Browse Source

fix build for vs2013

Signed-off-by: Kim Kulling <[email protected]>
Kim Kulling 10 years ago
parent
commit
02ee002878

+ 2 - 1
code/IRRShared.h

@@ -10,7 +10,8 @@
 #include "irrXMLWrapper.h"
 #include "BaseImporter.h"
 #include <stdint.h>
-class aiMaterial;
+
+struct aiMaterial;
 
 namespace Assimp	{
 

+ 249 - 249
code/LWSLoader.h

@@ -1,249 +1,249 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms, 
-with or without modification, are permitted provided that the 
-following conditions are met:
-
-* Redistributions of source code must retain the above
-  copyright notice, this list of conditions and the
-  following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-  copyright notice, this list of conditions and the
-  following disclaimer in the documentation and/or other
-  materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-  contributors may be used to endorse or promote products
-  derived from this software without specific prior
-  written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file  LWSLoader.h
- *  @brief Declaration of the LightWave scene importer class. 
- */
-#ifndef AI_LWSLOADER_H_INCLUDED
-#define AI_LWSLOADER_H_INCLUDED
-
-#include "LWOFileData.h"
-#include "SceneCombiner.h"
-#include "BaseImporter.h"
-
-struct aiImporterDesc;
-
-namespace Assimp	{
-	struct BatchLoader;
-	struct Importer;
-	struct IOSystem;
-
-	namespace LWS	{
-
-// ---------------------------------------------------------------------------
-/** Represents an element in a LWS file.
- *
- *  This can either be a single data line - <name> <value> or a data
- *  group - { name <data_line0> ... n }
- */
-class Element
-{
-public:
-	Element()
-	{}
-
-	// first: name, second: rest
-	std::string tokens[2];
-	std::list<Element> children;
-
-	//! Recursive parsing function
-	void Parse (const char*& buffer);
-};
-
-#define AI_LWS_MASK (0xffffffff >> 4u)
-
-// ---------------------------------------------------------------------------
-/** Represents a LWS scenegraph element
- */
-struct NodeDesc
-{
-	NodeDesc()
-		:	number	(0)
-		,	parent	(0)
-		,	name	("")
-		,	isPivotSet (false)
-		,	lightColor (1.f,1.f,1.f)
-		,	lightIntensity (1.f)
-		,	lightType (0)
-		,	lightFalloffType (0)
-		,	lightConeAngle (45.f)
-		,	parent_resolved (NULL)
-	{}
-
-	enum {
-	
-		OBJECT = 1,
-		LIGHT  = 2,
-		CAMERA = 3,
-		BONE   = 4
-	} type; // type of node
-
-	// if object: path
-	std::string path;
-	unsigned int id;
-
-	// number of object
-	unsigned int number;
-
-	// index of parent index
-	unsigned int parent;
-
-	// lights & cameras & dummies: name
-	const char* name;
-
-	// animation channels
-	std::list< LWO::Envelope > channels;
-
-	// position of pivot point
-	aiVector3D pivotPos;
-	bool isPivotSet;
-
-
-
-	// color of light source
-	aiColor3D lightColor;
-
-	// intensity of light source
-	float lightIntensity;
-
-	// type of light source
-	unsigned int lightType;
-
-	// falloff type of light source
-	unsigned int lightFalloffType;
-
-	// cone angle of (spot) light source
-	float lightConeAngle;
-
-	// soft cone angle of (spot) light source
-	float lightEdgeAngle;
-
-
-
-	// list of resolved children
-	std::list< NodeDesc* > children;
-
-	// resolved parent node
-	NodeDesc* parent_resolved;
-
-
-	// for std::find()
-	bool operator == (unsigned int num)  const {
-		if (!num)
-			return false;
-		unsigned int _type = num >> 28u;
-		
-		return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
-	}
-};
-
-} // end namespace LWS
-
-// ---------------------------------------------------------------------------
-/** LWS (LightWave Scene Format) importer class.
- *
- *  This class does heavily depend on the LWO importer class. LWS files
- *  contain mainly descriptions how LWO objects are composed together
- *  in a scene. 
-*/
-class LWSImporter : public BaseImporter
-{
-public:
-	LWSImporter();
-	~LWSImporter();
-
-
-public:
-
-	// -------------------------------------------------------------------
-	// Check whether we can read a specific file
-	bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
-		bool checkSig) const;
-
-protected:
-
-	// -------------------------------------------------------------------
-	// Get list of supported extensions
-	const aiImporterDesc* GetInfo () const;
-
-	// -------------------------------------------------------------------
-	// Import file into given scene data structure
-	void InternReadFile( const std::string& pFile, aiScene* pScene, 
-		IOSystem* pIOHandler);
-
-	// -------------------------------------------------------------------
-	// Setup import properties
-	void SetupProperties(const Importer* pImp);
-
-private:
-
-
-	// -------------------------------------------------------------------
-	// Read an envelope description
-	void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
-
-	// -------------------------------------------------------------------
-	// Read an envelope description for the older LW file format
-	void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it, 
-		const std::list< LWS::Element >::const_iterator& end,
-		LWS::NodeDesc& nodes,
-		unsigned int version);
-
-	// -------------------------------------------------------------------
-	// Setup a nice name for a node 
-	void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
-
-	// -------------------------------------------------------------------
-	// Recursively build the scenegraph
-	void BuildGraph(aiNode* nd, 
-		LWS::NodeDesc& src, 
-		std::vector<AttachmentInfo>& attach,
-		BatchLoader& batch,
-		aiCamera**& camOut,
