| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159 | /** * Automated SDL subsystems management test. * * Written by J�rgen Tjern� "jorgenpt" * * Released under Public Domain. */#include "SDL.h"#include "SDL_test.h"/* ! * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() * \sa * http://wiki.libsdl.org/SDL_Init * http://wiki.libsdl.org/SDL_Quit */static int main_testInitQuitSubSystem(void *arg){#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED    return TEST_SKIPPED;#else    int i;    int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };    for (i = 0; i < SDL_arraysize(subsystems); ++i) {        int initialized_system;        int subsystem = subsystems[i];        SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);        SDLTest_AssertCheck(SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem);        initialized_system = SDL_WasInit(subsystem);        SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);        SDL_QuitSubSystem(subsystem);        SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);    }    return TEST_COMPLETED;#endif}const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;static int main_testImpliedJoystickInit(void *arg){#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED    return TEST_SKIPPED;#else    int initialized_system;    /* First initialize the controller */    SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");    SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");    /* Then make sure this implicitly initialized the joystick subsystem */    initialized_system = SDL_WasInit(joy_and_controller);    SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);    /* Then quit the controller, and make sure that implicitly also quits the */    /* joystick subsystem */    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);    initialized_system = SDL_WasInit(joy_and_controller);    SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);    return TEST_COMPLETED;#endif}static int main_testImpliedJoystickQuit(void *arg){#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED    return TEST_SKIPPED;#else    int initialized_system;    /* First initialize the controller and the joystick (explicitly) */    SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");    SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");    SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");    /* Then make sure they're both initialized properly */    initialized_system = SDL_WasInit(joy_and_controller);    SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);    /* Then quit the controller, and make sure that it does NOT quit the */    /* explicitly initialized joystick subsystem. */    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);    initialized_system = SDL_WasInit(joy_and_controller);    SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);    SDL_QuitSubSystem(SDL_INIT_JOYSTICK);    return TEST_COMPLETED;#endif}#if defined(__GNUC__) || defined(__clang__)#pragma GCC diagnostic push#pragma GCC diagnostic ignored "-Wformat-zero-length"#endifstatic intmain_testSetError(void *arg){    size_t i;    char error[1024];    error[0] = '\0';    SDL_SetError("");    SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")");    for (i = 0; i < (sizeof(error) - 1); ++i) {        error[i] = 'a' + (i % 26);    }    error[i] = '\0';    SDL_SetError("%s", error);    SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")");    return TEST_COMPLETED;}#if defined(__GNUC__) || defined(__clang__)#pragma GCC diagnostic pop#endifstatic const SDLTest_TestCaseReference mainTest1 = {    (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};static const SDLTest_TestCaseReference mainTest2 = {    (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};static const SDLTest_TestCaseReference mainTest3 = {    (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};static const SDLTest_TestCaseReference mainTest4 = {    (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED};/* Sequence of Main test cases */static const SDLTest_TestCaseReference *mainTests[] = {    &mainTest1,    &mainTest2,    &mainTest3,    &mainTest4,    NULL};/* Main test suite (global) */SDLTest_TestSuiteReference mainTestSuite = {    "Main",    NULL,    mainTests,    NULL};
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