SDL_video.h 136 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryVideo
  20. *
  21. * SDL's video subsystem is largely interested in abstracting window
  22. * management from the underlying operating system. You can create windows,
  23. * manage them in various ways, set them fullscreen, and get events when
  24. * interesting things happen with them, such as the mouse or keyboard
  25. * interacting with a window.
  26. *
  27. * The video subsystem is also interested in abstracting away some
  28. * platform-specific differences in OpenGL: context creation, swapping
  29. * buffers, etc. This may be crucial to your app, but also you are not
  30. * required to use OpenGL at all. In fact, SDL can provide rendering to those
  31. * windows as well, either with an easy-to-use
  32. * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
  33. * or with a more-powerful
  34. * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
  35. * . Of course, it can simply get out of your way and give you the window
  36. * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
  37. * directly, too.
  38. *
  39. * The video subsystem covers a lot of functionality, out of necessity, so it
  40. * is worth perusing the list of functions just to see what's available, but
  41. * most apps can get by with simply creating a window and listening for
  42. * events, so start with SDL_CreateWindow() and SDL_PollEvent().
  43. */
  44. #ifndef SDL_video_h_
  45. #define SDL_video_h_
  46. #include <SDL3/SDL_stdinc.h>
  47. #include <SDL3/SDL_error.h>
  48. #include <SDL3/SDL_pixels.h>
  49. #include <SDL3/SDL_properties.h>
  50. #include <SDL3/SDL_rect.h>
  51. #include <SDL3/SDL_surface.h>
  52. #include <SDL3/SDL_begin_code.h>
  53. /* Set up for C function definitions, even when using C++ */
  54. #ifdef __cplusplus
  55. extern "C" {
  56. #endif
  57. /**
  58. * This is a unique ID for a display for the time it is connected to the
  59. * system, and is never reused for the lifetime of the application.
  60. *
  61. * If the display is disconnected and reconnected, it will get a new ID.
  62. *
  63. * The value 0 is an invalid ID.
  64. *
  65. * \since This datatype is available since SDL 3.2.0.
  66. */
  67. typedef Uint32 SDL_DisplayID;
  68. /**
  69. * This is a unique ID for a window.
  70. *
  71. * The value 0 is an invalid ID.
  72. *
  73. * \since This datatype is available since SDL 3.2.0.
  74. */
  75. typedef Uint32 SDL_WindowID;
  76. /* Global video properties... */
  77. /**
  78. * The pointer to the global `wl_display` object used by the Wayland video
  79. * backend.
  80. *
  81. * Can be set before the video subsystem is initialized to import an external
  82. * `wl_display` object from an application or toolkit for use in SDL, or read
  83. * after initialization to export the `wl_display` used by the Wayland video
  84. * backend. Setting this property after the video subsystem has been
  85. * initialized has no effect, and reading it when the video subsystem is
  86. * uninitialized will either return the user provided value, if one was set
  87. * prior to initialization, or NULL. See docs/README-wayland.md for more
  88. * information.
  89. */
  90. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
  91. /**
  92. * System theme.
  93. *
  94. * \since This enum is available since SDL 3.2.0.
  95. */
  96. typedef enum SDL_SystemTheme
  97. {
  98. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  99. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  100. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  101. } SDL_SystemTheme;
  102. /**
  103. * Internal display mode data.
  104. *
  105. * This lives as a field in SDL_DisplayMode, as opaque data.
  106. *
  107. * \since This struct is available since SDL 3.2.0.
  108. *
  109. * \sa SDL_DisplayMode
  110. */
  111. typedef struct SDL_DisplayModeData SDL_DisplayModeData;
  112. /**
  113. * The structure that defines a display mode.
  114. *
  115. * \since This struct is available since SDL 3.2.0.
  116. *
  117. * \sa SDL_GetFullscreenDisplayModes
  118. * \sa SDL_GetDesktopDisplayMode
  119. * \sa SDL_GetCurrentDisplayMode
  120. * \sa SDL_SetWindowFullscreenMode
  121. * \sa SDL_GetWindowFullscreenMode
  122. */
  123. typedef struct SDL_DisplayMode
  124. {
  125. SDL_DisplayID displayID; /**< the display this mode is associated with */
  126. SDL_PixelFormat format; /**< pixel format */
  127. int w; /**< width */
  128. int h; /**< height */
  129. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  130. float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */
  131. int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */
  132. int refresh_rate_denominator; /**< precise refresh rate denominator */
  133. SDL_DisplayModeData *internal; /**< Private */
  134. } SDL_DisplayMode;
  135. /**
  136. * Display orientation values; the way a display is rotated.
  137. *
  138. * \since This enum is available since SDL 3.2.0.
  139. */
  140. typedef enum SDL_DisplayOrientation
  141. {
  142. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  143. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  144. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  145. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  146. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  147. } SDL_DisplayOrientation;
  148. /**
  149. * The struct used as an opaque handle to a window.
  150. *
  151. * \since This struct is available since SDL 3.2.0.
  152. *
  153. * \sa SDL_CreateWindow
  154. */
  155. typedef struct SDL_Window SDL_Window;
  156. /**
  157. * The flags on a window.
  158. *
  159. * These cover a lot of true/false, or on/off, window state. Some of it is
  160. * immutable after being set through SDL_CreateWindow(), some of it can be
  161. * changed on existing windows by the app, and some of it might be altered by
  162. * the user or system outside of the app's control.
  163. *
  164. * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain
  165. * resizable windows to the dimensions recommended by the compositor to fit it
  166. * within the usable desktop space, although some compositors will do this
  167. * automatically without intervention as well. Use `SDL_SetWindowResizable`
  168. * after creation instead if you wish to create a window with a specific size.
  169. *
  170. * \since This datatype is available since SDL 3.2.0.
  171. *
  172. * \sa SDL_GetWindowFlags
  173. */
  174. typedef Uint64 SDL_WindowFlags;
  175. #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */
  176. #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */
  177. #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */
  178. #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  179. #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */
  180. #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */
  181. #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */
  182. #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */
  183. #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */
  184. #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */
  185. #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */
  186. #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */
  187. #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
  188. #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
  189. #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  190. #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
  191. #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
  192. #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
  193. #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
  194. #define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */
  195. #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */
  196. #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */
  197. #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */
  198. #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */
  199. #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */
  200. /**
  201. * A magic value used with SDL_WINDOWPOS_UNDEFINED.
  202. *
  203. * Generally this macro isn't used directly, but rather through
  204. * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
  205. *
  206. * \since This macro is available since SDL 3.2.0.
  207. */
  208. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  209. /**
  210. * Used to indicate that you don't care what the window position is.
  211. *
  212. * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
  213. * uses the primary display instead of specifying one.
  214. *
  215. * \param X the SDL_DisplayID of the display to use.
  216. *
  217. * \since This macro is available since SDL 3.2.0.
  218. */
  219. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  220. /**
  221. * Used to indicate that you don't care what the window position/display is.
  222. *
  223. * This always uses the primary display.
  224. *
  225. * \since This macro is available since SDL 3.2.0.
  226. */
  227. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  228. /**
  229. * A macro to test if the window position is marked as "undefined."
  230. *
  231. * \param X the window position value.
  232. *
  233. * \since This macro is available since SDL 3.2.0.
  234. */
  235. #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  236. /**
  237. * A magic value used with SDL_WINDOWPOS_CENTERED.
  238. *
  239. * Generally this macro isn't used directly, but rather through
  240. * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
  241. *
  242. * \since This macro is available since SDL 3.2.0.
  243. */
  244. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  245. /**
  246. * Used to indicate that the window position should be centered.
  247. *
  248. * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
  249. * instead of specifying one.
  250. *
  251. * \param X the SDL_DisplayID of the display to use.
  252. *
  253. * \since This macro is available since SDL 3.2.0.
  254. */
  255. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  256. /**
  257. * Used to indicate that the window position should be centered.
  258. *
  259. * This always uses the primary display.
  260. *
  261. * \since This macro is available since SDL 3.2.0.
  262. */
  263. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  264. /**
  265. * A macro to test if the window position is marked as "centered."
  266. *
  267. * \param X the window position value.
  268. *
  269. * \since This macro is available since SDL 3.2.0.
  270. */
  271. #define SDL_WINDOWPOS_ISCENTERED(X) \
  272. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  273. /**
  274. * Window flash operation.
  275. *
  276. * \since This enum is available since SDL 3.2.0.
  277. */
  278. typedef enum SDL_FlashOperation
  279. {
  280. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  281. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  282. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  283. } SDL_FlashOperation;
  284. /**
  285. * Window progress state
  286. *
  287. * \since This enum is available since SDL 3.2.8.
  288. */
  289. typedef enum SDL_ProgressState
  290. {
  291. SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
  292. SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */
  293. SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
  294. SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
  295. SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
  296. SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */
  297. } SDL_ProgressState;
  298. /**
  299. * An opaque handle to an OpenGL context.
  300. *
  301. * \since This datatype is available since SDL 3.2.0.
  302. *
  303. * \sa SDL_GL_CreateContext
  304. */
  305. typedef struct SDL_GLContextState *SDL_GLContext;
  306. /**
  307. * Opaque type for an EGL display.
  308. *
  309. * \since This datatype is available since SDL 3.2.0.
  310. */
  311. typedef void *SDL_EGLDisplay;
  312. /**
  313. * Opaque type for an EGL config.
  314. *
  315. * \since This datatype is available since SDL 3.2.0.
  316. */
  317. typedef void *SDL_EGLConfig;
  318. /**
  319. * Opaque type for an EGL surface.
  320. *
  321. * \since This datatype is available since SDL 3.2.0.
  322. */
  323. typedef void *SDL_EGLSurface;
  324. /**
  325. * An EGL attribute, used when creating an EGL context.
  326. *
  327. * \since This datatype is available since SDL 3.2.0.
  328. */
  329. typedef intptr_t SDL_EGLAttrib;
  330. /**
  331. * An EGL integer attribute, used when creating an EGL surface.
  332. *
  333. * \since This datatype is available since SDL 3.2.0.
  334. */
  335. typedef int SDL_EGLint;
  336. /**
  337. * EGL platform attribute initialization callback.
  338. *
  339. * This is called when SDL is attempting to create an EGL context, to let the
  340. * app add extra attributes to its eglGetPlatformDisplay() call.
  341. *
  342. * The callback should return a pointer to an EGL attribute array terminated
  343. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  344. * process will fail gracefully.
  345. *
  346. * The returned pointer should be allocated with SDL_malloc() and will be
  347. * passed to SDL_free().
  348. *
  349. * The arrays returned by each callback will be appended to the existing
  350. * attribute arrays defined by SDL.
  351. *
  352. * \param userdata an app-controlled pointer that is passed to the callback.
  353. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  354. *
  355. * \since This datatype is available since SDL 3.2.0.
  356. *
  357. * \sa SDL_EGL_SetAttributeCallbacks
  358. */
  359. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
  360. /**
  361. * EGL surface/context attribute initialization callback types.
  362. *
  363. * This is called when SDL is attempting to create an EGL surface, to let the
  364. * app add extra attributes to its eglCreateWindowSurface() or
  365. * eglCreateContext calls.
  366. *
  367. * For convenience, the EGLDisplay and EGLConfig to use are provided to the
  368. * callback.
  369. *
  370. * The callback should return a pointer to an EGL attribute array terminated
  371. * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
  372. * process will fail gracefully.
  373. *
  374. * The returned pointer should be allocated with SDL_malloc() and will be
  375. * passed to SDL_free().
  376. *
  377. * The arrays returned by each callback will be appended to the existing
  378. * attribute arrays defined by SDL.
  379. *
  380. * \param userdata an app-controlled pointer that is passed to the callback.
  381. * \param display the EGL display to be used.
  382. * \param config the EGL config to be used.
  383. * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
  384. *
  385. * \since This datatype is available since SDL 3.2.0.
  386. *
  387. * \sa SDL_EGL_SetAttributeCallbacks
  388. */
  389. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
  390. /**
  391. * An enumeration of OpenGL configuration attributes.
  392. *
  393. * While you can set most OpenGL attributes normally, the attributes listed
  394. * above must be known before SDL creates the window that will be used with
  395. * the OpenGL context. These attributes are set and read with
  396. * SDL_GL_SetAttribute() and SDL_GL_GetAttribute().
  397. *
  398. * In some cases, these attributes are minimum requests; the GL does not
  399. * promise to give you exactly what you asked for. It's possible to ask for a
  400. * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
  401. * for no stencil buffer and still have one available. Context creation should
  402. * fail if the GL can't provide your requested attributes at a minimum, but
  403. * you should check to see exactly what you got.
  404. *
  405. * \since This enum is available since SDL 3.2.0.
  406. */
  407. typedef enum SDL_GLAttr
  408. {
  409. SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
  410. SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
  411. SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
  412. SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
  413. SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
  414. SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
  415. SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
  416. SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
  417. SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
  418. SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
  419. SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
  420. SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
  421. SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
  422. SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
  423. SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
  424. SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
  425. SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
  426. SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
  427. SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
  428. SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
  429. SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
  430. SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
  431. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
  432. SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
  433. SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
  434. SDL_GL_CONTEXT_NO_ERROR,
  435. SDL_GL_FLOATBUFFERS,
  436. SDL_GL_EGL_PLATFORM
  437. } SDL_GLAttr;
  438. /**
  439. * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
  440. *
  441. * \since This datatype is available since SDL 3.2.0.
  442. */
  443. typedef Uint32 SDL_GLProfile;
  444. #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
  445. #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
  446. #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  447. /**
  448. * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
  449. *
  450. * \since This datatype is available since SDL 3.2.0.
