testautomation_render.c 42 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. const char *renderer_name = NULL;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  51. renderer_name = SDL_SOFTWARE_RENDERER;
  52. }
  53. renderer = SDL_CreateRenderer(window, renderer_name);
  54. SDLTest_AssertPass("SDL_CreateRenderer()");
  55. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  56. if (renderer == NULL) {
  57. SDL_DestroyWindow(window);
  58. return;
  59. }
  60. }
  61. /**
  62. * Destroy renderer for tests
  63. */
  64. static void CleanupDestroyRenderer(void *arg)
  65. {
  66. if (renderer) {
  67. SDL_DestroyRenderer(renderer);
  68. renderer = NULL;
  69. SDLTest_AssertPass("SDL_DestroyRenderer()");
  70. }
  71. if (window) {
  72. SDL_DestroyWindow(window);
  73. window = NULL;
  74. SDLTest_AssertPass("SDL_DestroyWindow");
  75. }
  76. }
  77. /**
  78. * Tests call to SDL_GetNumRenderDrivers
  79. *
  80. * \sa SDL_GetNumRenderDrivers
  81. */
  82. static int render_testGetNumRenderDrivers(void *arg)
  83. {
  84. int n;
  85. n = SDL_GetNumRenderDrivers();
  86. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  87. return TEST_COMPLETED;
  88. }
  89. /**
  90. * Tests the SDL primitives for rendering.
  91. *
  92. * \sa SDL_SetRenderDrawColor
  93. * \sa SDL_RenderFillRect
  94. * \sa SDL_RenderLine
  95. *
  96. */
  97. static int render_testPrimitives(void *arg)
  98. {
  99. int ret;
  100. int x, y;
  101. SDL_FRect rect;
  102. SDL_Surface *referenceSurface = NULL;
  103. int checkFailCount1;
  104. int checkFailCount2;
  105. /* Clear surface. */
  106. clearScreen();
  107. /* Need drawcolor or just skip test. */
  108. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  109. /* Draw a rectangle. */
  110. rect.x = 40.0f;
  111. rect.y = 0.0f;
  112. rect.w = 40.0f;
  113. rect.h = 80.0f;
  114. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  115. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  116. /* Draw a rectangle. */
  117. rect.x = 10.0f;
  118. rect.y = 10.0f;
  119. rect.w = 60.0f;
  120. rect.h = 40.0f;
  121. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  122. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  146. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  148. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  150. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  151. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  152. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa SDL_SetRenderDrawColor
  167. * \sa SDL_SetRenderDrawBlendMode
  168. * \sa SDL_RenderFillRect
  169. */
  170. static int render_testPrimitivesBlend(void *arg)
  171. {
  172. int ret;
  173. int i, j;
  174. SDL_FRect rect;
  175. SDL_Surface *referenceSurface = NULL;
  176. int checkFailCount1;
  177. int checkFailCount2;
  178. int checkFailCount3;
  179. /* Clear surface. */
  180. clearScreen();
  181. /* Need drawcolor and blendmode or just skip test. */
  182. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  183. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  184. /* Create some rectangles for each blend mode. */
  185. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  186. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  187. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  188. rect.x = 10.0f;
  189. rect.y = 25.0f;
  190. rect.w = 40.0f;
  191. rect.h = 25.0f;
  192. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  193. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  194. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  195. rect.x = 30.0f;
  196. rect.y = 40.0f;
  197. rect.w = 45.0f;
  198. rect.h = 15.0f;
  199. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  200. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  201. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  202. rect.x = 25.0f;
  203. rect.y = 25.0f;
  204. rect.w = 25.0f;
  205. rect.h = 25.0f;
  206. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  207. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  208. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  209. /* Draw blended lines, lines for everyone. */
  210. checkFailCount1 = 0;
  211. checkFailCount2 = 0;
  212. checkFailCount3 = 0;
  213. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  214. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  215. if (ret != 0) {
  216. checkFailCount1++;
  217. }
  218. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  219. : SDL_BLENDMODE_NONE);
  220. if (ret != 0) {
  221. checkFailCount2++;
  222. }
  223. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  224. if (ret != 0) {
  225. checkFailCount3++;
  226. }
  227. }
