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@@ -631,7 +631,9 @@ struct aiMesh {
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*/
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C_STRUCT aiVector3D *mVertices;
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- /** Vertex normals.
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+ /**
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+ * @brief Vertex normals.
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+ *
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* The array contains normalized vectors, nullptr if not present.
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* The array is mNumVertices in size. Normals are undefined for
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* point and line primitives. A mesh consisting of points and
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@@ -770,7 +772,7 @@ struct aiMesh {
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#ifdef __cplusplus
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- //! Default constructor. Initializes all members to 0
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+ //! The default class constructor.
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aiMesh() AI_NO_EXCEPT
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: mPrimitiveTypes(0),
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mNumVertices(0),
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@@ -953,7 +955,7 @@ struct aiMesh {
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};
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/**
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- * @brief A skeleton bone represents a single bone is a skeleton structure.
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+ * @brief A skeleton bone represents a single bone in a aiSkeleton instance.
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*
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* Skeleton-Animations can be represented via a skeleton struct, which describes
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* a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.
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