SDL_video.h 76 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Event subtype for window events
  139. */
  140. typedef enum
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
  165. SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
  166. } SDL_WindowEventID;
  167. /**
  168. * \brief Event subtype for display events
  169. */
  170. typedef enum
  171. {
  172. SDL_DISPLAYEVENT_NONE, /**< Never used */
  173. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  174. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  175. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  176. } SDL_DisplayEventID;
  177. /**
  178. * \brief Display orientation
  179. */
  180. typedef enum
  181. {
  182. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  183. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  184. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  185. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  186. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  187. } SDL_DisplayOrientation;
  188. /**
  189. * \brief Window flash operation
  190. */
  191. typedef enum
  192. {
  193. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  194. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  195. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  196. } SDL_FlashOperation;
  197. /**
  198. * \brief An opaque handle to an OpenGL context.
  199. */
  200. typedef void *SDL_GLContext;
  201. /**
  202. * \brief Opaque EGL types.
  203. */
  204. typedef void *SDL_EGLDisplay;
  205. typedef void *SDL_EGLConfig;
  206. typedef void *SDL_EGLSurface;
  207. typedef intptr_t SDL_EGLAttrib;
  208. typedef int SDL_EGLint;
  209. /**
  210. * \brief EGL attribute initialization callback types.
  211. */
  212. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  213. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  214. /**
  215. * \brief OpenGL configuration attributes
  216. */
  217. typedef enum
  218. {
  219. SDL_GL_RED_SIZE,
  220. SDL_GL_GREEN_SIZE,
  221. SDL_GL_BLUE_SIZE,
  222. SDL_GL_ALPHA_SIZE,
  223. SDL_GL_BUFFER_SIZE,
  224. SDL_GL_DOUBLEBUFFER,
  225. SDL_GL_DEPTH_SIZE,
  226. SDL_GL_STENCIL_SIZE,
  227. SDL_GL_ACCUM_RED_SIZE,
  228. SDL_GL_ACCUM_GREEN_SIZE,
  229. SDL_GL_ACCUM_BLUE_SIZE,
  230. SDL_GL_ACCUM_ALPHA_SIZE,
  231. SDL_GL_STEREO,
  232. SDL_GL_MULTISAMPLEBUFFERS,
  233. SDL_GL_MULTISAMPLESAMPLES,
  234. SDL_GL_ACCELERATED_VISUAL,
  235. SDL_GL_RETAINED_BACKING,
  236. SDL_GL_CONTEXT_MAJOR_VERSION,
  237. SDL_GL_CONTEXT_MINOR_VERSION,
  238. SDL_GL_CONTEXT_EGL,
  239. SDL_GL_CONTEXT_FLAGS,
  240. SDL_GL_CONTEXT_PROFILE_MASK,
  241. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  242. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  243. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  244. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  245. SDL_GL_CONTEXT_NO_ERROR,
  246. SDL_GL_FLOATBUFFERS,
  247. SDL_GL_EGL_PLATFORM
  248. } SDL_GLattr;
  249. typedef enum
  250. {
  251. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  252. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  253. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  254. } SDL_GLprofile;
  255. typedef enum
  256. {
  257. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  258. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  259. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  260. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  261. } SDL_GLcontextFlag;
  262. typedef enum
  263. {
  264. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  265. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  266. } SDL_GLcontextReleaseFlag;
  267. typedef enum
  268. {
  269. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  270. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  271. } SDL_GLContextResetNotification;
  272. /* Function prototypes */
  273. /**
  274. * Get the number of video drivers compiled into SDL.
  275. *
  276. * \returns a number >= 1 on success or a negative error code on failure; call
  277. * SDL_GetError() for more information.
  278. *
  279. * \since This function is available since SDL 3.0.0.
  280. *
  281. * \sa SDL_GetVideoDriver
  282. */
  283. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  284. /**
  285. * Get the name of a built in video driver.
  286. *
  287. * The video drivers are presented in the order in which they are normally
  288. * checked during initialization.
  289. *
  290. * \param index the index of a video driver
  291. * \returns the name of the video driver with the given **index**.
  292. *
  293. * \since This function is available since SDL 3.0.0.
  294. *
  295. * \sa SDL_GetNumVideoDrivers
  296. */
  297. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  298. /**
  299. * Initialize the video subsystem, optionally specifying a video driver.
  300. *
  301. * This function initializes the video subsystem, setting up a connection to
  302. * the window manager, etc, and determines the available display modes and
  303. * pixel formats, but does not initialize a window or graphics mode.
  304. *
  305. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  306. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  307. * before calling SDL_Quit().
  308. *
  309. * It is safe to call this function multiple times. SDL_VideoInit() will call
  310. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  311. *
  312. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  313. * specific `driver_name`.
  314. *
  315. * \param driver_name the name of a video driver to initialize, or NULL for
  316. * the default driver
  317. * \returns 0 on success or a negative error code on failure; call
  318. * SDL_GetError() for more information.
  319. *
  320. * \since This function is available since SDL 3.0.0.
  321. *
  322. * \sa SDL_GetNumVideoDrivers
  323. * \sa SDL_GetVideoDriver
  324. * \sa SDL_InitSubSystem
  325. * \sa SDL_VideoQuit
  326. */
  327. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  328. /**
  329. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  330. *
  331. * This function closes all windows, and restores the original video mode.
  332. *
  333. * \since This function is available since SDL 3.0.0.
  334. *
  335. * \sa SDL_VideoInit
  336. */
  337. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  338. /**
  339. * Get the name of the currently initialized video driver.
  340. *
  341. * \returns the name of the current video driver or NULL if no driver has been
  342. * initialized.
  343. *
  344. * \since This function is available since SDL 3.0.0.
  345. *
  346. * \sa SDL_GetNumVideoDrivers
  347. * \sa SDL_GetVideoDriver
  348. */
  349. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  350. /**
  351. * Get the number of available video displays.
  352. *
  353. * \returns a number >= 1 or a negative error code on failure; call
  354. * SDL_GetError() for more information.
  355. *
  356. * \since This function is available since SDL 3.0.0.
  357. *
  358. * \sa SDL_GetDisplayBounds
  359. */
  360. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  361. /**
  362. * Get the name of a display in UTF-8 encoding.
  363. *
  364. * \param displayIndex the index of display from which the name should be
  365. * queried
  366. * \returns the name of a display or NULL for an invalid display index or
  367. * failure; call SDL_GetError() for more information.
  368. *
  369. * \since This function is available since SDL 3.0.0.
  370. *
  371. * \sa SDL_GetNumVideoDisplays
  372. */
  373. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  374. /**
  375. * Get the desktop area represented by a display.
  376. *
  377. * The primary display (`displayIndex` zero) is always located at 0,0.
  378. *
  379. * \param displayIndex the index of the display to query
  380. * \param rect the SDL_Rect structure filled in with the display bounds
  381. * \returns 0 on success or a negative error code on failure; call
  382. * SDL_GetError() for more information.
  383. *
  384. * \since This function is available since SDL 3.0.0.
  385. *
  386. * \sa SDL_GetNumVideoDisplays
  387. */
  388. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  389. /**
  390. * Get the usable desktop area represented by a display.
  391. *
  392. * The primary display (`displayIndex` zero) is always located at 0,0.
  393. *
  394. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  395. * reserved by the system removed. For example, on Apple's macOS, this
  396. * subtracts the area occupied by the menu bar and dock.
  397. *
  398. * Setting a window to be fullscreen generally bypasses these unusable areas,
  399. * so these are good guidelines for the maximum space available to a
  400. * non-fullscreen window.
  401. *
  402. * The parameter `rect` is ignored if it is NULL.