  451. */
  452. typedef Uint32 SDL_GLContextFlag;
  453. #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
  454. #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
  455. #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004
  456. #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008
  457. /**
  458. * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
  459. * attribute.
  460. *
  461. * \since This datatype is available since SDL 3.2.0.
  462. */
  463. typedef Uint32 SDL_GLContextReleaseFlag;
  464. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
  465. #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
  466. /**
  467. * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
  468. *
  469. * \since This datatype is available since SDL 3.2.0.
  470. */
  471. typedef Uint32 SDL_GLContextResetNotification;
  472. #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000
  473. #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001
  474. /* Function prototypes */
  475. /**
  476. * Get the number of video drivers compiled into SDL.
  477. *
  478. * \returns the number of built in video drivers.
  479. *
  480. * \threadsafety This function should only be called on the main thread.
  481. *
  482. * \since This function is available since SDL 3.2.0.
  483. *
  484. * \sa SDL_GetVideoDriver
  485. */
  486. extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  487. /**
  488. * Get the name of a built in video driver.
  489. *
  490. * The video drivers are presented in the order in which they are normally
  491. * checked during initialization.
  492. *
  493. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  494. * "x11" or "windows". These never have Unicode characters, and are not meant
  495. * to be proper names.
  496. *
  497. * \param index the index of a video driver.
  498. * \returns the name of the video driver with the given **index**, or NULL if
  499. * index is out of bounds.
  500. *
  501. * \threadsafety This function should only be called on the main thread.
  502. *
  503. * \since This function is available since SDL 3.2.0.
  504. *
  505. * \sa SDL_GetNumVideoDrivers
  506. */
  507. extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
  508. /**
  509. * Get the name of the currently initialized video driver.
  510. *
  511. * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
  512. * "x11" or "windows". These never have Unicode characters, and are not meant
  513. * to be proper names.
  514. *
  515. * \returns the name of the current video driver or NULL if no driver has been
  516. * initialized.
  517. *
  518. * \threadsafety This function should only be called on the main thread.
  519. *
  520. * \since This function is available since SDL 3.2.0.
  521. *
  522. * \sa SDL_GetNumVideoDrivers
  523. * \sa SDL_GetVideoDriver
  524. */
  525. extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
  526. /**
  527. * Get the current system theme.
  528. *
  529. * \returns the current system theme, light, dark, or unknown.
  530. *
  531. * \threadsafety This function should only be called on the main thread.
  532. *
  533. * \since This function is available since SDL 3.2.0.
  534. */
  535. extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  536. /**
  537. * Get a list of currently connected displays.
  538. *
  539. * \param count a pointer filled in with the number of displays returned, may
  540. * be NULL.
  541. * \returns a 0 terminated array of display instance IDs or NULL on failure;
  542. * call SDL_GetError() for more information. This should be freed
  543. * with SDL_free() when it is no longer needed.
  544. *
  545. * \threadsafety This function should only be called on the main thread.
  546. *
  547. * \since This function is available since SDL 3.2.0.
  548. */
  549. extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
  550. /**
  551. * Return the primary display.
  552. *
  553. * \returns the instance ID of the primary display on success or 0 on failure;
  554. * call SDL_GetError() for more information.
  555. *
  556. * \threadsafety This function should only be called on the main thread.
  557. *
  558. * \since This function is available since SDL 3.2.0.
  559. *
  560. * \sa SDL_GetDisplays
  561. */
  562. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  563. /**
  564. * Get the properties associated with a display.
  565. *
  566. * The following read-only properties are provided by SDL:
  567. *
  568. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  569. * headroom above the SDR white point. This is for informational and
  570. * diagnostic purposes only, as not all platforms provide this information
  571. * at the display level.
  572. *
  573. * On KMS/DRM:
  574. *
  575. * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
  576. * orientation" property for the display in degrees of clockwise rotation.
  577. * Note that this is provided only as a hint, and the application is
  578. * responsible for any coordinate transformations needed to conform to the
  579. * requested display orientation.
  580. *
  581. * On Wayland:
  582. *
  583. * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated
  584. * with the display
  585. *
  586. * \param displayID the instance ID of the display to query.
  587. * \returns a valid property ID on success or 0 on failure; call
  588. * SDL_GetError() for more information.
  589. *
  590. * \threadsafety This function should only be called on the main thread.
  591. *
  592. * \since This function is available since SDL 3.2.0.
  593. */
  594. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  595. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  596. #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
  597. #define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
  598. /**
  599. * Get the name of a display in UTF-8 encoding.
  600. *
  601. * \param displayID the instance ID of the display to query.
  602. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  603. * more information.
  604. *
  605. * \threadsafety This function should only be called on the main thread.
  606. *
  607. * \since This function is available since SDL 3.2.0.
  608. *
  609. * \sa SDL_GetDisplays
  610. */
  611. extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  612. /**
  613. * Get the desktop area represented by a display.
  614. *
  615. * The primary display is often located at (0,0), but may be placed at a
  616. * different location depending on monitor layout.
  617. *
  618. * \param displayID the instance ID of the display to query.
  619. * \param rect the SDL_Rect structure filled in with the display bounds.
  620. * \returns true on success or false on failure; call SDL_GetError() for more
  621. * information.
  622. *
  623. * \threadsafety This function should only be called on the main thread.
  624. *
  625. * \since This function is available since SDL 3.2.0.
  626. *
  627. * \sa SDL_GetDisplayUsableBounds
  628. * \sa SDL_GetDisplays
  629. */
  630. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  631. /**
  632. * Get the usable desktop area represented by a display, in screen
  633. * coordinates.
  634. *
  635. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  636. * reserved by the system removed. For example, on Apple's macOS, this
  637. * subtracts the area occupied by the menu bar and dock.
  638. *
  639. * Setting a window to be fullscreen generally bypasses these unusable areas,
  640. * so these are good guidelines for the maximum space available to a
  641. * non-fullscreen window.
  642. *
  643. * \param displayID the instance ID of the display to query.
  644. * \param rect the SDL_Rect structure filled in with the display bounds.
  645. * \returns true on success or false on failure; call SDL_GetError() for more
  646. * information.
  647. *
  648. * \threadsafety This function should only be called on the main thread.
  649. *
  650. * \since This function is available since SDL 3.2.0.
  651. *
  652. * \sa SDL_GetDisplayBounds
  653. * \sa SDL_GetDisplays
  654. */
  655. extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  656. /**
  657. * Get the orientation of a display when it is unrotated.
  658. *
  659. * \param displayID the instance ID of the display to query.
  660. * \returns the SDL_DisplayOrientation enum value of the display, or
  661. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  662. *
  663. * \threadsafety This function should only be called on the main thread.
  664. *
  665. * \since This function is available since SDL 3.2.0.
  666. *
  667. * \sa SDL_GetDisplays
  668. */
  669. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  670. /**
  671. * Get the orientation of a display.
  672. *
  673. * \param displayID the instance ID of the display to query.
  674. * \returns the SDL_DisplayOrientation enum value of the display, or
  675. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  676. *
  677. * \threadsafety This function should only be called on the main thread.
  678. *
  679. * \since This function is available since SDL 3.2.0.
  680. *
  681. * \sa SDL_GetDisplays
  682. */
  683. extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  684. /**
  685. * Get the content scale of a display.
  686. *
  687. * The content scale is the expected scale for content based on the DPI
  688. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  689. * display scale, which means that the user expects UI elements to be twice as
  690. * big on this display, to aid in readability.
  691. *
  692. * After window creation, SDL_GetWindowDisplayScale() should be used to query
  693. * the content scale factor for individual windows instead of querying the
  694. * display for a window and calling this function, as the per-window content
  695. * scale factor may differ from the base value of the display it is on,
  696. * particularly on high-DPI and/or multi-monitor desktop configurations.
  697. *
  698. * \param displayID the instance ID of the display to query.
  699. * \returns the content scale of the display, or 0.0f on failure; call
  700. * SDL_GetError() for more information.
  701. *
  702. * \threadsafety This function should only be called on the main thread.
  703. *
  704. * \since This function is available since SDL 3.2.0.
  705. *
  706. * \sa SDL_GetWindowDisplayScale
  707. * \sa SDL_GetDisplays
  708. */
  709. extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  710. /**
  711. * Get a list of fullscreen display modes available on a display.
  712. *
  713. * The display modes are sorted in this priority:
  714. *
  715. * - w -> largest to smallest
  716. * - h -> largest to smallest
  717. * - bits per pixel -> more colors to fewer colors
  718. * - packed pixel layout -> largest to smallest
  719. * - refresh rate -> highest to lowest
  720. * - pixel density -> lowest to highest
  721. *
  722. * \param displayID the instance ID of the display to query.
  723. * \param count a pointer filled in with the number of display modes returned,
  724. * may be NULL.
  725. * \returns a NULL terminated array of display mode pointers or NULL on
  726. * failure; call SDL_GetError() for more information. This is a
  727. * single allocation that should be freed with SDL_free() when it is
  728. * no longer needed.
  729. *
  730. * \threadsafety This function should only be called on the main thread.
  731. *
  732. * \since This function is available since SDL 3.2.0.
  733. *
  734. * \sa SDL_GetDisplays
  735. */
  736. extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  737. /**
  738. * Get the closest match to the requested display mode.
  739. *
  740. * The available display modes are scanned and `closest` is filled in with the
  741. * closest mode matching the requested mode and returned. The mode format and
  742. * refresh rate default to the desktop mode if they are set to 0. The modes
  743. * are scanned with size being first priority, format being second priority,
  744. * and finally checking the refresh rate. If all the available modes are too
  745. * small, then false is returned.
  746. *
  747. * \param displayID the instance ID of the display to query.
  748. * \param w the width in pixels of the desired display mode.
  749. * \param h the height in pixels of the desired display mode.
  750. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  751. * for the desktop refresh rate.
  752. * \param include_high_density_modes boolean to include high density modes in
  753. * the search.
  754. * \param closest a pointer filled in with the closest display mode equal to
  755. * or larger than the desired mode.
  756. * \returns true on success or false on failure; call SDL_GetError() for more
  757. * information.
  758. *
  759. * \threadsafety This function should only be called on the main thread.
  760. *
  761. * \since This function is available since SDL 3.2.0.
  762. *
  763. * \sa SDL_GetDisplays
  764. * \sa SDL_GetFullscreenDisplayModes
  765. */
  766. extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
  767. /**
  768. * Get information about the desktop's display mode.
  769. *
  770. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  771. * when SDL runs fullscreen and has changed the resolution. In that case this
  772. * function will return the previous native display mode, and not the current
  773. * display mode.
  774. *
  775. * \param displayID the instance ID of the display to query.
  776. * \returns a pointer to the desktop display mode or NULL on failure; call
  777. * SDL_GetError() for more information.
  778. *
  779. * \threadsafety This function should only be called on the main thread.
  780. *
  781. * \since This function is available since SDL 3.2.0.
  782. *
  783. * \sa SDL_GetCurrentDisplayMode
  784. * \sa SDL_GetDisplays
  785. */
  786. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  787. /**
  788. * Get information about the current display mode.
  789. *
  790. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  791. * when SDL runs fullscreen and has changed the resolution. In that case this
  792. * function will return the current display mode, and not the previous native
  793. * display mode.
  794. *
  795. * \param displayID the instance ID of the display to query.
  796. * \returns a pointer to the desktop display mode or NULL on failure; call
  797. * SDL_GetError() for more information.
  798. *
  799. * \threadsafety This function should only be called on the main thread.
  800. *
  801. * \since This function is available since SDL 3.2.0.
  802. *
  803. * \sa SDL_GetDesktopDisplayMode
  804. * \sa SDL_GetDisplays
  805. */
  806. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  807. /**
  808. * Get the display containing a point.
  809. *
  810. * \param point the point to query.
  811. * \returns the instance ID of the display containing the point or 0 on
  812. * failure; call SDL_GetError() for more information.
  813. *
  814. * \threadsafety This function should only be called on the main thread.
  815. *
  816. * \since This function is available since SDL 3.2.0.
  817. *
  818. * \sa SDL_GetDisplayBounds
  819. * \sa SDL_GetDisplays
  820. */
  821. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  822. /**
  823. * Get the display primarily containing a rect.
  824. *
  825. * \param rect the rect to query.
  826. * \returns the instance ID of the display entirely containing the rect or
  827. * closest to the center of the rect on success or 0 on failure; call
  828. * SDL_GetError() for more information.
  829. *
  830. * \threadsafety This function should only be called on the main thread.
  831. *
  832. * \since This function is available since SDL 3.2.0.
  833. *
  834. * \sa SDL_GetDisplayBounds
  835. * \sa SDL_GetDisplays
  836. */
  837. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  838. /**
  839. * Get the display associated with a window.
  840. *
  841. * \param window the window to query.
  842. * \returns the instance ID of the display containing the center of the window
  843. * on success or 0 on failure; call SDL_GetError() for more
  844. * information.
  845. *
  846. * \threadsafety This function should only be called on the main thread.
  847. *
  848. * \since This function is available since SDL 3.2.0.
  849. *
  850. * \sa SDL_GetDisplayBounds
  851. * \sa SDL_GetDisplays
  852. */
  853. extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  854. /**
  855. * Get the pixel density of a window.
  856. *
  857. * This is a ratio of pixel size to window size. For example, if the window is
  858. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  859. * would have a pixel density of 2.0.
  860. *
  861. * \param window the window to query.
  862. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  863. * information.
  864. *
  865. * \threadsafety This function should only be called on the main thread.
  866. *
  867. * \since This function is available since SDL 3.2.0.
  868. *
  869. * \sa SDL_GetWindowDisplayScale
  870. */
  871. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  872. /**
  873. * Get the content display scale relative to a window's pixel size.
