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start migrating X3D.

Kim Kulling 5 年之前
父節點
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58b81a2590

文件差異過大導致無法顯示
+ 183 - 212
code/AssetLib/X3D/FIReader.cpp


+ 21 - 22
code/AssetLib/X3D/FIReader.hpp

@@ -3,8 +3,6 @@ Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
 Copyright (c) 2006-2020, assimp team
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -49,10 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
 
-#include <string>
-#include <memory>
 #include <cerrno>
 #include <cwchar>
+#include <memory>
+#include <string>
 #include <vector>
 
 #include <assimp/XmlParser.h>
@@ -64,58 +62,58 @@ struct FIValue {
     virtual ~FIValue() {}
 };
 
-struct FIStringValue: public FIValue {
+struct FIStringValue : public FIValue {
     std::string value;
     static std::shared_ptr<FIStringValue> create(std::string &&value);
 };
 
-struct FIByteValue: public FIValue {
+struct FIByteValue : public FIValue {
     std::vector<uint8_t> value;
 };
 
-struct FIHexValue: public FIByteValue {
+struct FIHexValue : public FIByteValue {
     static std::shared_ptr<FIHexValue> create(std::vector<uint8_t> &&value);
 };
 
-struct FIBase64Value: public FIByteValue {
+struct FIBase64Value : public FIByteValue {
     static std::shared_ptr<FIBase64Value> create(std::vector<uint8_t> &&value);
 };
 
-struct FIShortValue: public FIValue {
+struct FIShortValue : public FIValue {
     std::vector<int16_t> value;
     static std::shared_ptr<FIShortValue> create(std::vector<int16_t> &&value);
 };
 
-struct FIIntValue: public FIValue {
+struct FIIntValue : public FIValue {
     std::vector<int32_t> value;
     static std::shared_ptr<FIIntValue> create(std::vector<int32_t> &&value);
 };
 
-struct FILongValue: public FIValue {
+struct FILongValue : public FIValue {
     std::vector<int64_t> value;
     static std::shared_ptr<FILongValue> create(std::vector<int64_t> &&value);
 };
 
-struct FIBoolValue: public FIValue {
+struct FIBoolValue : public FIValue {
     std::vector<bool> value;
     static std::shared_ptr<FIBoolValue> create(std::vector<bool> &&value);
 };
 
-struct FIFloatValue: public FIValue {
+struct FIFloatValue : public FIValue {
     std::vector<float> value;
     static std::shared_ptr<FIFloatValue> create(std::vector<float> &&value);
 };
 
-struct FIDoubleValue: public FIValue {
+struct FIDoubleValue : public FIValue {
     std::vector<double> value;
     static std::shared_ptr<FIDoubleValue> create(std::vector<double> &&value);
 };
 
-struct FIUUIDValue: public FIByteValue {
+struct FIUUIDValue : public FIByteValue {
     static std::shared_ptr<FIUUIDValue> create(std::vector<uint8_t> &&value);
 };
 
-struct FICDATAValue: public FIStringValue {
+struct FICDATAValue : public FIStringValue {
     static std::shared_ptr<FICDATAValue> create(std::string &&value);
 };
 
@@ -161,7 +159,7 @@ class IOStream;
 
 class FIReader {
 public:
-	virtual ~FIReader();
+    virtual ~FIReader();
 
     virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0;
 
@@ -171,16 +169,17 @@ public:
 
     virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) = 0;
 
+    virtual bool read() = 0;
+
     static std::unique_ptr<FIReader> create(IOStream *stream);
 
-};// class IFIReader
+}; // class IFIReader
 
-inline
-FIReader::~FIReader() {
-	// empty
+inline FIReader::~FIReader() {
+    // empty
 }
 
-}// namespace Assimp
+} // namespace Assimp
 
 #endif // #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
 

+ 1028 - 1226
code/AssetLib/X3D/X3DImporter.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -51,64 +50,117 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/StringUtils.h>
 
 // Header files, Assimp.
+//#include "FIReader.hpp"
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/fast_atof.h>
-#include "FIReader.hpp"
 
