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ASE: Pass a default material name when resizing materials buffer

Turo Lamminen 7 年之前
父節點
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4b1b5f1b59
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      code/ASEParser.cpp

+ 1 - 1
code/ASEParser.cpp

@@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
                 ParseLV4MeshLong(iMaterialCount);
 
                 // now allocate enough storage to hold all materials
-                m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
+                m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
                 continue;
             }
             if (TokenMatch(filePtr,"MATERIAL",8))