提交歷史

作者 SHA1 備註 提交日期
  Sam Lantinga 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 11 年之前
  Sam Lantinga 4fe43f408b Added an entry for the new Steam controller XInput emulation mode 11 年之前
  Philipp Wiesemann a9d4a6b81a Fixed typo in source comment. 11 年之前
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. 11 年之前
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. 11 年之前
  Philipp Wiesemann b33d2b7371 Updated README name in header. 11 年之前
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. 11 年之前
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms 11 年之前
  Alex Szpakowski deceab256e Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. 11 年之前
  Alex Szpakowski 2dac6bf57e Fixed opengl context share groups on iOS. 11 年之前
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 11 年之前
  Alex Szpakowski 02b06c6692 Merged default into iOS-improvements 11 年之前
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 11 年之前
  Alex Szpakowski 292eedffe8 Merged default into iOS-improvements 11 年之前
  Alex Szpakowski f5543f93b3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 11 年之前
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 11 年之前
  Alex Szpakowski 362899776e Minor code update for less verbosity 11 年之前
  Alex Szpakowski 2096583140 Merged branch default into iOS-improvements 11 年之前
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 11 年之前
  Alex Szpakowski bde54b7f34 Merged 'default' into branch 'iOS-improvements' 11 年之前
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 11 年之前
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 11 年之前
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 11 年之前
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 11 年之前
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 11 年之前
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 11 年之前
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 11 年之前
  Gabriel Jacobo f982d08784 Rearrange documentation 11 年之前
  Alex Szpakowski caad673f06 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. 11 年之前
  Alex Szpakowski 31257842ec Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. 11 年之前