#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga b476695e67 Call the windows message hook while inside a modal message loop 7 maanden geleden
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Xcode dbe3baeb0f release: document using the xcframework with CMake 7 maanden geleden
android-project eb168e410c Updated to version 3.1.11 for development 8 maanden geleden
build-scripts e9f7f11f1d fnsince.pl: Fix script once bump to 3.1.10 exposed a bug. 8 maanden geleden
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examples 842f6dc402 Fixed wrong type of `phase` (#12014) 8 maanden geleden
include 90b2e2527e include: Added a tiny bit to SDL_sensor.h's category documentation. 7 maanden geleden
src b476695e67 Call the windows message hook while inside a modal message loop 7 maanden geleden
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.gitignore f543faf837 Allow in-tree build 10 maanden geleden
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CREDITS.md 2ad0f1e1fe Updated the credits for SDL 3.0 8 maanden geleden
INSTALL.md 6bc7e88ca6 Added INTRO-androidstudio.md 8 maanden geleden
LICENSE.txt f2074d7af3 Updated copyright for 2025 8 maanden geleden
README.md 5f4696ce63 Updating documentation for the 3.2.0 release 8 maanden geleden
WhatsNew.txt 5f4696ce63 Updating documentation for the 3.2.0 release 8 maanden geleden

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])