  403. *
  404. * This function also returns -1 if the parameter `displayIndex` is out of
  405. * range.
  406. *
  407. * \param displayIndex the index of the display to query the usable bounds
  408. * from
  409. * \param rect the SDL_Rect structure filled in with the display bounds
  410. * \returns 0 on success or a negative error code on failure; call
  411. * SDL_GetError() for more information.
  412. *
  413. * \since This function is available since SDL 3.0.0.
  414. *
  415. * \sa SDL_GetDisplayBounds
  416. * \sa SDL_GetNumVideoDisplays
  417. */
  418. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  419. /**
  420. * Get the dots/pixels-per-inch for a display.
  421. *
  422. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  423. * appropriate parameter is non-NULL.
  424. *
  425. * A failure of this function usually means that either no DPI information is
  426. * available or the `displayIndex` is out of range.
  427. *
  428. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  429. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  430. * find the window size, which might be in logical points instead of pixels,
  431. * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
  432. * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
  433. * the two values to get an actual scaling value between the two. We will be
  434. * rethinking how high-dpi details should be managed in SDL3 to make things
  435. * more consistent, reliable, and clear.
  436. *
  437. * \param displayIndex the index of the display from which DPI information
  438. * should be queried
  439. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  440. * be NULL
  441. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  442. * be NULL
  443. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  444. * be NULL
  445. * \returns 0 on success or a negative error code on failure; call
  446. * SDL_GetError() for more information.
  447. *
  448. * \since This function is available since SDL 3.0.0.
  449. *
  450. * \sa SDL_GetNumVideoDisplays
  451. */
  452. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  453. /**
  454. * Get the orientation of a display.
  455. *
  456. * \param displayIndex the index of the display to query
  457. * \returns The SDL_DisplayOrientation enum value of the display, or
  458. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  459. *
  460. * \since This function is available since SDL 3.0.0.
  461. *
  462. * \sa SDL_GetNumVideoDisplays
  463. */
  464. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  465. /**
  466. * Get the number of available display modes.
  467. *
  468. * The `displayIndex` needs to be in the range from 0 to
  469. * SDL_GetNumVideoDisplays() - 1.
  470. *
  471. * \param displayIndex the index of the display to query
  472. * \returns a number >= 1 on success or a negative error code on failure; call
  473. * SDL_GetError() for more information.
  474. *
  475. * \since This function is available since SDL 3.0.0.
  476. *
  477. * \sa SDL_GetDisplayMode
  478. * \sa SDL_GetNumVideoDisplays
  479. */
  480. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  481. /**
  482. * Get information about a specific display mode.
  483. *
  484. * The display modes are sorted in this priority:
  485. *
  486. * - width -> largest to smallest
  487. * - height -> largest to smallest
  488. * - bits per pixel -> more colors to fewer colors
  489. * - packed pixel layout -> largest to smallest
  490. * - refresh rate -> highest to lowest
  491. *
  492. * \param displayIndex the index of the display to query
  493. * \param modeIndex the index of the display mode to query
  494. * \param mode an SDL_DisplayMode structure filled in with the mode at
  495. * `modeIndex`
  496. * \returns 0 on success or a negative error code on failure; call
  497. * SDL_GetError() for more information.
  498. *
  499. * \since This function is available since SDL 3.0.0.
  500. *
  501. * \sa SDL_GetNumDisplayModes
  502. */
  503. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  504. SDL_DisplayMode * mode);
  505. /**
  506. * Get information about the desktop's display mode.
  507. *
  508. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  509. * when SDL runs fullscreen and has changed the resolution. In that case this
  510. * function will return the previous native display mode, and not the current
  511. * display mode.
  512. *
  513. * \param displayIndex the index of the display to query
  514. * \param mode an SDL_DisplayMode structure filled in with the current display
  515. * mode
  516. * \returns 0 on success or a negative error code on failure; call
  517. * SDL_GetError() for more information.
  518. *
  519. * \since This function is available since SDL 3.0.0.
  520. *
  521. * \sa SDL_GetCurrentDisplayMode
  522. * \sa SDL_GetDisplayMode
  523. * \sa SDL_SetWindowDisplayMode
  524. */
  525. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  526. /**
  527. * Get information about the current display mode.
  528. *
  529. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  530. * when SDL runs fullscreen and has changed the resolution. In that case this
  531. * function will return the current display mode, and not the previous native
  532. * display mode.
  533. *
  534. * \param displayIndex the index of the display to query
  535. * \param mode an SDL_DisplayMode structure filled in with the current display
  536. * mode
  537. * \returns 0 on success or a negative error code on failure; call
  538. * SDL_GetError() for more information.
  539. *
  540. * \since This function is available since SDL 3.0.0.
  541. *
  542. * \sa SDL_GetDesktopDisplayMode
  543. * \sa SDL_GetDisplayMode
  544. * \sa SDL_GetNumVideoDisplays
  545. * \sa SDL_SetWindowDisplayMode
  546. */
  547. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  548. /**
  549. * Get the closest match to the requested display mode.
  550. *
  551. * The available display modes are scanned and `closest` is filled in with the
  552. * closest mode matching the requested mode and returned. The mode format and
  553. * refresh rate default to the desktop mode if they are set to 0. The modes
  554. * are scanned with size being first priority, format being second priority,
  555. * and finally checking the refresh rate. If all the available modes are too
  556. * small, then NULL is returned.
  557. *
  558. * \param displayIndex the index of the display to query
  559. * \param mode an SDL_DisplayMode structure containing the desired display
  560. * mode
  561. * \param closest an SDL_DisplayMode structure filled in with the closest
  562. * match of the available display modes
  563. * \returns the passed in value `closest` or NULL if no matching video mode
  564. * was available; call SDL_GetError() for more information.
  565. *
  566. * \since This function is available since SDL 3.0.0.
  567. *
  568. * \sa SDL_GetDisplayMode
  569. * \sa SDL_GetNumDisplayModes
  570. */
  571. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  572. /**
  573. * Get the index of the display containing a point
  574. *
  575. * \param point the point to query
  576. * \returns the index of the display containing the point or a negative error
  577. * code on failure; call SDL_GetError() for more information.
  578. *
  579. * \since This function is available since SDL 3.0.0.
  580. *
  581. * \sa SDL_GetDisplayBounds
  582. * \sa SDL_GetNumVideoDisplays
  583. */
  584. extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
  585. /**
  586. * Get the index of the display primarily containing a rect
  587. *
  588. * \param rect the rect to query
  589. * \returns the index of the display entirely containing the rect or closest
  590. * to the center of the rect on success or a negative error code on
  591. * failure; call SDL_GetError() for more information.
  592. *
  593. * \since This function is available since SDL 3.0.0.
  594. *
  595. * \sa SDL_GetDisplayBounds
  596. * \sa SDL_GetNumVideoDisplays
  597. */
  598. extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
  599. /**
  600. * Get the index of the display associated with a window.
  601. *
  602. * \param window the window to query
  603. * \returns the index of the display containing the center of the window on
  604. * success or a negative error code on failure; call SDL_GetError()
  605. * for more information.
  606. *
  607. * \since This function is available since SDL 3.0.0.
  608. *
  609. * \sa SDL_GetDisplayBounds
  610. * \sa SDL_GetNumVideoDisplays
  611. */
  612. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  613. /**
  614. * Set the display mode to use when a window is visible at fullscreen.
  615. *
  616. * This only affects the display mode used when the window is fullscreen. To
  617. * change the window size when the window is not fullscreen, use
  618. * SDL_SetWindowSize().