  874. *
  875. * This is a combination of the window pixel density and the display content
  876. * scale, and is the expected scale for displaying content in this window. For
  877. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  878. * the content to take twice as many pixels and be the same physical size as
  879. * if it were being displayed in a 1920x1080 window with a display scale of
  880. * 1.0.
  881. *
  882. * Conceptually this value corresponds to the scale display setting, and is
  883. * updated when that setting is changed, or the window moves to a display with
  884. * a different scale setting.
  885. *
  886. * \param window the window to query.
  887. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  888. * more information.
  889. *
  890. * \threadsafety This function should only be called on the main thread.
  891. *
  892. * \since This function is available since SDL 3.2.0.
  893. */
  894. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  895. /**
  896. * Set the display mode to use when a window is visible and fullscreen.
  897. *
  898. * This only affects the display mode used when the window is fullscreen. To
  899. * change the window size when the window is not fullscreen, use
  900. * SDL_SetWindowSize().
  901. *
  902. * If the window is currently in the fullscreen state, this request is
  903. * asynchronous on some windowing systems and the new mode dimensions may not
  904. * be applied immediately upon the return of this function. If an immediate
  905. * change is required, call SDL_SyncWindow() to block until the changes have
  906. * taken effect.
  907. *
  908. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  909. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
  910. * dimensions.
  911. *
  912. * \param window the window to affect.
  913. * \param mode a pointer to the display mode to use, which can be NULL for
  914. * borderless fullscreen desktop mode, or one of the fullscreen
  915. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  916. * exclusive fullscreen mode.
  917. * \returns true on success or false on failure; call SDL_GetError() for more
  918. * information.
  919. *
  920. * \threadsafety This function should only be called on the main thread.
  921. *
  922. * \since This function is available since SDL 3.2.0.
  923. *
  924. * \sa SDL_GetWindowFullscreenMode
  925. * \sa SDL_SetWindowFullscreen
  926. * \sa SDL_SyncWindow
  927. */
  928. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  929. /**
  930. * Query the display mode to use when a window is visible at fullscreen.
  931. *
  932. * \param window the window to query.
  933. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  934. * borderless fullscreen desktop mode.
  935. *
  936. * \threadsafety This function should only be called on the main thread.
  937. *
  938. * \since This function is available since SDL 3.2.0.
  939. *
  940. * \sa SDL_SetWindowFullscreenMode
  941. * \sa SDL_SetWindowFullscreen
  942. */
  943. extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  944. /**
  945. * Get the raw ICC profile data for the screen the window is currently on.
  946. *
  947. * \param window the window to query.
  948. * \param size the size of the ICC profile.
  949. * \returns the raw ICC profile data on success or NULL on failure; call
  950. * SDL_GetError() for more information. This should be freed with
  951. * SDL_free() when it is no longer needed.
  952. *
  953. * \threadsafety This function should only be called on the main thread.
  954. *
  955. * \since This function is available since SDL 3.2.0.
  956. */
  957. extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  958. /**
  959. * Get the pixel format associated with the window.
  960. *
  961. * \param window the window to query.
  962. * \returns the pixel format of the window on success or
  963. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  964. * information.
  965. *
  966. * \threadsafety This function should only be called on the main thread.
  967. *
  968. * \since This function is available since SDL 3.2.0.
  969. */
  970. extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  971. /**
  972. * Get a list of valid windows.
  973. *
  974. * \param count a pointer filled in with the number of windows returned, may
  975. * be NULL.
  976. * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
  977. * call SDL_GetError() for more information. This is a single
  978. * allocation that should be freed with SDL_free() when it is no
  979. * longer needed.
  980. *
  981. * \threadsafety This function should only be called on the main thread.
  982. *
  983. * \since This function is available since SDL 3.2.0.
  984. */
  985. extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
  986. /**
  987. * Create a window with the specified dimensions and flags.
  988. *
  989. * The window size is a request and may be different than expected based on
  990. * the desktop layout and window manager policies. Your application should be
  991. * prepared to handle a window of any size.
  992. *
  993. * `flags` may be any of the following OR'd together:
  994. *
  995. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  996. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  997. * - `SDL_WINDOW_HIDDEN`: window is not visible
  998. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  999. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  1000. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  1001. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  1002. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  1003. * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
  1004. * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
  1005. * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
  1006. * - `SDL_WINDOW_MODAL`: window is modal
  1007. * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
  1008. * buffer if possible
  1009. * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
  1010. * MOUSE_GRABBED)
  1011. * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
  1012. * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
  1013. * showing in the task bar and window list
  1014. * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
  1015. * get mouse or keyboard focus, requires a parent window
  1016. * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
  1017. * requires a parent window
  1018. * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
  1019. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  1020. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  1021. * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
  1022. * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
  1023. *
  1024. * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
  1025. * creation time, SDL_ShowWindow() can be used to show it later.
  1026. *
  1027. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  1028. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  1029. *
  1030. * The window pixel size may differ from its window coordinate size if the
  1031. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  1032. * the client area's size in window coordinates, and
  1033. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  1034. * drawable size in pixels. Note that the drawable size can vary after the
  1035. * window is created and should be queried again if you get an
  1036. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  1037. *
  1038. * If the window is created with any of the SDL_WINDOW_OPENGL or
  1039. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  1040. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  1041. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  1042. *
  1043. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  1044. * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
  1045. *
  1046. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  1047. * SDL_CreateWindow() will fail.
  1048. *
  1049. * If you intend to use this window with an SDL_Renderer, you should use
  1050. * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
  1051. * flicker.
  1052. *
  1053. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  1054. * loader or link to a dynamic library version. This limitation may be removed
  1055. * in a future version of SDL.
  1056. *
  1057. * \param title the title of the window, in UTF-8 encoding.
  1058. * \param w the width of the window.
  1059. * \param h the height of the window.
  1060. * \param flags 0, or one or more SDL_WindowFlags OR'd together.
  1061. * \returns the window that was created or NULL on failure; call
  1062. * SDL_GetError() for more information.
  1063. *
  1064. * \threadsafety This function should only be called on the main thread.
  1065. *
  1066. * \since This function is available since SDL 3.2.0.
  1067. *
  1068. * \sa SDL_CreateWindowAndRenderer
  1069. * \sa SDL_CreatePopupWindow
  1070. * \sa SDL_CreateWindowWithProperties
  1071. * \sa SDL_DestroyWindow
  1072. */
  1073. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
  1074. /**
  1075. * Create a child popup window of the specified parent window.
  1076. *
  1077. * The window size is a request and may be different than expected based on
  1078. * the desktop layout and window manager policies. Your application should be
  1079. * prepared to handle a window of any size.
  1080. *
  1081. * The flags parameter **must** contain at least one of the following:
  1082. *
  1083. * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
  1084. * input events.
  1085. * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
  1086. * popup menu will implicitly gain the keyboard focus.
  1087. *
  1088. * The following flags are not relevant to popup window creation and will be
  1089. * ignored:
  1090. *
  1091. * - `SDL_WINDOW_MINIMIZED`
  1092. * - `SDL_WINDOW_MAXIMIZED`
  1093. * - `SDL_WINDOW_FULLSCREEN`
  1094. * - `SDL_WINDOW_BORDERLESS`
  1095. *
  1096. * The following flags are incompatible with popup window creation and will
  1097. * cause it to fail:
  1098. *
  1099. * - `SDL_WINDOW_UTILITY`
  1100. * - `SDL_WINDOW_MODAL`
  1101. *
  1102. * The parent parameter **must** be non-null and a valid window. The parent of
  1103. * a popup window can be either a regular, toplevel window, or another popup
  1104. * window.
  1105. *
  1106. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  1107. * flash, be made a modal window, be the parent of a toplevel window, or grab
  1108. * the mouse and/or keyboard. Attempts to do so will fail.
  1109. *
  1110. * Popup windows implicitly do not have a border/decorations and do not appear
  1111. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  1112. *
  1113. * By default, popup window positions will automatically be constrained to
  1114. * keep the entire window within display bounds. This can be overridden with
  1115. * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
  1116. *
  1117. * By default, popup menus will automatically grab keyboard focus from the
  1118. * parent when shown. This behavior can be overridden by setting the
  1119. * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the
  1120. * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling
  1121. * it after creation via the `SDL_SetWindowFocusable()` function.
  1122. *
  1123. * If a parent window is hidden or destroyed, any child popup windows will be
  1124. * recursively hidden or destroyed as well. Child popup windows not explicitly
  1125. * hidden will be restored when the parent is shown.
  1126. *
  1127. * \param parent the parent of the window, must not be NULL.
  1128. * \param offset_x the x position of the popup window relative to the origin
  1129. * of the parent.
  1130. * \param offset_y the y position of the popup window relative to the origin
  1131. * of the parent window.
  1132. * \param w the width of the window.
  1133. * \param h the height of the window.
  1134. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
  1135. * additional SDL_WindowFlags OR'd together.
  1136. * \returns the window that was created or NULL on failure; call
  1137. * SDL_GetError() for more information.
  1138. *
  1139. * \threadsafety This function should only be called on the main thread.
  1140. *
  1141. * \since This function is available since SDL 3.2.0.
  1142. *
  1143. * \sa SDL_CreateWindow
  1144. * \sa SDL_CreateWindowWithProperties
  1145. * \sa SDL_DestroyWindow
  1146. * \sa SDL_GetWindowParent
  1147. */
  1148. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
  1149. /**
  1150. * Create a window with the specified properties.
  1151. *
  1152. * The window size is a request and may be different than expected based on
  1153. * the desktop layout and window manager policies. Your application should be
  1154. * prepared to handle a window of any size.
  1155. *
  1156. * These are the supported properties:
  1157. *
  1158. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  1159. * be always on top
  1160. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  1161. * window decoration
  1162. * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip"
  1163. * and "menu" window types should be automatically constrained to be
  1164. * entirely within display bounds (default), false if no constraints on the
  1165. * position are desired.
  1166. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  1167. * window will be used with an externally managed graphics context.
  1168. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  1169. * accept keyboard input (defaults true)
  1170. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  1171. * start in fullscreen mode at desktop resolution
  1172. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  1173. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  1174. * hidden
  1175. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  1176. * uses a high pixel density buffer if possible
  1177. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  1178. * start maximized
  1179. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  1180. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  1181. * with Metal rendering
  1182. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  1183. * start minimized
  1184. * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
  1185. * its parent
  1186. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  1187. * with grabbed mouse focus
  1188. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  1189. * with OpenGL rendering
  1190. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  1191. * parent of this window, required for windows with the "tooltip", "menu",
  1192. * and "modal" properties
  1193. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  1194. * resizable
  1195. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  1196. * encoding
  1197. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  1198. * transparent in the areas with alpha of 0
  1199. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  1200. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  1201. * window, not showing in the task bar and window list
  1202. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  1203. * with Vulkan rendering
  1204. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  1205. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  1206. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1207. * relative to the parent for windows with the "tooltip" or "menu" property
  1208. * set.
  1209. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  1210. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  1211. * relative to the parent for windows with the "tooltip" or "menu" property
  1212. * set.
  1213. *
  1214. * These are additional supported properties on macOS:
  1215. *
  1216. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  1217. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  1218. * to wrap an existing window.
  1219. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  1220. * NSView associated with the window, defaults to `[window contentView]`
  1221. *
  1222. * These are additional supported properties on Wayland:
  1223. *
  1224. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  1225. * the application wants to use the Wayland surface for a custom role and
  1226. * does not want it attached to an XDG toplevel window. See
  1227. * [README-wayland](README-wayland) for more information on using custom
  1228. * surfaces.
  1229. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
  1230. * application wants an associated `wl_egl_window` object to be created and
  1231. * attached to the window, even if the window does not have the OpenGL
  1232. * property or `SDL_WINDOW_OPENGL` flag set.
  1233. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  1234. * associated with the window, if you want to wrap an existing window. See
  1235. * [README-wayland](README-wayland) for more information.
  1236. *
  1237. * These are additional supported properties on Windows:
  1238. *
  1239. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  1240. * window, if you want to wrap an existing window.
  1241. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  1242. * another window to share pixel format with, useful for OpenGL windows
  1243. *
  1244. * These are additional supported properties with X11:
  1245. *
  1246. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  1247. * with the window, if you want to wrap an existing window.
  1248. *
  1249. * The window is implicitly shown if the "hidden" property is not set.
  1250. *
  1251. * These are additional supported properties with Emscripten:
  1252. *
  1253. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
  1254. * canvas element. This should start with a '#' sign
  1255. * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
  1256. * binding element for keyboard inputs for this canvas. The variable can be
  1257. * one of:
  1258. * - "#window": the javascript window object (default)
  1259. * - "#document": the javascript document object
  1260. * - "#screen": the javascript window.screen object
  1261. * - "#canvas": the WebGL canvas element
  1262. * - "#none": Don't bind anything at all
  1263. * - any other string without a leading # sign applies to the element on the
  1264. * page with that ID. Windows with the "tooltip" and "menu" properties are
  1265. * popup windows and have the behaviors and guidelines outlined in
  1266. * SDL_CreatePopupWindow().
  1267. *
  1268. * If this window is being created to be used with an SDL_Renderer, you should
  1269. * not add a graphics API specific property
  1270. * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
  1271. * internally when it chooses a renderer. However, SDL might need to recreate
  1272. * your window at that point, which may cause the window to appear briefly,
  1273. * and then flicker as it is recreated. The correct approach to this is to
  1274. * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
  1275. * set to true, then create the renderer, then show the window with
  1276. * SDL_ShowWindow().
  1277. *
  1278. * \param props the properties to use.
  1279. * \returns the window that was created or NULL on failure; call
  1280. * SDL_GetError() for more information.
  1281. *
  1282. * \threadsafety This function should only be called on the main thread.
