123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- /*
- * This example code reports power status (plugged in, battery level, etc).
- *
- * This code is public domain. Feel free to use it for any purpose!
- */
- #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- /* We will use this renderer to draw into this window every frame. */
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- /* This function runs once at startup. */
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- SDL_SetAppMetadata("Example Misc Power", "1.0", "com.example.misc-power");
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, 0, &window, &renderer)) {
- SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- if (event->type == SDL_EVENT_QUIT) {
- return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
- }
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once per frame, and is the heart of the program. */
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- const SDL_FRect frame = { 100, 200, 440, 80 }; /* the percentage bar dimensions. */
- /* Query for battery info */
- int seconds = 0, percent = 0;
- const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
- /* We set up different drawing details for each power state, then
- run it all through the same drawing code. */
- int clearr = 0, clearg = 0, clearb = 0; /* clear window to this color. */
- int textr = 255, textg = 255, textb = 255; /* draw messages in this color. */
- int framer = 255, frameg = 255, frameb = 255; /* draw a percentage bar frame in this color. */
- int barr = 0, barg = 0, barb = 0; /* draw a percentage bar in this color. */
- const char *msg = NULL;
- const char *msg2 = NULL;
- switch (state) {
- case SDL_POWERSTATE_ERROR:
- msg2 = "ERROR GETTING POWER STATE";
- msg = SDL_GetError();
- clearr = 255; /* red background */
- break;
- default: /* in case this does something unexpected later, treat it as unknown. */
- case SDL_POWERSTATE_UNKNOWN:
- msg = "Power state is unknown.";
- clearr = clearb = clearg = 50; /* grey background */
- break;
- case SDL_POWERSTATE_ON_BATTERY:
- msg = "Running on battery.";
- barr = 255; /* draw in red */
- break;
- case SDL_POWERSTATE_NO_BATTERY:
- msg = "Plugged in, no battery available.";
- clearg = 50; /* green background */
- break;
- case SDL_POWERSTATE_CHARGING:
- msg = "Charging.";
- barb = barg = 255; /* draw in cyan */
- break;
- case SDL_POWERSTATE_CHARGED:
- msg = "Charged.";
- barg = 255; /* draw in green */
- break;
- }
- SDL_SetRenderDrawColor(renderer, clearr, clearg, clearb, 255);
- SDL_RenderClear(renderer);
- if (percent >= 0) {
- float x, y;
- SDL_FRect pctrect;
- char remainstr[64];
- char msgbuf[128];
-
- SDL_copyp(&pctrect, &frame);
- pctrect.w *= percent / 100.0f;
- if (seconds < 0) {
- SDL_strlcpy(remainstr, "unknown time", sizeof (remainstr));
- } else {
- int hours, minutes;
- hours = seconds / (60 * 60);
- seconds -= hours * (60 * 60);
- minutes = seconds / 60;
- seconds -= minutes * 60;
- SDL_snprintf(remainstr, sizeof (remainstr), "%02d:%02d:%02d", hours, minutes, seconds);
- }
- SDL_snprintf(msgbuf, sizeof (msgbuf), "Battery: %3d percent, %s remaining", percent, remainstr);
- x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msgbuf))) / 2.0f);
- y = frame.y + frame.h + SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
- SDL_SetRenderDrawColor(renderer, barr, barg, barb, 255); /* draw percent bar. */
- SDL_RenderFillRect(renderer, &pctrect);
- SDL_SetRenderDrawColor(renderer, framer, frameg, frameb, 255); /* draw frame on top of bar. */
- SDL_RenderRect(renderer, &frame);
- SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
- SDL_RenderDebugText(renderer, x, y, msgbuf); /* draw text about battery level */
- }
- if (msg) {
- const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
- const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2);
- SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
- SDL_RenderDebugText(renderer, x, y, msg);
- }
- if (msg2) {
- const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg2))) / 2.0f);
- const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 4);
- SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255);
- SDL_RenderDebugText(renderer, x, y, msg2);
- }
- /* put the new rendering on the screen. */
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once at shutdown. */
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- /* SDL will clean up the window/renderer for us. */
- }
|