  619. *
  620. * \param window the window to affect
  621. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  622. * NULL to use the window's dimensions and the desktop's format
  623. * and refresh rate
  624. * \returns 0 on success or a negative error code on failure; call
  625. * SDL_GetError() for more information.
  626. *
  627. * \since This function is available since SDL 3.0.0.
  628. *
  629. * \sa SDL_GetWindowDisplayMode
  630. * \sa SDL_SetWindowFullscreen
  631. */
  632. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  633. const SDL_DisplayMode * mode);
  634. /**
  635. * Query the display mode to use when a window is visible at fullscreen.
  636. *
  637. * \param window the window to query
  638. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  639. * display mode
  640. * \returns 0 on success or a negative error code on failure; call
  641. * SDL_GetError() for more information.
  642. *
  643. * \since This function is available since SDL 3.0.0.
  644. *
  645. * \sa SDL_SetWindowDisplayMode
  646. * \sa SDL_SetWindowFullscreen
  647. */
  648. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  649. SDL_DisplayMode * mode);
  650. /**
  651. * Get the raw ICC profile data for the screen the window is currently on.
  652. *
  653. * Data returned should be freed with SDL_free.
  654. *
  655. * \param window the window to query
  656. * \param size the size of the ICC profile
  657. * \returns the raw ICC profile data on success or NULL on failure; call
  658. * SDL_GetError() for more information.
  659. *
  660. * \since This function is available since SDL 3.0.0.
  661. */
  662. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  663. /**
  664. * Get the pixel format associated with the window.
  665. *
  666. * \param window the window to query
  667. * \returns the pixel format of the window on success or
  668. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  669. * information.
  670. *
  671. * \since This function is available since SDL 3.0.0.
  672. */
  673. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  674. /**
  675. * Create a window with the specified position, dimensions, and flags.
  676. *
  677. * `flags` may be any of the following OR'd together:
  678. *
  679. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  680. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  681. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  682. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  683. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  684. * - `SDL_WINDOW_HIDDEN`: window is not visible
  685. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  686. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  687. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  688. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  689. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  690. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  691. * supported (>= SDL 2.0.1)
  692. *
  693. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  694. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  695. * queried later using SDL_GetWindowFlags().
  696. *
  697. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  698. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  699. *
  700. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  701. * in pixels may differ from its size in screen coordinates on platforms with
  702. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  703. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  704. * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
  705. * when this flag is set, the drawable size can vary after the window is
  706. * created and should be queried after major window events such as when the
  707. * window is resized or moved between displays.
  708. *
  709. * If the window is set fullscreen, the width and height parameters `w` and
  710. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  711. * still fail. Window size is actually limited to 16384 x 16384 for all
  712. * platforms at window creation.
  713. *
  714. * If the window is created with any of the SDL_WINDOW_OPENGL or
  715. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  716. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  717. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  718. *
  719. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  720. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  721. *
  722. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  723. * SDL_CreateWindow() will fail.
  724. *
  725. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  726. * loader or link to a dynamic library version. This limitation may be removed
  727. * in a future version of SDL.
  728. *
  729. * \param title the title of the window, in UTF-8 encoding
  730. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  731. * `SDL_WINDOWPOS_UNDEFINED`
  732. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  733. * `SDL_WINDOWPOS_UNDEFINED`
  734. * \param w the width of the window, in screen coordinates
  735. * \param h the height of the window, in screen coordinates
  736. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  737. * \returns the window that was created or NULL on failure; call
  738. * SDL_GetError() for more information.
  739. *
  740. * \since This function is available since SDL 3.0.0.
  741. *
  742. * \sa SDL_CreateWindowFrom
  743. * \sa SDL_DestroyWindow
  744. */
  745. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  746. int x, int y, int w,
  747. int h, Uint32 flags);
  748. /**
  749. * Create an SDL window from an existing native window.
  750. *
  751. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  752. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  753. * before using SDL_CreateWindowFrom().
  754. *
  755. * \param data a pointer to driver-dependent window creation data, typically
  756. * your native window cast to a void*
  757. * \returns the window that was created or NULL on failure; call
  758. * SDL_GetError() for more information.
  759. *
  760. * \since This function is available since SDL 3.0.0.
  761. *
  762. * \sa SDL_CreateWindow
  763. * \sa SDL_DestroyWindow
  764. */
  765. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  766. /**
  767. * Get the numeric ID of a window.
  768. *
  769. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  770. * these events to specific SDL_Window objects.
  771. *
  772. * \param window the window to query
  773. * \returns the ID of the window on success or 0 on failure; call
  774. * SDL_GetError() for more information.
  775. *
  776. * \since This function is available since SDL 3.0.0.
  777. *
  778. * \sa SDL_GetWindowFromID
  779. */
  780. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  781. /**
  782. * Get a window from a stored ID.
  783. *
  784. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  785. * these events to specific SDL_Window objects.
  786. *
  787. * \param id the ID of the window
  788. * \returns the window associated with `id` or NULL if it doesn't exist; call
  789. * SDL_GetError() for more information.
  790. *
  791. * \since This function is available since SDL 3.0.0.
  792. *
  793. * \sa SDL_GetWindowID
  794. */
  795. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  796. /**
  797. * Get the window flags.
  798. *
  799. * \param window the window to query
  800. * \returns a mask of the SDL_WindowFlags associated with `window`
  801. *
  802. * \since This function is available since SDL 3.0.0.
  803. *
  804. * \sa SDL_CreateWindow
  805. * \sa SDL_HideWindow
  806. * \sa SDL_MaximizeWindow
  807. * \sa SDL_MinimizeWindow
  808. * \sa SDL_SetWindowFullscreen
  809. * \sa SDL_SetWindowGrab
  810. * \sa SDL_ShowWindow
  811. */
  812. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  813. /**
  814. * Set the title of a window.
  815. *
  816. * This string is expected to be in UTF-8 encoding.
  817. *
  818. * \param window the window to change
  819. * \param title the desired window title in UTF-8 format
  820. *
  821. * \since This function is available since SDL 3.0.0.
  822. *
  823. * \sa SDL_GetWindowTitle
  824. */
  825. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  826. const char *title);
  827. /**
  828. * Get the title of a window.
  829. *
  830. * \param window the window to query
  831. * \returns the title of the window in UTF-8 format or "" if there is no
  832. * title.
  833. *
  834. * \since This function is available since SDL 3.0.0.
  835. *
  836. * \sa SDL_SetWindowTitle
  837. */
  838. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  839. /**
  840. * Set the icon for a window.
  841. *
  842. * \param window the window to change
  843. * \param icon an SDL_Surface structure containing the icon for the window
  844. *
  845. * \since This function is available since SDL 3.0.0.
  846. */
  847. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  848. SDL_Surface * icon);
  849. /**
  850. * Associate an arbitrary named pointer with a window.
  851. *
  852. * `name` is case-sensitive.
  853. *
  854. * \param window the window to associate with the pointer
  855. * \param name the name of the pointer
  856. * \param userdata the associated pointer
  857. * \returns the previous value associated with `name`.
  858. *
  859. * \since This function is available since SDL 3.0.0.
  860. *
  861. * \sa SDL_GetWindowData
  862. */
  863. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  864. const char *name,
  865. void *userdata);
  866. /**
  867. * Retrieve the data pointer associated with a window.
  868. *
  869. * \param window the window to query
  870. * \param name the name of the pointer
  871. * \returns the value associated with `name`.
  872. *
  873. * \since This function is available since SDL 3.0.0.
  874. *
  875. * \sa SDL_SetWindowData
  876. */
  877. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  878. const char *name);
  879. /**
  880. * Set the position of a window.
