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@@ -49,263 +49,365 @@ namespace Assimp
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{
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namespace Ogre
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{
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- class OgreBinarySerializer
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+
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+typedef Assimp::StreamReaderLE MemoryStreamReader;
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+typedef boost::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
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+
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+class OgreBinarySerializer
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+{
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+public:
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+ /// Imports mesh and returns the result.
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+ /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
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+ static Mesh *ImportMesh(MemoryStreamReader *reader);
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+
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+ /// Imports skeleton to @c mesh into Mesh::skeleton.
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+ /** If mesh does not have a skeleton reference or the skeleton file
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+ cannot be found it is not a fatal DeadlyImportError. */
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+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
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+ static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
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+
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+private:
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+ enum AssetMode
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{
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- public:
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- static Mesh *ImportMesh(MemoryStreamReader *reader);
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-
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- private:
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- OgreBinarySerializer(MemoryStreamReader *reader) :
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- m_reader(reader),
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- m_currentLen(0)
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- {
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- }
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-
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- bool AtEnd() const;
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-
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- void ReadMesh(Mesh *mesh);
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- void ReadMeshLodInfo(Mesh *mesh);
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- void ReadMeshSkeletonLink(Mesh *mesh);
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- void ReadMeshBounds(Mesh *mesh);
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- void ReadMeshExtremes(Mesh *mesh);
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-
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- void ReadSubMesh(Mesh *mesh);
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- void ReadSubMeshNames(Mesh *mesh);
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- void ReadSubMeshOperation(SubMesh *submesh);
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- void ReadSubMeshTextureAlias(SubMesh *submesh);
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-
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- void ReadBoneAssignment(VertexData *dest);
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-
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- void ReadGeometry(VertexData *dest);
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- void ReadGeometryVertexDeclaration(VertexData *dest);
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- void ReadGeometryVertexElement(VertexData *dest);
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- void ReadGeometryVertexBuffer(VertexData *dest);
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-
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- void ReadEdgeList(Mesh *mesh);
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- void ReadPoses(Mesh *mesh);
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- void ReadPoseVertices(Pose *pose);
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-
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- void ReadAnimations(Mesh *mesh);
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- void ReadAnimation(Animation *anim);
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- void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track);
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-
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- void NormalizeBoneWeights(VertexData *vertexData) const;
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-
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- uint16_t ReadHeader(bool readLen = true);
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- void RollbackHeader();
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-
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- template<typename T>
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- inline T Read();
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-
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- void ReadBytes(char *dest, size_t numBytes);
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- void ReadBytes(uint8_t *dest, size_t numBytes);
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- void ReadBytes(void *dest, size_t numBytes);
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- uint8_t *ReadBytes(size_t numBytes);
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-
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- void ReadVector(aiVector3D &vec);
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-
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- std::string ReadString(size_t len);
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- std::string ReadLine();
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-
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- void SkipBytes(size_t numBytes);
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-
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- uint32_t m_currentLen;
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- MemoryStreamReader *m_reader;
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+ AM_Mesh,
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+ AM_Skeleton
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};
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-
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- enum MeshChunkId
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+
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+ OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
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+ m_reader(reader),
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+ m_currentLen(0),
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+ assetMode(mode)
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{
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- M_HEADER = 0x1000,
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- // char* version : Version number check
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- M_MESH = 0x3000,
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- // bool skeletallyAnimated // important flag which affects h/w buffer policies
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- // Optional M_GEOMETRY chunk
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- M_SUBMESH = 0x4000,
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- // char* materialName
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- // bool useSharedVertices
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- // unsigned int indexCount
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- // bool indexes32Bit
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- // unsigned int* faceVertexIndices (indexCount)
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- // OR
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- // unsigned short* faceVertexIndices (indexCount)
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- // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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- M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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- // unsigned short operationType
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- M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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- // Optional bone weights (repeating section)
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- // unsigned int vertexIndex;
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- // unsigned short boneIndex;
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- // float weight;
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- // Optional chunk that matches a texture name to an alias
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- // a texture alias is sent to the submesh material to use this texture name
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- // instead of the one in the texture unit with a matching alias name
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- M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
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- // char* aliasName;
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- // char* textureName;
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-
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- M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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- // unsigned int vertexCount
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- M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
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- M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
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- // unsigned short source; // buffer bind source
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- // unsigned short type; // VertexElementType
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- // unsigned short semantic; // VertexElementSemantic
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- // unsigned short offset; // start offset in buffer in bytes
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- // unsigned short index; // index of the semantic (for colours and texture coords)
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- M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
