提交历史

作者 SHA1 备注 提交日期
  Ryan C. Gordon c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 4 月之前
  Ryan C. Gordon 41cae64580 pipewire: Use a more specific stream name than "Audio Stream". 4 月之前
  Ryan C. Gordon c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback. 5 月之前
  Ryan C. Gordon f48027cf12 audio: Tweak SDL_GetAudioDeviceName. 4 月之前
  Anonymous Maarten fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 4 月之前
  Frank Praznik a142e5ef7d cocoa: Popup menus always accept first click 4 月之前
  Sam Lantinga 825c0c7691 Reset the keyboard when entering a modal loop on Windows 4 月之前
  expikr dc30a00a26 use GetMessagePos instead of GetCursorPos 4 月之前
  kiddkaffeine 5a05ef01ad Fix crash in UIKit indirect pointer handling 5 月之前
  Alynne 0237997e4d Add Padix Rockfire devices (#12884) 4 月之前
  Robert Müller 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation 4 月之前
  expikr 0cd6942bfc defer clipcursor refresh unto pump finish 5 月之前
  expikr 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus 5 月之前
  Frank Praznik 3b4472ecf7 x11: Handle size/position events arriving before state events 4 月之前
  Frank Praznik faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used 4 月之前
  Ryan C. Gordon 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 4 月之前
  Vicki Pfau 3a8f1cb7c5 Joystick: Add trigger rumble resend 5 月之前
  Logan Benjamin 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 5 月之前
  Petar Popovic 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect 5 月之前
  Lucas Murray 6ce446b768 GPU: Make D3D12 debug layers optional 5 月之前
  Sam Lantinga e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters() 5 月之前
  Ozkan Sezer 6cd14660cf stb_image.h: apply mainstream PR/1736 5 月之前
  Sam Lantinga f5ac58c9f4 Added tests to cover invalid surface blits 5 月之前
  Petar Popovic c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero 5 月之前
  Petar Popovic 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 5 月之前
  Sam Lantinga cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 5 月之前
  Petar Popovic b8abfeb7f3 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect 5 月之前
  Sam Lantinga 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet() 5 月之前
  Cameron Gutman e42071a47c x11: Send key events for dead keys consumed by the IME 5 月之前
  Sam Lantinga 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER 5 月之前