  228. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  229. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  230. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  231. checkFailCount1 = 0;
  232. checkFailCount2 = 0;
  233. checkFailCount3 = 0;
  234. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  235. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  236. if (ret != 0) {
  237. checkFailCount1++;
  238. }
  239. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  240. : SDL_BLENDMODE_NONE);
  241. if (ret != 0) {
  242. checkFailCount2++;
  243. }
  244. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  245. if (ret != 0) {
  246. checkFailCount3++;
  247. }
  248. }
  249. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  250. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  251. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  252. /* Draw points. */
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  257. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  258. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(j * 4), (Uint8)(i * 3), (Uint8)(j * 4), (Uint8)(i * 3));
  259. if (ret != 0) {
  260. checkFailCount1++;
  261. }
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  263. : SDL_BLENDMODE_NONE);
  264. if (ret != 0) {
  265. checkFailCount2++;
  266. }
  267. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  268. if (ret != 0) {
  269. checkFailCount3++;
  270. }
  271. }
  272. }
  273. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  274. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  275. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  276. /* See if it's the same. */
  277. referenceSurface = SDLTest_ImagePrimitivesBlend();
  278. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  279. /* Make current */
  280. SDL_RenderPresent(renderer);
  281. /* Clean up. */
  282. SDL_DestroySurface(referenceSurface);
  283. referenceSurface = NULL;
  284. return TEST_COMPLETED;
  285. }
  286. /**
  287. * Tests the SDL primitives for rendering within a viewport.
  288. *
  289. * \sa SDL_SetRenderDrawColor
  290. * \sa SDL_RenderFillRect
  291. * \sa SDL_RenderLine
  292. *
  293. */
  294. static int render_testPrimitivesWithViewport(void *arg)
  295. {
  296. SDL_Rect viewport;
  297. SDL_Surface *surface;
  298. /* Clear surface. */
  299. clearScreen();
  300. viewport.x = 2;
  301. viewport.y = 2;
  302. viewport.w = 2;
  303. viewport.h = 2;
  304. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  305. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  306. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  307. viewport.x = 3;
  308. viewport.y = 3;
  309. viewport.w = 1;
  310. viewport.h = 1;
  311. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  312. surface = SDL_RenderReadPixels(renderer, NULL);
  313. if (surface) {
  314. Uint8 r, g, b, a;
  315. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  316. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  317. SDL_DestroySurface(surface);
  318. } else {
  319. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  320. }
  321. return TEST_COMPLETED;
  322. }
  323. /**
  324. * Tests some blitting routines.
  325. *
  326. * \sa SDL_RenderTexture
  327. * \sa SDL_DestroyTexture
  328. */
  329. static int render_testBlit(void *arg)
  330. {
  331. int ret;
  332. SDL_FRect rect;
  333. SDL_Texture *tface;
  334. SDL_Surface *referenceSurface = NULL;
  335. float tw, th;
  336. float i, j, ni, nj;
  337. int checkFailCount1;
  338. /* Clear surface. */
  339. clearScreen();
  340. /* Need drawcolor or just skip test. */
  341. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  342. /* Create face surface. */
  343. tface = loadTestFace();
  344. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  345. if (tface == NULL) {
  346. return TEST_ABORTED;
  347. }
  348. /* Constant values. */
  349. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  350. rect.w = tw;
  351. rect.h = th;
  352. ni = TESTRENDER_SCREEN_W - tw;
  353. nj = TESTRENDER_SCREEN_H - th;
  354. /* Loop blit. */
  355. checkFailCount1 = 0;
  356. for (j = 0; j <= nj; j += 4) {
  357. for (i = 0; i <= ni; i += 4) {
  358. /* Blitting. */
  359. rect.x = i;
  360. rect.y = j;
  361. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  362. if (ret != 0) {
  363. checkFailCount1++;
  364. }
  365. }
  366. }
  367. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  368. /* See if it's the same */
  369. referenceSurface = SDLTest_ImageBlit();
  370. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  371. /* Make current */
  372. SDL_RenderPresent(renderer);
  373. /* Clean up. */
  374. SDL_DestroyTexture(tface);
  375. SDL_DestroySurface(referenceSurface);
  376. referenceSurface = NULL;
  377. return TEST_COMPLETED;
  378. }
  379. /**
  380. * Blits doing color tests.