-		aiLight**& lightOut, 
-		std::vector<aiNodeAnim*>& animOut);
-
-	// -------------------------------------------------------------------
-	// Try several dirs until we find the right location of a LWS file.
-	std::string FindLWOFile(const std::string& in);
-
-private:
-
-	bool configSpeedFlag;
-	IOSystem* io;
-
-	double first,last,fps;
-
-	bool noSkeletonMesh; 
-};
-
-} // end of namespace Assimp
-
-#endif // AI_LWSIMPORTER_H_INC
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms, 
+with or without modification, are permitted provided that the 
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file  LWSLoader.h
+ *  @brief Declaration of the LightWave scene importer class. 
+ */
+#ifndef AI_LWSLOADER_H_INCLUDED
+#define AI_LWSLOADER_H_INCLUDED
+
+#include "LWOFileData.h"
+#include "SceneCombiner.h"
+#include "BaseImporter.h"
+
+struct aiImporterDesc;
+
+namespace Assimp	{
+	class BatchLoader;
+    class Importer;
+    class IOSystem;
+
+	namespace LWS	{
+
+// ---------------------------------------------------------------------------
+/** Represents an element in a LWS file.
+ *
+ *  This can either be a single data line - <name> <value> or a data
+ *  group - { name <data_line0> ... n }
+ */
+class Element
+{
+public:
+	Element()
+	{}
+
+	// first: name, second: rest
+	std::string tokens[2];
+	std::list<Element> children;
+
+	//! Recursive parsing function
+	void Parse (const char*& buffer);
+};
+
+#define AI_LWS_MASK (0xffffffff >> 4u)
+
+// ---------------------------------------------------------------------------
+/** Represents a LWS scenegraph element
+ */
+struct NodeDesc
+{
+	NodeDesc()
+		:	number	(0)
+		,	parent	(0)
+		,	name	("")
+		,	isPivotSet (false)
+		,	lightColor (1.f,1.f,1.f)
+		,	lightIntensity (1.f)
+		,	lightType (0)
+		,	lightFalloffType (0)
+		,	lightConeAngle (45.f)
+		,	parent_resolved (NULL)
+	{}
+
+	enum {
+	
+		OBJECT = 1,
+		LIGHT  = 2,
+		CAMERA = 3,
+		BONE   = 4
+	} type; // type of node
+
+	// if object: path
+	std::string path;
+	unsigned int id;
+
+	// number of object
+	unsigned int number;
+
+	// index of parent index
+	unsigned int parent;
+
+	// lights & cameras & dummies: name
+	const char* name;
+
+	// animation channels
+	std::list< LWO::Envelope > channels;
+
+	// position of pivot point
+	aiVector3D pivotPos;
+	bool isPivotSet;
+
+
+
+	// color of light source
+	aiColor3D lightColor;
+
+	// intensity of light source
+	float lightIntensity;
+
+	// type of light source
+	unsigned int lightType;
+
+	// falloff type of light source
+	unsigned int lightFalloffType;
+
+	// cone angle of (spot) light source
+	float lightConeAngle;
+
+	// soft cone angle of (spot) light source
+	float lightEdgeAngle;
+
+
+
+	// list of resolved children
+	std::list< NodeDesc* > children;
+
+	// resolved parent node
+	NodeDesc* parent_resolved;
+
+
+	// for std::find()
+	bool operator == (unsigned int num)  const {
+		if (!num)
+			return false;
+		unsigned int _type = num >> 28u;
+		
+		return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
+	}
+};
+
+} // end namespace LWS
+
+// ---------------------------------------------------------------------------
+/** LWS (LightWave Scene Format) importer class.
+ *
+ *  This class does heavily depend on the LWO importer class. LWS files
+ *  contain mainly descriptions how LWO objects are composed together
+ *  in a scene. 
+*/
+class LWSImporter : public BaseImporter
+{
+public:
+	LWSImporter();
+	~LWSImporter();
+
+
+public:
+
+	// -------------------------------------------------------------------
+	// Check whether we can read a specific file
+	bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+		bool checkSig) const;
+
+protected:
+
+	// -------------------------------------------------------------------
+	// Get list of supported extensions
+	const aiImporterDesc* GetInfo () const;
+
+	// -------------------------------------------------------------------
+	// Import file into given scene data structure
+	void InternReadFile( const std::string& pFile, aiScene* pScene, 
+		IOSystem* pIOHandler);
+
+	// -------------------------------------------------------------------
+	// Setup import properties
+	void SetupProperties(const Importer* pImp);
+
+private:
+
+
+	// -------------------------------------------------------------------
+	// Read an envelope description
+	void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
+
+	// -------------------------------------------------------------------
+	// Read an envelope description for the older LW file format
+	void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it, 
+		const std::list< LWS::Element >::const_iterator& end,
+		LWS::NodeDesc& nodes,
+		unsigned int version);
+
+	// -------------------------------------------------------------------
+	// Setup a nice name for a node 
+	void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
+
+	// -------------------------------------------------------------------
+	// Recursively build the scenegraph
+	void BuildGraph(aiNode* nd, 
+		LWS::NodeDesc& src, 
+		std::vector<AttachmentInfo>& attach,
+		BatchLoader& batch,
+		aiCamera**& camOut,
+		aiLight**& lightOut, 
+		std::vector<aiNodeAnim*>& animOut);
+
+	// -------------------------------------------------------------------
+	// Try several dirs until we find the right location of a LWS file.
+	std::string FindLWOFile(const std::string& in);
+
+private:
+
+	bool configSpeedFlag;
+	IOSystem* io;
+
+	double first,last,fps;
+
+	bool noSkeletonMesh; 
+};
+
+} // end of namespace Assimp
+
+#endif // AI_LWSIMPORTER_H_INC

