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@@ -1004,6 +1004,8 @@ private:
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aiNodeAnim* const na = new aiNodeAnim();
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node_anims.push_back(na);
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+ na->mNodeName.Set(kv.first);
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+
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const PropertyTable& props = curve_node->TargetNode()->Props();
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// if a particular transformation is not given, grab it from
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