  1283. *
  1284. * \since This function is available since SDL 3.2.0.
  1285. *
  1286. * \sa SDL_CreateProperties
  1287. * \sa SDL_CreateWindow
  1288. * \sa SDL_DestroyWindow
  1289. */
  1290. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  1291. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
  1292. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
  1293. #define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
  1294. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
  1295. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
  1296. #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
  1297. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
  1298. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
  1299. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"
  1300. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density"
  1301. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized"
  1302. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu"
  1303. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal"
  1304. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized"
  1305. #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal"
  1306. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed"
  1307. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl"
  1308. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent"
  1309. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable"
  1310. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title"
  1311. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent"
  1312. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip"
  1313. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility"
  1314. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan"
  1315. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width"
  1316. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x"
  1317. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
  1318. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
  1319. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
  1320. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
  1321. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
  1322. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
  1323. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
  1324. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
  1325. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
  1326. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
  1327. #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
  1328. /**
  1329. * Get the numeric ID of a window.
  1330. *
  1331. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1332. * these events to specific SDL_Window objects.
  1333. *
  1334. * \param window the window to query.
  1335. * \returns the ID of the window on success or 0 on failure; call
  1336. * SDL_GetError() for more information.
  1337. *
  1338. * \threadsafety This function should only be called on the main thread.
  1339. *
  1340. * \since This function is available since SDL 3.2.0.
  1341. *
  1342. * \sa SDL_GetWindowFromID
  1343. */
  1344. extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  1345. /**
  1346. * Get a window from a stored ID.
  1347. *
  1348. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  1349. * these events to specific SDL_Window objects.
  1350. *
  1351. * \param id the ID of the window.
  1352. * \returns the window associated with `id` or NULL if it doesn't exist; call
  1353. * SDL_GetError() for more information.
  1354. *
  1355. * \threadsafety This function should only be called on the main thread.
  1356. *
  1357. * \since This function is available since SDL 3.2.0.
  1358. *
  1359. * \sa SDL_GetWindowID
  1360. */
  1361. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  1362. /**
  1363. * Get parent of a window.
  1364. *
  1365. * \param window the window to query.
  1366. * \returns the parent of the window on success or NULL if the window has no
  1367. * parent.
  1368. *
  1369. * \threadsafety This function should only be called on the main thread.
  1370. *
  1371. * \since This function is available since SDL 3.2.0.
  1372. *
  1373. * \sa SDL_CreatePopupWindow
  1374. */
  1375. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
  1376. /**
  1377. * Get the properties associated with a window.
  1378. *
  1379. * The following read-only properties are provided by SDL:
  1380. *
  1381. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  1382. * window
  1383. * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
  1384. * headroom above the SDR white point. This property can change dynamically
  1385. * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1386. * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
  1387. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  1388. * SDR white level in scRGB colorspace, and on Apple platforms this is
  1389. * always 1.0 for EDR content. This property can change dynamically when
  1390. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1391. * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  1392. * that can be displayed, in terms of the SDR white point. When HDR is not
  1393. * enabled, this will be 1.0. This property can change dynamically when
  1394. * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  1395. *
  1396. * On Android:
  1397. *
  1398. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  1399. * with the window
  1400. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  1401. * the window
  1402. *
  1403. * On iOS:
  1404. *
  1405. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1406. * UIWindow associated with the window
  1407. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1408. * associated with metal views on the window
  1409. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
  1410. * framebuffer object. It must be bound when rendering to the screen using
  1411. * OpenGL.
  1412. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
  1413. * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
  1414. * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
  1415. * view's resolve framebuffer, when MSAA is used.
  1416. *
  1417. * On KMS/DRM:
  1418. *
  1419. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  1420. * with the window (e.g. the X in /dev/dri/cardX)
  1421. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  1422. * window
  1423. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  1424. * with the window
  1425. *
  1426. * On macOS:
  1427. *
  1428. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1429. * NSWindow associated with the window
  1430. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1431. * associated with metal views on the window
  1432. *
  1433. * On OpenVR:
  1434. *
  1435. * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID
  1436. * for the associated overlay window.
  1437. *
  1438. * On Vivante:
  1439. *
  1440. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1441. * associated with the window
  1442. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1443. * associated with the window
  1444. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1445. * the window
  1446. *
  1447. * On Windows:
  1448. *
  1449. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1450. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1451. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1452. * the window
  1453. *
  1454. * On Wayland:
  1455. *
  1456. * Note: The `xdg_*` window objects do not internally persist across window
  1457. * show/hide calls. They will be null if the window is hidden and must be
  1458. * queried each time it is shown.
  1459. *
  1460. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1461. * the window
  1462. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1463. * the window
  1464. * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
  1465. * with the window
  1466. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1467. * associated with the window
  1468. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1469. * with the window
  1470. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1471. * associated with the window
  1472. * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
  1473. * handle associated with the window
  1474. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1475. * associated with the window
  1476. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1477. * associated with the window, in popup mode
  1478. *
  1479. * On X11:
  1480. *
  1481. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1482. * the window
  1483. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1484. * the window
  1485. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1486. * window
  1487. *
  1488. * On Emscripten:
  1489. *
  1490. * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
  1491. * will have
  1492. * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
  1493. * element that associates keyboard events to this window
  1494. *
  1495. * \param window the window to query.
  1496. * \returns a valid property ID on success or 0 on failure; call
  1497. * SDL_GetError() for more information.
  1498. *
  1499. * \threadsafety This function should only be called on the main thread.
  1500. *
  1501. * \since This function is available since SDL 3.2.0.
  1502. */
  1503. extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1504. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1505. #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled"
  1506. #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level"
  1507. #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom"
  1508. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1509. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1510. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1511. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1512. #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer"
  1513. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer"
  1514. #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer"
  1515. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1516. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1517. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1518. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1519. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1520. #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id"
  1521. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1522. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1523. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1524. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1525. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1526. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1527. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1528. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1529. #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport"
  1530. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1531. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1532. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1533. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
  1534. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1535. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1536. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1537. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1538. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1539. #define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
  1540. #define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
  1541. /**
  1542. * Get the window flags.
  1543. *
  1544. * \param window the window to query.
  1545. * \returns a mask of the SDL_WindowFlags associated with `window`.
  1546. *
  1547. * \threadsafety This function should only be called on the main thread.
  1548. *
  1549. * \since This function is available since SDL 3.2.0.
  1550. *
  1551. * \sa SDL_CreateWindow
  1552. * \sa SDL_HideWindow
  1553. * \sa SDL_MaximizeWindow
  1554. * \sa SDL_MinimizeWindow
  1555. * \sa SDL_SetWindowFullscreen
  1556. * \sa SDL_SetWindowMouseGrab
  1557. * \sa SDL_ShowWindow
  1558. */
  1559. extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1560. /**
  1561. * Set the title of a window.
  1562. *
  1563. * This string is expected to be in UTF-8 encoding.
  1564. *
  1565. * \param window the window to change.
  1566. * \param title the desired window title in UTF-8 format.
  1567. * \returns true on success or false on failure; call SDL_GetError() for more
  1568. * information.
  1569. *
  1570. * \threadsafety This function should only be called on the main thread.
  1571. *
  1572. * \since This function is available since SDL 3.2.0.
  1573. *
  1574. * \sa SDL_GetWindowTitle
  1575. */
  1576. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1577. /**
  1578. * Get the title of a window.
  1579. *
  1580. * \param window the window to query.
  1581. * \returns the title of the window in UTF-8 format or "" if there is no
  1582. * title.
  1583. *
  1584. * \threadsafety This function should only be called on the main thread.
  1585. *
  1586. * \since This function is available since SDL 3.2.0.
  1587. *
  1588. * \sa SDL_SetWindowTitle
  1589. */
  1590. extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1591. /**
  1592. * Set the icon for a window.
  1593. *
  1594. * If this function is passed a surface with alternate representations added
  1595. * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
  1596. * the content to be used for 100% display scale, and the alternate
  1597. * representations will be used for high DPI situations. For example, if the
  1598. * original surface is 32x32, then on a 2x macOS display or 200% display scale
  1599. * on Windows, a 64x64 version of the image will be used, if available. If a
  1600. * matching version of the image isn't available, the closest larger size
  1601. * image will be downscaled to the appropriate size and be used instead, if
  1602. * available. Otherwise, the closest smaller image will be upscaled and be
  1603. * used instead.
  1604. *
  1605. * \param window the window to change.
  1606. * \param icon an SDL_Surface structure containing the icon for the window.
  1607. * \returns true on success or false on failure; call SDL_GetError() for more
  1608. * information.
  1609. *
  1610. * \threadsafety This function should only be called on the main thread.
  1611. *
  1612. * \since This function is available since SDL 3.2.0.
  1613. *
  1614. * \sa SDL_AddSurfaceAlternateImage
  1615. */
  1616. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1617. /**
  1618. * Request that the window's position be set.
  1619. *
  1620. * If the window is in an exclusive fullscreen or maximized state, this
  1621. * request has no effect.
  1622. *
  1623. * This can be used to reposition fullscreen-desktop windows onto a different
  1624. * display, however, as exclusive fullscreen windows are locked to a specific
  1625. * display, they can only be repositioned programmatically via
  1626. * SDL_SetWindowFullscreenMode().
  1627. *
  1628. * On some windowing systems this request is asynchronous and the new
  1629. * coordinates may not have have been applied immediately upon the return of
  1630. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1631. * block until the changes have taken effect.
  1632. *
  1633. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1634. * emitted with the window's new coordinates. Note that the new coordinates
  1635. * may not match the exact coordinates requested, as some windowing systems
  1636. * can restrict the position of the window in certain scenarios (e.g.
  1637. * constraining the position so the window is always within desktop bounds).
  1638. * Additionally, as this is just a request, it can be denied by the windowing
  1639. * system.
  1640. *
  1641. * \param window the window to reposition.
  1642. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1643. * `SDL_WINDOWPOS_UNDEFINED`.
  1644. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1645. * `SDL_WINDOWPOS_UNDEFINED`.
  1646. * \returns true on success or false on failure; call SDL_GetError() for more
  1647. * information.
  1648. *
  1649. * \threadsafety This function should only be called on the main thread.
  1650. *
  1651. * \since This function is available since SDL 3.2.0.
  1652. *
  1653. * \sa SDL_GetWindowPosition
  1654. * \sa SDL_SyncWindow
  1655. */
  1656. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1657. /**
  1658. * Get the position of a window.
  1659. *
  1660. * This is the current position of the window as last reported by the
  1661. * windowing system.
  1662. *
  1663. * If you do not need the value for one of the positions a NULL may be passed
  1664. * in the `x` or `y` parameter.
  1665. *
  1666. * \param window the window to query.
  1667. * \param x a pointer filled in with the x position of the window, may be
  1668. * NULL.
  1669. * \param y a pointer filled in with the y position of the window, may be
  1670. * NULL.
  1671. * \returns true on success or false on failure; call SDL_GetError() for more
  1672. * information.
  1673. *
  1674. * \threadsafety This function should only be called on the main thread.
  1675. *
  1676. * \since This function is available since SDL 3.2.0.
  1677. *
  1678. * \sa SDL_SetWindowPosition
  1679. */
  1680. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1681. /**
  1682. * Request that the size of a window's client area be set.
  1683. *
  1684. * If the window is in a fullscreen or maximized state, this request has no
  1685. * effect.
  1686. *
  1687. * To change the exclusive fullscreen mode of a window, use
  1688. * SDL_SetWindowFullscreenMode().
  1689. *
  1690. * On some windowing systems, this request is asynchronous and the new window
  1691. * size may not have have been applied immediately upon the return of this
  1692. * function. If an immediate change is required, call SDL_SyncWindow() to
  1693. * block until the changes have taken effect.
  1694. *
  1695. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1696. * emitted with the new window dimensions. Note that the new dimensions may
  1697. * not match the exact size requested, as some windowing systems can restrict
  1698. * the window size in certain scenarios (e.g. constraining the size of the
  1699. * content area to remain within the usable desktop bounds). Additionally, as
  1700. * this is just a request, it can be denied by the windowing system.
  1701. *
  1702. * \param window the window to change.
  1703. * \param w the width of the window, must be > 0.
  1704. * \param h the height of the window, must be > 0.
  1705. * \returns true on success or false on failure; call SDL_GetError() for more
  1706. * information.
  1707. *
  1708. * \threadsafety This function should only be called on the main thread.
  1709. *
  1710. * \since This function is available since SDL 3.2.0.
  1711. *
  1712. * \sa SDL_GetWindowSize
  1713. * \sa SDL_SetWindowFullscreenMode
  1714. * \sa SDL_SyncWindow
  1715. */
  1716. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1717. /**
  1718. * Get the size of a window's client area.
  1719. *
  1720. * The window pixel size may differ from its window coordinate size if the
  1721. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1722. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1723. *
  1724. * \param window the window to query the width and height from.
  1725. * \param w a pointer filled in with the width of the window, may be NULL.
  1726. * \param h a pointer filled in with the height of the window, may be NULL.
  1727. * \returns true on success or false on failure; call SDL_GetError() for more
  1728. * information.
  1729. *
  1730. * \threadsafety This function should only be called on the main thread.
  1731. *
  1732. * \since This function is available since SDL 3.2.0.
  1733. *
  1734. * \sa SDL_GetRenderOutputSize
  1735. * \sa SDL_GetWindowSizeInPixels
  1736. * \sa SDL_SetWindowSize
  1737. */
  1738. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1739. /**
  1740. * Get the safe area for this window.
  1741. *
  1742. * Some devices have portions of the screen which are partially obscured or
  1743. * not interactive, possibly due to on-screen controls, curved edges, camera
  1744. * notches, TV overscan, etc. This function provides the area of the window
  1745. * which is safe to have interactable content. You should continue rendering
  1746. * into the rest of the window, but it should not contain visually important
  1747. * or interactible content.