+ 1 - 1
code/MDLFileData.h

@@ -59,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <stdint.h>
 #include <vector>
 
-class aiMaterial;
+struct aiMaterial;
 
 namespace Assimp	{
 namespace MDL	{

+ 5 - 5
code/NDOLoader.cpp

@@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
 #include "NDOLoader.h"
-#include "../include/assimp/DefaultLogger.hpp"
-#include "../include/assimp/IOSystem.hpp"
-#include "../include/assimp/scene.h"
-#include "StreamReader.h"
-#include <boost/foreach.hpp>
+#include "../include/assimp/DefaultLogger.hpp"
+#include "../include/assimp/IOSystem.hpp"
+#include "../include/assimp/scene.h"
+#include "StreamReader.h"
+#include <boost/foreach.hpp>
 
 using namespace Assimp;
 #define for_each BOOST_FOREACH

+ 3 - 2
code/NDOLoader.h

@@ -50,12 +50,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <string>
 #include <vector>
 
-class IOSystem;
-class Importer;
+
 struct aiImporterDesc;
 struct aiScene;
 
 namespace Assimp	{
+    class IOSystem;
+    class Importer;
 
 // ---------------------------------------------------------------------------
 /** @brief Importer class to load meshes from Nendo.

+ 2 - 2
code/OpenGEXImporter.cpp

@@ -772,12 +772,12 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
     Property *colorProp = node->getProperties();
     if( NULL != colorProp ) {
         if( NULL != colorProp->m_id ) {
-            ColorType type( getColorType( colorProp->m_primData ) );
+/*            ColorType type( getColorType( colorProp->m_primData ) );
             if( type == DiffuseColor ) {
                 aiColor3D *col = new aiColor3D;
                 getColorRGBA( col, node->getValue() );
                 m_currentMaterial->AddProperty( col, 1, AI_MATKEY_COLOR_DIFFUSE );
-            }
+            }*/
         }
     }
 }

+ 1 - 0
code/OpenGEXImporter.h

@@ -53,6 +53,7 @@ namespace ODDLParser {
     struct Context;
 }
 struct aiNode;
+struct aiMaterial;
 
 namespace Assimp {
 namespace OpenGEX {

+ 2 - 2
code/SceneCombiner.cpp

@@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "Hash.h"
 #include "time.h"
 #include "../include/assimp/DefaultLogger.hpp"
-#include "../include/assimp/scene.h"
+#include "../include/assimp/scene.h"
 #include <stdio.h>
-#include "ScenePrivate.h"
+#include "ScenePrivate.h"
 
 namespace Assimp	{
 

+ 2 - 0
code/SceneCombiner.h

@@ -51,6 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <set>
 #include <list>
 #include <stdint.h>
+//#include "../include/assimp/Compiler/pstdint.h"
+
 #include <vector>
 
 struct aiScene;

+ 2 - 2
code/fast_atof.h

@@ -21,8 +21,8 @@
 #include <stdexcept>
 
 #include "StringComparison.h"
-#include "../include/assimp/Compiler/pstdint.h"
-
+//#include "../include/assimp/Compiler/pstdint.h"
+#include <stdint.h>
 namespace Assimp
 {