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- // unsigned short bindIndex; // Index to bind this buffer to
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- // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
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- M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
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- // raw buffer data
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- M_MESH_SKELETON_LINK = 0x6000,
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- // Optional link to skeleton
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- // char* skeletonName : name of .skeleton to use
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- M_MESH_BONE_ASSIGNMENT = 0x7000,
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+ }
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+
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+ static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
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+
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+ // Header
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+
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+ uint16_t ReadHeader(bool readLen = true);
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+ void RollbackHeader();
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+
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+ // Mesh
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+
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+ void ReadMesh(Mesh *mesh);
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+ void ReadMeshLodInfo(Mesh *mesh);
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+ void ReadMeshSkeletonLink(Mesh *mesh);
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+ void ReadMeshBounds(Mesh *mesh);
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+ void ReadMeshExtremes(Mesh *mesh);
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+
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+ void ReadSubMesh(Mesh *mesh);
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+ void ReadSubMeshNames(Mesh *mesh);
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+ void ReadSubMeshOperation(SubMesh *submesh);
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+ void ReadSubMeshTextureAlias(SubMesh *submesh);
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+
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+ void ReadBoneAssignment(VertexData *dest);
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+
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+ void ReadGeometry(VertexData *dest);
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+ void ReadGeometryVertexDeclaration(VertexData *dest);
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+ void ReadGeometryVertexElement(VertexData *dest);
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+ void ReadGeometryVertexBuffer(VertexData *dest);
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+
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+ void ReadEdgeList(Mesh *mesh);
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+ void ReadPoses(Mesh *mesh);
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+ void ReadPoseVertices(Pose *pose);
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+
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+ void ReadAnimations(Mesh *mesh);
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+ void ReadAnimation(Animation *anim);
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+ void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track);
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+
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+ void NormalizeBoneWeights(VertexData *vertexData) const;
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+
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+ // Skeleton
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+
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+ void ReadSkeleton(Skeleton *skeleton);
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+
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+ void ReadBone(Skeleton *skeleton);
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+ void ReadBoneParent(Skeleton *skeleton);
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+
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+ void ReadSkeletonAnimation(Skeleton *skeleton);
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+ void ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest);
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+ void ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest);
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+ void ReadSkeletonAnimationLink(Skeleton *skeleton);
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+
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+ // Reader utils
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+ bool AtEnd() const;
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+
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+ template<typename T>
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+ inline T Read();
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+
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+ void ReadBytes(char *dest, size_t numBytes);
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+ void ReadBytes(uint8_t *dest, size_t numBytes);
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+ void ReadBytes(void *dest, size_t numBytes);
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+ uint8_t *ReadBytes(size_t numBytes);
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+
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+ void ReadVector(aiVector3D &vec);
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+ void ReadQuaternion(aiQuaternion &quat);
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+
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+ std::string ReadString(size_t len);
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+ std::string ReadLine();
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+
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+ void SkipBytes(size_t numBytes);
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+
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+ uint32_t m_currentLen;
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+ MemoryStreamReader *m_reader;
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+
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+ AssetMode assetMode;
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+};
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+
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+enum MeshChunkId
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+{
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+ M_HEADER = 0x1000,
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+ // char* version : Version number check
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+ M_MESH = 0x3000,
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+ // bool skeletallyAnimated // important flag which affects h/w buffer policies
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+ // Optional M_GEOMETRY chunk
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+ M_SUBMESH = 0x4000,
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+ // char* materialName
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+ // bool useSharedVertices
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+ // unsigned int indexCount
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+ // bool indexes32Bit
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+ // unsigned int* faceVertexIndices (indexCount)
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+ // OR
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+ // unsigned short* faceVertexIndices (indexCount)
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+ // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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+ M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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+ // unsigned short operationType
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+ M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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// Optional bone weights (repeating section)
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// unsigned int vertexIndex;
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// unsigned short boneIndex;
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// float weight;
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- M_MESH_LOD = 0x8000,
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- // Optional LOD information
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- // string strategyName;
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- // unsigned short numLevels;
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- // bool manual; (true for manual alternate meshes, false for generated)
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- M_MESH_LOD_USAGE = 0x8100,
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- // Repeating section, ordered in increasing depth
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- // NB LOD 0 (full detail from 0 depth) is omitted
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- // LOD value - this is a distance, a pixel count etc, based on strategy
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- // float lodValue;
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- M_MESH_LOD_MANUAL = 0x8110,
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- // Required if M_MESH_LOD section manual = true
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- // String manualMeshName;
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- M_MESH_LOD_GENERATED = 0x8120,
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- // Required if M_MESH_LOD section manual = false
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- // Repeating section (1 per submesh)
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- // unsigned int indexCount;
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- // bool indexes32Bit
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- // unsigned short* faceIndexes; (indexCount)
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- // OR
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- // unsigned int* faceIndexes; (indexCount)
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- M_MESH_BOUNDS = 0x9000,
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- // float minx, miny, minz
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- // float maxx, maxy, maxz
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- // float radius
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-
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- // Added By DrEvil
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- // optional chunk that contains a table of submesh indexes and the names of
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- // the sub-meshes.