  381. *
  382. * \sa SDL_SetTextureColorMod
  383. * \sa SDL_RenderTexture
  384. * \sa SDL_DestroyTexture
  385. */
  386. static int render_testBlitColor(void *arg)
  387. {
  388. int ret;
  389. SDL_FRect rect;
  390. SDL_Texture *tface;
  391. SDL_Surface *referenceSurface = NULL;
  392. float tw, th;
  393. int i, j, ni, nj;
  394. int checkFailCount1;
  395. int checkFailCount2;
  396. /* Clear surface. */
  397. clearScreen();
  398. /* Create face surface. */
  399. tface = loadTestFace();
  400. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  401. if (tface == NULL) {
  402. return TEST_ABORTED;
  403. }
  404. /* Constant values. */
  405. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  406. rect.w = tw;
  407. rect.h = th;
  408. ni = TESTRENDER_SCREEN_W - (int)tw;
  409. nj = TESTRENDER_SCREEN_H - (int)th;
  410. /* Test blitting with color mod. */
  411. checkFailCount1 = 0;
  412. checkFailCount2 = 0;
  413. for (j = 0; j <= nj; j += 4) {
  414. for (i = 0; i <= ni; i += 4) {
  415. /* Set color mod. */
  416. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  417. if (ret != 0) {
  418. checkFailCount1++;
  419. }
  420. /* Blitting. */
  421. rect.x = (float)i;
  422. rect.y = (float)j;
  423. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  424. if (ret != 0) {
  425. checkFailCount2++;
  426. }
  427. }
  428. }
  429. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  430. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  431. /* See if it's the same. */
  432. referenceSurface = SDLTest_ImageBlitColor();
  433. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  434. /* Make current */
  435. SDL_RenderPresent(renderer);
  436. /* Clean up. */
  437. SDL_DestroyTexture(tface);
  438. SDL_DestroySurface(referenceSurface);
  439. referenceSurface = NULL;
  440. return TEST_COMPLETED;
  441. }
  442. /**
  443. * Tests blitting with alpha.
  444. *
  445. * \sa SDL_SetTextureAlphaMod
  446. * \sa SDL_RenderTexture
  447. * \sa SDL_DestroyTexture
  448. */
  449. static int render_testBlitAlpha(void *arg)
  450. {
  451. int ret;
  452. SDL_FRect rect;
  453. SDL_Texture *tface;
  454. SDL_Surface *referenceSurface = NULL;
  455. float tw, th;
  456. float i, j, ni, nj;
  457. int checkFailCount1;
  458. int checkFailCount2;
  459. /* Clear surface. */
  460. clearScreen();
  461. /* Need alpha or just skip test. */
  462. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  463. /* Create face surface. */
  464. tface = loadTestFace();
  465. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  466. if (tface == NULL) {
  467. return TEST_ABORTED;
  468. }
  469. /* Constant values. */
  470. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  471. rect.w = tw;
  472. rect.h = th;
  473. ni = TESTRENDER_SCREEN_W - tw;
  474. nj = TESTRENDER_SCREEN_H - th;
  475. /* Test blitting with alpha mod. */
  476. checkFailCount1 = 0;
  477. checkFailCount2 = 0;
  478. for (j = 0; j <= nj; j += 4) {
  479. for (i = 0; i <= ni; i += 4) {
  480. /* Set alpha mod. */
  481. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((255 / ni) * i));
  482. if (ret != 0) {
  483. checkFailCount1++;
  484. }
  485. /* Blitting. */
  486. rect.x = i;
  487. rect.y = j;
  488. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  489. if (ret != 0) {
  490. checkFailCount2++;
  491. }
  492. }
  493. }
  494. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  495. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  496. /* See if it's the same. */
  497. referenceSurface = SDLTest_ImageBlitAlpha();
  498. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  499. /* Make current */
  500. SDL_RenderPresent(renderer);
  501. /* Clean up. */
  502. SDL_DestroyTexture(tface);
  503. SDL_DestroySurface(referenceSurface);
  504. referenceSurface = NULL;
  505. return TEST_COMPLETED;
  506. }
  507. /**
  508. * Tests a blend mode.