 // Header files, stdlib.
+#include <iterator>
 #include <memory>
 #include <string>
-#include <iterator>
 
 namespace Assimp {
 
-/// \var aiImporterDesc X3DImporter::Description
 /// Constant which holds the importer description
 const aiImporterDesc X3DImporter::Description = {
-	"Extensible 3D(X3D) Importer",
-	"smalcom",
-	"",
-	"See documentation in source code. Chapter: Limitations.",
-	aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
-	0,
-	0,
-	0,
-	0,
-	"x3d x3db"
+    "Extensible 3D(X3D) Importer",
+    "smalcom",
+    "",
+    "See documentation in source code. Chapter: Limitations.",
+    aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
+    0,
+    0,
+    0,
+    0,
+    "x3d x3db"
 };
 
 //const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
 //const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
 
+namespace {
+static void Throw_ArgOutOfRange(const std::string &argument) {
+    throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
+}
+
+static void Throw_CloseNotFound(const std::string &node) {
+    throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
+}
+
+static void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
+    throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
+                            "\" from string to array of floats.");
+}
+
+static void Throw_DEF_And_USE(const std::string &nodeName) {
+    throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
+}
+
+static void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
+    throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
+}
+
+static void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
+    throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
+}
+
+static void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
+    throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
+}
+
+static void Throw_TagCountIncorrect(const std::string &pNode) {
+    throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
+}
+
+static void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
+    throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
+}
+
+static void LogInfo(const std::string &message) {
+    DefaultLogger::get()->info(message);
+}
+
+} // namespace
+
 struct WordIterator {
     using iterator_category = std::input_iterator_tag;
-    using value_type = const char*;
+    using value_type = const char *;
     using difference_type = ptrdiff_t;
-    using pointer = value_type*;
-    using reference = value_type&;
+    using pointer = value_type *;
+    using reference = value_type &;
 
     static const char *whitespace;
-    const char *start_, *end_;
-    WordIterator(const char *start, const char *end): start_(start), end_(end) {
-        start_ = start + strspn(start, whitespace);
-        if (start_ >= end_) {
-            start_ = 0;
+    const char *mStart, *mEnd;
+
+    WordIterator(const char *start, const char *end) :
+            mStart(start),
+            mEnd(end) {
+        mStart = start + ::strspn(start, whitespace);
+        if (mStart >= mEnd) {
+            mStart = 0;
         }
     }
-    WordIterator(): start_(0), end_(0) {}
-    WordIterator(const WordIterator &other): start_(other.start_), end_(other.end_) {}
+    WordIterator() :
+            mStart(0),
+            mEnd(0) {}
+    WordIterator(const WordIterator &other) :
+            mStart(other.mStart),
+            mEnd(other.mEnd) {}
     WordIterator &operator=(const WordIterator &other) {
-        start_ = other.start_;
-        end_ = other.end_;
+        mStart = other.mStart;
+        mEnd = other.mEnd;
         return *this;
     }
-    bool operator==(const WordIterator &other) const { return start_ == other.start_; }
-    bool operator!=(const WordIterator &other) const { return start_ != other.start_; }
+
+    bool operator==(const WordIterator &other) const { return mStart == other.mStart; }
+
+    bool operator!=(const WordIterator &other) const { return mStart != other.mStart; }
+
     WordIterator &operator++() {
-        start_ += strcspn(start_, whitespace);
-        start_ += strspn(start_, whitespace);
-        if (start_ >= end_) {
-            start_ = 0;
+        mStart += strcspn(mStart, whitespace);
+        mStart += strspn(mStart, whitespace);
+        if (mStart >= mEnd) {
+            mStart = 0;
         }
         return *this;
     }
@@ -117,14 +169,13 @@ struct WordIterator {
         ++(*this);
         return result;
     }
-    const char *operator*() const { return start_; }
+    const char *operator*() const { return mStart; }
 };
 
-const char *WordIterator::whitespace = ", \t\r\n";
+static const char *WordIterator::whitespace = ", \t\r\n";
 
-X3DImporter::X3DImporter()
-: NodeElement_Cur( nullptr )
-, mReader( nullptr ) {
+X3DImporter::X3DImporter() :
+        mNodeElementCur(nullptr), mReader(nullptr) {
     // empty
 }
 
@@ -134,96 +185,80 @@ X3DImporter::~X3DImporter() {
 }
 
 void X3DImporter::Clear() {
-	NodeElement_Cur = nullptr;
-	// Delete all elements
-	if(!NodeElement_List.empty()) {
-        for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
+    mNodeElementCur = nullptr;
+    // