#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga b55059b487 Remove Windows 32-bit ARM build from CI vor 7 Stunden
.github b55059b487 Remove Windows 32-bit ARM build from CI vor 4 Stunden
VisualC c46bec009b vc: bump CMake compatibility version of sdl2-config.cmake vor 9 Monaten
VisualC-GDK 2b5b8fdbd5 Updated copyright for 2025 vor 8 Monaten
VisualC-WinRT 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 vor 4 Monaten
Xcode 5330041ea9 Updated to version 2.33.0 for development vor 7 Monaten
Xcode-iOS 6c9c2a9ac2 Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient vor 2 Monaten
acinclude d6b7be8abd autotools, libtool, win32: add 'aarch64' support to the file magic test. vor 1 Jahr
android-project be6ab7f9a6 Provide Android targetsdk 35 support in SDL2 (#13776) vor 1 Tag
android-project-ant fa5db3a931 Added the old ant Android build project structure vor 7 Jahren
build-scripts 56d43ee296 update config.guess and config.sub from git://git.sv.gnu.org/config.git vor 2 Wochen
cmake d63b3376a4 The posix4 library has been merged into the libc library vor 5 Monaten
docs 3416296366 README-touch.md: fix header separators vor 3 Monaten
include 2eb5bff91a Add missing parameters and return types to SDL2 header docs (#13162) vor 1 Tag
mingw 466cedc0da fix: in sdl2.pc libdir was changed to prefix vor 7 Monaten
src 55b599d693 Only use a transparent cursor on Windows when connected via RDP vor 5 Stunden
test 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" vor 1 Monat
visualtest ddad901c0d Remove unneeded semicolon vor 2 Jahren
wayland-protocols e5a3fcd071 wayland: Apply toplevel bounds to windows vor 8 Monaten
.clang-format 07d6d116ed Commented out syntax that causes Visual Studio 2019 to complain on every edit vor 2 Jahren
.editorconfig 920acb75c3 editorconfig: remove trailing whitespace in source code vor 2 Jahren
.gitignore 48aa1cccf7 Port build-script from SDL3 vor 10 Monaten
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Android.mk 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" vor 1 Monat
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. vor 4 Jahren
CMakeLists.txt d31d98d436 wayland: Add a sigtimedwait() implementation for OpenBSD vor 2 Wochen
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support vor 11 Jahren
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. vor 3 Jahren
LICENSE.txt 2b5b8fdbd5 Updated copyright for 2025 vor 8 Monaten
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Makefile.pandora fbe810070b more fixes to standalone makefiles. vor 3 Jahren
Makefile.w32 5330041ea9 Updated to version 2.33.0 for development vor 7 Monaten
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. vor 8 Jahren
README.md 3c78c211d5 Update and rename README.txt to README.md vor 4 Jahren
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. vor 4 Jahren
SDL2Config.cmake.in b79732b967 cmake: use FindALSA.cmake to find ALSA library vor 2 Jahren
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org vor 4 Jahren
WhatsNew.txt f0b8fee88f Added the environment variable SDL_LOGGING to control default log output vor 1 Jahr
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip vor 3 Jahren
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target vor 8 Jahren
configure 1725d6b049 regenerate configure script. vor 2 Wochen
configure.ac 5ed21d1ccb configure.ac: Fix AC_DEFINE HAVE_LIBUSB vor 2 Wochen
sdl2-config-version.cmake.in 4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in vor 3 Jahren
sdl2-config.cmake.in 50a6a39dd6 cmake: use genexes for linking against apple frameworks vor 1 Jahr
sdl2-config.in 256269afb3 sdl2-config.in: use backtics instead of $() for older shells vor 1 Jahr
sdl2.m4 bc9d12e560 Typo fix vor 1 Jahr
sdl2.pc.in b79732b967 cmake: use FindALSA.cmake to find ALSA library vor 2 Jahren

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html