testautomation_render.c 42 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <stdio.h>
  6. #include "SDL.h"
  7. #include "SDL_test.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  13. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  14. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  15. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  16. #define ALLOWABLE_ERROR_OPAQUE 0
  17. #define ALLOWABLE_ERROR_BLENDED 64
  18. /* Test window and renderer */
  19. SDL_Window *window = NULL;
  20. SDL_Renderer *renderer = NULL;
  21. /* Prototypes for helper functions */
  22. static int _clearScreen(void);
  23. static void _compare(SDL_Surface *reference, int allowable_error);
  24. static int _hasTexAlpha(void);
  25. static int _hasTexColor(void);
  26. static SDL_Texture *_loadTestFace(void);
  27. static int _hasBlendModes(void);
  28. static int _hasDrawColor(void);
  29. static int _isSupported(int code);
  30. /**
  31. * Create software renderer for tests
  32. */
  33. void InitCreateRenderer(void *arg)
  34. {
  35. int posX = 100, posY = 100, width = 320, height = 240;
  36. int renderer_flags = SDL_RENDERER_ACCELERATED;
  37. renderer = NULL;
  38. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  39. SDLTest_AssertPass("SDL_CreateWindow()");
  40. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  41. if (window == NULL) {
  42. return;
  43. }
  44. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  45. renderer_flags = 0;
  46. }
  47. renderer = SDL_CreateRenderer(window, -1, renderer_flags);
  48. SDLTest_AssertPass("SDL_CreateRenderer()");
  49. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  50. if (renderer == NULL) {
  51. SDL_DestroyWindow(window);
  52. return;
  53. }
  54. }
  55. /*
  56. * Destroy renderer for tests
  57. */
  58. void CleanupDestroyRenderer(void *arg)
  59. {
  60. if (renderer) {
  61. SDL_DestroyRenderer(renderer);
  62. renderer = NULL;
  63. SDLTest_AssertPass("SDL_DestroyRenderer()");
  64. }
  65. if (window) {
  66. SDL_DestroyWindow(window);
  67. window = NULL;
  68. SDLTest_AssertPass("SDL_DestroyWindow");
  69. }
  70. }
  71. /**
  72. * @brief Tests call to SDL_GetNumRenderDrivers
  73. *
  74. * \sa
  75. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  76. */
  77. int render_testGetNumRenderDrivers(void *arg)
  78. {
  79. int n;
  80. n = SDL_GetNumRenderDrivers();
  81. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  82. return TEST_COMPLETED;
  83. }
  84. /**
  85. * @brief Tests the SDL primitives for rendering.
  86. *
  87. * \sa
  88. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  89. * http://wiki.libsdl.org/SDL_RenderFillRect
  90. * http://wiki.libsdl.org/SDL_RenderDrawLine
  91. *
  92. */
  93. int render_testPrimitives(void *arg)
  94. {
  95. int ret;
  96. int x, y;
  97. SDL_Rect rect;
  98. SDL_Surface *referenceSurface = NULL;
  99. int checkFailCount1;
  100. int checkFailCount2;
  101. /* Clear surface. */
  102. _clearScreen();
  103. /* Need drawcolor or just skip test. */
  104. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  105. /* Draw a rectangle. */
  106. rect.x = 40;
  107. rect.y = 0;
  108. rect.w = 40;
  109. rect.h = 80;
  110. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  111. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  112. ret = SDL_RenderFillRect(renderer, &rect);
  113. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  114. /* Draw a rectangle. */
  115. rect.x = 10;
  116. rect.y = 10;
  117. rect.w = 60;
  118. rect.h = 40;
  119. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  120. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  121. ret = SDL_RenderFillRect(renderer, &rect);
  122. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderDrawPoint(renderer, x, y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  146. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  148. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  150. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  152. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  154. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
  155. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  156. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
  157. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  158. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
  159. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  160. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
  161. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  162. /* See if it's the same. */
  163. referenceSurface = SDLTest_ImagePrimitives();
  164. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  165. /* Make current */
  166. SDL_RenderPresent(renderer);
  167. /* Clean up. */
  168. SDL_FreeSurface(referenceSurface);
  169. referenceSurface = NULL;
  170. return TEST_COMPLETED;
  171. }
  172. /**
  173. * @brief Tests the SDL primitives with alpha for rendering.
