Commit History

作者 SHA1 備註 提交日期
  Edward Rudd 73daadb74e switch to use SDL_PRI* macros for long long formatting everywhere. 10 年之前
  Edward Rudd 7810d19812 fix incorrect struct member name in test code for wheel direction 10 年之前
  Eric Wing 313881175d Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen). 10 年之前
  David Ludwig 5fee84f24b WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) 10 年之前
  Alex Szpakowski cc0631a095 Merged default into iOS-improvements 10 年之前
  Alex Szpakowski ba6392d79d Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device. 10 年之前
  Andreas Schiffler 52760dcdf1 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes 10 年之前
  Philipp Wiesemann 0d38073a54 Removed generated doxygen output of visual test suite. 10 年之前
  Sam Lantinga f86af130f5 Fixed bug 2795 - SDL library detection selects the wrong lib 10 年之前
  Sam Lantinga 265b219e3e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification 10 年之前
  Sam Lantinga a5ce9c1113 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification 10 年之前
  Sam Lantinga ef8c3d89ce Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification 10 年之前
  Sam Lantinga 48481c8e55 Improved the pitch variable description 10 年之前
  David Ludwig ce64b4ad3a WinRT: bug and data-integrity fixes for SDL_GetPrefPath() 10 年之前
  Sam Lantinga 4dab32a2bc Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead 10 年之前
  Sam Lantinga 767bb36364 Fixed bug 2676 - xdnd_version check issue in case ClientMessage 10 年之前
  Sam Lantinga 7ed41da0b0 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() 10 年之前
  Alex Szpakowski bc4b6f061b Minor Objective-C code tweaks. 10 年之前
  Alex Szpakowski 6df55c6608 Removed an ugly hack to make windows rotate properly on iOS 8+. 10 年之前
  Alex Szpakowski 9b8a1768f2 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. 10 年之前
  Edward Rudd bd4dd2b568 update logging of events in test core 10 年之前
  Edward Rudd 5b5823eeb5 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event 10 年之前
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes 8 月之前
  Alex Szpakowski 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. 10 年之前
  Alex Szpakowski 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. 10 年之前
  Alex Szpakowski feb2ab1e85 Minor objective-c code style improvements 10 年之前
  Alex Szpakowski 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. 10 年之前
  Alex Szpakowski 0b02de757d Merged default into iOS-improvements 11 年之前
  David Ludwig e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support 11 年之前
  David Ludwig 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' 11 年之前