#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Joshua Root eb974470ec Guard use of @available in SDL_cocoaevents.m 2 日 前
.github 1a8e667f3d CI: add OpenBSD workflow 1 週間 前
VisualC c46bec009b vc: bump CMake compatibility version of sdl2-config.cmake 9 ヶ月 前
VisualC-GDK 2b5b8fdbd5 Updated copyright for 2025 8 ヶ月 前
VisualC-WinRT 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 4 ヶ月 前
Xcode 5330041ea9 Updated to version 2.33.0 for development 7 ヶ月 前
Xcode-iOS 6c9c2a9ac2 Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient 2 ヶ月 前
acinclude d6b7be8abd autotools, libtool, win32: add 'aarch64' support to the file magic test. 11 ヶ月 前
android-project 5330041ea9 Updated to version 2.33.0 for development 7 ヶ月 前
android-project-ant fa5db3a931 Added the old ant Android build project structure 7 年 前
build-scripts 56d43ee296 update config.guess and config.sub from git://git.sv.gnu.org/config.git 1 週間 前
cmake d63b3376a4 The posix4 library has been merged into the libc library 5 ヶ月 前
docs 3416296366 README-touch.md: fix header separators 3 ヶ月 前
include d31d98d436 wayland: Add a sigtimedwait() implementation for OpenBSD 1 週間 前
mingw 466cedc0da fix: in sdl2.pc libdir was changed to prefix 7 ヶ月 前
src eb974470ec Guard use of @available in SDL_cocoaevents.m 2 日 前
test 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 1 ヶ月 前
visualtest ddad901c0d Remove unneeded semicolon 2 年 前
wayland-protocols e5a3fcd071 wayland: Apply toplevel bounds to windows 8 ヶ月 前
.clang-format 07d6d116ed Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 年 前
.editorconfig 920acb75c3 editorconfig: remove trailing whitespace in source code 2 年 前
.gitignore 48aa1cccf7 Port build-script from SDL3 10 ヶ月 前
.wikiheaders-options 01c3ccd541 Move comment in .wikiheaders-options to own line 3 ヶ月 前
Android.mk 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 1 ヶ月 前
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 年 前
CMakeLists.txt d31d98d436 wayland: Add a sigtimedwait() implementation for OpenBSD 1 週間 前
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support 11 年 前
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 3 年 前
LICENSE.txt 2b5b8fdbd5 Updated copyright for 2025 8 ヶ月 前
Makefile.in 0439fc6007 Makefile.in: add VisualC-GDK to SRC_DIST 1 年間 前
Makefile.minimal 6d01ffcd94 Split up CFLAGS construction so it can be overridden 2 年 前
Makefile.os2 5330041ea9 Updated to version 2.33.0 for development 7 ヶ月 前
Makefile.pandora fbe810070b more fixes to standalone makefiles. 3 年 前
Makefile.w32 5330041ea9 Updated to version 2.33.0 for development 7 ヶ月 前
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 年 前
README.md 3c78c211d5 Update and rename README.txt to README.md 4 年 前
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. 4 年 前
SDL2Config.cmake.in b79732b967 cmake: use FindALSA.cmake to find ALSA library 2 年 前
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 年 前
WhatsNew.txt f0b8fee88f Added the environment variable SDL_LOGGING to control default log output 1 年間 前
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip 3 年 前
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 8 年 前
configure 1725d6b049 regenerate configure script. 1 週間 前
configure.ac 5ed21d1ccb configure.ac: Fix AC_DEFINE HAVE_LIBUSB 1 週間 前
sdl2-config-version.cmake.in 4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in 3 年 前
sdl2-config.cmake.in 50a6a39dd6 cmake: use genexes for linking against apple frameworks 1 年間 前
sdl2-config.in 256269afb3 sdl2-config.in: use backtics instead of $() for older shells 1 年間 前
sdl2.m4 bc9d12e560 Typo fix 1 年間 前
sdl2.pc.in b79732b967 cmake: use FindALSA.cmake to find ALSA library 2 年 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html