  1748. *
  1749. * \param window the window to query.
  1750. * \param rect a pointer filled in with the client area that is safe for
  1751. * interactive content.
  1752. * \returns true on success or false on failure; call SDL_GetError() for more
  1753. * information.
  1754. *
  1755. * \threadsafety This function should only be called on the main thread.
  1756. *
  1757. * \since This function is available since SDL 3.2.0.
  1758. */
  1759. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
  1760. /**
  1761. * Request that the aspect ratio of a window's client area be set.
  1762. *
  1763. * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
  1764. * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
  1765. * narrower.
  1766. *
  1767. * If, at the time of this request, the window in a fixed-size state, such as
  1768. * maximized or fullscreen, the request will be deferred until the window
  1769. * exits this state and becomes resizable again.
  1770. *
  1771. * On some windowing systems, this request is asynchronous and the new window
  1772. * aspect ratio may not have have been applied immediately upon the return of
  1773. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1774. * block until the changes have taken effect.
  1775. *
  1776. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1777. * emitted with the new window dimensions. Note that the new dimensions may
  1778. * not match the exact aspect ratio requested, as some windowing systems can
  1779. * restrict the window size in certain scenarios (e.g. constraining the size
  1780. * of the content area to remain within the usable desktop bounds).
  1781. * Additionally, as this is just a request, it can be denied by the windowing
  1782. * system.
  1783. *
  1784. * \param window the window to change.
  1785. * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
  1786. * limit.
  1787. * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
  1788. * limit.
  1789. * \returns true on success or false on failure; call SDL_GetError() for more
  1790. * information.
  1791. *
  1792. * \threadsafety This function should only be called on the main thread.
  1793. *
  1794. * \since This function is available since SDL 3.2.0.
  1795. *
  1796. * \sa SDL_GetWindowAspectRatio
  1797. * \sa SDL_SyncWindow
  1798. */
  1799. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
  1800. /**
  1801. * Get the aspect ratio of a window's client area.
  1802. *
  1803. * \param window the window to query the width and height from.
  1804. * \param min_aspect a pointer filled in with the minimum aspect ratio of the
  1805. * window, may be NULL.
  1806. * \param max_aspect a pointer filled in with the maximum aspect ratio of the
  1807. * window, may be NULL.
  1808. * \returns true on success or false on failure; call SDL_GetError() for more
  1809. * information.
  1810. *
  1811. * \threadsafety This function should only be called on the main thread.
  1812. *
  1813. * \since This function is available since SDL 3.2.0.
  1814. *
  1815. * \sa SDL_SetWindowAspectRatio
  1816. */
  1817. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
  1818. /**
  1819. * Get the size of a window's borders (decorations) around the client area.
  1820. *
  1821. * Note: If this function fails (returns false), the size values will be
  1822. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1823. * window in question was borderless.
  1824. *
  1825. * Note: This function may fail on systems where the window has not yet been
  1826. * decorated by the display server (for example, immediately after calling
  1827. * SDL_CreateWindow). It is recommended that you wait at least until the
  1828. * window has been presented and composited, so that the window system has a
  1829. * chance to decorate the window and provide the border dimensions to SDL.
  1830. *
  1831. * This function also returns false if getting the information is not
  1832. * supported.
  1833. *
  1834. * \param window the window to query the size values of the border
  1835. * (decorations) from.
  1836. * \param top pointer to variable for storing the size of the top border; NULL
  1837. * is permitted.
  1838. * \param left pointer to variable for storing the size of the left border;
  1839. * NULL is permitted.
  1840. * \param bottom pointer to variable for storing the size of the bottom
  1841. * border; NULL is permitted.
  1842. * \param right pointer to variable for storing the size of the right border;
  1843. * NULL is permitted.
  1844. * \returns true on success or false on failure; call SDL_GetError() for more
  1845. * information.
  1846. *
  1847. * \threadsafety This function should only be called on the main thread.
  1848. *
  1849. * \since This function is available since SDL 3.2.0.
  1850. *
  1851. * \sa SDL_GetWindowSize
  1852. */
  1853. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1854. /**
  1855. * Get the size of a window's client area, in pixels.
  1856. *
  1857. * \param window the window from which the drawable size should be queried.
  1858. * \param w a pointer to variable for storing the width in pixels, may be
  1859. * NULL.
  1860. * \param h a pointer to variable for storing the height in pixels, may be
  1861. * NULL.
  1862. * \returns true on success or false on failure; call SDL_GetError() for more
  1863. * information.
  1864. *
  1865. * \threadsafety This function should only be called on the main thread.
  1866. *
  1867. * \since This function is available since SDL 3.2.0.
  1868. *
  1869. * \sa SDL_CreateWindow
  1870. * \sa SDL_GetWindowSize
  1871. */
  1872. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1873. /**
  1874. * Set the minimum size of a window's client area.
  1875. *
  1876. * \param window the window to change.
  1877. * \param min_w the minimum width of the window, or 0 for no limit.
  1878. * \param min_h the minimum height of the window, or 0 for no limit.
  1879. * \returns true on success or false on failure; call SDL_GetError() for more
  1880. * information.
  1881. *
  1882. * \threadsafety This function should only be called on the main thread.
  1883. *
  1884. * \since This function is available since SDL 3.2.0.
  1885. *
  1886. * \sa SDL_GetWindowMinimumSize
  1887. * \sa SDL_SetWindowMaximumSize
  1888. */
  1889. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1890. /**
  1891. * Get the minimum size of a window's client area.
  1892. *
  1893. * \param window the window to query.
  1894. * \param w a pointer filled in with the minimum width of the window, may be
  1895. * NULL.
  1896. * \param h a pointer filled in with the minimum height of the window, may be
  1897. * NULL.
  1898. * \returns true on success or false on failure; call SDL_GetError() for more
  1899. * information.
  1900. *
  1901. * \threadsafety This function should only be called on the main thread.
  1902. *
  1903. * \since This function is available since SDL 3.2.0.
  1904. *
  1905. * \sa SDL_GetWindowMaximumSize
  1906. * \sa SDL_SetWindowMinimumSize
  1907. */
  1908. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1909. /**
  1910. * Set the maximum size of a window's client area.
  1911. *
  1912. * \param window the window to change.
  1913. * \param max_w the maximum width of the window, or 0 for no limit.
  1914. * \param max_h the maximum height of the window, or 0 for no limit.
  1915. * \returns true on success or false on failure; call SDL_GetError() for more
  1916. * information.
  1917. *
  1918. * \threadsafety This function should only be called on the main thread.
  1919. *
  1920. * \since This function is available since SDL 3.2.0.
  1921. *
  1922. * \sa SDL_GetWindowMaximumSize
  1923. * \sa SDL_SetWindowMinimumSize
  1924. */
  1925. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1926. /**
  1927. * Get the maximum size of a window's client area.
  1928. *
  1929. * \param window the window to query.
  1930. * \param w a pointer filled in with the maximum width of the window, may be
  1931. * NULL.
  1932. * \param h a pointer filled in with the maximum height of the window, may be
  1933. * NULL.
  1934. * \returns true on success or false on failure; call SDL_GetError() for more
  1935. * information.
  1936. *
  1937. * \threadsafety This function should only be called on the main thread.
  1938. *
  1939. * \since This function is available since SDL 3.2.0.
  1940. *
  1941. * \sa SDL_GetWindowMinimumSize
  1942. * \sa SDL_SetWindowMaximumSize
  1943. */
  1944. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1945. /**
  1946. * Set the border state of a window.
  1947. *
  1948. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1949. * or remove the border from the actual window. This is a no-op if the
  1950. * window's border already matches the requested state.
  1951. *
  1952. * You can't change the border state of a fullscreen window.
  1953. *
  1954. * \param window the window of which to change the border state.
  1955. * \param bordered false to remove border, true to add border.
  1956. * \returns true on success or false on failure; call SDL_GetError() for more
  1957. * information.
  1958. *
  1959. * \threadsafety This function should only be called on the main thread.
  1960. *
  1961. * \since This function is available since SDL 3.2.0.
  1962. *
  1963. * \sa SDL_GetWindowFlags
  1964. */
  1965. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
  1966. /**
  1967. * Set the user-resizable state of a window.
  1968. *
  1969. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1970. * allow/disallow user resizing of the window. This is a no-op if the window's
  1971. * resizable state already matches the requested state.
  1972. *
  1973. * You can't change the resizable state of a fullscreen window.
  1974. *
  1975. * \param window the window of which to change the resizable state.
  1976. * \param resizable true to allow resizing, false to disallow.
  1977. * \returns true on success or false on failure; call SDL_GetError() for more
  1978. * information.
  1979. *
  1980. * \threadsafety This function should only be called on the main thread.
  1981. *
  1982. * \since This function is available since SDL 3.2.0.
  1983. *
  1984. * \sa SDL_GetWindowFlags
  1985. */
  1986. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
  1987. /**
  1988. * Set the window to always be above the others.
  1989. *
  1990. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1991. * will bring the window to the front and keep the window above the rest.
  1992. *
  1993. * \param window the window of which to change the always on top state.
  1994. * \param on_top true to set the window always on top, false to disable.
  1995. * \returns true on success or false on failure; call SDL_GetError() for more
  1996. * information.
  1997. *
  1998. * \threadsafety This function should only be called on the main thread.
  1999. *
  2000. * \since This function is available since SDL 3.2.0.
  2001. *
  2002. * \sa SDL_GetWindowFlags
  2003. */
  2004. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
  2005. /**
  2006. * Show a window.
  2007. *
  2008. * \param window the window to show.
  2009. * \returns true on success or false on failure; call SDL_GetError() for more
  2010. * information.
  2011. *
  2012. * \threadsafety This function should only be called on the main thread.
  2013. *
  2014. * \since This function is available since SDL 3.2.0.
  2015. *
  2016. * \sa SDL_HideWindow
  2017. * \sa SDL_RaiseWindow
  2018. */
  2019. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
  2020. /**
  2021. * Hide a window.
  2022. *
  2023. * \param window the window to hide.
  2024. * \returns true on success or false on failure; call SDL_GetError() for more
  2025. * information.
  2026. *
  2027. * \threadsafety This function should only be called on the main thread.
  2028. *
  2029. * \since This function is available since SDL 3.2.0.
  2030. *
  2031. * \sa SDL_ShowWindow
  2032. * \sa SDL_WINDOW_HIDDEN
  2033. */
  2034. extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
  2035. /**
  2036. * Request that a window be raised above other windows and gain the input
  2037. * focus.
  2038. *
  2039. * The result of this request is subject to desktop window manager policy,
  2040. * particularly if raising the requested window would result in stealing focus
  2041. * from another application. If the window is successfully raised and gains
  2042. * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
  2043. * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
  2044. *
  2045. * \param window the window to raise.
  2046. * \returns true on success or false on failure; call SDL_GetError() for more
  2047. * information.
  2048. *
  2049. * \threadsafety This function should only be called on the main thread.
  2050. *
  2051. * \since This function is available since SDL 3.2.0.
  2052. */
  2053. extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
  2054. /**
  2055. * Request that the window be made as large as possible.
  2056. *
  2057. * Non-resizable windows can't be maximized. The window must have the
  2058. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  2059. *
  2060. * On some windowing systems this request is asynchronous and the new window
  2061. * state may not have have been applied immediately upon the return of this
  2062. * function. If an immediate change is required, call SDL_SyncWindow() to
  2063. * block until the changes have taken effect.
  2064. *
  2065. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  2066. * emitted. Note that, as this is just a request, the windowing system can
  2067. * deny the state change.
  2068. *
  2069. * When maximizing a window, whether the constraints set via
  2070. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  2071. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  2072. * and Wayland window managers may vary.
  2073. *
  2074. * \param window the window to maximize.
  2075. * \returns true on success or false on failure; call SDL_GetError() for more
  2076. * information.
  2077. *
  2078. * \threadsafety This function should only be called on the main thread.
  2079. *
  2080. * \since This function is available since SDL 3.2.0.
  2081. *
  2082. * \sa SDL_MinimizeWindow
  2083. * \sa SDL_RestoreWindow
  2084. * \sa SDL_SyncWindow
  2085. */
  2086. extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  2087. /**
  2088. * Request that the window be minimized to an iconic representation.
  2089. *
  2090. * If the window is in a fullscreen state, this request has no direct effect.
  2091. * It may alter the state the window is returned to when leaving fullscreen.
  2092. *
  2093. * On some windowing systems this request is asynchronous and the new window
  2094. * state may not have been applied immediately upon the return of this
  2095. * function. If an immediate change is required, call SDL_SyncWindow() to
  2096. * block until the changes have taken effect.
  2097. *
  2098. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  2099. * emitted. Note that, as this is just a request, the windowing system can
  2100. * deny the state change.
  2101. *
  2102. * \param window the window to minimize.
  2103. * \returns true on success or false on failure; call SDL_GetError() for more
  2104. * information.
  2105. *
  2106. * \threadsafety This function should only be called on the main thread.
  2107. *
  2108. * \since This function is available since SDL 3.2.0.
  2109. *
  2110. * \sa SDL_MaximizeWindow
  2111. * \sa SDL_RestoreWindow
  2112. * \sa SDL_SyncWindow
  2113. */
  2114. extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  2115. /**
  2116. * Request that the size and position of a minimized or maximized window be
  2117. * restored.
  2118. *
  2119. * If the window is in a fullscreen state, this request has no direct effect.
  2120. * It may alter the state the window is returned to when leaving fullscreen.
  2121. *
  2122. * On some windowing systems this request is asynchronous and the new window
  2123. * state may not have have been applied immediately upon the return of this
  2124. * function. If an immediate change is required, call SDL_SyncWindow() to
  2125. * block until the changes have taken effect.
