Browse Source

Apply some more modernize-use-emplace

Aaron Gokaslan 3 years ago
parent
commit
411171fa45

+ 1 - 1
code/AssetLib/B3D/B3DImporter.cpp

@@ -671,7 +671,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
                         int bone = v.bones[k];
                         float weight = v.weights[k];
 
-                        vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
+                        vweights[bone].emplace_back(vertIdx + faceIndex, weight);
                     }
                 }
                 ++face;

+ 2 - 2
code/AssetLib/COB/COBLoader.cpp

@@ -518,7 +518,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
         return;
     }
 
-    out.materials.push_back(Material());
+    out.materials.emplace_back();
     Material &mat = out.materials.back();
     mat = nfo;
 
@@ -1004,7 +1004,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
 
     const chunk_guard cn(nfo, reader);
 
-    out.materials.push_back(Material());
+    out.materials.emplace_back();
     Material &mat = out.materials.back();
     mat = nfo;
 

+ 2 - 2
code/AssetLib/FBX/FBXConverter.cpp

@@ -3319,7 +3319,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
                 }
             }
 
-            inputs.push_back(std::make_tuple(Keys, Values, mapto));
+            inputs.emplace_back(Keys, Values, mapto);
         }
     }
     return inputs; // pray for NRVO :-)
@@ -3396,7 +3396,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
                     }
                 }
             }
-            inputs.push_back(std::make_tuple(Keys, Values, mapto));
+            inputs.emplace_back(Keys, Values, mapto);
         }
     }
     return inputs;

+ 13 - 13
code/AssetLib/IFC/IFCOpenings.cpp

@@ -399,7 +399,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
     ClipperLib::Polygon clip;
 
     for(const IfcVector2& pip : a) {
-        clip.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+        clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
     }
 
     if (ClipperLib::Orientation(clip)) {
@@ -410,7 +410,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
     clip.clear();
 
     for(const IfcVector2& pip : b) {
-        clip.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+        clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
     }
 
     if (ClipperLib::Orientation(clip)) {
@@ -433,7 +433,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
     ClipperLib::Polygon clip;
 
     for(const IfcVector2& pip : a) {
-        clip.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+        clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
     }
 
     if (ClipperLib::Orientation(clip)) {
@@ -444,7 +444,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
     clip.clear();
 
     for(const IfcVector2& pip : b) {
-        clip.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+        clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
     }
 
     if (ClipperLib::Orientation(clip)) {
@@ -466,7 +466,7 @@ void CleanupWindowContour(ProjectedWindowContour& window)
     ClipperLib::ExPolygons clipped;
 
     for(const IfcVector2& pip : contour) {
-        subject.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+        subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
     }
 
     clipper.AddPolygon(subject,ClipperLib::ptSubject);
@@ -524,7 +524,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
         ClipperLib::Polygon clip;
         clip.reserve(contour_flat.size());
         for(const IfcVector2& pip : contour_flat) {
-            clip.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+            clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
         }
 
         if (!ClipperLib::Orientation(clip)) {
@@ -544,7 +544,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
                     continue;
                 }
             }
-            subject.push_back(ClipperLib::IntPoint(  to_int64(pip.x), to_int64(pip.y) ));
+            subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
             if (--countdown == 0) {
                 if (!ClipperLib::Orientation(subject)) {
                     std::reverse(subject.begin(), subject.end());
@@ -1378,12 +1378,12 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
 
         if(!temp_contour.empty()) {
             if (generate_connection_geometry) {
-                contours_to_openings.push_back(std::vector<TempOpening*>(
-                    joined_openings.begin(),
-                    joined_openings.end()));
+                contours_to_openings.emplace_back(
+                        joined_openings.begin(),
+                        joined_openings.end());
             }
 
-            contours.push_back(ProjectedWindowContour(temp_contour, bb, is_rectangle));
+            contours.emplace_back(temp_contour, bb, is_rectangle);
         }
     }
 
@@ -1791,7 +1791,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
                     pip.x = (pip.x - vmin.x) / vmax.x;
                     pip.y = (pip.y - vmin.y) / vmax.y;
 
-                    hole.push_back(ClipperLib::IntPoint(to_int64(pip.x),to_int64(pip.y)));
+                    hole.emplace_back(to_int64(pip.x), to_int64(pip.y));
                 }
 
                 if(!ClipperLib::Orientation(hole)) {
@@ -1833,7 +1833,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
                 pip.x  = (pip.x - vmin.x) / vmax.x;
                 pip.y  = (pip.y - vmin.y) / vmax.y;
 
