#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 22ffb487d0 Added SDL_ScaleSurface() il y a 1 an
.github a1c6f99877 android: add script in Android archive to create a SDK il y a 1 an
VisualC b3b74e8aed Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC il y a 1 an
VisualC-GDK 0a678a654e GDK build: fix project settings and API changes il y a 1 an
VisualC-WinRT 2ba76dbe80 Simplified SDL_Surface il y a 1 an
Xcode 614a88ca3b SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir. il y a 1 an
android-project 0c5bb532c3 Remove support for building a SDL3 library from gradle il y a 1 an
build-scripts 349540f73f Document the new SDL3 Android archive artifact il y a 1 an
cmake 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) il y a 1 an
docs 349540f73f Document the new SDL3 Android archive artifact il y a 1 an
examples afabccd4d0 examples: Split up description text by line breaks. il y a 1 an
include 22ffb487d0 Added SDL_ScaleSurface() il y a 1 an
src 22ffb487d0 Added SDL_ScaleSurface() il y a 1 an
test a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) il y a 1 an
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window il y a 1 an
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list il y a 1 an
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 2 ans
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci il y a 1 an
.gitignore 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! il y a 1 an
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) il y a 1 an
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md b33420cac7 Updated INSTALL.md il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release il y a 1 an
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html