Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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1 year ago |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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1 year ago |
Sam Lantinga
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1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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1 year ago |
Ryan C. Gordon
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8766aa39d6
Sync wiki -> headers.
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1 year ago |
Sam Lantinga
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0907f345cb
Added property types: pointer, string, number, float
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1 year ago |
Sam Lantinga
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d3e43668d0
Revert "Sync SDL3 wiki -> header"
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1 year ago |
SDL Wiki Bot
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43571769f1
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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1 year ago |
Ryan C. Gordon
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aa7baf63aa
Sync wiki -> headers.
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1 year ago |
Sam Lantinga
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6c91b28e71
Added the "SDL.renderer.d3d12.command_queue" property
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1 year ago |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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1 year ago |
Sam Lantinga
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b5057edf29
Remove unused SDL_TextureModulate enum
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1 year ago |
Ryan C. Gordon
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c53843a961
docs: Remove Doxygen `\brief` tags.
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1 year ago |
Ryan C. Gordon
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ac71831350
Sync wiki -> headers
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1 year ago |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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1 year ago |
Ryan C. Gordon
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0fe95cfba3
Sync wiki -> header
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1 year ago |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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1 year ago |
Ryan C. Gordon
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fb13770353
include: Replaced old Bugzilla URL.
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1 year ago |
Ryan C. Gordon
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6af0448af9
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
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2 years ago |
Sam Lantinga
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b7f32f74ce
Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
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2 years ago |
Sam Lantinga
|
0f4679102c
Fixed pedantic warning: comma at end of enumerator list
|
2 years ago |
SDL Wiki Bot
|
5836e057de
Sync SDL3 wiki -> header
|
2 years ago |
Sam Lantinga
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c699f3d1d8
Updated SDL high DPI support
|
2 years ago |
SDL Wiki Bot
|
e2b7b9b91c
Sync SDL3 wiki -> header
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2 years ago |
Sam Lantinga
|
4de7433a9e
Use the term "points" instead of "screen coordinates"
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2 years ago |
Sam Lantinga
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bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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2 years ago |
Ryan C. Gordon
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0598ecc150
Sync wiki -> headers.
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2 years ago |
Anonymous Maarten
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549cedfa88
include: add \brief to includes
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2 years ago |
Sam Lantinga
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284ae91734
Include SDL_events.h for SDL_ConvertEventToRenderCoordinates()
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2 years ago |
Sylvain
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49e47b523a
Update `\returns` to the generic form
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2 years ago |