-                poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
+                poly.emplace_back(to_int64(pip.x), to_int64(pip.y));
             }
 
             if (ClipperLib::Orientation(poly)) {

+ 1 - 1
code/AssetLib/IQM/IQMImporter.h

@@ -58,7 +58,7 @@ public:
 	IQMImporter();
     ~IQMImporter() override = default;
 
-	/// \brief  Returns whether the class can handle the format of the given file.
+    /// \brief  Returns whether the class can handle the format of the given file.
 	/// \remark See BaseImporter::CanRead() for details.
 	bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
 

+ 1 - 1
code/AssetLib/LWO/LWOBLoader.cpp

@@ -218,7 +218,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
 // ------------------------------------------------------------------------------------------------
 LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
 {
-    list.push_back(LWO::Texture());
+    list.emplace_back();
     LWO::Texture* tex = &list.back();
 
     std::string type;

+ 4 - 4
code/AssetLib/LWO/LWOLoader.cpp

@@ -1095,7 +1095,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
 void LWOImporter::LoadLWO2Clip(unsigned int length) {
     AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 10);
 
-    mClips.push_back(LWO::Clip());
+    mClips.emplace_back();
     LWO::Clip &clip = mClips.back();
 
     // first - get the index of the clip
@@ -1165,7 +1165,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length) {
 void LWOImporter::LoadLWO3Clip(unsigned int length) {
     AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 12);
 
-    mClips.push_back(LWO::Clip());
+    mClips.emplace_back();
     LWO::Clip &clip = mClips.back();
 
     // first - get the index of the clip
@@ -1238,7 +1238,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length) {
     LE_NCONST uint8_t *const end = mFileBuffer + length;
     AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
 
-    mEnvelopes.push_back(LWO::Envelope());
+    mEnvelopes.emplace_back();
     LWO::Envelope &envelope = mEnvelopes.back();
 
     // Get the index of the envelope
@@ -1346,7 +1346,7 @@ void LWOImporter::LoadLWO3Envelope(unsigned int length) {
     LE_NCONST uint8_t *const end = mFileBuffer + length;
     AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
 
-    mEnvelopes.push_back(LWO::Envelope());
+    mEnvelopes.emplace_back();
     LWO::Envelope &envelope = mEnvelopes.back();
 
     // Get the index of the envelope

+ 8 - 8
code/AssetLib/MD5/MD5Parser.cpp

@@ -76,7 +76,7 @@ MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
     // and read all sections until we're finished
     bool running = true;
     while (running) {
-        mSections.push_back(Section());
+        mSections.emplace_back();
         Section &sec = mSections.back();
         if (!ParseSection(sec)) {
             break;
@@ -158,7 +158,7 @@ bool MD5Parser::ParseSection(Section &out) {
                     break;
                 }
 
-                out.mElements.push_back(Element());
+                out.mElements.emplace_back();
                 Element &elem = out.mElements.back();
 
                 elem.iLineNumber = lineNumber;
@@ -253,7 +253,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
         } else if ((*iter).mName == "joints") {
             // "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
             for (const auto &elem : (*iter).mElements) {
-                mJoints.push_back(BoneDesc());
+                mJoints.emplace_back();
                 BoneDesc &desc = mJoints.back();
 
                 const char *sz = elem.szStart;
@@ -267,7 +267,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
                 AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
             }
         } else if ((*iter).mName == "mesh") {
-            mMeshes.push_back(MeshDesc());
+            mMeshes.emplace_back();
             MeshDesc &desc = mMeshes.back();
 
             for (const auto &elem : (*iter).mElements) {
@@ -364,7 +364,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
         if ((*iter).mName == "hierarchy") {
             // "sheath" 0 63 6
             for (const auto &elem : (*iter).mElements) {
-                mAnimatedBones.push_back(AnimBoneDesc());
+                mAnimatedBones.emplace_back();
                 AnimBoneDesc &desc = mAnimatedBones.back();
 
                 const char *sz = elem.szStart;
@@ -389,7 +389,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
             for (const auto &elem : (*iter).mElements) {
                 const char *sz = elem.szStart;
 
-                mBaseFrames.push_back(BaseFrameDesc());
+                mBaseFrames.emplace_back();
                 BaseFrameDesc &desc = mBaseFrames.back();
 
                 AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
@@ -401,7 +401,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
                 continue;
             }
 