  881. *
  882. * The window coordinate origin is the upper left of the display.
  883. *
  884. * \param window the window to reposition
  885. * \param x the x coordinate of the window in screen coordinates, or
  886. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  887. * \param y the y coordinate of the window in screen coordinates, or
  888. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  889. *
  890. * \since This function is available since SDL 3.0.0.
  891. *
  892. * \sa SDL_GetWindowPosition
  893. */
  894. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  895. int x, int y);
  896. /**
  897. * Get the position of a window.
  898. *
  899. * If you do not need the value for one of the positions a NULL may be passed
  900. * in the `x` or `y` parameter.
  901. *
  902. * \param window the window to query
  903. * \param x a pointer filled in with the x position of the window, in screen
  904. * coordinates, may be NULL
  905. * \param y a pointer filled in with the y position of the window, in screen
  906. * coordinates, may be NULL
  907. *
  908. * \since This function is available since SDL 3.0.0.
  909. *
  910. * \sa SDL_SetWindowPosition
  911. */
  912. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  913. int *x, int *y);
  914. /**
  915. * Set the size of a window's client area.
  916. *
  917. * The window size in screen coordinates may differ from the size in pixels,
  918. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  919. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  920. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  921. *
  922. * Fullscreen windows automatically match the size of the display mode, and
  923. * you should use SDL_SetWindowDisplayMode() to change their size.
  924. *
  925. * \param window the window to change
  926. * \param w the width of the window in pixels, in screen coordinates, must be
  927. * > 0
  928. * \param h the height of the window in pixels, in screen coordinates, must be
  929. * > 0
  930. *
  931. * \since This function is available since SDL 3.0.0.
  932. *
  933. * \sa SDL_GetWindowSize
  934. * \sa SDL_SetWindowDisplayMode
  935. */
  936. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  937. int h);
  938. /**
  939. * Get the size of a window's client area.
  940. *
  941. * NULL can safely be passed as the `w` or `h` parameter if the width or
  942. * height value is not desired.
  943. *
  944. * The window size in screen coordinates may differ from the size in pixels,
  945. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  946. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  947. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  948. * real client area size in pixels.
  949. *
  950. * \param window the window to query the width and height from
  951. * \param w a pointer filled in with the width of the window, in screen
  952. * coordinates, may be NULL
  953. * \param h a pointer filled in with the height of the window, in screen
  954. * coordinates, may be NULL
  955. *
  956. * \since This function is available since SDL 3.0.0.
  957. *
  958. * \sa SDL_GL_GetDrawableSize
  959. * \sa SDL_Vulkan_GetDrawableSize
  960. * \sa SDL_SetWindowSize
  961. */
  962. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  963. int *h);
  964. /**
  965. * Get the size of a window's borders (decorations) around the client area.
  966. *
  967. * Note: If this function fails (returns -1), the size values will be
  968. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  969. * window in question was borderless.
  970. *
  971. * Note: This function may fail on systems where the window has not yet been
  972. * decorated by the display server (for example, immediately after calling
  973. * SDL_CreateWindow). It is recommended that you wait at least until the
  974. * window has been presented and composited, so that the window system has a
  975. * chance to decorate the window and provide the border dimensions to SDL.
  976. *
  977. * This function also returns -1 if getting the information is not supported.
  978. *
  979. * \param window the window to query the size values of the border
  980. * (decorations) from
  981. * \param top pointer to variable for storing the size of the top border; NULL
  982. * is permitted
  983. * \param left pointer to variable for storing the size of the left border;
  984. * NULL is permitted
  985. * \param bottom pointer to variable for storing the size of the bottom
  986. * border; NULL is permitted
  987. * \param right pointer to variable for storing the size of the right border;
  988. * NULL is permitted
  989. * \returns 0 on success or a negative error code on failure; call
  990. * SDL_GetError() for more information.
  991. *
  992. * \since This function is available since SDL 3.0.0.
  993. *
  994. * \sa SDL_GetWindowSize
  995. */
  996. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  997. int *top, int *left,
  998. int *bottom, int *right);
  999. /**
  1000. * Get the size of a window in pixels.
  1001. *
  1002. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1003. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1004. * platform with high-DPI support (Apple calls this "Retina"), and not
  1005. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1006. *
  1007. * \param window the window from which the drawable size should be queried
  1008. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1009. * \param h a pointer to variable for storing the height in pixels, may be
  1010. * NULL
  1011. *
  1012. * \since This function is available since SDL 3.0.0.
  1013. *
  1014. * \sa SDL_CreateWindow
  1015. * \sa SDL_GetWindowSize
  1016. */
  1017. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
  1018. int *w, int *h);
  1019. /**
  1020. * Set the minimum size of a window's client area.
  1021. *
  1022. * \param window the window to change
  1023. * \param min_w the minimum width of the window in pixels
  1024. * \param min_h the minimum height of the window in pixels
  1025. *
  1026. * \since This function is available since SDL 3.0.0.
  1027. *
  1028. * \sa SDL_GetWindowMinimumSize
  1029. * \sa SDL_SetWindowMaximumSize
  1030. */
  1031. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  1032. int min_w, int min_h);
  1033. /**
  1034. * Get the minimum size of a window's client area.
  1035. *
  1036. * \param window the window to query
  1037. * \param w a pointer filled in with the minimum width of the window, may be
  1038. * NULL
  1039. * \param h a pointer filled in with the minimum height of the window, may be
  1040. * NULL
  1041. *
  1042. * \since This function is available since SDL 3.0.0.
  1043. *
  1044. * \sa SDL_GetWindowMaximumSize
  1045. * \sa SDL_SetWindowMinimumSize
  1046. */
  1047. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  1048. int *w, int *h);
  1049. /**
  1050. * Set the maximum size of a window's client area.
  1051. *
  1052. * \param window the window to change
  1053. * \param max_w the maximum width of the window in pixels
  1054. * \param max_h the maximum height of the window in pixels
  1055. *
  1056. * \since This function is available since SDL 3.0.0.
  1057. *
  1058. * \sa SDL_GetWindowMaximumSize
  1059. * \sa SDL_SetWindowMinimumSize
  1060. */
  1061. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  1062. int max_w, int max_h);
  1063. /**
  1064. * Get the maximum size of a window's client area.
  1065. *
  1066. * \param window the window to query
  1067. * \param w a pointer filled in with the maximum width of the window, may be
  1068. * NULL
  1069. * \param h a pointer filled in with the maximum height of the window, may be
  1070. * NULL
  1071. *
  1072. * \since This function is available since SDL 3.0.0.
  1073. *
  1074. * \sa SDL_GetWindowMinimumSize
  1075. * \sa SDL_SetWindowMaximumSize
  1076. */
  1077. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  1078. int *w, int *h);
  1079. /**
  1080. * Set the border state of a window.
  1081. *
  1082. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1083. * or remove the border from the actual window. This is a no-op if the
  1084. * window's border already matches the requested state.
  1085. *
  1086. * You can't change the border state of a fullscreen window.
  1087. *
  1088. * \param window the window of which to change the border state
  1089. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1090. *
  1091. * \since This function is available since SDL 3.0.0.
  1092. *
  1093. * \sa SDL_GetWindowFlags
  1094. */
  1095. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  1096. SDL_bool bordered);
  1097. /**
  1098. * Set the user-resizable state of a window.
  1099. *
  1100. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1101. * allow/disallow user resizing of the window. This is a no-op if the window's
  1102. * resizable state already matches the requested state.
  1103. *
  1104. * You can't change the resizable state of a fullscreen window.
  1105. *
  1106. * \param window the window of which to change the resizable state
  1107. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1108. *
  1109. * \since This function is available since SDL 3.0.0.
