#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Anonymous Maarten a724aae728 ci: build xcode project targeting macos 1 rok pred
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examples c38d3f0fe4 examples/game/01-snake: Remove RNG abstraction. 1 rok pred
include 12ecdb9dde GPU: Rename some awkwardly named functions (#10642) 1 rok pred
src 0e08d15cca GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638) 1 rok pred
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 rokov pred
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LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 rok pred
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WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". 1 rok pred

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html