  509. *
  510. * \sa SDL_SetTextureBlendMode
  511. * \sa SDL_RenderTexture
  512. */
  513. static void
  514. testBlitBlendMode(SDL_Texture *tface, int mode)
  515. {
  516. int ret;
  517. float tw, th;
  518. float i, j, ni, nj;
  519. SDL_FRect rect;
  520. int checkFailCount1;
  521. int checkFailCount2;
  522. /* Clear surface. */
  523. clearScreen();
  524. /* Constant values. */
  525. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  526. rect.w = tw;
  527. rect.h = th;
  528. ni = TESTRENDER_SCREEN_W - tw;
  529. nj = TESTRENDER_SCREEN_H - th;
  530. /* Test blend mode. */
  531. checkFailCount1 = 0;
  532. checkFailCount2 = 0;
  533. for (j = 0; j <= nj; j += 4) {
  534. for (i = 0; i <= ni; i += 4) {
  535. /* Set blend mode. */
  536. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  537. if (ret != 0) {
  538. checkFailCount1++;
  539. }
  540. /* Blitting. */
  541. rect.x = i;
  542. rect.y = j;
  543. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  544. if (ret != 0) {
  545. checkFailCount2++;
  546. }
  547. }
  548. }
  549. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  550. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  551. }
  552. /**
  553. * Tests some more blitting routines.
  554. *
  555. * \sa SDL_SetTextureColorMod
  556. * \sa SDL_SetTextureAlphaMod
  557. * \sa SDL_SetTextureBlendMode
  558. * \sa SDL_DestroyTexture
  559. */
  560. static int render_testBlitBlend(void *arg)
  561. {
  562. int ret;
  563. SDL_FRect rect;
  564. SDL_Texture *tface;
  565. SDL_Surface *referenceSurface = NULL;
  566. float tw, th;
  567. int i, j, ni, nj;
  568. int mode;
  569. int checkFailCount1;
  570. int checkFailCount2;
  571. int checkFailCount3;
  572. int checkFailCount4;
  573. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  574. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  575. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  576. /* Create face surface. */
  577. tface = loadTestFace();
  578. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  579. if (tface == NULL) {
  580. return TEST_ABORTED;
  581. }
  582. /* Constant values. */
  583. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  584. rect.w = tw;
  585. rect.h = th;
  586. ni = TESTRENDER_SCREEN_W - (int)tw;
  587. nj = TESTRENDER_SCREEN_H - (int)th;
  588. /* Set alpha mod. */
  589. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  590. /* Test None. */
  591. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  592. referenceSurface = SDLTest_ImageBlitBlendNone();
  593. /* Compare, then Present */
  594. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  595. SDL_RenderPresent(renderer);
  596. SDL_DestroySurface(referenceSurface);
  597. referenceSurface = NULL;
  598. /* Test Blend. */
  599. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  600. referenceSurface = SDLTest_ImageBlitBlend();
  601. /* Compare, then Present */
  602. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  603. SDL_RenderPresent(renderer);
  604. SDL_DestroySurface(referenceSurface);
  605. referenceSurface = NULL;
  606. /* Test Add. */
  607. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  608. referenceSurface = SDLTest_ImageBlitBlendAdd();
  609. /* Compare, then Present */
  610. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  611. SDL_RenderPresent(renderer);
  612. SDL_DestroySurface(referenceSurface);
  613. referenceSurface = NULL;
  614. /* Test Mod. */
  615. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  616. referenceSurface = SDLTest_ImageBlitBlendMod();
  617. /* Compare, then Present */
  618. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  619. SDL_RenderPresent(renderer);
  620. SDL_DestroySurface(referenceSurface);
  621. referenceSurface = NULL;
  622. /* Clear surface. */
  623. clearScreen();
  624. /* Loop blit. */
  625. checkFailCount1 = 0;
  626. checkFailCount2 = 0;
  627. checkFailCount3 = 0;
  628. checkFailCount4 = 0;
  629. for (j = 0; j <= nj; j += 4) {
  630. for (i = 0; i <= ni; i += 4) {
  631. /* Set color mod. */
  632. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  633. if (ret != 0) {
  634. checkFailCount1++;
  635. }
  636. /* Set alpha mod. */
  637. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((100 / ni) * i));
  638. if (ret != 0) {
  639. checkFailCount2++;
  640. }
  641. /* Crazy blending mode magic. */
  642. mode = (int)(i / 4 * j / 4) % 4;
  643. if (mode == 0) {
  644. mode = SDL_BLENDMODE_NONE;
  645. } else if (mode == 1) {
  646. mode = SDL_BLENDMODE_BLEND;
  647. } else if (mode == 2) {
  648. mode = SDL_BLENDMODE_ADD;
  649. } else if (mode == 3) {
  650. mode = SDL_BLENDMODE_MOD;
  651. }
  652. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  653. if (ret != 0) {