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- M_SUBMESH_NAME_TABLE = 0xA000,
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- // Subchunks of the name table. Each chunk contains an index & string
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- M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
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- // short index
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- // char* name
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- // Optional chunk which stores precomputed edge data
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- M_EDGE_LISTS = 0xB000,
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- // Each LOD has a separate edge list
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- M_EDGE_LIST_LOD = 0xB100,
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- // unsigned short lodIndex
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- // bool isManual // If manual, no edge data here, loaded from manual mesh
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- // bool isClosed
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- // unsigned long numTriangles
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- // unsigned long numEdgeGroups
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- // Triangle* triangleList
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- // unsigned long indexSet
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- // unsigned long vertexSet
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- // unsigned long vertIndex[3]
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- // unsigned long sharedVertIndex[3]
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- // float normal[4]
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-
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- M_EDGE_GROUP = 0xB110,
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- // unsigned long vertexSet
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- // unsigned long triStart
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- // unsigned long triCount
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- // unsigned long numEdges
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- // Edge* edgeList
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- // unsigned long triIndex[2]
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- // unsigned long vertIndex[2]
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- // unsigned long sharedVertIndex[2]
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- // bool degenerate
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- // Optional poses section, referred to by pose keyframes
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- M_POSES = 0xC000,
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- M_POSE = 0xC100,
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- // char* name (may be blank)
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- // unsigned short target // 0 for shared geometry,
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+ // Optional chunk that matches a texture name to an alias
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+ // a texture alias is sent to the submesh material to use this texture name
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+ // instead of the one in the texture unit with a matching alias name
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+ M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
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+ // char* aliasName;
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+ // char* textureName;
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+
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+ M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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+ // unsigned int vertexCount
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+ M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
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+ M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
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+ // unsigned short source; // buffer bind source
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+ // unsigned short type; // VertexElementType
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+ // unsigned short semantic; // VertexElementSemantic
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+ // unsigned short offset; // start offset in buffer in bytes
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+ // unsigned short index; // index of the semantic (for colours and texture coords)
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+ M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
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+ // unsigned short bindIndex; // Index to bind this buffer to
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+ // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
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+ M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
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+ // raw buffer data
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+ M_MESH_SKELETON_LINK = 0x6000,
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+ // Optional link to skeleton
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+ // char* skeletonName : name of .skeleton to use
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+ M_MESH_BONE_ASSIGNMENT = 0x7000,
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+ // Optional bone weights (repeating section)
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+ // unsigned int vertexIndex;
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+ // unsigned short boneIndex;
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+ // float weight;
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+ M_MESH_LOD = 0x8000,
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+ // Optional LOD information
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+ // string strategyName;
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+ // unsigned short numLevels;
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+ // bool manual; (true for manual alternate meshes, false for generated)
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+ M_MESH_LOD_USAGE = 0x8100,
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+ // Repeating section, ordered in increasing depth
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+ // NB LOD 0 (full detail from 0 depth) is omitted
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+ // LOD value - this is a distance, a pixel count etc, based on strategy
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+ // float lodValue;
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+ M_MESH_LOD_MANUAL = 0x8110,
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+ // Required if M_MESH_LOD section manual = true
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+ // String manualMeshName;
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+ M_MESH_LOD_GENERATED = 0x8120,
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+ // Required if M_MESH_LOD section manual = false
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+ // Repeating section (1 per submesh)
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+ // unsigned int indexCount;
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+ // bool indexes32Bit
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+ // unsigned short* faceIndexes; (indexCount)
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+ // OR
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+ // unsigned int* faceIndexes; (indexCount)
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+ M_MESH_BOUNDS = 0x9000,
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+ // float minx, miny, minz
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+ // float maxx, maxy, maxz
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+ // float radius
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+
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+ // Added By DrEvil
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+ // optional chunk that contains a table of submesh indexes and the names of
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+ // the sub-meshes.
