#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga cd9c25e800 Don't set the borderless flag if we're about to go fullscreen. hai 1 ano
.github 279fb3acc3 release: build mingw binaries on Ubuntu 24.04 hai 1 ano
VisualC b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. hai 1 ano
VisualC-GDK f3695ef34e VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects hai 1 ano
VisualC-WinRT 9c8c254af2 include: Removed SDL_quit.h hai 1 ano
Xcode 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script hai 1 ano
android-project 8f88c32ca6 android: Default to custom theme in styles.xml hai 1 ano
build-scripts df25e4022d Removed short aliases for 16-bit pixel formats hai 1 ano
cmake 4b0f52b04e cmake: fall back to per-cpu test when all-in-one test fails hai 1 ano
docs b6360516e4 Added the timerID to the SDL timer callback hai 1 ano
include b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. hai 1 ano
mingw c81d11fae4 mingw: add pkg-support files (INSTALL.txt and Makefile) hai 1 ano
src cd9c25e800 Don't set the borderless flag if we're about to go fullscreen. hai 1 ano
test 6896c4c3bf tests: testcases accept a void pointer argument hai 1 ano
wayland-protocols 716dc0e1bf wayland: Implement SetWindowOpacity via the alpha modifier protocol hai 1 ano
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hai 1 ano
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 410a3c2c37 .gitignore: Adding compile_commands.json and .cache/ hai 1 ano
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! hai 1 ano
Android.mk 86fada6faa Android: Implement open and save file dialog. hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md b33420cac7 Updated INSTALL.md hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano
WhatsNew.txt a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html