  654. checkFailCount3++;
  655. }
  656. /* Blitting. */
  657. rect.x = (float)i;
  658. rect.y = (float)j;
  659. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  660. if (ret != 0) {
  661. checkFailCount4++;
  662. }
  663. }
  664. }
  665. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  666. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  667. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  668. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  669. /* Clean up. */
  670. SDL_DestroyTexture(tface);
  671. /* Check to see if final image matches. */
  672. referenceSurface = SDLTest_ImageBlitBlendAll();
  673. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  674. /* Make current */
  675. SDL_RenderPresent(renderer);
  676. SDL_DestroySurface(referenceSurface);
  677. referenceSurface = NULL;
  678. return TEST_COMPLETED;
  679. }
  680. /**
  681. * Test viewport
  682. */
  683. static int render_testViewport(void *arg)
  684. {
  685. SDL_Surface *referenceSurface;
  686. SDL_Rect viewport;
  687. viewport.x = TESTRENDER_SCREEN_W / 3;
  688. viewport.y = TESTRENDER_SCREEN_H / 3;
  689. viewport.w = TESTRENDER_SCREEN_W / 2;
  690. viewport.h = TESTRENDER_SCREEN_H / 2;
  691. /* Create expected result */
  692. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  693. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  694. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  695. /* Clear surface. */
  696. clearScreen();
  697. /* Set the viewport and do a fill operation */
  698. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  699. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  700. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  701. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  702. /* Check to see if final image matches. */
  703. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  704. /*
  705. * Verify that clear ignores the viewport
  706. */
  707. /* Create expected result */
  708. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  709. /* Clear surface. */
  710. clearScreen();
  711. /* Set the viewport and do a clear operation */
  712. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  713. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  714. CHECK_FUNC(SDL_RenderClear, (renderer))
  715. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  716. /* Check to see if final image matches. */
  717. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  718. /* Make current */
  719. SDL_RenderPresent(renderer);
  720. SDL_DestroySurface(referenceSurface);
  721. return TEST_COMPLETED;
  722. }
  723. /**
  724. * Test clip rect
  725. */
  726. static int render_testClipRect(void *arg)
  727. {
  728. SDL_Surface *referenceSurface;
  729. SDL_Rect cliprect;
  730. cliprect.x = TESTRENDER_SCREEN_W / 3;
  731. cliprect.y = TESTRENDER_SCREEN_H / 3;
  732. cliprect.w = TESTRENDER_SCREEN_W / 2;
  733. cliprect.h = TESTRENDER_SCREEN_H / 2;
  734. /* Create expected result */
  735. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  736. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  737. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
  738. /* Clear surface. */
  739. clearScreen();
  740. /* Set the cliprect and do a fill operation */
  741. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  742. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  743. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  744. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  745. /* Check to see if final image matches. */
  746. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  747. /*
  748. * Verify that clear ignores the cliprect
  749. */
  750. /* Create expected result */
  751. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  752. /* Clear surface. */
  753. clearScreen();
  754. /* Set the cliprect and do a clear operation */
  755. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  756. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  757. CHECK_FUNC(SDL_RenderClear, (renderer))
  758. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  759. /* Check to see if final image matches. */
  760. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  761. /* Make current */
  762. SDL_RenderPresent(renderer);
  763. SDL_DestroySurface(referenceSurface);
  764. return TEST_COMPLETED;
  765. }
  766. /**
  767. * Test logical size
  768. */
  769. static int render_testLogicalSize(void *arg)
  770. {
  771. SDL_Surface *referenceSurface;
  772. SDL_Rect viewport;
  773. SDL_FRect rect;
  774. int w, h;
  775. const int factor = 2;