-            mFrames.push_back(FrameDesc());
+            mFrames.emplace_back();
             FrameDesc &desc = mFrames.back();
             desc.iIndex = strtoul10((*iter).mGlobalValue.c_str());
 
@@ -459,7 +459,7 @@ MD5CameraParser::MD5CameraParser(SectionList &mSections) {
             for (const auto &elem : (*iter).mElements) {
                 const char *sz = elem.szStart;
 
-                frames.push_back(CameraAnimFrameDesc());
+                frames.emplace_back();
                 CameraAnimFrameDesc &cur = frames.back();
                 AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
                 AI_MD5_READ_TRIPLE(cur.vRotationQuat);

+ 13 - 26
code/AssetLib/MMD/MMDImporter.cpp

@@ -269,43 +269,30 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
                 dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
         switch (v->skinning_type) {
         case pmx::PmxVertexSkinningType::BDEF1:
-            bone_vertex_map[vsBDEF1_ptr->bone_index].push_back(
-                    aiVertexWeight(index, 1.0));
+            bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, 1.0);
             break;
         case pmx::PmxVertexSkinningType::BDEF2:
-            bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back(
-                    aiVertexWeight(index, vsBDEF2_ptr->bone_weight));
-            bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back(
-                    aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight));
+            bone_vertex_map[vsBDEF2_ptr->bone_index1].emplace_back(index, vsBDEF2_ptr->bone_weight);
+            bone_vertex_map[vsBDEF2_ptr->bone_index2].emplace_back(index, 1.0f - vsBDEF2_ptr->bone_weight);
             break;
         case pmx::PmxVertexSkinningType::BDEF4:
-            bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back(
-                    aiVertexWeight(index, vsBDEF4_ptr->bone_weight1));
-            bone_vertex_map[vsBDEF4_ptr->bone_index2].push_back(
-                    aiVertexWeight(index, vsBDEF4_ptr->bone_weight2));
-            bone_vertex_map[vsBDEF4_ptr->bone_index3].push_back(
-                    aiVertexWeight(index, vsBDEF4_ptr->bone_weight3));
-            bone_vertex_map[vsBDEF4_ptr->bone_index4].push_back(
-                    aiVertexWeight(index, vsBDEF4_ptr->bone_weight4));
+            bone_vertex_map[vsBDEF4_ptr->bone_index1].emplace_back(index, vsBDEF4_ptr->bone_weight1);
+            bone_vertex_map[vsBDEF4_ptr->bone_index2].emplace_back(index, vsBDEF4_ptr->bone_weight2);
+            bone_vertex_map[vsBDEF4_ptr->bone_index3].emplace_back(index, vsBDEF4_ptr->bone_weight3);
+            bone_vertex_map[vsBDEF4_ptr->bone_index4].emplace_back(index, vsBDEF4_ptr->bone_weight4);
             break;
         case pmx::PmxVertexSkinningType::SDEF: // TODO: how to use sdef_c, sdef_r0,
                 // sdef_r1?
-            bone_vertex_map[vsSDEF_ptr->bone_index1].push_back(
-                    aiVertexWeight(index, vsSDEF_ptr->bone_weight));
-            bone_vertex_map[vsSDEF_ptr->bone_index2].push_back(
-                    aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight));
+            bone_vertex_map[vsSDEF_ptr->bone_index1].emplace_back(index, vsSDEF_ptr->bone_weight);
+            bone_vertex_map[vsSDEF_ptr->bone_index2].emplace_back(index, 1.0f - vsSDEF_ptr->bone_weight);
             break;
         case pmx::PmxVertexSkinningType::QDEF:
             const auto vsQDEF_ptr =
                     dynamic_cast<pmx::PmxVertexSkinningQDEF *>(v->skinning.get());
-            bone_vertex_map[vsQDEF_ptr->bone_index1].push_back(
-                    aiVertexWeight(index, vsQDEF_ptr->bone_weight1));
-            bone_vertex_map[vsQDEF_ptr->bone_index2].push_back(
-                    aiVertexWeight(index, vsQDEF_ptr->bone_weight2));
-            bone_vertex_map[vsQDEF_ptr->bone_index3].push_back(
-                    aiVertexWeight(index, vsQDEF_ptr->bone_weight3));
-            bone_vertex_map[vsQDEF_ptr->bone_index4].push_back(
-                    aiVertexWeight(index, vsQDEF_ptr->bone_weight4));
+            bone_vertex_map[vsQDEF_ptr->bone_index1].emplace_back(index, vsQDEF_ptr->bone_weight1);
+            bone_vertex_map[vsQDEF_ptr->bone_index2].emplace_back(index, vsQDEF_ptr->bone_weight2);
+            bone_vertex_map[vsQDEF_ptr->bone_index3].emplace_back(index, vsQDEF_ptr->bone_weight3);
+            bone_vertex_map[vsQDEF_ptr->bone_index4].emplace_back(index, vsQDEF_ptr->bone_weight4);
             break;
         }
     }

