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@@ -1,249 +1,249 @@
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-/*
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-Open Asset Import Library (assimp)
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-----------------------------------------------------------------------
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-
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-Copyright (c) 2006-2012, assimp team
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-All rights reserved.
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-
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-Redistribution and use of this software in source and binary forms,
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-with or without modification, are permitted provided that the
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-following conditions are met:
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-
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-* Redistributions of source code must retain the above
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- copyright notice, this list of conditions and the
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- following disclaimer.
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-
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-* Redistributions in binary form must reproduce the above
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- copyright notice, this list of conditions and the
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- following disclaimer in the documentation and/or other
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- materials provided with the distribution.
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-
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-* Neither the name of the assimp team, nor the names of its
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- contributors may be used to endorse or promote products
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- derived from this software without specific prior
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|
- written permission of the assimp team.
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-
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-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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|
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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|
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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|
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-
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-----------------------------------------------------------------------
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-*/
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-
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-/** @file LWSLoader.h
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- * @brief Declaration of the LightWave scene importer class.
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- */
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-#ifndef AI_LWSLOADER_H_INCLUDED
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-#define AI_LWSLOADER_H_INCLUDED
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-
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-#include "LWOFileData.h"
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-#include "SceneCombiner.h"
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-#include "BaseImporter.h"
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-
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-struct aiImporterDesc;
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-
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-namespace Assimp {
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- struct BatchLoader;
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- struct Importer;
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- struct IOSystem;
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-
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- namespace LWS {
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-
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-// ---------------------------------------------------------------------------
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-/** Represents an element in a LWS file.
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- *
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- * This can either be a single data line - <name> <value> or a data
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- * group - { name <data_line0> ... n }
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- */
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-class Element
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-{
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-public:
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- Element()
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- {}
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-
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- // first: name, second: rest
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- std::string tokens[2];
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- std::list<Element> children;
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-
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- //! Recursive parsing function
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- void Parse (const char*& buffer);
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-};
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-
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-#define AI_LWS_MASK (0xffffffff >> 4u)
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-
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-// ---------------------------------------------------------------------------
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-/** Represents a LWS scenegraph element
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- */
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-struct NodeDesc
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-{
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- NodeDesc()
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- : number (0)
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- , parent (0)
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- , name ("")
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- , isPivotSet (false)
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- , lightColor (1.f,1.f,1.f)
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- , lightIntensity (1.f)
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- , lightType (0)
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- , lightFalloffType (0)
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- , lightConeAngle (45.f)
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- , parent_resolved (NULL)
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- {}
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-
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- enum {
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-
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- OBJECT = 1,
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- LIGHT = 2,
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- CAMERA = 3,
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- BONE = 4
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- } type; // type of node
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-
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- // if object: path
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- std::string path;
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- unsigned int id;
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-
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- // number of object
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- unsigned int number;
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-
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- // index of parent index
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- unsigned int parent;
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-
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- // lights & cameras & dummies: name
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- const char* name;
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-
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- // animation channels
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- std::list< LWO::Envelope > channels;
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-
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- // position of pivot point
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- aiVector3D pivotPos;
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- bool isPivotSet;
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-
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-
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-
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- // color of light source
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- aiColor3D lightColor;
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-
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- // intensity of light source
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- float lightIntensity;
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-
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- // type of light source
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- unsigned int lightType;
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-
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- // falloff type of light source
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- unsigned int lightFalloffType;
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-
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- // cone angle of (spot) light source
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- float lightConeAngle;
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-
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- // soft cone angle of (spot) light source
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- float lightEdgeAngle;
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-
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-
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-
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- // list of resolved children
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- std::list< NodeDesc* > children;
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-
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- // resolved parent node
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- NodeDesc* parent_resolved;
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-
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-
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- // for std::find()
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- bool operator == (unsigned int num) const {
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- if (!num)
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- return false;
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- unsigned int _type = num >> 28u;
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-
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- return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
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- }
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-};
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-
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-} // end namespace LWS
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-
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-// ---------------------------------------------------------------------------
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-/** LWS (LightWave Scene Format) importer class.
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- *
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- * This class does heavily depend on the LWO importer class. LWS files
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- * contain mainly descriptions how LWO objects are composed together
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- * in a scene.