  2126. *
  2127. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  2128. * emitted. Note that, as this is just a request, the windowing system can
  2129. * deny the state change.
  2130. *
  2131. * \param window the window to restore.
  2132. * \returns true on success or false on failure; call SDL_GetError() for more
  2133. * information.
  2134. *
  2135. * \threadsafety This function should only be called on the main thread.
  2136. *
  2137. * \since This function is available since SDL 3.2.0.
  2138. *
  2139. * \sa SDL_MaximizeWindow
  2140. * \sa SDL_MinimizeWindow
  2141. * \sa SDL_SyncWindow
  2142. */
  2143. extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
  2144. /**
  2145. * Request that the window's fullscreen state be changed.
  2146. *
  2147. * By default a window in fullscreen state uses borderless fullscreen desktop
  2148. * mode, but a specific exclusive display mode can be set using
  2149. * SDL_SetWindowFullscreenMode().
  2150. *
  2151. * On some windowing systems this request is asynchronous and the new
  2152. * fullscreen state may not have have been applied immediately upon the return
  2153. * of this function. If an immediate change is required, call SDL_SyncWindow()
  2154. * to block until the changes have taken effect.
  2155. *
  2156. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  2157. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  2158. * is just a request, it can be denied by the windowing system.
  2159. *
  2160. * \param window the window to change.
  2161. * \param fullscreen true for fullscreen mode, false for windowed mode.
  2162. * \returns true on success or false on failure; call SDL_GetError() for more
  2163. * information.
  2164. *
  2165. * \threadsafety This function should only be called on the main thread.
  2166. *
  2167. * \since This function is available since SDL 3.2.0.
  2168. *
  2169. * \sa SDL_GetWindowFullscreenMode
  2170. * \sa SDL_SetWindowFullscreenMode
  2171. * \sa SDL_SyncWindow
  2172. * \sa SDL_WINDOW_FULLSCREEN
  2173. */
  2174. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
  2175. /**
  2176. * Block until any pending window state is finalized.
  2177. *
  2178. * On asynchronous windowing systems, this acts as a synchronization barrier
  2179. * for pending window state. It will attempt to wait until any pending window
  2180. * state has been applied and is guaranteed to return within finite time. Note
  2181. * that for how long it can potentially block depends on the underlying window
  2182. * system, as window state changes may involve somewhat lengthy animations
  2183. * that must complete before the window is in its final requested state.
  2184. *
  2185. * On windowing systems where changes are immediate, this does nothing.
  2186. *
  2187. * \param window the window for which to wait for the pending state to be
  2188. * applied.
  2189. * \returns true on success or false if the operation timed out before the
  2190. * window was in the requested state.
  2191. *
  2192. * \threadsafety This function should only be called on the main thread.
  2193. *
  2194. * \since This function is available since SDL 3.2.0.
  2195. *
  2196. * \sa SDL_SetWindowSize
  2197. * \sa SDL_SetWindowPosition
  2198. * \sa SDL_SetWindowFullscreen
  2199. * \sa SDL_MinimizeWindow
  2200. * \sa SDL_MaximizeWindow
  2201. * \sa SDL_RestoreWindow
  2202. * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
  2203. */
  2204. extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
  2205. /**
  2206. * Return whether the window has a surface associated with it.
  2207. *
  2208. * \param window the window to query.
  2209. * \returns true if there is a surface associated with the window, or false
  2210. * otherwise.
  2211. *
  2212. * \threadsafety This function should only be called on the main thread.
  2213. *
  2214. * \since This function is available since SDL 3.2.0.
  2215. *
  2216. * \sa SDL_GetWindowSurface
  2217. */
  2218. extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  2219. /**
  2220. * Get the SDL surface associated with the window.
  2221. *
  2222. * A new surface will be created with the optimal format for the window, if
  2223. * necessary. This surface will be freed when the window is destroyed. Do not
  2224. * free this surface.
  2225. *
  2226. * This surface will be invalidated if the window is resized. After resizing a
  2227. * window this function must be called again to return a valid surface.
  2228. *
  2229. * You may not combine this with 3D or the rendering API on this window.
  2230. *
  2231. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  2232. *
  2233. * \param window the window to query.
  2234. * \returns the surface associated with the window, or NULL on failure; call
  2235. * SDL_GetError() for more information.
  2236. *
  2237. * \threadsafety This function should only be called on the main thread.
  2238. *
  2239. * \since This function is available since SDL 3.2.0.
  2240. *
  2241. * \sa SDL_DestroyWindowSurface
  2242. * \sa SDL_WindowHasSurface
  2243. * \sa SDL_UpdateWindowSurface
  2244. * \sa SDL_UpdateWindowSurfaceRects
  2245. */
  2246. extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  2247. /**
  2248. * Toggle VSync for the window surface.
  2249. *
  2250. * When a window surface is created, vsync defaults to
  2251. * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
  2252. *
  2253. * The `vsync` parameter can be 1 to synchronize present with every vertical
  2254. * refresh, 2 to synchronize present with every second vertical refresh, etc.,
  2255. * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
  2256. * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
  2257. * supported by every driver, so you should check the return value to see
  2258. * whether the requested setting is supported.
  2259. *
  2260. * \param window the window.
  2261. * \param vsync the vertical refresh sync interval.
  2262. * \returns true on success or false on failure; call SDL_GetError() for more
  2263. * information.
  2264. *
  2265. * \threadsafety This function should only be called on the main thread.
  2266. *
  2267. * \since This function is available since SDL 3.2.0.
  2268. *
  2269. * \sa SDL_GetWindowSurfaceVSync
  2270. */
  2271. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
  2272. #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
  2273. #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
  2274. /**
  2275. * Get VSync for the window surface.
  2276. *
  2277. * \param window the window to query.
  2278. * \param vsync an int filled with the current vertical refresh sync interval.
  2279. * See SDL_SetWindowSurfaceVSync() for the meaning of the value.
  2280. * \returns true on success or false on failure; call SDL_GetError() for more
  2281. * information.
  2282. *
  2283. * \threadsafety This function should only be called on the main thread.
  2284. *
  2285. * \since This function is available since SDL 3.2.0.
  2286. *
  2287. * \sa SDL_SetWindowSurfaceVSync
  2288. */
  2289. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
  2290. /**
  2291. * Copy the window surface to the screen.
  2292. *
  2293. * This is the function you use to reflect any changes to the surface on the
  2294. * screen.
  2295. *
  2296. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  2297. *
  2298. * \param window the window to update.
  2299. * \returns true on success or false on failure; call SDL_GetError() for more
  2300. * information.
  2301. *
  2302. * \threadsafety This function should only be called on the main thread.
  2303. *
  2304. * \since This function is available since SDL 3.2.0.
  2305. *
  2306. * \sa SDL_GetWindowSurface
  2307. * \sa SDL_UpdateWindowSurfaceRects
  2308. */
  2309. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  2310. /**
  2311. * Copy areas of the window surface to the screen.
  2312. *
  2313. * This is the function you use to reflect changes to portions of the surface
  2314. * on the screen.
  2315. *
  2316. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  2317. *
  2318. * Note that this function will update _at least_ the rectangles specified,
  2319. * but this is only intended as an optimization; in practice, this might
  2320. * update more of the screen (or all of the screen!), depending on what method
  2321. * SDL uses to send pixels to the system.
  2322. *
  2323. * \param window the window to update.
  2324. * \param rects an array of SDL_Rect structures representing areas of the
  2325. * surface to copy, in pixels.
  2326. * \param numrects the number of rectangles.
  2327. * \returns true on success or false on failure; call SDL_GetError() for more
  2328. * information.
  2329. *
  2330. * \threadsafety This function should only be called on the main thread.
  2331. *
  2332. * \since This function is available since SDL 3.2.0.
  2333. *
  2334. * \sa SDL_GetWindowSurface
  2335. * \sa SDL_UpdateWindowSurface
  2336. */
  2337. extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  2338. /**
  2339. * Destroy the surface associated with the window.
  2340. *
  2341. * \param window the window to update.
  2342. * \returns true on success or false on failure; call SDL_GetError() for more
  2343. * information.
  2344. *
  2345. * \threadsafety This function should only be called on the main thread.
  2346. *
  2347. * \since This function is available since SDL 3.2.0.
  2348. *
  2349. * \sa SDL_GetWindowSurface
  2350. * \sa SDL_WindowHasSurface
  2351. */
  2352. extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  2353. /**
  2354. * Set a window's keyboard grab mode.
  2355. *
  2356. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  2357. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  2358. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  2359. *
  2360. * This is primarily intended for specialized applications such as VNC clients
  2361. * or VM frontends. Normal games should not use keyboard grab.
  2362. *
  2363. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  2364. * window is full-screen to ensure the user is not trapped in your
  2365. * application. If you have a custom keyboard shortcut to exit fullscreen
  2366. * mode, you may suppress this behavior with
  2367. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  2368. *
  2369. * If the caller enables a grab while another window is currently grabbed, the
  2370. * other window loses its grab in favor of the caller's window.
  2371. *
  2372. * \param window the window for which the keyboard grab mode should be set.
  2373. * \param grabbed this is true to grab keyboard, and false to release.
  2374. * \returns true on success or false on failure; call SDL_GetError() for more
  2375. * information.
  2376. *
  2377. * \threadsafety This function should only be called on the main thread.
  2378. *
  2379. * \since This function is available since SDL 3.2.0.
  2380. *
  2381. * \sa SDL_GetWindowKeyboardGrab
  2382. * \sa SDL_SetWindowMouseGrab
  2383. */
  2384. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
  2385. /**
  2386. * Set a window's mouse grab mode.
  2387. *
  2388. * Mouse grab confines the mouse cursor to the window.
  2389. *
  2390. * \param window the window for which the mouse grab mode should be set.
  2391. * \param grabbed this is true to grab mouse, and false to release.
  2392. * \returns true on success or false on failure; call SDL_GetError() for more
  2393. * information.
  2394. *
  2395. * \threadsafety This function should only be called on the main thread.
  2396. *
  2397. * \since This function is available since SDL 3.2.0.
  2398. *
  2399. * \sa SDL_GetWindowMouseRect
  2400. * \sa SDL_SetWindowMouseRect
  2401. * \sa SDL_SetWindowKeyboardGrab
  2402. */
  2403. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
  2404. /**
  2405. * Get a window's keyboard grab mode.
  2406. *
  2407. * \param window the window to query.
  2408. * \returns true if keyboard is grabbed, and false otherwise.
  2409. *
  2410. * \threadsafety This function should only be called on the main thread.
  2411. *
  2412. * \since This function is available since SDL 3.2.0.
  2413. *
  2414. * \sa SDL_SetWindowKeyboardGrab
  2415. */
  2416. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  2417. /**
  2418. * Get a window's mouse grab mode.
  2419. *
  2420. * \param window the window to query.
  2421. * \returns true if mouse is grabbed, and false otherwise.
  2422. *
  2423. * \threadsafety This function should only be called on the main thread.
  2424. *
  2425. * \since This function is available since SDL 3.2.0.
  2426. *
  2427. * \sa SDL_GetWindowMouseRect
  2428. * \sa SDL_SetWindowMouseRect
  2429. * \sa SDL_SetWindowMouseGrab
  2430. * \sa SDL_SetWindowKeyboardGrab
  2431. */
  2432. extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  2433. /**
  2434. * Get the window that currently has an input grab enabled.
  2435. *
  2436. * \returns the window if input is grabbed or NULL otherwise.
  2437. *
  2438. * \threadsafety This function should only be called on the main thread.
  2439. *
  2440. * \since This function is available since SDL 3.2.0.
  2441. *
  2442. * \sa SDL_SetWindowMouseGrab
  2443. * \sa SDL_SetWindowKeyboardGrab
  2444. */
  2445. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  2446. /**
  2447. * Confines the cursor to the specified area of a window.
  2448. *
  2449. * Note that this does NOT grab the cursor, it only defines the area a cursor
  2450. * is restricted to when the window has mouse focus.
  2451. *
  2452. * \param window the window that will be associated with the barrier.
  2453. * \param rect a rectangle area in window-relative coordinates. If NULL the
  2454. * barrier for the specified window will be destroyed.
  2455. * \returns true on success or false on failure; call SDL_GetError() for more
  2456. * information.
  2457. *
  2458. * \threadsafety This function should only be called on the main thread.
  2459. *
  2460. * \since This function is available since SDL 3.2.0.
  2461. *
  2462. * \sa SDL_GetWindowMouseRect
  2463. * \sa SDL_GetWindowMouseGrab
  2464. * \sa SDL_SetWindowMouseGrab
  2465. */
  2466. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  2467. /**
  2468. * Get the mouse confinement rectangle of a window.
  2469. *
  2470. * \param window the window to query.
  2471. * \returns a pointer to the mouse confinement rectangle of a window, or NULL
  2472. * if there isn't one.
  2473. *
  2474. * \threadsafety This function should only be called on the main thread.
  2475. *
  2476. * \since This function is available since SDL 3.2.0.
  2477. *
  2478. * \sa SDL_SetWindowMouseRect
  2479. * \sa SDL_GetWindowMouseGrab
  2480. * \sa SDL_SetWindowMouseGrab
  2481. */
  2482. extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  2483. /**
  2484. * Set the opacity for a window.
  2485. *
  2486. * The parameter `opacity` will be clamped internally between 0.0f
  2487. * (transparent) and 1.0f (opaque).
  2488. *
  2489. * This function also returns false if setting the opacity isn't supported.
  2490. *
  2491. * \param window the window which will be made transparent or opaque.
  2492. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
  2493. * \returns true on success or false on failure; call SDL_GetError() for more
  2494. * information.
