Commit History

Author SHA1 Message Date
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 year ago
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 1 year ago
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 1 year ago
  Ryan C. Gordon 8766aa39d6 Sync wiki -> headers. 1 year ago
  Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 1 year ago
  Sam Lantinga d3e43668d0 Revert "Sync SDL3 wiki -> header" 1 year ago
  SDL Wiki Bot 43571769f1 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 1 year ago
  Ryan C. Gordon aa7baf63aa Sync wiki -> headers. 1 year ago
  Sam Lantinga 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 1 year ago
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 1 year ago
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum 1 year ago
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. 1 year ago
  Ryan C. Gordon ac71831350 Sync wiki -> headers 1 year ago
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 1 year ago
  Ryan C. Gordon 0fe95cfba3 Sync wiki -> header 1 year ago
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 1 year ago
  Ryan C. Gordon fb13770353 include: Replaced old Bugzilla URL. 1 year ago
  Ryan C. Gordon 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. 2 years ago
  Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 2 years ago
  Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list 2 years ago
  SDL Wiki Bot 5836e057de Sync SDL3 wiki -> header 2 years ago
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 years ago
  SDL Wiki Bot e2b7b9b91c Sync SDL3 wiki -> header 2 years ago
  Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates" 2 years ago
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 2 years ago
  Ryan C. Gordon 0598ecc150 Sync wiki -> headers. 2 years ago
  Anonymous Maarten 549cedfa88 include: add \brief to includes 2 years ago
  Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2 years ago
  Sylvain 49e47b523a Update `\returns` to the generic form 2 years ago