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-*/
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-class LWSImporter : public BaseImporter
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-{
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-public:
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- LWSImporter();
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- ~LWSImporter();
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-
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-
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-public:
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-
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- // -------------------------------------------------------------------
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- // Check whether we can read a specific file
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- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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- bool checkSig) const;
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-
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-protected:
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-
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- // -------------------------------------------------------------------
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- // Get list of supported extensions
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- const aiImporterDesc* GetInfo () const;
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-
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- // -------------------------------------------------------------------
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- // Import file into given scene data structure
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- void InternReadFile( const std::string& pFile, aiScene* pScene,
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- IOSystem* pIOHandler);
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-
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- // -------------------------------------------------------------------
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- // Setup import properties
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- void SetupProperties(const Importer* pImp);
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-
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-private:
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-
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-
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- // -------------------------------------------------------------------
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- // Read an envelope description
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- void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
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-
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- // -------------------------------------------------------------------
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- // Read an envelope description for the older LW file format
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- void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
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- const std::list< LWS::Element >::const_iterator& end,
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- LWS::NodeDesc& nodes,
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- unsigned int version);
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-
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- // -------------------------------------------------------------------
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- // Setup a nice name for a node
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- void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
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-
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- // -------------------------------------------------------------------
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- // Recursively build the scenegraph
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- void BuildGraph(aiNode* nd,
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- LWS::NodeDesc& src,
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- std::vector<AttachmentInfo>& attach,
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- BatchLoader& batch,
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- aiCamera**& camOut,
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- aiLight**& lightOut,
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- std::vector<aiNodeAnim*>& animOut);
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-
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- // -------------------------------------------------------------------
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- // Try several dirs until we find the right location of a LWS file.
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- std::string FindLWOFile(const std::string& in);
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-
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-private:
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-
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- bool configSpeedFlag;
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- IOSystem* io;
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-
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- double first,last,fps;
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-
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- bool noSkeletonMesh;
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-};
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-
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-} // end of namespace Assimp
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-
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-#endif // AI_LWSIMPORTER_H_INC
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+/*
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+Open Asset Import Library (assimp)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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|
+All rights reserved.
|
|
|
+
|
|
|
+Redistribution and use of this software in source and binary forms,
|
|
|
+with or without modification, are permitted provided that the
|
|
|
+following conditions are met:
|
|
|
+
|
|
|
+* Redistributions of source code must retain the above
|
|
|
+ copyright notice, this list of conditions and the
|
|
|
+ following disclaimer.
|
|
|
+
|
|
|
+* Redistributions in binary form must reproduce the above
|
|
|
+ copyright notice, this list of conditions and the
|
|
|
+ following disclaimer in the documentation and/or other
|
|
|
+ materials provided with the distribution.
|
|
|
+
|
|
|
+* Neither the name of the assimp team, nor the names of its
|
|
|
+ contributors may be used to endorse or promote products
|
|
|
+ derived from this software without specific prior
|
|
|
+ written permission of the assimp team.
|
|
|
+
|
|
|
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|
|
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+/** @file LWSLoader.h
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+ * @brief Declaration of the LightWave scene importer class.
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+ */
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+#ifndef AI_LWSLOADER_H_INCLUDED
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+#define AI_LWSLOADER_H_INCLUDED
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+
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+#include "LWOFileData.h"
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+#include "SceneCombiner.h"
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+#include "BaseImporter.h"
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+
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+struct aiImporterDesc;
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+
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+namespace Assimp {
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+ class BatchLoader;
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+ class Importer;
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+ class IOSystem;
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+
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+ namespace LWS {
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+
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+// ---------------------------------------------------------------------------
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+/** Represents an element in a LWS file.
