#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. 12 anos atrás
VisualC 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Xcode 38dc821b0a Added filesystem code to Mac and iOS Xcode projects. 12 anos atrás
Xcode-iOS 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 12 anos atrás
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
android-project 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 12 anos atrás
build-scripts dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
cmake dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
include 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 12 anos atrás
src 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. 12 anos atrás
test 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 12 anos atrás
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Android.mk 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
CMakeLists.txt 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. 12 anos atrás
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 12 anos atrás
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
configure 13e67150b9 Regenerate configure script. 12 anos atrás
configure.in 06f6a59212 Corrected Haiku build. 12 anos atrás
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 anos atrás

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html