#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Joshua Root eb974470ec Guard use of @available in SDL_cocoaevents.m hai 2 días
.github 1a8e667f3d CI: add OpenBSD workflow hai 1 semana
VisualC c46bec009b vc: bump CMake compatibility version of sdl2-config.cmake hai 9 meses
VisualC-GDK 2b5b8fdbd5 Updated copyright for 2025 hai 8 meses
VisualC-WinRT 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 hai 4 meses
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Xcode-iOS 6c9c2a9ac2 Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient hai 2 meses
acinclude d6b7be8abd autotools, libtool, win32: add 'aarch64' support to the file magic test. hai 11 meses
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docs 3416296366 README-touch.md: fix header separators hai 3 meses
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mingw 466cedc0da fix: in sdl2.pc libdir was changed to prefix hai 7 meses
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WhatsNew.txt f0b8fee88f Added the environment variable SDL_LOGGING to control default log output hai 1 ano
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip %!s(int64=3) %!d(string=hai) anos
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configure 1725d6b049 regenerate configure script. hai 1 semana
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html