#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ryan C. Gordon bc1ceb0883 dummyvideo: Change a thing returning a 0 pointer to return NULL instead. il y a 1 an
.github b9dcc5de60 ci: bump cross-platform-actions/action, used by the BSDs il y a 1 an
VisualC 2ba76dbe80 Simplified SDL_Surface il y a 1 an
VisualC-GDK 2ba76dbe80 Simplified SDL_Surface il y a 1 an
VisualC-WinRT 2ba76dbe80 Simplified SDL_Surface il y a 1 an
Xcode 4b5309cd98 main: Move SDL_RunApp bits from src/core to src/main. il y a 1 an
android-project 50ae47af5e android: create android project in create-android-project.py python script il y a 1 an
build-scripts 58270ef3f2 Finished renaming functions in SDL_system.h il y a 1 an
cmake 723c1cc5b3 Print message in summary when a X11 or wayland video driver is not found il y a 1 an
docs 027671bedb SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter. il y a 1 an
include 70727d36b2 Sync SDL3 wiki -> header il y a 1 an
mingw 4d6b23b68f mingw: use DESTDIR to change the install location of the mingw package il y a 1 an
src bc1ceb0883 dummyvideo: Change a thing returning a 0 pointer to return NULL instead. il y a 1 an
test 033df70d4c SDL_DelayNS() will attempt to sleep exactly the requested amount of time il y a 1 an
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window il y a 1 an
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list il y a 1 an
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 2 ans
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci il y a 1 an
.gitignore 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! il y a 1 an
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt 0506cf18ab android: enable vulkan renderer il y a 1 an
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md b33420cac7 Updated INSTALL.md il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release il y a 1 an
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html