Ryan C. Gordon
|
0c09ce2b34
Changed local var names in SDL assert macro.
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11 anos atrás |
Sam Lantinga
|
164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
|
11 anos atrás |
Ryan C. Gordon
|
2230df5525
Remove dependency on C runtime from Windows SDLmain.
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11 anos atrás |
Sam Lantinga
|
a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
|
11 anos atrás |
Sam Lantinga
|
5c6c86912d
Fixed uninitialized variable in some cases
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11 anos atrás |
Alex Szpakowski
|
0e5df60538
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
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11 anos atrás |
Alex Szpakowski
|
05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
|
11 anos atrás |
Alex Szpakowski
|
029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
|
11 anos atrás |
Alex Szpakowski
|
ef0490a741
More cleanup of the iOS Objective-C code.
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11 anos atrás |
Alex Szpakowski
|
6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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11 anos atrás |
Alex Szpakowski
|
967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
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11 anos atrás |
Ryan C. Gordon
|
f30e120aa9
Added audio device buffer queueing API.
|
11 anos atrás |
Sam Lantinga
|
dfc7535ff7
Fixed bug 2657 - Memory leak in GL_CreateTexture function
|
11 anos atrás |
Ryan C. Gordon
|
987c335551
Clarifying hard-to-understand piece of code.
|
11 anos atrás |
Alex Szpakowski
|
078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
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11 anos atrás |
Alex Szpakowski
|
cf2958a8de
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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11 anos atrás |
Alex Szpakowski
|
e02e34521a
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
|
11 anos atrás |
Brandon Schaefer
|
75dacdb99b
Dont redeclare DBusMessage* msg;
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11 anos atrás |
Alex Szpakowski
|
e234575d54
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
|
11 anos atrás |
Alex Szpakowski
|
d2e445d7bb
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
|
11 anos atrás |
Alex Szpakowski
|
b55be6e7bd
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
|
11 anos atrás |
Alex Szpakowski
|
b21544c1dd
The iOS 7 transparent status bar now uses white text rather than black.
|
11 anos atrás |
Alex Szpakowski
|
b4d15ece6d
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
|
11 anos atrás |
Alex Szpakowski
|
c81ce5a0a8
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
|
11 anos atrás |
Alex Szpakowski
|
1506b3b8fb
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
|
11 anos atrás |
Alex Szpakowski
|
3672409c51
Changed the way retina resolutions are handled in iOS.
|
11 anos atrás |
Alex Szpakowski
|
734b523302
Misc. iOS code improvements.
|
11 anos atrás |
Sam Lantinga
|
96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
|
11 anos atrás |
Sam Lantinga
|
fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
|
11 anos atrás |
Sam Lantinga
|
d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
|
11 anos atrás |