  1110. *
  1111. * \sa SDL_GetWindowFlags
  1112. */
  1113. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  1114. SDL_bool resizable);
  1115. /**
  1116. * Set the window to always be above the others.
  1117. *
  1118. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1119. * will bring the window to the front and keep the window above the rest.
  1120. *
  1121. * \param window The window of which to change the always on top state
  1122. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1123. * disable
  1124. *
  1125. * \since This function is available since SDL 3.0.0.
  1126. *
  1127. * \sa SDL_GetWindowFlags
  1128. */
  1129. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  1130. SDL_bool on_top);
  1131. /**
  1132. * Show a window.
  1133. *
  1134. * \param window the window to show
  1135. *
  1136. * \since This function is available since SDL 3.0.0.
  1137. *
  1138. * \sa SDL_HideWindow
  1139. * \sa SDL_RaiseWindow
  1140. */
  1141. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1142. /**
  1143. * Hide a window.
  1144. *
  1145. * \param window the window to hide
  1146. *
  1147. * \since This function is available since SDL 3.0.0.
  1148. *
  1149. * \sa SDL_ShowWindow
  1150. */
  1151. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1152. /**
  1153. * Raise a window above other windows and set the input focus.
  1154. *
  1155. * \param window the window to raise
  1156. *
  1157. * \since This function is available since SDL 3.0.0.
  1158. */
  1159. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1160. /**
  1161. * Make a window as large as possible.
  1162. *
  1163. * \param window the window to maximize
  1164. *
  1165. * \since This function is available since SDL 3.0.0.
  1166. *
  1167. * \sa SDL_MinimizeWindow
  1168. * \sa SDL_RestoreWindow
  1169. */
  1170. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1171. /**
  1172. * Minimize a window to an iconic representation.
  1173. *
  1174. * \param window the window to minimize
  1175. *
  1176. * \since This function is available since SDL 3.0.0.
  1177. *
  1178. * \sa SDL_MaximizeWindow
  1179. * \sa SDL_RestoreWindow
  1180. */
  1181. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1182. /**
  1183. * Restore the size and position of a minimized or maximized window.
  1184. *
  1185. * \param window the window to restore
  1186. *
  1187. * \since This function is available since SDL 3.0.0.
  1188. *
  1189. * \sa SDL_MaximizeWindow
  1190. * \sa SDL_MinimizeWindow
  1191. */
  1192. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1193. /**
  1194. * Set a window's fullscreen state.
  1195. *
  1196. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1197. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1198. * that takes the size of the desktop; and 0 for windowed mode.
  1199. *
  1200. * \param window the window to change
  1201. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1202. * \returns 0 on success or a negative error code on failure; call
  1203. * SDL_GetError() for more information.
  1204. *
  1205. * \since This function is available since SDL 3.0.0.
  1206. *
  1207. * \sa SDL_GetWindowDisplayMode
  1208. * \sa SDL_SetWindowDisplayMode
  1209. */
  1210. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1211. Uint32 flags);
  1212. /**
  1213. * Get the SDL surface associated with the window.
  1214. *
  1215. * A new surface will be created with the optimal format for the window, if
  1216. * necessary. This surface will be freed when the window is destroyed. Do not
  1217. * free this surface.
  1218. *
  1219. * This surface will be invalidated if the window is resized. After resizing a
  1220. * window this function must be called again to return a valid surface.
  1221. *
  1222. * You may not combine this with 3D or the rendering API on this window.
  1223. *
  1224. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1225. *
  1226. * \param window the window to query
  1227. * \returns the surface associated with the window, or NULL on failure; call
  1228. * SDL_GetError() for more information.
  1229. *
  1230. * \since This function is available since SDL 3.0.0.
  1231. *
  1232. * \sa SDL_UpdateWindowSurface
  1233. * \sa SDL_UpdateWindowSurfaceRects
  1234. */
  1235. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1236. /**
  1237. * Copy the window surface to the screen.
  1238. *
  1239. * This is the function you use to reflect any changes to the surface on the
  1240. * screen.
  1241. *
  1242. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1243. *
  1244. * \param window the window to update
  1245. * \returns 0 on success or a negative error code on failure; call
  1246. * SDL_GetError() for more information.
  1247. *
  1248. * \since This function is available since SDL 3.0.0.
  1249. *
  1250. * \sa SDL_GetWindowSurface
  1251. * \sa SDL_UpdateWindowSurfaceRects
  1252. */
  1253. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1254. /**
  1255. * Copy areas of the window surface to the screen.
  1256. *
  1257. * This is the function you use to reflect changes to portions of the surface
  1258. * on the screen.
  1259. *
  1260. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1261. *
  1262. * \param window the window to update
  1263. * \param rects an array of SDL_Rect structures representing areas of the
  1264. * surface to copy
  1265. * \param numrects the number of rectangles
  1266. * \returns 0 on success or a negative error code on failure; call
  1267. * SDL_GetError() for more information.
  1268. *
  1269. * \since This function is available since SDL 3.0.0.
  1270. *
  1271. * \sa SDL_GetWindowSurface
  1272. * \sa SDL_UpdateWindowSurface
  1273. */
  1274. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1275. const SDL_Rect * rects,
  1276. int numrects);
  1277. /**
  1278. * Set a window's input grab mode.
  1279. *
  1280. * When input is grabbed, the mouse is confined to the window. This function
  1281. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1282. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1283. *
  1284. * If the caller enables a grab while another window is currently grabbed, the
  1285. * other window loses its grab in favor of the caller's window.
  1286. *
  1287. * \param window the window for which the input grab mode should be set
  1288. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1289. *
  1290. * \since This function is available since SDL 3.0.0.
  1291. *
  1292. * \sa SDL_GetGrabbedWindow
  1293. * \sa SDL_GetWindowGrab
  1294. */
  1295. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1296. SDL_bool grabbed);
  1297. /**
  1298. * Set a window's keyboard grab mode.
  1299. *
  1300. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1301. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1302. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1303. *
  1304. * This is primarily intended for specialized applications such as VNC clients
  1305. * or VM frontends. Normal games should not use keyboard grab.
  1306. *
  1307. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1308. * window is full-screen to ensure the user is not trapped in your
  1309. * application. If you have a custom keyboard shortcut to exit fullscreen
  1310. * mode, you may suppress this behavior with
  1311. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1312. *
  1313. * If the caller enables a grab while another window is currently grabbed, the
  1314. * other window loses its grab in favor of the caller's window.
  1315. *
  1316. * \param window The window for which the keyboard grab mode should be set.
  1317. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1318. *
  1319. * \since This function is available since SDL 3.0.0.
  1320. *
  1321. * \sa SDL_GetWindowKeyboardGrab
  1322. * \sa SDL_SetWindowMouseGrab
  1323. * \sa SDL_SetWindowGrab
  1324. */
  1325. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1326. SDL_bool grabbed);
  1327. /**
  1328. * Set a window's mouse grab mode.
  1329. *
  1330. * Mouse grab confines the mouse cursor to the window.
  1331. *
  1332. * \param window The window for which the mouse grab mode should be set.
  1333. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1334. *
  1335. * \since This function is available since SDL 3.0.0.
  1336. *
  1337. * \sa SDL_GetWindowMouseGrab
  1338. * \sa SDL_SetWindowKeyboardGrab
  1339. * \sa SDL_SetWindowGrab
  1340. */
  1341. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1342. SDL_bool grabbed);
  1343. /**
  1344. * Get a window's input grab mode.
  1345. *
  1346. * \param window the window to query
  1347. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1348. *
  1349. * \since This function is available since SDL 3.0.0.