  776. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  777. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  778. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  779. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  780. /* Create expected result */
  781. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  782. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  783. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  784. /* Clear surface. */
  785. clearScreen();
  786. /* Set the logical size and do a fill operation */
  787. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  788. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  789. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  790. SDL_SCALEMODE_NEAREST))
  791. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  792. rect.x = (float)viewport.x / factor;
  793. rect.y = (float)viewport.y / factor;
  794. rect.w = (float)viewport.w / factor;
  795. rect.h = (float)viewport.h / factor;
  796. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  797. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  798. SDL_LOGICAL_PRESENTATION_DISABLED,
  799. SDL_SCALEMODE_NEAREST))
  800. /* Check to see if final image matches. */
  801. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  802. /* Clear surface. */
  803. clearScreen();
  804. /* Set the logical size and viewport and do a fill operation */
  805. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  806. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  807. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  808. SDL_SCALEMODE_NEAREST))
  809. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  810. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  811. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  812. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  813. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  814. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  815. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  816. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  817. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  818. SDL_LOGICAL_PRESENTATION_DISABLED,
  819. SDL_SCALEMODE_NEAREST))
  820. /* Check to see if final image matches. */
  821. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  822. /*
  823. * Test a logical size that isn't the same aspect ratio as the window
  824. */
  825. viewport.x = (TESTRENDER_SCREEN_W / 4);
  826. viewport.y = 0;
  827. viewport.w = TESTRENDER_SCREEN_W;
  828. viewport.h = TESTRENDER_SCREEN_H;
  829. /* Create expected result */
  830. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  831. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  832. /* Clear surface. */
  833. clearScreen();
  834. /* Set the logical size and do a fill operation */
  835. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  836. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  837. w - 2 * (TESTRENDER_SCREEN_W / 4),
  838. h,
  839. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  840. SDL_SCALEMODE_LINEAR))
  841. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  842. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  843. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  844. SDL_LOGICAL_PRESENTATION_DISABLED,
  845. SDL_SCALEMODE_NEAREST))
  846. /* Check to see if final image matches. */
  847. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  848. /* Clear surface. */
  849. clearScreen();
  850. /* Make current */
  851. SDL_RenderPresent(renderer);
  852. SDL_DestroySurface(referenceSurface);
  853. return TEST_COMPLETED;
  854. }
  855. /* Helper functions */
  856. /**
  857. * Checks to see if functionality is supported. Helper function.
  858. */
  859. static int
  860. isSupported(int code)
  861. {
  862. return code == 0;
  863. }
  864. /**
  865. * Test to see if we can vary the draw color. Helper function.
  866. *
  867. * \sa SDL_SetRenderDrawColor
  868. * \sa SDL_GetRenderDrawColor
  869. */
  870. static int
  871. hasDrawColor(void)
  872. {
  873. int ret, fail;
  874. Uint8 r, g, b, a;
  875. fail = 0;
  876. /* Set color. */
  877. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  878. if (!isSupported(ret)) {
  879. fail = 1;
  880. }
  881. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  882. if (!isSupported(ret)) {
  883. fail = 1;
  884. }
  885. /* Restore natural. */
  886. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  887. if (!isSupported(ret)) {
  888. fail = 1;
  889. }
  890. /* Something failed, consider not available. */
  891. if (fail) {
  892. return 0;
  893. }
  894. /* Not set properly, consider failed. */
  895. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  896. return 0;
  897. }
  898. return 1;
  899. }
  900. /**
  901. * Test to see if we can vary the blend mode. Helper function.