  174. *
  175. * \sa
  176. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  177. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  178. * http://wiki.libsdl.org/SDL_RenderFillRect
  179. */
  180. int render_testPrimitivesBlend(void *arg)
  181. {
  182. int ret;
  183. int i, j;
  184. SDL_Rect rect;
  185. SDL_Surface *referenceSurface = NULL;
  186. int checkFailCount1;
  187. int checkFailCount2;
  188. int checkFailCount3;
  189. /* Clear surface. */
  190. _clearScreen();
  191. /* Need drawcolor and blendmode or just skip test. */
  192. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  193. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  194. /* Create some rectangles for each blend mode. */
  195. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  196. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  197. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  198. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  199. ret = SDL_RenderFillRect(renderer, NULL);
  200. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  201. rect.x = 10;
  202. rect.y = 25;
  203. rect.w = 40;
  204. rect.h = 25;
  205. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  206. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  207. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  208. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  209. ret = SDL_RenderFillRect(renderer, &rect);
  210. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  211. rect.x = 30;
  212. rect.y = 40;
  213. rect.w = 45;
  214. rect.h = 15;
  215. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  216. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  217. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  218. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  219. ret = SDL_RenderFillRect(renderer, &rect);
  220. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  221. rect.x = 25;
  222. rect.y = 25;
  223. rect.w = 25;
  224. rect.h = 25;
  225. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  226. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  227. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  228. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  229. ret = SDL_RenderFillRect(renderer, &rect);
  230. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  231. /* Draw blended lines, lines for everyone. */
  232. checkFailCount1 = 0;
  233. checkFailCount2 = 0;
  234. checkFailCount3 = 0;
  235. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  236. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  237. if (ret != 0) {
  238. checkFailCount1++;
  239. }
  240. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  241. : SDL_BLENDMODE_NONE);
  242. if (ret != 0) {
  243. checkFailCount2++;
  244. }
  245. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
  246. if (ret != 0) {
  247. checkFailCount3++;
  248. }
  249. }
  250. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  251. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  252. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  257. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  258. if (ret != 0) {
  259. checkFailCount1++;
  260. }
  261. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  262. : SDL_BLENDMODE_NONE);
  263. if (ret != 0) {
  264. checkFailCount2++;
  265. }
  266. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
  267. if (ret != 0) {
  268. checkFailCount3++;
  269. }
  270. }
  271. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  272. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  273. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  274. /* Draw points. */
  275. checkFailCount1 = 0;
  276. checkFailCount2 = 0;
  277. checkFailCount3 = 0;
  278. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  279. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  280. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  281. if (ret != 0) {
  282. checkFailCount1++;
  283. }
  284. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  285. : SDL_BLENDMODE_NONE);
  286. if (ret != 0) {
  287. checkFailCount2++;
  288. }
  289. ret = SDL_RenderDrawPoint(renderer, i, j);
  290. if (ret != 0) {
  291. checkFailCount3++;
  292. }
  293. }
  294. }
  295. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  296. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  297. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  298. /* See if it's the same. */
  299. referenceSurface = SDLTest_ImagePrimitivesBlend();
  300. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  301. /* Make current */
  302. SDL_RenderPresent(renderer);
  303. /* Clean up. */
  304. SDL_FreeSurface(referenceSurface);
  305. referenceSurface = NULL;
  306. return TEST_COMPLETED;
  307. }
  308. /**
  309. * @brief Tests some blitting routines.
  310. *
  311. * \sa
  312. * http://wiki.libsdl.org/SDL_RenderCopy
  313. * http://wiki.libsdl.org/SDL_DestroyTexture
  314. */
  315. int render_testBlit(void *arg)
  316. {
  317. int ret;
  318. SDL_Rect rect;
  319. SDL_Texture *tface;
  320. SDL_Surface *referenceSurface = NULL;
  321. Uint32 tformat;
  322. int taccess, tw, th;
  323. int i, j, ni, nj;
  324. int checkFailCount1;
  325. /* Clear surface. */
  326. _clearScreen();
  327. /* Need drawcolor or just skip test. */
  328. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  329. /* Create face surface. */
  330. tface = _loadTestFace();
  331. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  332. if (tface == NULL) {
  333. return TEST_ABORTED;
  334. }
  335. /* Constant values. */
  336. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  337. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  338. rect.w = tw;
  339. rect.h = th;
  340. ni = TESTRENDER_SCREEN_W - tw;
  341. nj = TESTRENDER_SCREEN_H - th;
  342. /* Loop blit. */
  343. checkFailCount1 = 0;
  344. for (j = 0; j <= nj; j += 4) {
  345. for (i = 0; i <= ni; i += 4) {
  346. /* Blitting. */
  347. rect.x = i;
  348. rect.y = j;
  349. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  350. if (ret != 0) {
  351. checkFailCount1++;
  352. }
  353. }
  354. }
  355. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  356. /* See if it's the same */
  357. referenceSurface = SDLTest_ImageBlit();
  358. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  359. /* Make current */
  360. SDL_RenderPresent(renderer);
  361. /* Clean up. */
  362. SDL_DestroyTexture(tface);
  363. SDL_FreeSurface(referenceSurface);
  364. referenceSurface = NULL;
  365. return TEST_COMPLETED;
  366. }
  367. /**
  368. * @brief Blits doing color tests.
