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@@ -1601,14 +1601,6 @@ int CDisplay::HandleInput()
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D3DXVec3TransformNormal((D3DXVECTOR3*)&g_avLightDirs[0],
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(D3DXVECTOR3*)&g_avLightDirs[0],(D3DXMATRIX*)&mMat);
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- // 2 lights to rotate?
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- if (g_sOptions.b3Lights)
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- {
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- D3DXVec3TransformNormal((D3DXVECTOR3*)&g_avLightDirs[1],
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- (D3DXVECTOR3*)&g_avLightDirs[1],(D3DXMATRIX*)&mMat);
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-
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- g_avLightDirs[1].Normalize();
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- }
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g_avLightDirs[0].Normalize();
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}
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return 1;
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