  1350. *
  1351. * \sa SDL_SetWindowGrab
  1352. */
  1353. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1354. /**
  1355. * Get a window's keyboard grab mode.
  1356. *
  1357. * \param window the window to query
  1358. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1359. *
  1360. * \since This function is available since SDL 3.0.0.
  1361. *
  1362. * \sa SDL_SetWindowKeyboardGrab
  1363. * \sa SDL_GetWindowGrab
  1364. */
  1365. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1366. /**
  1367. * Get a window's mouse grab mode.
  1368. *
  1369. * \param window the window to query
  1370. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1371. *
  1372. * \since This function is available since SDL 3.0.0.
  1373. *
  1374. * \sa SDL_SetWindowKeyboardGrab
  1375. * \sa SDL_GetWindowGrab
  1376. */
  1377. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1378. /**
  1379. * Get the window that currently has an input grab enabled.
  1380. *
  1381. * \returns the window if input is grabbed or NULL otherwise.
  1382. *
  1383. * \since This function is available since SDL 3.0.0.
  1384. *
  1385. * \sa SDL_GetWindowGrab
  1386. * \sa SDL_SetWindowGrab
  1387. */
  1388. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1389. /**
  1390. * Confines the cursor to the specified area of a window.
  1391. *
  1392. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1393. * is restricted to when the window has mouse focus.
  1394. *
  1395. * \param window The window that will be associated with the barrier.
  1396. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1397. * barrier for the specified window will be destroyed.
  1398. * \returns 0 on success or a negative error code on failure; call
  1399. * SDL_GetError() for more information.
  1400. *
  1401. * \since This function is available since SDL 3.0.0.
  1402. *
  1403. * \sa SDL_GetWindowMouseRect
  1404. * \sa SDL_SetWindowMouseGrab
  1405. */
  1406. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
  1407. /**
  1408. * Get the mouse confinement rectangle of a window.
  1409. *
  1410. * \param window The window to query
  1411. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1412. * if there isn't one.
  1413. *
  1414. * \since This function is available since SDL 3.0.0.
  1415. *
  1416. * \sa SDL_SetWindowMouseRect
  1417. */
  1418. extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
  1419. /**
  1420. * Set the opacity for a window.
  1421. *
  1422. * The parameter `opacity` will be clamped internally between 0.0f
  1423. * (transparent) and 1.0f (opaque).
  1424. *
  1425. * This function also returns -1 if setting the opacity isn't supported.
  1426. *
  1427. * \param window the window which will be made transparent or opaque
  1428. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1429. * \returns 0 on success or a negative error code on failure; call
  1430. * SDL_GetError() for more information.
  1431. *
  1432. * \since This function is available since SDL 3.0.0.
  1433. *
  1434. * \sa SDL_GetWindowOpacity
  1435. */
  1436. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1437. /**
  1438. * Get the opacity of a window.
  1439. *
  1440. * If transparency isn't supported on this platform, opacity will be reported
  1441. * as 1.0f without error.
  1442. *
  1443. * The parameter `opacity` is ignored if it is NULL.
  1444. *
  1445. * This function also returns -1 if an invalid window was provided.
  1446. *
  1447. * \param window the window to get the current opacity value from
  1448. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1449. * \returns 0 on success or a negative error code on failure; call
  1450. * SDL_GetError() for more information.
  1451. *
  1452. * \since This function is available since SDL 3.0.0.
  1453. *
  1454. * \sa SDL_SetWindowOpacity
  1455. */
  1456. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1457. /**
  1458. * Set the window as a modal for another window.
  1459. *
  1460. * \param modal_window the window that should be set modal
  1461. * \param parent_window the parent window for the modal window
  1462. * \returns 0 on success or a negative error code on failure; call
  1463. * SDL_GetError() for more information.
  1464. *
  1465. * \since This function is available since SDL 3.0.0.
  1466. */
  1467. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1468. /**
  1469. * Explicitly set input focus to the window.
  1470. *
  1471. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1472. * this with caution, as you might give focus to a window that is completely
  1473. * obscured by other windows.
  1474. *
  1475. * \param window the window that should get the input focus
  1476. * \returns 0 on success or a negative error code on failure; call
  1477. * SDL_GetError() for more information.
  1478. *
  1479. * \since This function is available since SDL 3.0.0.
  1480. *
  1481. * \sa SDL_RaiseWindow
  1482. */
  1483. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1484. /**
  1485. * Possible return values from the SDL_HitTest callback.
  1486. *
  1487. * \sa SDL_HitTest
  1488. */
  1489. typedef enum
  1490. {
  1491. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1492. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1493. SDL_HITTEST_RESIZE_TOPLEFT,
  1494. SDL_HITTEST_RESIZE_TOP,
  1495. SDL_HITTEST_RESIZE_TOPRIGHT,
  1496. SDL_HITTEST_RESIZE_RIGHT,
  1497. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1498. SDL_HITTEST_RESIZE_BOTTOM,
  1499. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1500. SDL_HITTEST_RESIZE_LEFT
  1501. } SDL_HitTestResult;
  1502. /**
  1503. * Callback used for hit-testing.
  1504. *
  1505. * \param win the SDL_Window where hit-testing was set on
  1506. * \param area an SDL_Point which should be hit-tested
  1507. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1508. * \return an SDL_HitTestResult value.
  1509. *
  1510. * \sa SDL_SetWindowHitTest
  1511. */
  1512. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1513. const SDL_Point *area,
  1514. void *data);
  1515. /**
  1516. * Provide a callback that decides if a window region has special properties.
  1517. *
  1518. * Normally windows are dragged and resized by decorations provided by the
  1519. * system window manager (a title bar, borders, etc), but for some apps, it
  1520. * makes sense to drag them from somewhere else inside the window itself; for
  1521. * example, one might have a borderless window that wants to be draggable from
  1522. * any part, or simulate its own title bar, etc.
  1523. *
  1524. * This function lets the app provide a callback that designates pieces of a
  1525. * given window as special. This callback is run during event processing if we
  1526. * need to tell the OS to treat a region of the window specially; the use of
  1527. * this callback is known as "hit testing."
  1528. *
  1529. * Mouse input may not be delivered to your application if it is within a
  1530. * special area; the OS will often apply that input to moving the window or
  1531. * resizing the window and not deliver it to the application.
  1532. *
  1533. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1534. * disabled by default.
  1535. *
  1536. * Platforms that don't support this functionality will return -1
  1537. * unconditionally, even if you're attempting to disable hit-testing.
  1538. *
  1539. * Your callback may fire at any time, and its firing does not indicate any
  1540. * specific behavior (for example, on Windows, this certainly might fire when
  1541. * the OS is deciding whether to drag your window, but it fires for lots of
  1542. * other reasons, too, some unrelated to anything you probably care about _and
  1543. * when the mouse isn't actually at the location it is testing_). Since this
  1544. * can fire at any time, you should try to keep your callback efficient,
  1545. * devoid of allocations, etc.
  1546. *
  1547. * \param window the window to set hit-testing on
  1548. * \param callback the function to call when doing a hit-test
  1549. * \param callback_data an app-defined void pointer passed to **callback**
  1550. * \returns 0 on success or -1 on error (including unsupported); call
  1551. * SDL_GetError() for more information.
  1552. *
  1553. * \since This function is available since SDL 3.0.0.
  1554. */
  1555. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1556. SDL_HitTest callback,
  1557. void *callback_data);
  1558. /**
  1559. * Request a window to demand attention from the user.