  369. *
  370. * \sa
  371. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  372. * http://wiki.libsdl.org/SDL_RenderCopy
  373. * http://wiki.libsdl.org/SDL_DestroyTexture
  374. */
  375. int render_testBlitColor(void *arg)
  376. {
  377. int ret;
  378. SDL_Rect rect;
  379. SDL_Texture *tface;
  380. SDL_Surface *referenceSurface = NULL;
  381. Uint32 tformat;
  382. int taccess, tw, th;
  383. int i, j, ni, nj;
  384. int checkFailCount1;
  385. int checkFailCount2;
  386. /* Clear surface. */
  387. _clearScreen();
  388. /* Create face surface. */
  389. tface = _loadTestFace();
  390. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  391. if (tface == NULL) {
  392. return TEST_ABORTED;
  393. }
  394. /* Constant values. */
  395. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  396. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  397. rect.w = tw;
  398. rect.h = th;
  399. ni = TESTRENDER_SCREEN_W - tw;
  400. nj = TESTRENDER_SCREEN_H - th;
  401. /* Test blitting with color mod. */
  402. checkFailCount1 = 0;
  403. checkFailCount2 = 0;
  404. for (j = 0; j <= nj; j += 4) {
  405. for (i = 0; i <= ni; i += 4) {
  406. /* Set color mod. */
  407. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  408. if (ret != 0) {
  409. checkFailCount1++;
  410. }
  411. /* Blitting. */
  412. rect.x = i;
  413. rect.y = j;
  414. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  415. if (ret != 0) {
  416. checkFailCount2++;
  417. }
  418. }
  419. }
  420. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  421. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  422. /* See if it's the same. */
  423. referenceSurface = SDLTest_ImageBlitColor();
  424. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  425. /* Make current */
  426. SDL_RenderPresent(renderer);
  427. /* Clean up. */
  428. SDL_DestroyTexture(tface);
  429. SDL_FreeSurface(referenceSurface);
  430. referenceSurface = NULL;
  431. return TEST_COMPLETED;
  432. }
  433. /**
  434. * @brief Tests blitting with alpha.
  435. *
  436. * \sa
  437. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  438. * http://wiki.libsdl.org/SDL_RenderCopy
  439. * http://wiki.libsdl.org/SDL_DestroyTexture
  440. */
  441. int render_testBlitAlpha(void *arg)
  442. {
  443. int ret;
  444. SDL_Rect rect;
  445. SDL_Texture *tface;
  446. SDL_Surface *referenceSurface = NULL;
  447. Uint32 tformat;
  448. int taccess, tw, th;
  449. int i, j, ni, nj;
  450. int checkFailCount1;
  451. int checkFailCount2;
  452. /* Clear surface. */
  453. _clearScreen();
  454. /* Need alpha or just skip test. */
  455. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  456. /* Create face surface. */
  457. tface = _loadTestFace();
  458. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  459. if (tface == NULL) {
  460. return TEST_ABORTED;
  461. }
  462. /* Constant values. */
  463. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  464. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  465. rect.w = tw;
  466. rect.h = th;
  467. ni = TESTRENDER_SCREEN_W - tw;
  468. nj = TESTRENDER_SCREEN_H - th;
  469. /* Test blitting with alpha mod. */
  470. checkFailCount1 = 0;
  471. checkFailCount2 = 0;
  472. for (j = 0; j <= nj; j += 4) {
  473. for (i = 0; i <= ni; i += 4) {
  474. /* Set alpha mod. */
  475. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  476. if (ret != 0) {
  477. checkFailCount1++;
  478. }
  479. /* Blitting. */
  480. rect.x = i;
  481. rect.y = j;
  482. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  483. if (ret != 0) {
  484. checkFailCount2++;
  485. }
  486. }
  487. }
  488. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  489. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  490. /* See if it's the same. */
  491. referenceSurface = SDLTest_ImageBlitAlpha();
  492. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  493. /* Make current */
  494. SDL_RenderPresent(renderer);
  495. /* Clean up. */
  496. SDL_DestroyTexture(tface);
  497. SDL_FreeSurface(referenceSurface);
  498. referenceSurface = NULL;
  499. return TEST_COMPLETED;
  500. }
  501. /* Helper functions */
  502. /**
  503. * @brief Tests a blend mode.
