#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` há 2 anos atrás
.github c7b5ff81e6 ci: no more need for autoconf and make há 2 anos atrás
VisualC 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` há 2 anos atrás
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Xcode 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` há 2 anos atrás
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android-project 3e7952ce8a Avoid use of deprecated egrep/fgrep há 2 anos atrás
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mingw 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 há 2 anos atrás
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Android.mk 47c37a8e9d android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder há 2 anos atrás
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. há 4 anos atrás
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LICENSE.txt 120c76c84b Updated copyright for 2022 há 3 anos atrás
Makefile.minimal 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 há 2 anos atrás
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. há 8 anos atrás
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sdl3-config.in 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` há 2 anos atrás
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html