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+ M_SUBMESH_NAME_TABLE = 0xA000,
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+ // Subchunks of the name table. Each chunk contains an index & string
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+ M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
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+ // short index
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+ // char* name
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+ // Optional chunk which stores precomputed edge data
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+ M_EDGE_LISTS = 0xB000,
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+ // Each LOD has a separate edge list
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+ M_EDGE_LIST_LOD = 0xB100,
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+ // unsigned short lodIndex
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+ // bool isManual // If manual, no edge data here, loaded from manual mesh
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+ // bool isClosed
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+ // unsigned long numTriangles
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+ // unsigned long numEdgeGroups
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+ // Triangle* triangleList
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+ // unsigned long indexSet
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+ // unsigned long vertexSet
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+ // unsigned long vertIndex[3]
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+ // unsigned long sharedVertIndex[3]
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+ // float normal[4]
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+
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+ M_EDGE_GROUP = 0xB110,
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+ // unsigned long vertexSet
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+ // unsigned long triStart
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+ // unsigned long triCount
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+ // unsigned long numEdges
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+ // Edge* edgeList
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+ // unsigned long triIndex[2]
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+ // unsigned long vertIndex[2]
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+ // unsigned long sharedVertIndex[2]
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+ // bool degenerate
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+ // Optional poses section, referred to by pose keyframes
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+ M_POSES = 0xC000,
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+ M_POSE = 0xC100,
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|
|
+ // char* name (may be blank)
|
|
|
+ // unsigned short target // 0 for shared geometry,
|
|
|
+ // 1+ for submesh index + 1
|
|
|
+ // bool includesNormals [1.8+]
|
|
|
+ M_POSE_VERTEX = 0xC111,
|
|
|
+ // unsigned long vertexIndex
|
|
|
+ // float xoffset, yoffset, zoffset
|
|
|
+ // float xnormal, ynormal, znormal (optional, 1.8+)
|
|
|
+ // Optional vertex animation chunk
|
|
|
+ M_ANIMATIONS = 0xD000,
|
|
|
+ M_ANIMATION = 0xD100,
|
|
|
+ // char* name
|
|
|