  504. *
  505. * \sa
  506. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  507. * http://wiki.libsdl.org/SDL_RenderCopy
  508. */
  509. static void
  510. _testBlitBlendMode(SDL_Texture *tface, int mode)
  511. {
  512. int ret;
  513. Uint32 tformat;
  514. int taccess, tw, th;
  515. int i, j, ni, nj;
  516. SDL_Rect rect;
  517. int checkFailCount1;
  518. int checkFailCount2;
  519. /* Clear surface. */
  520. _clearScreen();
  521. /* Constant values. */
  522. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  523. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  524. rect.w = tw;
  525. rect.h = th;
  526. ni = TESTRENDER_SCREEN_W - tw;
  527. nj = TESTRENDER_SCREEN_H - th;
  528. /* Test blend mode. */
  529. checkFailCount1 = 0;
  530. checkFailCount2 = 0;
  531. for (j = 0; j <= nj; j += 4) {
  532. for (i = 0; i <= ni; i += 4) {
  533. /* Set blend mode. */
  534. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  535. if (ret != 0) {
  536. checkFailCount1++;
  537. }
  538. /* Blitting. */
  539. rect.x = i;
  540. rect.y = j;
  541. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  542. if (ret != 0) {
  543. checkFailCount2++;
  544. }
  545. }
  546. }
  547. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  548. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  549. }
  550. /**
  551. * @brief Tests some more blitting routines.
  552. *
  553. * \sa
  554. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  555. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  556. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  557. * http://wiki.libsdl.org/SDL_DestroyTexture
  558. */
  559. int render_testBlitBlend(void *arg)
  560. {
  561. int ret;
  562. SDL_Rect rect;
  563. SDL_Texture *tface;
  564. SDL_Surface *referenceSurface = NULL;
  565. Uint32 tformat;
  566. int taccess, tw, th;
  567. int i, j, ni, nj;
  568. int mode;
  569. int checkFailCount1;
  570. int checkFailCount2;
  571. int checkFailCount3;
  572. int checkFailCount4;
  573. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  574. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  575. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  576. /* Create face surface. */
  577. tface = _loadTestFace();
  578. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  579. if (tface == NULL) {
  580. return TEST_ABORTED;
  581. }
  582. /* Constant values. */
  583. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  584. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  585. rect.w = tw;
  586. rect.h = th;
  587. ni = TESTRENDER_SCREEN_W - tw;
  588. nj = TESTRENDER_SCREEN_H - th;
  589. /* Set alpha mod. */
  590. ret = SDL_SetTextureAlphaMod(tface, 100);
  591. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  592. /* Test None. */
  593. _testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  594. referenceSurface = SDLTest_ImageBlitBlendNone();
  595. /* Compare, then Present */
  596. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  597. SDL_RenderPresent(renderer);
  598. SDL_FreeSurface(referenceSurface);
  599. referenceSurface = NULL;
  600. /* Test Blend. */
  601. _testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  602. referenceSurface = SDLTest_ImageBlitBlend();
  603. /* Compare, then Present */
  604. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  605. SDL_RenderPresent(renderer);
  606. SDL_FreeSurface(referenceSurface);
  607. referenceSurface = NULL;
  608. /* Test Add. */
  609. _testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  610. referenceSurface = SDLTest_ImageBlitBlendAdd();
  611. /* Compare, then Present */
  612. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  613. SDL_RenderPresent(renderer);
  614. SDL_FreeSurface(referenceSurface);
  615. referenceSurface = NULL;
  616. /* Test Mod. */
  617. _testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  618. referenceSurface = SDLTest_ImageBlitBlendMod();
  619. /* Compare, then Present */
  620. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  621. SDL_RenderPresent(renderer);
  622. SDL_FreeSurface(referenceSurface);
  623. referenceSurface = NULL;
  624. /* Clear surface. */
  625. _clearScreen();
  626. /* Loop blit. */
