#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 5f77da3a50 x11: use raw values for relative mouse motion 1 ay önce
.github 6e422e5ff2 Update NDK version to 28 (#13729) 1 ay önce
VisualC 18eeaea054 Implement SInput Device Support (#13343) 2 ay önce
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Xcode 18eeaea054 Implement SInput Device Support (#13343) 2 ay önce
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.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 yıl önce
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 yıl önce
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README.md 5f4696ce63 Updating documentation for the 3.2.0 release 8 ay önce
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 6 ay önce

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])