#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Anonymous Maarten f5886f11d0 cmake: let every test depends on pretest hai 1 ano
.github a6bc6b882c ci: always upload the artifacts hai 1 ano
VisualC a62e62f97a Refactored SDL_audiocvt.c %!s(int64=2) %!d(string=hai) anos
VisualC-GDK a62e62f97a Refactored SDL_audiocvt.c %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT ac68271871 Visual-WinRT: dos2unix the project files to match other Visual Studio targets. hai 1 ano
Xcode 9a23d0e3f6 Added new audio files to the Xcode project %!s(int64=2) %!d(string=hai) anos
android-project 7c2669c9d9 Accept key events from any source %!s(int64=2) %!d(string=hai) anos
build-scripts 399bc709b7 build-scripts.pl: Added add-source-to-projects.pl hai 1 ano
cmake e85206ffd8 wikiheaders.pl: add --rev= option to pass revision string %!s(int64=2) %!d(string=hai) anos
docs 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() %!s(int64=2) %!d(string=hai) anos
include a4541a255e audio: SDL_GetAudioStreamQueued now returns bytes, not frames. hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src a84389f6bb libm: use union for infinity hai 1 ano
test f5886f11d0 cmake: let every test depends on pretest hai 1 ano
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 4cffbc3644 Add VS code directory to gitignore %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 22d81fb3e9 cmake: use MSVC_RUNTIME_LIBRARY to force MT %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md c17a35f096 Fixed typo %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html