  627. checkFailCount1 = 0;
  628. checkFailCount2 = 0;
  629. checkFailCount3 = 0;
  630. checkFailCount4 = 0;
  631. for (j = 0; j <= nj; j += 4) {
  632. for (i = 0; i <= ni; i += 4) {
  633. /* Set color mod. */
  634. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  635. if (ret != 0) {
  636. checkFailCount1++;
  637. }
  638. /* Set alpha mod. */
  639. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  640. if (ret != 0) {
  641. checkFailCount2++;
  642. }
  643. /* Crazy blending mode magic. */
  644. mode = (i / 4 * j / 4) % 4;
  645. if (mode == 0) {
  646. mode = SDL_BLENDMODE_NONE;
  647. } else if (mode == 1) {
  648. mode = SDL_BLENDMODE_BLEND;
  649. } else if (mode == 2) {
  650. mode = SDL_BLENDMODE_ADD;
  651. } else if (mode == 3) {
  652. mode = SDL_BLENDMODE_MOD;
  653. }
  654. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  655. if (ret != 0) {
  656. checkFailCount3++;
  657. }
  658. /* Blitting. */
  659. rect.x = i;
  660. rect.y = j;
  661. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  662. if (ret != 0) {
  663. checkFailCount4++;
  664. }
  665. }
  666. }
  667. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  668. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  669. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  670. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  671. /* Clean up. */
  672. SDL_DestroyTexture(tface);
  673. /* Check to see if final image matches. */
  674. referenceSurface = SDLTest_ImageBlitBlendAll();
  675. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  676. /* Make current */
  677. SDL_RenderPresent(renderer);
  678. SDL_FreeSurface(referenceSurface);
  679. referenceSurface = NULL;
  680. return TEST_COMPLETED;
  681. }
  682. static Uint32 read_surface_pixel32(SDL_Surface *surface, int x, int y) {
  683. Uint32 result;
  684. if (x >= surface->w || y >= surface->h) {
  685. SDLTest_AssertCheck(x < surface->w, "x (%d) < surface->w (%d)", x, surface->w);
  686. SDLTest_AssertCheck(y < surface->h, "y (%d) < surface->h (%d)", y, surface->h);
  687. result = 0xdeadbabe;
  688. } else {
  689. SDL_memcpy(&result, (Uint8 *)surface->pixels + surface->pitch * y + surface->format->BytesPerPixel * x, sizeof(Uint32));
  690. }
  691. return result;
  692. }
  693. static int render_testRGBSurfaceNoAlpha(void* arg)
  694. {
  695. SDL_Surface *surface;
  696. SDL_Renderer *software_renderer;
  697. SDL_Surface *surface2;
  698. SDL_Texture *texture2;
  699. int result;
  700. SDL_Rect dest_rect;
  701. SDL_Point point;
  702. Uint32 pixel;
  703. SDLTest_AssertPass("About to call SDL_CreateRGBSurface(0, 128, 128, 32, 0xff0000, 0xff00, 0xff, 0)");
  704. surface = SDL_CreateRGBSurface(0, 128, 128, 32, 0xff0000, 0xff00, 0xff, 0);
  705. SDLTest_AssertCheck(surface != NULL, "Returned surface must be not NULL");
  706. SDLTest_AssertCheck(surface->format->BitsPerPixel == 32, "surface->format->BitsPerPixel should be 32, actual value is %d", surface->format->BitsPerPixel);
  707. SDLTest_AssertCheck(surface->format->BytesPerPixel == 4, "surface->format->BytesPerPixels should be 4, actual value is %d", surface->format->BytesPerPixel);
  708. SDLTest_AssertPass("About to call SDL_CreateSoftwareRenderer(surface)");
  709. software_renderer = SDL_CreateSoftwareRenderer(surface);
  710. SDLTest_AssertCheck(software_renderer != NULL, "Returned renderer must be not NULL");
  711. SDLTest_AssertPass("About to call SDL_CreateRGBSurface(0, 16, 16, 32, 0xff0000, 0xff00, 0xff, 0)");
  712. surface2 = SDL_CreateRGBSurface(0, 16, 16, 32, 0xff0000, 0xff00, 0xff, 0);
  713. SDLTest_AssertCheck(surface2 != NULL, "Returned surface must be not NULL");
  714. SDLTest_AssertPass("About to call SDL_FillRect(surface2, NULL, 0)");
  715. result = SDL_FillRect(surface2, NULL, SDL_MapRGB(surface2->format, 0, 0, 0));
  716. SDLTest_AssertCheck(result == 0, "Result should be 0, actual value is %d", result);
  717. SDLTest_AssertPass("About to call SDL_CreateTextureFromSurface(software_renderer, surface2)");
  718. texture2 = SDL_CreateTextureFromSurface(software_renderer, surface2);
  719. SDLTest_AssertCheck(texture2 != NULL, "Returned texture is not NULL");