+ // float length
|
|
|
+ M_ANIMATION_BASEINFO = 0xD105,
|
|
|
+ // [Optional] base keyframe information (pose animation only)
|
|
|
+ // char* baseAnimationName (blank for self)
|
|
|
+ // float baseKeyFrameTime
|
|
|
+ M_ANIMATION_TRACK = 0xD110,
|
|
|
+ // unsigned short type // 1 == morph, 2 == pose
|
|
|
+ // unsigned short target // 0 for shared geometry,
|
|
|
// 1+ for submesh index + 1
|
|
|
+ M_ANIMATION_MORPH_KEYFRAME = 0xD111,
|
|
|
+ // float time
|
|
|
// bool includesNormals [1.8+]
|
|
|
- M_POSE_VERTEX = 0xC111,
|
|
|
- // unsigned long vertexIndex
|
|
|
- // float xoffset, yoffset, zoffset
|
|
|
- // float xnormal, ynormal, znormal (optional, 1.8+)
|
|
|
- // Optional vertex animation chunk
|
|
|
- M_ANIMATIONS = 0xD000,
|
|
|
- M_ANIMATION = 0xD100,
|
|
|
- // char* name
|
|
|
- // float length
|
|
|
- M_ANIMATION_BASEINFO = 0xD105,
|
|
|
- // [Optional] base keyframe information (pose animation only)
|
|
|
- // char* baseAnimationName (blank for self)
|
|
|
- // float baseKeyFrameTime
|
|
|
- M_ANIMATION_TRACK = 0xD110,
|
|
|
- // unsigned short type // 1 == morph, 2 == pose
|
|
|
- // unsigned short target // 0 for shared geometry,
|
|
|
- // 1+ for submesh index + 1
|
|
|
- M_ANIMATION_MORPH_KEYFRAME = 0xD111,
|
|
|
- // float time
|
|
|
- // bool includesNormals [1.8+]
|
|
|
- // float x,y,z // repeat by number of vertices in original geometry
|
|
|
- M_ANIMATION_POSE_KEYFRAME = 0xD112,
|
|
|
- // float time
|
|
|
- M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
|
|
|
- // unsigned short poseIndex
|
|
|
- // float influence
|
|
|
- // Optional submesh extreme vertex list chink
|
|
|
- M_TABLE_EXTREMES = 0xE000,
|
|
|
- // unsigned short submesh_index;
|
|
|
- // float extremes [n_extremes][3];
|
|
|
- };
|
|
|
-
|
|
|
- static std::string MeshHeaderToString(MeshChunkId id)
|
|
|
+ // float x,y,z // repeat by number of vertices in original geometry
|
|
|
+ M_ANIMATION_POSE_KEYFRAME = 0xD112,
|
|
|
+ // float time
|
|
|
+ M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
|
|
|
+ // unsigned short poseIndex
|
|
|
+ // float influence
|
|
|
+ // Optional submesh extreme vertex list chink
|
|
|
+ M_TABLE_EXTREMES = 0xE000,
|
|
|
+ // unsigned short submesh_index;
|
|
|
+ // float extremes [n_extremes][3];
|
|
|
+};
|
|
|
+
|
|
|
+static std::string MeshHeaderToString(MeshChunkId id)
|
|
|
+{
|
|
|
+ switch(id)
|
|
|
{
|
|
|
- switch(id)
|
|
|
- {
|
|
|
- case M_HEADER: return "HEADER";
|
|
|
- case M_MESH: return "MESH";
|
|
|
- case M_SUBMESH: return "SUBMESH";
|
|
|
- case M_SUBMESH_OPERATION: return "SUBMESH_OPERATION";
|
|
|
- case M_SUBMESH_BONE_ASSIGNMENT: return "SUBMESH_BONE_ASSIGNMENT";
|
|
|
- case M_SUBMESH_TEXTURE_ALIAS: return "SUBMESH_TEXTURE_ALIAS";
|
|
|
- case M_GEOMETRY: return "GEOMETRY";
|
|
|
- case M_GEOMETRY_VERTEX_DECLARATION: return "GEOMETRY_VERTEX_DECLARATION";
|
|
|
- case M_GEOMETRY_VERTEX_ELEMENT: return "GEOMETRY_VERTEX_ELEMENT";
|
|
|
- case M_GEOMETRY_VERTEX_BUFFER: return "GEOMETRY_VERTEX_BUFFER";
|
|
|
- case M_GEOMETRY_VERTEX_BUFFER_DATA: return "GEOMETRY_VERTEX_BUFFER_DATA";
|
|
|
- case M_MESH_SKELETON_LINK: return "MESH_SKELETON_LINK";
|
|
|
- case M_MESH_BONE_ASSIGNMENT: return "MESH_BONE_ASSIGNMENT";
|
|
|
- case M_MESH_LOD: return "MESH_LOD";
|
|
|
- case M_MESH_LOD_USAGE: return "MESH_LOD_USAGE";
|
|
|
- case M_MESH_LOD_MANUAL: return "MESH_LOD_MANUAL";
|
|
|