  1560. *
  1561. * \param window the window to be flashed
  1562. * \param operation the flash operation
  1563. * \returns 0 on success or a negative error code on failure; call
  1564. * SDL_GetError() for more information.
  1565. *
  1566. * \since This function is available since SDL 3.0.0.
  1567. */
  1568. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1569. /**
  1570. * Destroy a window.
  1571. *
  1572. * If `window` is NULL, this function will return immediately after setting
  1573. * the SDL error message to "Invalid window". See SDL_GetError().
  1574. *
  1575. * \param window the window to destroy
  1576. *
  1577. * \since This function is available since SDL 3.0.0.
  1578. *
  1579. * \sa SDL_CreateWindow
  1580. * \sa SDL_CreateWindowFrom
  1581. */
  1582. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1583. /**
  1584. * Check whether the screensaver is currently enabled.
  1585. *
  1586. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1587. * the screensaver was enabled by default.
  1588. *
  1589. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1590. *
  1591. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1592. * disabled.
  1593. *
  1594. * \since This function is available since SDL 3.0.0.
  1595. *
  1596. * \sa SDL_DisableScreenSaver
  1597. * \sa SDL_EnableScreenSaver
  1598. */
  1599. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1600. /**
  1601. * Allow the screen to be blanked by a screen saver.
  1602. *
  1603. * \since This function is available since SDL 3.0.0.
  1604. *
  1605. * \sa SDL_DisableScreenSaver
  1606. * \sa SDL_IsScreenSaverEnabled
  1607. */
  1608. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1609. /**
  1610. * Prevent the screen from being blanked by a screen saver.
  1611. *
  1612. * If you disable the screensaver, it is automatically re-enabled when SDL
  1613. * quits.
  1614. *
  1615. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1616. * the screensaver was enabled by default.
  1617. *
  1618. * \since This function is available since SDL 3.0.0.
  1619. *
  1620. * \sa SDL_EnableScreenSaver
  1621. * \sa SDL_IsScreenSaverEnabled
  1622. */
  1623. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1624. /**
  1625. * \name OpenGL support functions
  1626. */
  1627. /* @{ */
  1628. /**
  1629. * Dynamically load an OpenGL library.
  1630. *
  1631. * This should be done after initializing the video driver, but before
  1632. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1633. * library will be loaded upon creation of the first OpenGL window.
  1634. *
  1635. * If you do this, you need to retrieve all of the GL functions used in your
  1636. * program from the dynamic library using SDL_GL_GetProcAddress().
  1637. *
  1638. * \param path the platform dependent OpenGL library name, or NULL to open the
  1639. * default OpenGL library
  1640. * \returns 0 on success or a negative error code on failure; call
  1641. * SDL_GetError() for more information.
  1642. *
  1643. * \since This function is available since SDL 3.0.0.
  1644. *
  1645. * \sa SDL_GL_GetProcAddress
  1646. * \sa SDL_GL_UnloadLibrary
  1647. */
  1648. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1649. /**
  1650. * Get an OpenGL function by name.
  1651. *
  1652. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1653. * GL functions must be retrieved this way. Usually this is used to retrieve
  1654. * function pointers to OpenGL extensions.
  1655. *
  1656. * There are some quirks to looking up OpenGL functions that require some
  1657. * extra care from the application. If you code carefully, you can handle
  1658. * these quirks without any platform-specific code, though:
  1659. *
  1660. * - On Windows, function pointers are specific to the current GL context;
  1661. * this means you need to have created a GL context and made it current
  1662. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1663. * create a second context, you should assume that any existing function
  1664. * pointers aren't valid to use with it. This is (currently) a
  1665. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1666. * this limitation, but it is still the way the wgl API is documented to
  1667. * work and you should expect crashes if you don't respect it. Store a copy
  1668. * of the function pointers that comes and goes with context lifespan.
  1669. * - On X11, function pointers returned by this function are valid for any
  1670. * context, and can even be looked up before a context is created at all.
  1671. * This means that, for at least some common OpenGL implementations, if you
  1672. * look up a function that doesn't exist, you'll get a non-NULL result that
  1673. * is _NOT_ safe to call. You must always make sure the function is actually
  1674. * available for a given GL context before calling it, by checking for the
  1675. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1676. * or verifying that the version of OpenGL you're using offers the function
  1677. * as core functionality.
  1678. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1679. * isn't supported, but you can't count on this behavior. Check for
  1680. * extensions you use, and if you get a NULL anyway, act as if that
  1681. * extension wasn't available. This is probably a bug in the driver, but you
  1682. * can code defensively for this scenario anyhow.
  1683. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1684. * Next-gen display servers are waiting to replace it, and may or may not
  1685. * make the same promises about function pointers.
  1686. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1687. * code. This will ensure the proper calling convention is followed on
  1688. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1689. *
  1690. * \param proc the name of an OpenGL function
  1691. * \returns a pointer to the named OpenGL function. The returned pointer
  1692. * should be cast to the appropriate function signature.
  1693. *
  1694. * \since This function is available since SDL 3.0.0.
  1695. *
  1696. * \sa SDL_GL_ExtensionSupported
  1697. * \sa SDL_GL_LoadLibrary
  1698. * \sa SDL_GL_UnloadLibrary
  1699. */
  1700. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1701. /**
  1702. * Get an EGL library function by name.
  1703. *
  1704. * If an EGL library is loaded, this function allows applications to get entry
  1705. * points for EGL functions. This is useful to provide to an EGL API and
  1706. * extension loader.
  1707. *
  1708. * \param proc the name of an EGL function
  1709. * \returns a pointer to the named EGL function. The returned pointer should
  1710. * be cast to the appropriate function signature.
  1711. *
  1712. * \since This function is available since SDL 3.0.0.
  1713. *
  1714. * \sa SDL_GL_GetCurrentEGLDisplay
  1715. */
  1716. extern DECLSPEC void *SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1717. /**
  1718. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1719. *
  1720. * \since This function is available since SDL 3.0.0.
  1721. *
  1722. * \sa SDL_GL_LoadLibrary
  1723. */
  1724. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1725. /**
  1726. * Check if an OpenGL extension is supported for the current context.
  1727. *
  1728. * This function operates on the current GL context; you must have created a
  1729. * context and it must be current before calling this function. Do not assume
  1730. * that all contexts you create will have the same set of extensions
  1731. * available, or that recreating an existing context will offer the same
  1732. * extensions again.
  1733. *
  1734. * While it's probably not a massive overhead, this function is not an O(1)
  1735. * operation. Check the extensions you care about after creating the GL
  1736. * context and save that information somewhere instead of calling the function
  1737. * every time you need to know.
  1738. *
  1739. * \param extension the name of the extension to check
  1740. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1741. *
  1742. * \since This function is available since SDL 3.0.0.
  1743. */
  1744. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1745. *extension);
  1746. /**
  1747. * Reset all previously set OpenGL context attributes to their default values.
  1748. *
  1749. * \since This function is available since SDL 3.0.0.
  1750. *
  1751. * \sa SDL_GL_GetAttribute
  1752. * \sa SDL_GL_SetAttribute
  1753. */
  1754. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1755. /**
  1756. * Set an OpenGL window attribute before window creation.
  1757. *
  1758. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1759. * attributes should be set before creating an OpenGL window. You should use
  1760. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1761. * context, since the values obtained can differ from the requested ones.
  1762. *
  1763. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1764. * \param value the desired value for the attribute
  1765. * \returns 0 on success or a negative error code on failure; call
  1766. * SDL_GetError() for more information.
  1767. *
  1768. * \since This function is available since SDL 3.0.0.
  1769. *
  1770. * \sa SDL_GL_GetAttribute
  1771. * \sa SDL_GL_ResetAttributes
  1772. */
  1773. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1774. /**
  1775. * Get the actual value for an attribute from the current context.