  2495. *
  2496. * \threadsafety This function should only be called on the main thread.
  2497. *
  2498. * \since This function is available since SDL 3.2.0.
  2499. *
  2500. * \sa SDL_GetWindowOpacity
  2501. */
  2502. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  2503. /**
  2504. * Get the opacity of a window.
  2505. *
  2506. * If transparency isn't supported on this platform, opacity will be returned
  2507. * as 1.0f without error.
  2508. *
  2509. * \param window the window to get the current opacity value from.
  2510. * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
  2511. * failure; call SDL_GetError() for more information.
  2512. *
  2513. * \threadsafety This function should only be called on the main thread.
  2514. *
  2515. * \since This function is available since SDL 3.2.0.
  2516. *
  2517. * \sa SDL_SetWindowOpacity
  2518. */
  2519. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
  2520. /**
  2521. * Set the window as a child of a parent window.
  2522. *
  2523. * If the window is already the child of an existing window, it will be
  2524. * reparented to the new owner. Setting the parent window to NULL unparents
  2525. * the window and removes child window status.
  2526. *
  2527. * If a parent window is hidden or destroyed, the operation will be
  2528. * recursively applied to child windows. Child windows hidden with the parent
  2529. * that did not have their hidden status explicitly set will be restored when
  2530. * the parent is shown.
  2531. *
  2532. * Attempting to set the parent of a window that is currently in the modal
  2533. * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
  2534. * attempting to change the parent.
  2535. *
  2536. * Popup windows cannot change parents and attempts to do so will fail.
  2537. *
  2538. * Setting a parent window that is currently the sibling or descendent of the
  2539. * child window results in undefined behavior.
  2540. *
  2541. * \param window the window that should become the child of a parent.
  2542. * \param parent the new parent window for the child window.
  2543. * \returns true on success or false on failure; call SDL_GetError() for more
  2544. * information.
  2545. *
  2546. * \threadsafety This function should only be called on the main thread.
  2547. *
  2548. * \since This function is available since SDL 3.2.0.
  2549. *
  2550. * \sa SDL_SetWindowModal
  2551. */
  2552. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
  2553. /**
  2554. * Toggle the state of the window as modal.
  2555. *
  2556. * To enable modal status on a window, the window must currently be the child
  2557. * window of a parent, or toggling modal status on will fail.
  2558. *
  2559. * \param window the window on which to set the modal state.
  2560. * \param modal true to toggle modal status on, false to toggle it off.
  2561. * \returns true on success or false on failure; call SDL_GetError() for more
  2562. * information.
  2563. *
  2564. * \threadsafety This function should only be called on the main thread.
  2565. *
  2566. * \since This function is available since SDL 3.2.0.
  2567. *
  2568. * \sa SDL_SetWindowParent
  2569. * \sa SDL_WINDOW_MODAL
  2570. */
  2571. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
  2572. /**
  2573. * Set whether the window may have input focus.
  2574. *
  2575. * \param window the window to set focusable state.
  2576. * \param focusable true to allow input focus, false to not allow input focus.
  2577. * \returns true on success or false on failure; call SDL_GetError() for more
  2578. * information.
  2579. *
  2580. * \threadsafety This function should only be called on the main thread.
  2581. *
  2582. * \since This function is available since SDL 3.2.0.
  2583. */
  2584. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
  2585. /**
  2586. * Display the system-level window menu.
  2587. *
  2588. * This default window menu is provided by the system and on some platforms
  2589. * provides functionality for setting or changing privileged state on the
  2590. * window, such as moving it between workspaces or displays, or toggling the
  2591. * always-on-top property.
  2592. *
  2593. * On platforms or desktops where this is unsupported, this function does
  2594. * nothing.
  2595. *
  2596. * \param window the window for which the menu will be displayed.
  2597. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  2598. * the client area.
  2599. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  2600. * the client area.
  2601. * \returns true on success or false on failure; call SDL_GetError() for more
  2602. * information.
  2603. *
  2604. * \threadsafety This function should only be called on the main thread.
  2605. *
  2606. * \since This function is available since SDL 3.2.0.
  2607. */
  2608. extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  2609. /**
  2610. * Possible return values from the SDL_HitTest callback.
  2611. *
  2612. * \threadsafety This function should only be called on the main thread.
  2613. *
  2614. * \since This enum is available since SDL 3.2.0.
  2615. *
  2616. * \sa SDL_HitTest
  2617. */
  2618. typedef enum SDL_HitTestResult
  2619. {
  2620. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  2621. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  2622. SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */
  2623. SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */
  2624. SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */
  2625. SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */
  2626. SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
  2627. SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */
  2628. SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */
  2629. SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */
  2630. } SDL_HitTestResult;
  2631. /**
  2632. * Callback used for hit-testing.
  2633. *
  2634. * \param win the SDL_Window where hit-testing was set on.
  2635. * \param area an SDL_Point which should be hit-tested.
  2636. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
  2637. * \returns an SDL_HitTestResult value.
  2638. *
  2639. * \sa SDL_SetWindowHitTest
  2640. */
  2641. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  2642. const SDL_Point *area,
  2643. void *data);
  2644. /**
  2645. * Provide a callback that decides if a window region has special properties.
  2646. *
  2647. * Normally windows are dragged and resized by decorations provided by the
  2648. * system window manager (a title bar, borders, etc), but for some apps, it
  2649. * makes sense to drag them from somewhere else inside the window itself; for
  2650. * example, one might have a borderless window that wants to be draggable from
  2651. * any part, or simulate its own title bar, etc.
  2652. *
  2653. * This function lets the app provide a callback that designates pieces of a
  2654. * given window as special. This callback is run during event processing if we
  2655. * need to tell the OS to treat a region of the window specially; the use of
  2656. * this callback is known as "hit testing."
  2657. *
  2658. * Mouse input may not be delivered to your application if it is within a
  2659. * special area; the OS will often apply that input to moving the window or
  2660. * resizing the window and not deliver it to the application.
  2661. *
  2662. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  2663. * disabled by default.
  2664. *
  2665. * Platforms that don't support this functionality will return false
  2666. * unconditionally, even if you're attempting to disable hit-testing.
  2667. *
  2668. * Your callback may fire at any time, and its firing does not indicate any
  2669. * specific behavior (for example, on Windows, this certainly might fire when
  2670. * the OS is deciding whether to drag your window, but it fires for lots of
  2671. * other reasons, too, some unrelated to anything you probably care about _and
  2672. * when the mouse isn't actually at the location it is testing_). Since this
  2673. * can fire at any time, you should try to keep your callback efficient,
  2674. * devoid of allocations, etc.
  2675. *
  2676. * \param window the window to set hit-testing on.
  2677. * \param callback the function to call when doing a hit-test.
  2678. * \param callback_data an app-defined void pointer passed to **callback**.
  2679. * \returns true on success or false on failure; call SDL_GetError() for more
  2680. * information.
  2681. *
  2682. * \threadsafety This function should only be called on the main thread.
  2683. *
  2684. * \since This function is available since SDL 3.2.0.
  2685. */
  2686. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2687. /**
  2688. * Set the shape of a transparent window.
  2689. *
  2690. * This sets the alpha channel of a transparent window and any fully
  2691. * transparent areas are also transparent to mouse clicks. If you are using
  2692. * something besides the SDL render API, then you are responsible for drawing
  2693. * the alpha channel of the window to match the shape alpha channel to get
  2694. * consistent cross-platform results.
  2695. *
  2696. * The shape is copied inside this function, so you can free it afterwards. If
  2697. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2698. * update the window. This is an expensive operation, so should be done
  2699. * sparingly.
  2700. *
  2701. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2702. *
  2703. * \param window the window.
  2704. * \param shape the surface representing the shape of the window, or NULL to
  2705. * remove any current shape.
  2706. * \returns true on success or false on failure; call SDL_GetError() for more
  2707. * information.
  2708. *
  2709. * \threadsafety This function should only be called on the main thread.
  2710. *
  2711. * \since This function is available since SDL 3.2.0.
  2712. */
  2713. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2714. /**
  2715. * Request a window to demand attention from the user.
  2716. *
  2717. * \param window the window to be flashed.
  2718. * \param operation the operation to perform.
  2719. * \returns true on success or false on failure; call SDL_GetError() for more
  2720. * information.
  2721. *
  2722. * \threadsafety This function should only be called on the main thread.
  2723. *
  2724. * \since This function is available since SDL 3.2.0.
  2725. */
  2726. extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2727. /**
  2728. * Sets the state of the progress bar for the given window’s taskbar icon.
  2729. *
  2730. * \param window the window whose progress state is to be modified.
  2731. * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying
  2732. * the progress bar.
  2733. * \returns true on success or false on failure; call SDL_GetError() for more
  2734. * information.
  2735. *
  2736. * \threadsafety This function should only be called on the main thread.
  2737. *
  2738. * \since This function is available since SDL 3.4.0.
  2739. */
  2740. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state);
  2741. /**
  2742. * Get the state of the progress bar for the given window’s taskbar icon.
  2743. *
  2744. * \param window the window to get the current progress state from.
  2745. * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure;
  2746. * call SDL_GetError() for more information.
  2747. *
  2748. * \threadsafety This function should only be called on the main thread.
  2749. *
  2750. * \since This function is available since SDL 3.4.0.
  2751. */
  2752. extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window);
  2753. /**
  2754. * Sets the value of the progress bar for the given window’s taskbar icon.
  2755. *
  2756. * \param window the window whose progress value is to be modified.
  2757. * \param value the progress value in the range of [0.0f - 1.0f]. If the value
  2758. * is outside the valid range, it gets clamped.
  2759. * \returns true on success or false on failure; call SDL_GetError() for more
  2760. * information.
  2761. *
  2762. * \threadsafety This function should only be called on the main thread.
  2763. *
  2764. * \since This function is available since SDL 3.4.0.
  2765. */
  2766. extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value);
  2767. /**
  2768. * Get the value of the progress bar for the given window’s taskbar icon.
  2769. *
  2770. * \param window the window to get the current progress value from.
  2771. * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on
  2772. * failure; call SDL_GetError() for more information.
  2773. *
  2774. * \threadsafety This function should only be called on the main thread.
  2775. *
  2776. * \since This function is available since SDL 3.4.0.
  2777. */
  2778. extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window);
  2779. /**
  2780. * Destroy a window.
  2781. *
  2782. * Any child windows owned by the window will be recursively destroyed as
  2783. * well.
  2784. *
  2785. * Note that on some platforms, the visible window may not actually be removed
  2786. * from the screen until the SDL event loop is pumped again, even though the
  2787. * SDL_Window is no longer valid after this call.
  2788. *
  2789. * \param window the window to destroy.
  2790. *
  2791. * \threadsafety This function should only be called on the main thread.
  2792. *
  2793. * \since This function is available since SDL 3.2.0.
  2794. *
  2795. * \sa SDL_CreatePopupWindow
  2796. * \sa SDL_CreateWindow
  2797. * \sa SDL_CreateWindowWithProperties
  2798. */
  2799. extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2800. /**
  2801. * Check whether the screensaver is currently enabled.
  2802. *
  2803. * The screensaver is disabled by default.
  2804. *
  2805. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2806. *
  2807. * \returns true if the screensaver is enabled, false if it is disabled.
  2808. *
  2809. * \threadsafety This function should only be called on the main thread.
  2810. *
  2811. * \since This function is available since SDL 3.2.0.
  2812. *
  2813. * \sa SDL_DisableScreenSaver
  2814. * \sa SDL_EnableScreenSaver
  2815. */
  2816. extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
  2817. /**
  2818. * Allow the screen to be blanked by a screen saver.
  2819. *
  2820. * \returns true on success or false on failure; call SDL_GetError() for more
  2821. * information.
  2822. *
  2823. * \threadsafety This function should only be called on the main thread.
  2824. *
  2825. * \since This function is available since SDL 3.2.0.
  2826. *
  2827. * \sa SDL_DisableScreenSaver
  2828. * \sa SDL_ScreenSaverEnabled
  2829. */
  2830. extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
  2831. /**
  2832. * Prevent the screen from being blanked by a screen saver.
  2833. *
  2834. * If you disable the screensaver, it is automatically re-enabled when SDL
  2835. * quits.
  2836. *
  2837. * The screensaver is disabled by default, but this may by changed by
  2838. * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
  2839. *
  2840. * \returns true on success or false on failure; call SDL_GetError() for more
  2841. * information.
  2842. *
  2843. * \threadsafety This function should only be called on the main thread.
  2844. *
  2845. * \since This function is available since SDL 3.2.0.
  2846. *
  2847. * \sa SDL_EnableScreenSaver
  2848. * \sa SDL_ScreenSaverEnabled
  2849. */
  2850. extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
  2851. /**
  2852. * \name OpenGL support functions
  2853. */
  2854. /* @{ */
  2855. /**
  2856. * Dynamically load an OpenGL library.
  2857. *
  2858. * This should be done after initializing the video driver, but before
  2859. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2860. * library will be loaded upon creation of the first OpenGL window.
  2861. *
  2862. * If you do this, you need to retrieve all of the GL functions used in your
  2863. * program from the dynamic library using SDL_GL_GetProcAddress().
  2864. *
  2865. * \param path the platform dependent OpenGL library name, or NULL to open the
  2866. * default OpenGL library.
  2867. * \returns true on success or false on failure; call SDL_GetError() for more
  2868. * information.
  2869. *
  2870. * \threadsafety This function should only be called on the main thread.
  2871. *
  2872. * \since This function is available since SDL 3.2.0.
  2873. *
  2874. * \sa SDL_GL_GetProcAddress
  2875. * \sa SDL_GL_UnloadLibrary
  2876. */
  2877. extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
  2878. /**
  2879. * Get an OpenGL function by name.