  720. SDLTest_AssertPass("About to call SDL_SetRenderDrawColor(renderer, 0xaa, 0xbb, 0xcc, 0x0)");
  721. result = SDL_SetRenderDrawColor(software_renderer, 0xaa, 0xbb, 0xcc, 0x0);
  722. SDLTest_AssertPass("About to call SDL_RenderClear(renderer)");
  723. result = SDL_RenderClear(software_renderer);
  724. SDLTest_AssertCheck(result == 0, "Result should be 0, actual value is %d", result);
  725. SDLTest_AssertPass("About to call SDL_SetRenderDrawColor(renderer, 0x0, 0x0, 0x0, 0x0)");
  726. result = SDL_SetRenderDrawColor(software_renderer, 0x0, 0x0, 0x0, 0x0);
  727. SDLTest_AssertCheck(result == 0, "Result should be 0, actual value is %d", result);
  728. dest_rect.x = 32;
  729. dest_rect.y = 32;
  730. dest_rect.w = surface2->w;
  731. dest_rect.h = surface2->h;
  732. point.x = 0;
  733. point.y = 0;
  734. SDLTest_AssertPass("About to call SDL_RenderCopy(software_renderer, texture, NULL, &{%d, %d, %d, %d})",
  735. dest_rect.x, dest_rect.h, dest_rect.w, dest_rect.h);
  736. result = SDL_RenderCopyEx(software_renderer, texture2, NULL, &dest_rect, 180, &point, SDL_FLIP_NONE);
  737. SDLTest_AssertCheck(result == 0, "Result should be 0, actual value is %d", result);
  738. SDLTest_AssertPass("About to call SDL_RenderPresent(software_renderer)");
  739. SDL_RenderPresent(software_renderer);
  740. pixel = read_surface_pixel32(surface, 0, 0);
  741. SDLTest_AssertCheck(pixel == 0xAABBCCu, "Pixel at (0, 0) should be 0x%08x, actual value is 0x%08" SDL_PRIx32, 0xAABBCCu, pixel);
  742. pixel = read_surface_pixel32(surface, 15, 15);
  743. SDLTest_AssertCheck(pixel == 0xAABBCCu, "Pixel at (15, 15) should be 0x%08x, actual value is 0x%08" SDL_PRIx32, 0xAABBCCu, pixel);
  744. pixel = read_surface_pixel32(surface, 16, 16);
  745. SDLTest_AssertCheck(pixel == 0xFF000000u, "Pixel at (16, 16) should be 0x%08x, actual value is 0x%08" SDL_PRIx32, 0xFF000000u, pixel);
  746. pixel = read_surface_pixel32(surface, 31, 31);
  747. SDLTest_AssertCheck(pixel == 0xFF000000u, "Pixel at (31, 31) should be 0x%08x, actual value is 0x%08" SDL_PRIx32, 0xFF000000u, pixel);
  748. pixel = read_surface_pixel32(surface, 32, 32);
  749. SDLTest_AssertCheck(pixel == 0xAABBCCu, "Pixel at (32, 32) should be 0x%08x, actual value is 0x%08" SDL_PRIx32, 0xAABBCCu, pixel);
  750. SDL_DestroyTexture(texture2);
  751. SDL_FreeSurface(surface2);
  752. SDL_DestroyRenderer(software_renderer);
  753. SDL_FreeSurface(surface);
  754. return TEST_COMPLETED;
  755. }
  756. /**
  757. * @brief Tests setting and getting texture scale mode.
  758. *
  759. * \sa
  760. * http://wiki.libsdl.org/SDL2/SDL_SetTextureScaleMode
  761. * http://wiki.libsdl.org/SDL2/SDL_GetTextureScaleMode
  762. */
  763. int render_testGetSetTextureScaleMode(void *arg)
  764. {
  765. const struct {
  766. const char *name;
  767. SDL_ScaleMode mode;
  768. } modes[] = {
  769. { "SDL_ScaleModeNearest", SDL_ScaleModeNearest },
  770. { "SDL_ScaleModeLinear", SDL_ScaleModeLinear },
  771. { "SDL_ScaleModeBest", SDL_ScaleModeBest }
  772. };
  773. size_t i;
  774. for (i = 0; i < SDL_arraysize(modes); i++) {
  775. SDL_Texture *texture;
  776. int result;
  777. SDL_ScaleMode actual_mode = SDL_ScaleModeNearest;
  778. SDL_ClearError();
  779. SDLTest_AssertPass("About to call SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16)");
  780. texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16);
  781. SDLTest_AssertCheck(texture != NULL, "SDL_CreateTexture must return a non-NULL texture");
  782. SDLTest_AssertPass("About to call SDL_SetTextureScaleMode(texture, %s)", modes[i].name);
  783. result = SDL_SetTextureScaleMode(texture, modes[i].mode);
  784. SDLTest_AssertCheck(result == 0, "SDL_SetTextureScaleMode must return 0, actual %d", result);
  785. SDLTest_AssertPass("About to call SDL_GetTextureScaleMode(texture)");
  786. result = SDL_GetTextureScaleMode(texture, &actual_mode);
  787. SDLTest_AssertCheck(result == 0, "SDL_SetTextureScaleMode must return 0, actual %d", result);
  788. SDLTest_AssertCheck(actual_mode == modes[i].mode, "SDL_GetTextureScaleMode must return %s (%d), actual=%d",
  789. modes[i].name, modes[i].mode, actual_mode);
  790. }
  791. return TEST_COMPLETED;
  792. }
  793. /**
  794. * @brief Checks to see if functionality is supported. Helper function.