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+ *
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|
+ * This can either be a single data line - <name> <value> or a data
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|
+ * group - { name <data_line0> ... n }
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+ */
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+class Element
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+{
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+public:
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+ Element()
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+ {}
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+
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+ // first: name, second: rest
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+ std::string tokens[2];
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+ std::list<Element> children;
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+
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+ //! Recursive parsing function
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+ void Parse (const char*& buffer);
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+};
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+
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+#define AI_LWS_MASK (0xffffffff >> 4u)
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+
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+// ---------------------------------------------------------------------------
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+/** Represents a LWS scenegraph element
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+ */
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+struct NodeDesc
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+{
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+ NodeDesc()
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+ : number (0)
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+ , parent (0)
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+ , name ("")
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+ , isPivotSet (false)
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+ , lightColor (1.f,1.f,1.f)
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+ , lightIntensity (1.f)
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+ , lightType (0)
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+ , lightFalloffType (0)
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+ , lightConeAngle (45.f)
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+ , parent_resolved (NULL)
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+ {}
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+
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+ enum {
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+
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+ OBJECT = 1,
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+ LIGHT = 2,
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+ CAMERA = 3,
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+ BONE = 4
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+ } type; // type of node
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+
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+ // if object: path
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|
+ std::string path;
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|
+ unsigned int id;
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+
|
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+ // number of object
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|
+ unsigned int number;
|
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+
|
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|
+ // index of parent index
|
|
|
+ unsigned int parent;
|
|
|
+
|
|
|
+ // lights & cameras & dummies: name
|
|
|
+ const char* name;
|
|
|
+
|
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|
+ // animation channels
|
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|
+ std::list< LWO::Envelope > channels;
|
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|
+
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+ // position of pivot point
|
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|
+ aiVector3D pivotPos;
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|
+ bool isPivotSet;
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+
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+
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+
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+ // color of light source
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+ aiColor3D lightColor;
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+
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+ // intensity of light source
|
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+ float lightIntensity;
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+
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+ // type of light source
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|
+ unsigned int lightType;
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+
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+ // falloff type of light source
|
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|
+ unsigned int lightFalloffType;
|
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+
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|
+ // cone angle of (spot) light source
|
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|
+ float lightConeAngle;
|
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+
|
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+ // soft cone angle of (spot) light source
|
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|
+ float lightEdgeAngle;
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+
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+
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+
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+ // list of resolved children
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+ std::list< NodeDesc* > children;
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+
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+ // resolved parent node
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+ NodeDesc* parent_resolved;
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+
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+
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+ // for std::find()
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+ bool operator == (unsigned int num) const {
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+ if (!num)
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|
+ return false;
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+ unsigned int _type = num >> 28u;
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+
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+ return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
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+ }
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+};
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+
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+} // end namespace LWS
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+
|
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+// ---------------------------------------------------------------------------
|
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+/** LWS (LightWave Scene Format) importer class.
|
|
|
+ *
|
|
|
+ * This class does heavily depend on the LWO importer class. LWS files
|
|
|
+ * contain mainly descriptions how LWO objects are composed together
|
|
|
+ * in a scene.
|
|
|
+*/
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+class LWSImporter : public BaseImporter
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+{
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+public:
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+ LWSImporter();
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+ ~LWSImporter();
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+
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+
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+public:
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+
|
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+ // -------------------------------------------------------------------
|
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|
+ // Check whether we can read a specific file
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|
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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|
+ bool checkSig) const;
|
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+
|
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+protected:
|
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+
|
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+ // -------------------------------------------------------------------
|
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|
+ // Get list of supported extensions
|
|
|
+ const aiImporterDesc* GetInfo () const;
|
|
|
+
|
|
|
+ // -------------------------------------------------------------------
|
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|
+ // Import file into given scene data structure
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|
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
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+ IOSystem* pIOHandler);
|
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+
|
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+ // -------------------------------------------------------------------
|
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+ // Setup import properties
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|
+ void SetupProperties(const Importer* pImp);
|
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+
|
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|
+private:
|
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+
|
|
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+
|
|
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+ // -------------------------------------------------------------------
|
|
|
+ // Read an envelope description
|
|
|
+ void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
|
|
|
+
|
|
|
+ // -------------------------------------------------------------------
|
|
|
+ // Read an envelope description for the older LW file format
|
|
|
+ void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
|
|
|
+ const std::list< LWS::Element >::const_iterator& end,
|
|
|
+ LWS::NodeDesc& nodes,
|
|
|
+ unsigned int version);
|
|
|
+
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+ // -------------------------------------------------------------------
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+ // Setup a nice name for a node
|
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|
+ void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
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+
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+ // -------------------------------------------------------------------
|
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+ // Recursively build the scenegraph
|
|
|
+ void BuildGraph(aiNode* nd,
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|
|
+ LWS::NodeDesc& src,
|
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|
+ std::vector<AttachmentInfo>& attach,
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|
|
+ BatchLoader& batch,
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|
|
+ aiCamera**& camOut,
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|
|
+ aiLight**& lightOut,
|
|
|
+ std::vector<aiNodeAnim*>& animOut);
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+
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|
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+ // -------------------------------------------------------------------
|
|
|
+ // Try several dirs until we find the right location of a LWS file.
|
|
|
+ std::string FindLWOFile(const std::string& in);
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|
+
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|
|
+private:
|
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+
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|
|
+ bool configSpeedFlag;
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|
|
+ IOSystem* io;
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|
|
+
|
|
|
+ double first,last,fps;
|
|
|
+
|
|
|
+ bool noSkeletonMesh;
|
|
|
+};
|
|
|
+
|
|
|
+} // end of namespace Assimp
|
|
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+
|
|
|
+#endif // AI_LWSIMPORTER_H_INC
|