  902. *
  903. * \sa SDL_SetRenderDrawBlendMode
  904. * \sa SDL_GetRenderDrawBlendMode
  905. */
  906. static int
  907. hasBlendModes(void)
  908. {
  909. int fail;
  910. int ret;
  911. SDL_BlendMode mode;
  912. fail = 0;
  913. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  914. if (!isSupported(ret)) {
  915. fail = 1;
  916. }
  917. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  918. if (!isSupported(ret)) {
  919. fail = 1;
  920. }
  921. ret = (mode != SDL_BLENDMODE_BLEND);
  922. if (!isSupported(ret)) {
  923. fail = 1;
  924. }
  925. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  926. if (!isSupported(ret)) {
  927. fail = 1;
  928. }
  929. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  930. if (!isSupported(ret)) {
  931. fail = 1;
  932. }
  933. ret = (mode != SDL_BLENDMODE_ADD);
  934. if (!isSupported(ret)) {
  935. fail = 1;
  936. }
  937. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  938. if (!isSupported(ret)) {
  939. fail = 1;
  940. }
  941. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  942. if (!isSupported(ret)) {
  943. fail = 1;
  944. }
  945. ret = (mode != SDL_BLENDMODE_MOD);
  946. if (!isSupported(ret)) {
  947. fail = 1;
  948. }
  949. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  950. if (!isSupported(ret)) {
  951. fail = 1;
  952. }
  953. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  954. if (!isSupported(ret)) {
  955. fail = 1;
  956. }
  957. ret = (mode != SDL_BLENDMODE_NONE);
  958. if (!isSupported(ret)) {
  959. fail = 1;
  960. }
  961. return !fail;
  962. }
  963. /**
  964. * Loads the test image 'Face' as texture. Helper function.
  965. *
  966. * \sa SDL_CreateTextureFromSurface
  967. */
  968. static SDL_Texture *
  969. loadTestFace(void)
  970. {
  971. SDL_Surface *face;
  972. SDL_Texture *tface;
  973. face = SDLTest_ImageFace();
  974. if (!face) {
  975. return NULL;
  976. }
  977. tface = SDL_CreateTextureFromSurface(renderer, face);
  978. if (!tface) {
  979. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  980. }
  981. SDL_DestroySurface(face);
  982. return tface;
  983. }
  984. /**
  985. * Test to see if can set texture color mode. Helper function.
  986. *
  987. * \sa SDL_SetTextureColorMod
  988. * \sa SDL_GetTextureColorMod
  989. * \sa SDL_DestroyTexture
  990. */
  991. static int
  992. hasTexColor(void)
  993. {
  994. int fail;
  995. int ret;
  996. SDL_Texture *tface;
  997. Uint8 r, g, b;
  998. /* Get test face. */
  999. tface = loadTestFace();
  1000. if (!tface) {
  1001. return 0;
  1002. }
  1003. /* See if supported. */
  1004. fail = 0;
  1005. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  1006. if (!isSupported(ret)) {
  1007. fail = 1;
  1008. }
  1009. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  1010. if (!isSupported(ret)) {
  1011. fail = 1;
  1012. }
  1013. /* Clean up. */
  1014. SDL_DestroyTexture(tface);
  1015. if (fail) {
  1016. return 0;
  1017. } else if ((r != 100) || (g != 100) || (b != 100)) {
  1018. return 0;
  1019. }
  1020. return 1;
  1021. }
  1022. /**
  1023. * Test to see if we can vary the alpha of the texture. Helper function.
  1024. *
  1025. * \sa SDL_SetTextureAlphaMod
  1026. * \sa SDL_GetTextureAlphaMod
  1027. * \sa SDL_DestroyTexture
  1028. */
  1029. static int
  1030. hasTexAlpha(void)
  1031. {
  1032. int fail;
  1033. int ret;
  1034. SDL_Texture *tface;
  1035. Uint8 a;
  1036. /* Get test face. */
  1037. tface = loadTestFace();
  1038. if (!tface) {
  1039. return 0;
  1040. }
  1041. /* See if supported. */
  1042. fail = 0;
  1043. ret = SDL_SetTextureAlphaMod(tface, 100);
  1044. if (!isSupported(ret)) {
  1045. fail = 1;
  1046. }
  1047. ret = SDL_GetTextureAlphaMod(tface, &a);
  1048. if (!isSupported(ret)) {
  1049. fail = 1;
  1050. }
  1051. /* Clean up. */
  1052. SDL_DestroyTexture(tface);
  1053. if (fail) {
  1054. return 0;
  1055. } else if (a != 100) {
  1056. return 0;
  1057. }
  1058. return 1;
  1059. }
  1060. /**
  1061. * Compares screen pixels with image pixels. Helper function.
