#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga 9e6d5babce Fixed display detection after the monitor resolution changed on X11 1 éve
.github a03ecaacb0 workflows: Enable building examples on GitHub Actions. 1 éve
VisualC b3b74e8aed Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 1 éve
VisualC-GDK 2ba76dbe80 Simplified SDL_Surface 1 éve
VisualC-WinRT 2ba76dbe80 Simplified SDL_Surface 1 éve
Xcode 4b5309cd98 main: Move SDL_RunApp bits from src/core to src/main. 1 éve
android-project 31730bef1a Fixed running on Android 10 and older (thanks @AntTheAlchemist!) 1 éve
build-scripts 195c26a50a examples: Add a way to add datafiles to an example, and add audio/load-wav 1 éve
cmake cc47969a79 cmake: actually check ARM64EC 1 éve
docs a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 1 éve
examples 195c26a50a examples: Add a way to add datafiles to an example, and add audio/load-wav 1 éve
include b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes 1 éve
mingw 4d6b23b68f mingw: use DESTDIR to change the install location of the mingw package 1 éve
src 9e6d5babce Fixed display detection after the monitor resolution changed on X11 1 éve
test a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 1 éve
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window 1 éve
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 éve
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 éve
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci 1 éve
.gitignore 38f0214e8a audio: Refer to audio devices to "playback" and "recording". 1 éve
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! 1 éve
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh 1 éve
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 éve
CMakeLists.txt 16535b7ee2 examples: Add CMake glue to optionally build examples, as we do for the tests. 1 éve
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 éve
INSTALL.md b33420cac7 Updated INSTALL.md 1 éve
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 éve
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 éve
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release 1 éve
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". 1 éve

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html