  795. */
  796. static int
  797. _isSupported(int code)
  798. {
  799. return code == 0;
  800. }
  801. /**
  802. * @brief Test to see if we can vary the draw color. Helper function.
  803. *
  804. * \sa
  805. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  806. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  807. */
  808. static int
  809. _hasDrawColor(void)
  810. {
  811. int ret, fail;
  812. Uint8 r, g, b, a;
  813. fail = 0;
  814. /* Set color. */
  815. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  816. if (!_isSupported(ret)) {
  817. fail = 1;
  818. }
  819. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  820. if (!_isSupported(ret)) {
  821. fail = 1;
  822. }
  823. /* Restore natural. */
  824. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  825. if (!_isSupported(ret)) {
  826. fail = 1;
  827. }
  828. /* Something failed, consider not available. */
  829. if (fail) {
  830. return 0;
  831. }
  832. /* Not set properly, consider failed. */
  833. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  834. return 0;
  835. }
  836. return 1;
  837. }
  838. /**
  839. * @brief Test to see if we can vary the blend mode. Helper function.
  840. *
  841. * \sa
  842. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  843. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  844. */
  845. static int
  846. _hasBlendModes(void)
  847. {
  848. int fail;
  849. int ret;
  850. SDL_BlendMode mode;
  851. fail = 0;
  852. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  853. if (!_isSupported(ret)) {
  854. fail = 1;
  855. }
  856. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  857. if (!_isSupported(ret)) {
  858. fail = 1;
  859. }
  860. ret = (mode != SDL_BLENDMODE_BLEND);
  861. if (!_isSupported(ret)) {
  862. fail = 1;
  863. }
  864. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  865. if (!_isSupported(ret)) {
  866. fail = 1;
  867. }
  868. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  869. if (!_isSupported(ret)) {
  870. fail = 1;
  871. }
  872. ret = (mode != SDL_BLENDMODE_ADD);
  873. if (!_isSupported(ret)) {
  874. fail = 1;
  875. }
  876. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  877. if (!_isSupported(ret)) {
  878. fail = 1;
  879. }
  880. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  881. if (!_isSupported(ret)) {
  882. fail = 1;
  883. }
  884. ret = (mode != SDL_BLENDMODE_MOD);
  885. if (!_isSupported(ret)) {
  886. fail = 1;
  887. }
  888. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  889. if (!_isSupported(ret)) {
  890. fail = 1;
  891. }
  892. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  893. if (!_isSupported(ret)) {
  894. fail = 1;
  895. }
  896. ret = (mode != SDL_BLENDMODE_NONE);
  897. if (!_isSupported(ret)) {
  898. fail = 1;
  899. }
  900. return !fail;
  901. }
  902. /**
  903. * @brief Loads the test image 'Face' as texture. Helper function.
  904. *
  905. * \sa
  906. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  907. */
  908. static SDL_Texture *
  909. _loadTestFace(void)
  910. {
  911. SDL_Surface *face;
  912. SDL_Texture *tface;
  913. face = SDLTest_ImageFace();
  914. if (!face) {
  915. return NULL;
  916. }
  917. tface = SDL_CreateTextureFromSurface(renderer, face);
  918. if (!tface) {
  919. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  920. }
  921. SDL_FreeSurface(face);
  922. return tface;
  923. }
  924. /**
  925. * @brief Test to see if can set texture color mode. Helper function.
  926. *
  927. * \sa
  928. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  929. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  930. * http://wiki.libsdl.org/SDL_DestroyTexture
  931. */
  932. static int
  933. _hasTexColor(void)
  934. {
  935. int fail;
  936. int ret;
  937. SDL_Texture *tface;
  938. Uint8 r, g, b;
  939. /* Get test face. */
  940. tface = _loadTestFace();
  941. if (!tface) {
  942. return 0;
  943. }
  944. /* See if supported. */
  945. fail = 0;
  946. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  947. if (!_isSupported(ret)) {
  948. fail = 1;
  949. }
  950. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  951. if (!_isSupported(ret)) {
  952. fail = 1;
  953. }
  954. /* Clean up. */
  955. SDL_DestroyTexture(tface);
  956. if (fail) {
  957. return 0;
  958. } else if ((r != 100) || (g != 100) || (b != 100)) {
  959. return 0;
  960. }
  961. return 1;
  962. }
  963. /**
  964. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  965. *
  966. * \sa
  967. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  968. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  969. * http://wiki.libsdl.org/SDL_DestroyTexture
  970. */
  971. static int
  972. _hasTexAlpha(void)
  973. {
  974. int fail;
  975. int ret;
  976. SDL_Texture *tface;
  977. Uint8 a;
  978. /* Get test face. */
  979. tface = _loadTestFace();
  980. if (!tface) {
  981. return 0;
  982. }
  983. /* See if supported. */
  984. fail = 0;
  985. ret = SDL_SetTextureAlphaMod(tface, 100);
  986. if (!_isSupported(ret)) {
  987. fail = 1;
  988. }
  989. ret = SDL_GetTextureAlphaMod(tface, &a);
  990. if (!_isSupported(ret)) {
  991. fail = 1;
  992. }
  993. /* Clean up. */
  994. SDL_DestroyTexture(tface);
  995. if (fail) {
  996. return 0;
  997. } else if (a != 100) {
  998. return 0;
  999. }
  1000. return 1;
  1001. }
  1002. /**
  1003. * @brief Compares screen pixels with image pixels. Helper function.
