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Fixed invalid armature node population when there's mesh on a node with the same name as the bone

Frooxius 5 年之前
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29603128f4
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      code/PostProcessing/ArmaturePopulate.cpp

+ 2 - 1
code/PostProcessing/ArmaturePopulate.cpp

@@ -150,7 +150,8 @@ void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
     aiNode *child = current_node->mChildren[nodeId];
     ai_assert(child);
 
-    nodes.push_back(child);
+    if (child->mNumMeshes == 0)
+        nodes.push_back(child);
 
     BuildNodeList(child, nodes);
   }