Ryan C. Gordon
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c6dd2662c3
pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
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5 месяцев назад |
Ryan C. Gordon
|
f48027cf12
audio: Tweak SDL_GetAudioDeviceName.
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4 месяцев назад |
Anonymous Maarten
|
fabbc8d183
cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
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4 месяцев назад |
Frank Praznik
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a142e5ef7d
cocoa: Popup menus always accept first click
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4 месяцев назад |
Sam Lantinga
|
825c0c7691
Reset the keyboard when entering a modal loop on Windows
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4 месяцев назад |
expikr
|
dc30a00a26
use GetMessagePos instead of GetCursorPos
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4 месяцев назад |
kiddkaffeine
|
5a05ef01ad
Fix crash in UIKit indirect pointer handling
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5 месяцев назад |
Alynne
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0237997e4d
Add Padix Rockfire devices (#12884)
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4 месяцев назад |
Robert Müller
|
4f90432a49
Emscripten: fix incorrect error check for WebGL context creation
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4 месяцев назад |
expikr
|
0cd6942bfc
defer clipcursor refresh unto pump finish
|
5 месяцев назад |
expikr
|
1beb6fdedf
pass ground-truth cursor pos to WIN_UpdateFocus
|
4 месяцев назад |
Frank Praznik
|
3b4472ecf7
x11: Handle size/position events arriving before state events
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4 месяцев назад |
Frank Praznik
|
faed8b620c
audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
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4 месяцев назад |
Ryan C. Gordon
|
982b778e45
audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
|
4 месяцев назад |
Vicki Pfau
|
3a8f1cb7c5
Joystick: Add trigger rumble resend
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4 месяцев назад |
Logan Benjamin
|
3c2d7ecdd6
GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
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4 месяцев назад |
Petar Popovic
|
0834f1d6ce
SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
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4 месяцев назад |
Lucas Murray
|
6ce446b768
GPU: Make D3D12 debug layers optional
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5 месяцев назад |
Sam Lantinga
|
e045edb567
Corrected documentation for SDL_SetGPUSwapchainParameters()
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4 месяцев назад |
Ozkan Sezer
|
6cd14660cf
stb_image.h: apply mainstream PR/1736
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4 месяцев назад |
Sam Lantinga
|
f5ac58c9f4
Added tests to cover invalid surface blits
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4 месяцев назад |
Petar Popovic
|
c1779ca4a5
SDL_BlitSurfaceScaled(): Do not divide by zero
|
5 месяцев назад |
Petar Popovic
|
6d8309f72e
SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
|
5 месяцев назад |
Sam Lantinga
|
cf95db46a7
Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
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4 месяцев назад |
Petar Popovic
|
b8abfeb7f3
SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
|
4 месяцев назад |
Sam Lantinga
|
014e24e1a8
Removed incorrect documentation for SDL_RenderViewportSet()
|
4 месяцев назад |
Cameron Gutman
|
e42071a47c
x11: Send key events for dead keys consumed by the IME
|
4 месяцев назад |
Sam Lantinga
|
1543f523b7
Updated documentation for SDL_HINT_GPU_DRIVER
|
4 месяцев назад |
Frank Praznik
|
f2d0e965fc
wayland: Account for timer rollover when calculating the elapsed time for key repeats.
|
4 месяцев назад |
Frank Praznik
|
f782278d20
cocoa: Use CGFLOAT_MAX for unbounded max window dimensions
|
4 месяцев назад |