#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ethan Lee 5d506a53a6 testvulkan: Add call to SDL_Vulkan_GetPresentationSupport il y a 1 an
.github 9ecc531970 ci: bump NetBSD and FreeBSD il y a 1 an
VisualC 2ba76dbe80 Simplified SDL_Surface il y a 1 an
VisualC-GDK 2ba76dbe80 Simplified SDL_Surface il y a 1 an
VisualC-WinRT 2ba76dbe80 Simplified SDL_Surface il y a 1 an
Xcode 4b5309cd98 main: Move SDL_RunApp bits from src/core to src/main. il y a 1 an
android-project 50ae47af5e android: create android project in create-android-project.py python script il y a 1 an
build-scripts af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. il y a 1 an
cmake 2ba76dbe80 Simplified SDL_Surface il y a 1 an
docs 875c4f0a4c Support indexed surfaces without palettes (thanks @sulix!) il y a 1 an
include 1993ef664e Add SDL_Vulkan_GetPresentationSupport il y a 1 an
mingw 4d6b23b68f mingw: use DESTDIR to change the install location of the mingw package il y a 1 an
src 1993ef664e Add SDL_Vulkan_GetPresentationSupport il y a 1 an
test 5d506a53a6 testvulkan: Add call to SDL_Vulkan_GetPresentationSupport il y a 1 an
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window il y a 1 an
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list il y a 1 an
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 2 ans
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci il y a 1 an
.gitignore 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! il y a 1 an
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt d1eab18de2 cmake: build ci and and release with static runtime library il y a 1 an
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md b33420cac7 Updated INSTALL.md il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release il y a 1 an
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html