+ 1 - 1
code/AssetLib/Q3D/Q3DLoader.cpp

@@ -418,7 +418,7 @@ outer:
                 (*fit).mat = 0;
             }
             if (fidx[(*fit).mat].empty()) ++pScene->mNumMeshes;
-            fidx[(*fit).mat].push_back(FaceIdx(p, q));
+            fidx[(*fit).mat].emplace_back(p, q);
         }
     }
     pScene->mNumMaterials = pScene->mNumMeshes;

+ 1 - 1
code/PostProcessing/DeboneProcess.cpp

@@ -153,7 +153,7 @@ void DeboneProcess::Execute( aiScene* pScene)
             }
             else    {
                 // Mesh is kept unchanged - store it's new place in the mesh array
-                mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
+                mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)0);
                 meshes.push_back(srcMesh);
             }
         }

+ 1 - 1
code/PostProcessing/ProcessHelper.cpp

@@ -208,7 +208,7 @@ VertexWeightTable *ComputeVertexBoneWeightTable(const aiMesh *pMesh) {
         aiBone *bone = pMesh->mBones[i];
         for (unsigned int a = 0; a < bone->mNumWeights; ++a) {
             const aiVertexWeight &weight = bone->mWeights[a];
-            avPerVertexWeights[weight.mVertexId].push_back(std::pair<unsigned int, float>(i, weight.mWeight));
+            avPerVertexWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
         }
     }
     return avPerVertexWeights;

+ 1 - 1
code/PostProcessing/SortByPTypeProcess.cpp

@@ -309,7 +309,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
                         VertexWeightTable &tbl = avw[idx];
                         for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end();
                                 it != end; ++it) {
-                            tempBones[(*it).first].push_back(aiVertexWeight(outIdx, (*it).second));
+                            tempBones[(*it).first].emplace_back(outIdx, (*it).second);
                         }
                     }
 

+ 1 - 1
code/PostProcessing/SplitByBoneCountProcess.cpp

@@ -173,7 +173,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
           if (bone->mWeights[b].mWeight > 0.0f)
           {
             int vertexId = bone->mWeights[b].mVertexId;
-            vertexBones[vertexId].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
+            vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
             if (vertexBones[vertexId].size() > mMaxBoneCount)
             {
               throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");

+ 1 - 1
code/PostProcessing/TextureTransform.cpp

@@ -434,7 +434,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
         for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
             if (ref[n])
                 continue;
-            trafo.push_back(STransformVecInfo());
+            trafo.emplace_back();
             trafo.back().uvIndex = n;
         }
 

+ 1 - 1
test/unit/utLimitBoneWeights.cpp

@@ -114,7 +114,7 @@ TEST_F(LimitBoneWeightsTest, testProcess) {
         aiBone &pcBone = **(mMesh->mBones + i);
         for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
             aiVertexWeight weight = pcBone.mWeights[q];
-            asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight(i, weight.mWeight));
+            asWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
         }
     }
 

+ 4 - 4
tools/assimp_cmd/CompareDump.cpp

@@ -125,10 +125,10 @@ public:
         ai_assert(expect);
 
         fseek(actual,0,SEEK_END);
-        lengths.push(std::make_pair(static_cast<uint32_t>(ftell(actual)),0));
+        lengths.emplace(static_cast<uint32_t>(ftell(actual)),0);
         fseek(actual,0,SEEK_SET);
 
-        history.push_back(HistoryEntry("---",PerChunkCounter()));
+        history.emplace_back("---",PerChunkCounter());
     }
 
 public:
@@ -144,7 +144,7 @@ public:
         }
         else history.back().second[s] = 0;
 
-        history.push_back(HistoryEntry(s,PerChunkCounter()));
+        history.emplace_back(s,PerChunkCounter());
         debug_trace.push_back("PUSH " + s);
     }
 
@@ -158,7 +158,7 @@ public:
 
     /* push current chunk length and start offset on top of stack */
     void push_length(uint32_t nl, uint32_t start) {
-        lengths.push(std::make_pair(nl,start));
+        lengths.emplace(nl,start);
         ++cnt_chunks;
     }