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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2019, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+#include "UnitTestPCH.h"
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+
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+#include "PostProcessing/GenBoundingBoxesProcess.h"
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+#include <assimp/mesh.h>
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+#include <assimp/scene.h>
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+
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+using namespace Assimp;
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+
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+class utGenBoundingBoxesProcess : public ::testing::Test {
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+public:
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+ void SetUp() override {
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+ mProcess = new GenBoundingBoxesProcess;
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+ mMesh = new aiMesh();
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+ mMesh->mNumVertices = 100;
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+ mMesh->mVertices = new aiVector3D[100];
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+ for (unsigned int i = 0; i < 100; ++i) {
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+ mMesh->mVertices[i] = aiVector3D(i, i, i);
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+ }
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+ mScene = new aiScene();
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+ mScene->mNumMeshes = 1;
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+ mScene->mMeshes = new aiMesh*[1];
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+ mScene->mMeshes[0] = mMesh;
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+ }
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+
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+ void TearDown() override {
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+ delete mProcess;
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+ delete mScene;
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+ }
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+
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+protected:
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+ GenBoundingBoxesProcess *mProcess;
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+ aiMesh *mMesh;
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+ aiScene* mScene;
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+};
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+
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+TEST_F(utGenBoundingBoxesProcess, executeTest) {
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+ mProcess->Execute(mScene);
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+
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+ aiMesh* mesh = mScene->mMeshes[0];
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+ EXPECT_NE(nullptr, mesh);
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+ EXPECT_EQ(0, mesh->mAABB.mMin.x);
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+ EXPECT_EQ(0, mesh->mAABB.mMin.y);
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+ EXPECT_EQ(0, mesh->mAABB.mMin.z);
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+
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+ EXPECT_EQ(99, mesh->mAABB.mMax.x);
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+ EXPECT_EQ(99, mesh->mAABB.mMax.y);
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+ EXPECT_EQ(99, mesh->mAABB.mMax.z);
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+}
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