  1776. *
  1777. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1778. * \param value a pointer filled in with the current value of `attr`
  1779. * \returns 0 on success or a negative error code on failure; call
  1780. * SDL_GetError() for more information.
  1781. *
  1782. * \since This function is available since SDL 3.0.0.
  1783. *
  1784. * \sa SDL_GL_ResetAttributes
  1785. * \sa SDL_GL_SetAttribute
  1786. */
  1787. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1788. /**
  1789. * Create an OpenGL context for an OpenGL window, and make it current.
  1790. *
  1791. * Windows users new to OpenGL should note that, for historical reasons, GL
  1792. * functions added after OpenGL version 1.1 are not available by default.
  1793. * Those functions must be loaded at run-time, either with an OpenGL
  1794. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1795. * functions.
  1796. *
  1797. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1798. *
  1799. * \param window the window to associate with the context
  1800. * \returns the OpenGL context associated with `window` or NULL on error; call
  1801. * SDL_GetError() for more details.
  1802. *
  1803. * \since This function is available since SDL 3.0.0.
  1804. *
  1805. * \sa SDL_GL_DeleteContext
  1806. * \sa SDL_GL_MakeCurrent
  1807. */
  1808. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1809. window);
  1810. /**
  1811. * Set up an OpenGL context for rendering into an OpenGL window.
  1812. *
  1813. * The context must have been created with a compatible window.
  1814. *
  1815. * \param window the window to associate with the context
  1816. * \param context the OpenGL context to associate with the window
  1817. * \returns 0 on success or a negative error code on failure; call
  1818. * SDL_GetError() for more information.
  1819. *
  1820. * \since This function is available since SDL 3.0.0.
  1821. *
  1822. * \sa SDL_GL_CreateContext
  1823. */
  1824. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1825. SDL_GLContext context);
  1826. /**
  1827. * Get the currently active OpenGL window.
  1828. *
  1829. * \returns the currently active OpenGL window on success or NULL on failure;
  1830. * call SDL_GetError() for more information.
  1831. *
  1832. * \since This function is available since SDL 3.0.0.
  1833. */
  1834. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1835. /**
  1836. * Get the currently active OpenGL context.
  1837. *
  1838. * \returns the currently active OpenGL context or NULL on failure; call
  1839. * SDL_GetError() for more information.
  1840. *
  1841. * \since This function is available since SDL 3.0.0.
  1842. *
  1843. * \sa SDL_GL_MakeCurrent
  1844. */
  1845. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1846. /**
  1847. * Get the currently active EGL display.
  1848. *
  1849. * \returns the currently active EGL display or NULL on failure; call
  1850. * SDL_GetError() for more information.
  1851. *
  1852. * \since This function is available since SDL 3.0.0.
  1853. */
  1854. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1855. /**
  1856. * Get the currently active EGL config.
  1857. *
  1858. * \returns the currently active EGL config or NULL on failure; call
  1859. * SDL_GetError() for more information.
  1860. *
  1861. * \since This function is available since SDL 3.0.0.
  1862. */
  1863. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1864. /**
  1865. * Get the EGL surface associated with the window.
  1866. *
  1867. * \returns the EGLSurface pointer associated with the window, or NULL on
  1868. * failure.
  1869. *
  1870. * \since This function is available since SDL 3.0.0.
  1871. */
  1872. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window * window);
  1873. /**
  1874. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1875. * initialization.
  1876. *
  1877. * Each callback should return a pointer to an EGL attribute array terminated
  1878. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1879. * will cause the SDL_CreateWindow process to fail gracefully.
  1880. *
  1881. * The arrays returned by each callback will be appended to the existing
  1882. * attribute arrays defined by SDL.
  1883. *
  1884. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1885. *
  1886. * \param platformAttribCallback Callback for attributes to pass to
  1887. * eglGetPlatformDisplay.
  1888. * \param surfaceAttribCallback Callback for attributes to pass to
  1889. * eglCreateSurface.
  1890. * \param contextAttribCallback Callback for attributes to pass to
  1891. * eglCreateContext.
  1892. *
  1893. * \since This function is available since SDL 3.0.0.
  1894. */
  1895. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1896. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1897. SDL_EGLIntArrayCallback contextAttribCallback);
  1898. /**
  1899. * Get the size of a window's underlying drawable in pixels.
  1900. *
  1901. * This returns info useful for calling glViewport().
  1902. *
  1903. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1904. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1905. * platform with high-DPI support (Apple calls this "Retina"), and not
  1906. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1907. *
  1908. * \param window the window from which the drawable size should be queried
  1909. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1910. * \param h a pointer to variable for storing the height in pixels, may be
  1911. * NULL
  1912. *
  1913. * \since This function is available since SDL 3.0.0.
  1914. *
  1915. * \sa SDL_CreateWindow
  1916. * \sa SDL_GetWindowSize
  1917. */
  1918. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1919. int *h);
  1920. /**
  1921. * Set the swap interval for the current OpenGL context.
  1922. *
  1923. * Some systems allow specifying -1 for the interval, to enable adaptive
  1924. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1925. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1926. * might be less jarring for the user during occasional framerate drops. If an
  1927. * application requests adaptive vsync and the system does not support it,
  1928. * this function will fail and return -1. In such a case, you should probably
  1929. * retry the call with 1 for the interval.
  1930. *
  1931. * Adaptive vsync is implemented for some glX drivers with
  1932. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1933. * WGL_EXT_swap_control_tear.
  1934. *
  1935. * Read more on the Khronos wiki:
  1936. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1937. *
  1938. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1939. * the vertical retrace, -1 for adaptive vsync
  1940. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1941. * call SDL_GetError() for more information.
  1942. *
  1943. * \since This function is available since SDL 3.0.0.
  1944. *
  1945. * \sa SDL_GL_GetSwapInterval
  1946. */
  1947. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1948. /**
  1949. * Get the swap interval for the current OpenGL context.
  1950. *
  1951. * If the system can't determine the swap interval, or there isn't a valid
  1952. * current context, this function will return 0 as a safe default.
  1953. *
  1954. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1955. * swap is synchronized with the vertical retrace, and -1 if late
  1956. * swaps happen immediately instead of waiting for the next retrace;
  1957. * call SDL_GetError() for more information.
  1958. *
  1959. * \since This function is available since SDL 3.0.0.
  1960. *
  1961. * \sa SDL_GL_SetSwapInterval
  1962. */
  1963. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1964. /**
  1965. * Update a window with OpenGL rendering.
  1966. *
  1967. * This is used with double-buffered OpenGL contexts, which are the default.
  1968. *
  1969. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1970. * window, otherwise nothing will happen. If you aren't using
  1971. * glBindFramebuffer(), this is the default and you won't have to do anything
  1972. * extra.
  1973. *
  1974. * \param window the window to change
  1975. *
  1976. * \since This function is available since SDL 3.0.0.
  1977. */
  1978. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1979. /**
  1980. * Delete an OpenGL context.
  1981. *
  1982. * \param context the OpenGL context to be deleted
  1983. *
  1984. * \since This function is available since SDL 3.0.0.
  1985. *
  1986. * \sa SDL_GL_CreateContext
  1987. */
  1988. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1989. /* @} *//* OpenGL support functions */
  1990. /* Ends C function definitions when using C++ */
  1991. #ifdef __cplusplus
  1992. }
  1993. #endif
  1994. #include <SDL3/close_code.h>
  1995. #endif /* SDL_video_h_ */
  1996. /* vi: set ts=4 sw=4 expandtab: */