  1062. *
  1063. * \param referenceSurface Image to compare against.
  1064. * \param allowable_error allowed difference from the reference image
  1065. *
  1066. * \sa SDL_RenderReadPixels
  1067. * \sa SDL_CreateSurfaceFrom
  1068. * \sa SDL_DestroySurface
  1069. */
  1070. static void
  1071. compare(SDL_Surface *referenceSurface, int allowable_error)
  1072. {
  1073. int ret;
  1074. SDL_Rect rect;
  1075. SDL_Surface *surface, *testSurface;
  1076. /* Explicitly specify the rect in case the window isn't the expected size... */
  1077. rect.x = 0;
  1078. rect.y = 0;
  1079. rect.w = TESTRENDER_SCREEN_W;
  1080. rect.h = TESTRENDER_SCREEN_H;
  1081. surface = SDL_RenderReadPixels(renderer, &rect);
  1082. if (!surface) {
  1083. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  1084. return;
  1085. }
  1086. testSurface = SDL_ConvertSurfaceFormat(surface, RENDER_COMPARE_FORMAT);
  1087. SDL_DestroySurface(surface);
  1088. if (!testSurface) {
  1089. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurfaceFormat, got NULL, %s", SDL_GetError());
  1090. return;
  1091. }
  1092. /* Compare surface. */
  1093. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  1094. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1095. /* Clean up. */
  1096. SDL_DestroySurface(testSurface);
  1097. }
  1098. /**
  1099. * Clears the screen. Helper function.
  1100. *
  1101. * \sa SDL_SetRenderDrawColor
  1102. * \sa SDL_RenderClear
  1103. * \sa SDL_RenderPresent
  1104. * \sa SDL_SetRenderDrawBlendMode
  1105. */
  1106. static int
  1107. clearScreen(void)
  1108. {
  1109. int ret;
  1110. /* Make current */
  1111. SDL_RenderPresent(renderer);
  1112. /* Set color. */
  1113. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1114. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1115. /* Clear screen. */
  1116. ret = SDL_RenderClear(renderer);
  1117. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1118. /* Set defaults. */
  1119. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1120. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1121. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1122. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1123. return 0;
  1124. }
  1125. /* ================= Test References ================== */
  1126. /* Render test cases */
  1127. static const SDLTest_TestCaseReference renderTest1 = {
  1128. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1129. };
  1130. static const SDLTest_TestCaseReference renderTest2 = {
  1131. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1132. };
  1133. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1134. static const SDLTest_TestCaseReference renderTest3 = {
  1135. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1136. };
  1137. static const SDLTest_TestCaseReference renderTest4 = {
  1138. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1139. };
  1140. static const SDLTest_TestCaseReference renderTest5 = {
  1141. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1142. };
  1143. static const SDLTest_TestCaseReference renderTest6 = {
  1144. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1145. };
  1146. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1147. static const SDLTest_TestCaseReference renderTest7 = {
  1148. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1149. };
  1150. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1151. static const SDLTest_TestCaseReference renderTest8 = {
  1152. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1153. };
  1154. static const SDLTest_TestCaseReference renderTest9 = {
  1155. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1156. };
  1157. static const SDLTest_TestCaseReference renderTest10 = {
  1158. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  1159. };
  1160. static const SDLTest_TestCaseReference renderTest11 = {
  1161. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1162. };
  1163. /* Sequence of Render test cases */
  1164. static const SDLTest_TestCaseReference *renderTests[] = {
  1165. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1166. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1167. &renderTest9, &renderTest10, &renderTest11, NULL
  1168. };
  1169. /* Render test suite (global) */
  1170. SDLTest_TestSuiteReference renderTestSuite = {
  1171. "Render",
  1172. InitCreateRenderer,
  1173. renderTests,
  1174. CleanupDestroyRenderer
  1175. };