Ryan C. Gordon
|
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
|
1 year ago |
Ryan C. Gordon
|
869257a5c1
SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface.
|
1 year ago |
Sam Lantinga
|
4368f70ff9
Added properties to various SDL objects
|
1 year ago |
Sam Lantinga
|
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
|
1 year ago |
Sam Lantinga
|
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
|
1 year ago |
Simon McVittie
|
efe15588d5
Relabel back paddles as left or right
|
2 years ago |
Sam Lantinga
|
b903ccf945
SDL_rwops read/write functions return size_t again
|
2 years ago |
Ryan C. Gordon
|
e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
|
2 years ago |
Ryan C. Gordon
|
6567285eae
SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio.
|
2 years ago |
luzpaz
|
65e1d568ef
Fix various typos (docs/build scripts/tests)
|
2 years ago |
Sam Lantinga
|
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
|
2 years ago |
Sam Lantinga
|
e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
|
2 years ago |
Sam Lantinga
|
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
|
2 years ago |
Sam Lantinga
|
e6d1ba2a17
Added the concept of display natural orientation
|
2 years ago |
Sam Lantinga
|
cb73bed6eb
SDL API renaming: SDL TLS functions
|
2 years ago |
Sam Lantinga
|
e61b5ceefe
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
|
2 years ago |
Sam Lantinga
|
c699f3d1d8
Updated SDL high DPI support
|
2 years ago |
Brick
|
079ae065f1
Added SDL prefix AUDIO_* constants
|
2 years ago |
Sam Lantinga
|
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
|
2 years ago |
Sam Lantinga
|
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
|
2 years ago |
Sam Lantinga
|
2aa2fa5449
Added SDL_CreateWindowWithPosition()
|
2 years ago |
David Demelier
|
d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
|
2 years ago |
Sam Lantinga
|
698dbd8464
SDL_CreateWindow() has been simplified and no longer takes a window position.
|
2 years ago |
Sam Lantinga
|
d5775f6708
The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
|
2 years ago |
Sam Lantinga
|
941a603665
Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled()
|
2 years ago |
Sam Lantinga
|
0fe1e9f3a7
Cleaned up SDL_migration.cocci, removing old SDL3 names
|
2 years ago |
Sam Lantinga
|
b39b7025fd
SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels
|
2 years ago |
Sam Lantinga
|
13d9e41c3f
SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
|
2 years ago |
Sam Lantinga
|
449b2289c8
Remove renaming for SDL_GetDisplayDPI()
|
2 years ago |
Sam Lantinga
|
fa599c7548
Fixed SDL_GetRendererOutputSize renaming
|
2 years ago |