#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. пре 12 година
VisualC 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Xcode 38dc821b0a Added filesystem code to Mac and iOS Xcode projects. пре 12 година
Xcode-iOS 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) пре 12 година
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
android-project 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 пре 12 година
build-scripts dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
cmake dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
include 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) пре 12 година
src 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. пре 12 година
test 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) пре 12 година
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Android.mk 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
CMakeLists.txt 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. пре 12 година
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. пре 12 година
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
configure 13e67150b9 Regenerate configure script. пре 12 година
configure.in 06f6a59212 Corrected Haiku build. пре 12 година
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged пре 12 година

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html