  1004. *
  1005. * @param referenceSurface Image to compare against.
  1006. *
  1007. * \sa
  1008. * http://wiki.libsdl.org/SDL_RenderReadPixels
  1009. * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
  1010. * http://wiki.libsdl.org/SDL_FreeSurface
  1011. */
  1012. static void
  1013. _compare(SDL_Surface *referenceSurface, int allowable_error)
  1014. {
  1015. int result;
  1016. SDL_Rect rect;
  1017. Uint8 *pixels;
  1018. SDL_Surface *testSurface;
  1019. /* Read pixels. */
  1020. pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
  1021. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1022. if (pixels == NULL) {
  1023. return;
  1024. }
  1025. /* Explicitly specify the rect in case the window isn't the expected size... */
  1026. rect.x = 0;
  1027. rect.y = 0;
  1028. rect.w = TESTRENDER_SCREEN_W;
  1029. rect.h = TESTRENDER_SCREEN_H;
  1030. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
  1031. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  1032. /* Create surface. */
  1033. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
  1034. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  1035. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  1036. /* Compare surface. */
  1037. result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  1038. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  1039. /* Clean up. */
  1040. SDL_free(pixels);
  1041. SDL_FreeSurface(testSurface);
  1042. }
  1043. /**
  1044. * @brief Clears the screen. Helper function.
  1045. *
  1046. * \sa
  1047. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  1048. * http://wiki.libsdl.org/SDL_RenderClear
  1049. * http://wiki.libsdl.org/SDL_RenderPresent
  1050. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  1051. */
  1052. static int
  1053. _clearScreen(void)
  1054. {
  1055. int ret;
  1056. /* Set color. */
  1057. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1058. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1059. /* Clear screen. */
  1060. ret = SDL_RenderClear(renderer);
  1061. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1062. /* Make current */
  1063. SDL_RenderPresent(renderer);
  1064. /* Set defaults. */
  1065. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1066. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1067. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1068. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1069. return 0;
  1070. }
  1071. /* ================= Test References ================== */
  1072. /* Render test cases */
  1073. static const SDLTest_TestCaseReference renderTest1 = {
  1074. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1075. };
  1076. static const SDLTest_TestCaseReference renderTest2 = {
  1077. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1078. };
  1079. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1080. static const SDLTest_TestCaseReference renderTest3 = {
  1081. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1082. };
  1083. static const SDLTest_TestCaseReference renderTest4 = {
  1084. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1085. };
  1086. static const SDLTest_TestCaseReference renderTest5 = {
  1087. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1088. };
  1089. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1090. static const SDLTest_TestCaseReference renderTest6 = {
  1091. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1092. };
  1093. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1094. static const SDLTest_TestCaseReference renderTest7 = {
  1095. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1096. };
  1097. static const SDLTest_TestCaseReference renderTest8 = {
  1098. (SDLTest_TestCaseFp)render_testGetSetTextureScaleMode, "render_testGetSetTextureScaleMode", "Tests setting/getting texture scale mode", TEST_ENABLED
  1099. };
  1100. static const SDLTest_TestCaseReference renderTest9 = {
  1101. (SDLTest_TestCaseFp)render_testRGBSurfaceNoAlpha, "render_testRGBSurfaceNoAlpha", "Tests RGB surface with no alpha using software renderer", TEST_ENABLED
  1102. };
  1103. /* Sequence of Render test cases */
  1104. static const SDLTest_TestCaseReference *renderTests[] = {
  1105. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, &renderTest8, &renderTest9, NULL
  1106. };
  1107. /* Render test suite (global) */
  1108. SDLTest_TestSuiteReference renderTestSuite = {
  1109. "Render",
  1110. InitCreateRenderer,
  1111. renderTests,
  1112. CleanupDestroyRenderer
  1113. };