- case M_MESH_LOD_GENERATED: return "MESH_LOD_GENERATED";
|
|
|
- case M_MESH_BOUNDS: return "MESH_BOUNDS";
|
|
|
- case M_SUBMESH_NAME_TABLE: return "SUBMESH_NAME_TABLE";
|
|
|
- case M_SUBMESH_NAME_TABLE_ELEMENT: return "SUBMESH_NAME_TABLE_ELEMENT";
|
|
|
- case M_EDGE_LISTS: return "EDGE_LISTS";
|
|
|
- case M_EDGE_LIST_LOD: return "EDGE_LIST_LOD";
|
|
|
- case M_EDGE_GROUP: return "EDGE_GROUP";
|
|
|
- case M_POSES: return "POSES";
|
|
|
- case M_POSE: return "POSE";
|
|
|
- case M_POSE_VERTEX: return "POSE_VERTEX";
|
|
|
- case M_ANIMATIONS: return "ANIMATIONS";
|
|
|
- case M_ANIMATION: return "ANIMATION";
|
|
|
- case M_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
|
|
|
- case M_ANIMATION_TRACK: return "ANIMATION_TRACK";
|
|
|
- case M_ANIMATION_MORPH_KEYFRAME: return "ANIMATION_MORPH_KEYFRAME";
|
|
|
- case M_ANIMATION_POSE_KEYFRAME: return "ANIMATION_POSE_KEYFRAME";
|
|
|
- case M_ANIMATION_POSE_REF: return "ANIMATION_POSE_REF";
|
|
|
- case M_TABLE_EXTREMES: return "TABLE_EXTREMES";
|
|
|
- }
|
|
|
- return "Uknown_MeshChunkId";
|
|
|
+ case M_HEADER: return "HEADER";
|
|
|
+ case M_MESH: return "MESH";
|
|
|
+ case M_SUBMESH: return "SUBMESH";
|
|
|
+ case M_SUBMESH_OPERATION: return "SUBMESH_OPERATION";
|
|
|
+ case M_SUBMESH_BONE_ASSIGNMENT: return "SUBMESH_BONE_ASSIGNMENT";
|
|
|
+ case M_SUBMESH_TEXTURE_ALIAS: return "SUBMESH_TEXTURE_ALIAS";
|
|
|
+ case M_GEOMETRY: return "GEOMETRY";
|
|
|
+ case M_GEOMETRY_VERTEX_DECLARATION: return "GEOMETRY_VERTEX_DECLARATION";
|
|
|
+ case M_GEOMETRY_VERTEX_ELEMENT: return "GEOMETRY_VERTEX_ELEMENT";
|
|
|
+ case M_GEOMETRY_VERTEX_BUFFER: return "GEOMETRY_VERTEX_BUFFER";
|
|
|
+ case M_GEOMETRY_VERTEX_BUFFER_DATA: return "GEOMETRY_VERTEX_BUFFER_DATA";
|
|
|
+ case M_MESH_SKELETON_LINK: return "MESH_SKELETON_LINK";
|
|
|
+ case M_MESH_BONE_ASSIGNMENT: return "MESH_BONE_ASSIGNMENT";
|
|
|
+ case M_MESH_LOD: return "MESH_LOD";
|
|
|
+ case M_MESH_LOD_USAGE: return "MESH_LOD_USAGE";
|
|
|
+ case M_MESH_LOD_MANUAL: return "MESH_LOD_MANUAL";
|
|
|
+ case M_MESH_LOD_GENERATED: return "MESH_LOD_GENERATED";
|
|
|
+ case M_MESH_BOUNDS: return "MESH_BOUNDS";
|
|
|
+ case M_SUBMESH_NAME_TABLE: return "SUBMESH_NAME_TABLE";
|
|
|
+ case M_SUBMESH_NAME_TABLE_ELEMENT: return "SUBMESH_NAME_TABLE_ELEMENT";
|
|
|
+ case M_EDGE_LISTS: return "EDGE_LISTS";
|
|
|
+ case M_EDGE_LIST_LOD: return "EDGE_LIST_LOD";
|
|
|
+ case M_EDGE_GROUP: return "EDGE_GROUP";
|
|
|
+ case M_POSES: return "POSES";
|
|
|
+ case M_POSE: return "POSE";
|
|
|
+ case M_POSE_VERTEX: return "POSE_VERTEX";
|
|
|
+ case M_ANIMATIONS: return "ANIMATIONS";
|
|
|
+ case M_ANIMATION: return "ANIMATION";
|
|
|
+ case M_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
|
|
|
+ case M_ANIMATION_TRACK: return "ANIMATION_TRACK";
|
|
|
+ case M_ANIMATION_MORPH_KEYFRAME: return "ANIMATION_MORPH_KEYFRAME";
|
|
|
+ case M_ANIMATION_POSE_KEYFRAME: return "ANIMATION_POSE_KEYFRAME";
|
|
|
+ case M_ANIMATION_POSE_REF: return "ANIMATION_POSE_REF";
|
|
|
+ case M_TABLE_EXTREMES: return "TABLE_EXTREMES";
|
|
|
}
|
|
|
+ return "Unknown_MeshChunkId";
|
|
|
+}
|
|
|
+
|
|
|
+enum SkeletonChunkId
|
|
|
+{
|
|
|
+ SKELETON_HEADER = 0x1000,
|
|
|
+ // char* version : Version number check
|
|
|
+ SKELETON_BLENDMODE = 0x1010, // optional
|
|
|
+ // unsigned short blendmode : SkeletonAnimationBlendMode
|
|
|
+ SKELETON_BONE = 0x2000,
|
|
|
+ // Repeating section defining each bone in the system.