  2880. *
  2881. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  2882. * GL functions must be retrieved this way. Usually this is used to retrieve
  2883. * function pointers to OpenGL extensions.
  2884. *
  2885. * There are some quirks to looking up OpenGL functions that require some
  2886. * extra care from the application. If you code carefully, you can handle
  2887. * these quirks without any platform-specific code, though:
  2888. *
  2889. * - On Windows, function pointers are specific to the current GL context;
  2890. * this means you need to have created a GL context and made it current
  2891. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  2892. * create a second context, you should assume that any existing function
  2893. * pointers aren't valid to use with it. This is (currently) a
  2894. * Windows-specific limitation, and in practice lots of drivers don't suffer
  2895. * this limitation, but it is still the way the wgl API is documented to
  2896. * work and you should expect crashes if you don't respect it. Store a copy
  2897. * of the function pointers that comes and goes with context lifespan.
  2898. * - On X11, function pointers returned by this function are valid for any
  2899. * context, and can even be looked up before a context is created at all.
  2900. * This means that, for at least some common OpenGL implementations, if you
  2901. * look up a function that doesn't exist, you'll get a non-NULL result that
  2902. * is _NOT_ safe to call. You must always make sure the function is actually
  2903. * available for a given GL context before calling it, by checking for the
  2904. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  2905. * or verifying that the version of OpenGL you're using offers the function
  2906. * as core functionality.
  2907. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  2908. * isn't supported, but you can't count on this behavior. Check for
  2909. * extensions you use, and if you get a NULL anyway, act as if that
  2910. * extension wasn't available. This is probably a bug in the driver, but you
  2911. * can code defensively for this scenario anyhow.
  2912. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  2913. * Next-gen display servers are waiting to replace it, and may or may not
  2914. * make the same promises about function pointers.
  2915. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  2916. * code. This will ensure the proper calling convention is followed on
  2917. * platforms where this matters (Win32) thereby avoiding stack corruption.
  2918. *
  2919. * \param proc the name of an OpenGL function.
  2920. * \returns a pointer to the named OpenGL function. The returned pointer
  2921. * should be cast to the appropriate function signature.
  2922. *
  2923. * \threadsafety This function should only be called on the main thread.
  2924. *
  2925. * \since This function is available since SDL 3.2.0.
  2926. *
  2927. * \sa SDL_GL_ExtensionSupported
  2928. * \sa SDL_GL_LoadLibrary
  2929. * \sa SDL_GL_UnloadLibrary
  2930. */
  2931. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  2932. /**
  2933. * Get an EGL library function by name.
  2934. *
  2935. * If an EGL library is loaded, this function allows applications to get entry
  2936. * points for EGL functions. This is useful to provide to an EGL API and
  2937. * extension loader.
  2938. *
  2939. * \param proc the name of an EGL function.
  2940. * \returns a pointer to the named EGL function. The returned pointer should
  2941. * be cast to the appropriate function signature.
  2942. *
  2943. * \threadsafety This function should only be called on the main thread.
  2944. *
  2945. * \since This function is available since SDL 3.2.0.
  2946. *
  2947. * \sa SDL_EGL_GetCurrentDisplay
  2948. */
  2949. extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  2950. /**
  2951. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  2952. *
  2953. * \threadsafety This function should only be called on the main thread.
  2954. *
  2955. * \since This function is available since SDL 3.2.0.
  2956. *
  2957. * \sa SDL_GL_LoadLibrary
  2958. */
  2959. extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  2960. /**
  2961. * Check if an OpenGL extension is supported for the current context.
  2962. *
  2963. * This function operates on the current GL context; you must have created a
  2964. * context and it must be current before calling this function. Do not assume
  2965. * that all contexts you create will have the same set of extensions
  2966. * available, or that recreating an existing context will offer the same
  2967. * extensions again.
  2968. *
  2969. * While it's probably not a massive overhead, this function is not an O(1)
  2970. * operation. Check the extensions you care about after creating the GL
  2971. * context and save that information somewhere instead of calling the function
  2972. * every time you need to know.
  2973. *
  2974. * \param extension the name of the extension to check.
  2975. * \returns true if the extension is supported, false otherwise.
  2976. *
  2977. * \threadsafety This function should only be called on the main thread.
  2978. *
  2979. * \since This function is available since SDL 3.2.0.
  2980. */
  2981. extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  2982. /**
  2983. * Reset all previously set OpenGL context attributes to their default values.
  2984. *
  2985. * \threadsafety This function should only be called on the main thread.
  2986. *
  2987. * \since This function is available since SDL 3.2.0.
  2988. *
  2989. * \sa SDL_GL_GetAttribute
  2990. * \sa SDL_GL_SetAttribute
  2991. */
  2992. extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  2993. /**
  2994. * Set an OpenGL window attribute before window creation.
  2995. *
  2996. * This function sets the OpenGL attribute `attr` to `value`. The requested
  2997. * attributes should be set before creating an OpenGL window. You should use
  2998. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  2999. * context, since the values obtained can differ from the requested ones.
  3000. *
  3001. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  3002. * set.
  3003. * \param value the desired value for the attribute.
  3004. * \returns true on success or false on failure; call SDL_GetError() for more
  3005. * information.
  3006. *
  3007. * \threadsafety This function should only be called on the main thread.
  3008. *
  3009. * \since This function is available since SDL 3.2.0.
  3010. *
  3011. * \sa SDL_GL_GetAttribute
  3012. * \sa SDL_GL_ResetAttributes
  3013. */
  3014. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
  3015. /**
  3016. * Get the actual value for an attribute from the current context.
  3017. *
  3018. * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
  3019. * get.
  3020. * \param value a pointer filled in with the current value of `attr`.
  3021. * \returns true on success or false on failure; call SDL_GetError() for more
  3022. * information.
  3023. *
  3024. * \threadsafety This function should only be called on the main thread.
  3025. *
  3026. * \since This function is available since SDL 3.2.0.
  3027. *
  3028. * \sa SDL_GL_ResetAttributes
  3029. * \sa SDL_GL_SetAttribute
  3030. */
  3031. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
  3032. /**
  3033. * Create an OpenGL context for an OpenGL window, and make it current.
  3034. *
  3035. * Windows users new to OpenGL should note that, for historical reasons, GL
  3036. * functions added after OpenGL version 1.1 are not available by default.
  3037. * Those functions must be loaded at run-time, either with an OpenGL
  3038. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  3039. * functions.
  3040. *
  3041. * SDL_GLContext is opaque to the application.
  3042. *
  3043. * \param window the window to associate with the context.
  3044. * \returns the OpenGL context associated with `window` or NULL on failure;
  3045. * call SDL_GetError() for more information.
  3046. *
  3047. * \threadsafety This function should only be called on the main thread.
  3048. *
  3049. * \since This function is available since SDL 3.2.0.
  3050. *
  3051. * \sa SDL_GL_DestroyContext
  3052. * \sa SDL_GL_MakeCurrent
  3053. */
  3054. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  3055. /**
  3056. * Set up an OpenGL context for rendering into an OpenGL window.
  3057. *
  3058. * The context must have been created with a compatible window.
  3059. *
  3060. * \param window the window to associate with the context.
  3061. * \param context the OpenGL context to associate with the window.
  3062. * \returns true on success or false on failure; call SDL_GetError() for more
  3063. * information.
  3064. *
  3065. * \threadsafety This function should only be called on the main thread.
  3066. *
  3067. * \since This function is available since SDL 3.2.0.
  3068. *
  3069. * \sa SDL_GL_CreateContext
  3070. */
  3071. extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  3072. /**
  3073. * Get the currently active OpenGL window.
  3074. *
  3075. * \returns the currently active OpenGL window on success or NULL on failure;
  3076. * call SDL_GetError() for more information.
  3077. *
  3078. * \threadsafety This function should only be called on the main thread.
  3079. *
  3080. * \since This function is available since SDL 3.2.0.
  3081. */
  3082. extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
  3083. /**
  3084. * Get the currently active OpenGL context.
  3085. *
  3086. * \returns the currently active OpenGL context or NULL on failure; call
  3087. * SDL_GetError() for more information.
  3088. *
  3089. * \threadsafety This function should only be called on the main thread.
  3090. *
  3091. * \since This function is available since SDL 3.2.0.
  3092. *
  3093. * \sa SDL_GL_MakeCurrent
  3094. */
  3095. extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  3096. /**
  3097. * Get the currently active EGL display.
  3098. *
  3099. * \returns the currently active EGL display or NULL on failure; call
  3100. * SDL_GetError() for more information.
  3101. *
  3102. * \threadsafety This function should only be called on the main thread.
  3103. *
  3104. * \since This function is available since SDL 3.2.0.
  3105. */
  3106. extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
  3107. /**
  3108. * Get the currently active EGL config.
  3109. *
  3110. * \returns the currently active EGL config or NULL on failure; call
  3111. * SDL_GetError() for more information.
  3112. *
  3113. * \threadsafety This function should only be called on the main thread.
  3114. *
  3115. * \since This function is available since SDL 3.2.0.
  3116. */
  3117. extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
  3118. /**
  3119. * Get the EGL surface associated with the window.
  3120. *
  3121. * \param window the window to query.
  3122. * \returns the EGLSurface pointer associated with the window, or NULL on
  3123. * failure.
  3124. *
  3125. * \threadsafety This function should only be called on the main thread.
  3126. *
  3127. * \since This function is available since SDL 3.2.0.
  3128. */
  3129. extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
  3130. /**
  3131. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  3132. * initialization.
  3133. *
  3134. * Callbacks that aren't needed can be set to NULL.
  3135. *
  3136. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  3137. *
  3138. * \param platformAttribCallback callback for attributes to pass to
  3139. * eglGetPlatformDisplay. May be NULL.
  3140. * \param surfaceAttribCallback callback for attributes to pass to
  3141. * eglCreateSurface. May be NULL.
  3142. * \param contextAttribCallback callback for attributes to pass to
  3143. * eglCreateContext. May be NULL.
  3144. * \param userdata a pointer that is passed to the callbacks.
  3145. *
  3146. * \threadsafety This function should only be called on the main thread.
  3147. *
  3148. * \since This function is available since SDL 3.2.0.
  3149. */
  3150. extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  3151. SDL_EGLIntArrayCallback surfaceAttribCallback,
  3152. SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
  3153. /**
  3154. * Set the swap interval for the current OpenGL context.
  3155. *
  3156. * Some systems allow specifying -1 for the interval, to enable adaptive
  3157. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  3158. * the vertical retrace for a given frame, it swaps buffers immediately, which
  3159. * might be less jarring for the user during occasional framerate drops. If an
  3160. * application requests adaptive vsync and the system does not support it,
  3161. * this function will fail and return false. In such a case, you should
  3162. * probably retry the call with 1 for the interval.
  3163. *
  3164. * Adaptive vsync is implemented for some glX drivers with
  3165. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  3166. * WGL_EXT_swap_control_tear.
  3167. *
  3168. * Read more on the Khronos wiki:
  3169. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  3170. *
  3171. * \param interval 0 for immediate updates, 1 for updates synchronized with
  3172. * the vertical retrace, -1 for adaptive vsync.
  3173. * \returns true on success or false on failure; call SDL_GetError() for more
  3174. * information.
  3175. *
  3176. * \threadsafety This function should only be called on the main thread.
  3177. *
  3178. * \since This function is available since SDL 3.2.0.
  3179. *
  3180. * \sa SDL_GL_GetSwapInterval
  3181. */
  3182. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
  3183. /**
  3184. * Get the swap interval for the current OpenGL context.
  3185. *
  3186. * If the system can't determine the swap interval, or there isn't a valid
  3187. * current context, this function will set *interval to 0 as a safe default.
  3188. *
  3189. * \param interval output interval value. 0 if there is no vertical retrace
  3190. * synchronization, 1 if the buffer swap is synchronized with
  3191. * the vertical retrace, and -1 if late swaps happen
  3192. * immediately instead of waiting for the next retrace.
  3193. * \returns true on success or false on failure; call SDL_GetError() for more
  3194. * information.
  3195. *
  3196. * \threadsafety This function should only be called on the main thread.
  3197. *
  3198. * \since This function is available since SDL 3.2.0.
  3199. *
  3200. * \sa SDL_GL_SetSwapInterval
  3201. */
  3202. extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
  3203. /**
  3204. * Update a window with OpenGL rendering.
  3205. *
  3206. * This is used with double-buffered OpenGL contexts, which are the default.
  3207. *
  3208. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  3209. * window, otherwise nothing will happen. If you aren't using
  3210. * glBindFramebuffer(), this is the default and you won't have to do anything
  3211. * extra.
  3212. *
  3213. * \param window the window to change.
  3214. * \returns true on success or false on failure; call SDL_GetError() for more
  3215. * information.
  3216. *
  3217. * \threadsafety This function should only be called on the main thread.
  3218. *
  3219. * \since This function is available since SDL 3.2.0.
  3220. */
  3221. extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  3222. /**
  3223. * Delete an OpenGL context.
  3224. *
  3225. * \param context the OpenGL context to be deleted.
  3226. * \returns true on success or false on failure; call SDL_GetError() for more
  3227. * information.
  3228. *
  3229. * \threadsafety This function should only be called on the main thread.
  3230. *
  3231. * \since This function is available since SDL 3.2.0.
  3232. *
  3233. * \sa SDL_GL_CreateContext
  3234. */
  3235. extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
  3236. /* @} *//* OpenGL support functions */
  3237. /* Ends C function definitions when using C++ */
  3238. #ifdef __cplusplus
  3239. }
  3240. #endif
  3241. #include <SDL3/SDL_close_code.h>
  3242. #endif /* SDL_video_h_ */