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Remove redundant float f

Kim Kulling 5 years ago
parent
commit
1f348c5fc0
1 changed files with 0 additions and 1 deletions
  1. 0 1
      code/AssetLib/3DS/3DSExporter.cpp

+ 0 - 1
code/AssetLib/3DS/3DSExporter.cpp

@@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() {
             writer.PutU2(static_cast<uint16_t>(shading_mode_out));
         }
 
-        float f;
         if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
             ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
             WritePercentChunk(f);