|
|
|
+ // Bones are assigned indexes automatically based on their order of declaration
|
|
|
+ // starting with 0.
|
|
|
+ // char* name : name of the bone
|
|
|
+ // unsigned short handle : handle of the bone, should be contiguous & start at 0
|
|
|
+ // Vector3 position : position of this bone relative to parent
|
|
|
+ // Quaternion orientation : orientation of this bone relative to parent
|
|
|
+ // Vector3 scale : scale of this bone relative to parent
|
|
|
+ SKELETON_BONE_PARENT = 0x3000,
|
|
|
+ // Record of the parent of a single bone, used to build the node tree
|
|
|
+ // Repeating section, listed in Bone Index order, one per Bone
|
|
|
+ // unsigned short handle : child bone
|
|
|
+ // unsigned short parentHandle : parent bone
|
|
|
+ SKELETON_ANIMATION = 0x4000,
|
|
|
+ // A single animation for this skeleton
|
|
|
+ // char* name : Name of the animation
|
|
|
+ // float length : Length of the animation in seconds
|
|
|
+ SKELETON_ANIMATION_BASEINFO = 0x4010,
|
|
|
+ // [Optional] base keyframe information
|
|
|
+ // char* baseAnimationName (blank for self)
|
|
|
+ // float baseKeyFrameTime
|
|
|
+ SKELETON_ANIMATION_TRACK = 0x4100,
|
|
|
+ // A single animation track (relates to a single bone)
|
|
|
+ // Repeating section (within SKELETON_ANIMATION)
|
|
|
+ // unsigned short boneIndex : Index of bone to apply to
|
|
|
+ SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
|
|
|
+ // A single keyframe within the track
|
|
|
+ // Repeating section
|
|
|
+ // float time : The time position (seconds)
|
|
|
+ // Quaternion rotate : Rotation to apply at this keyframe
|
|
|
+ // Vector3 translate : Translation to apply at this keyframe
|
|
|
+ // Vector3 scale : Scale to apply at this keyframe
|
|
|
+ SKELETON_ANIMATION_LINK = 0x5000
|
|
|
+ // Link to another skeleton, to re-use its animations
|
|
|
+ // char* skeletonName : name of skeleton to get animations from
|
|
|
+ // float scale : scale to apply to trans/scale keys
|
|
|
+};
|
|
|
|
|
|
+static std::string SkeletonHeaderToString(SkeletonChunkId id)
|
|
|
+{
|
|
|
+ switch(id)
|
|
|
+ {
|
|
|
+ case SKELETON_HEADER: return "HEADER";
|
|
|
+ case SKELETON_BLENDMODE: return "BLENDMODE";
|
|
|
+ case SKELETON_BONE: return "BONE";
|
|
|
+ case SKELETON_BONE_PARENT: return "BONE_PARENT";
|
|
|
+ case SKELETON_ANIMATION: return "ANIMATION";
|
|
|
+ case SKELETON_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
|
|
|
+ case SKELETON_ANIMATION_TRACK: return "ANIMATION_TRACK";
|
|
|
+ case SKELETON_ANIMATION_TRACK_KEYFRAME: return "ANIMATION_TRACK_KEYFRAME";
|
|
|
+ case SKELETON_ANIMATION_LINK: return "ANIMATION_LINK";
|
|
|
+ }
|
|
|
+ return "Unknown_SkeletonChunkId";
|
|
|
+}
|
|
|
} // Ogre
|
|
|
} // Assimp
|
|
|
|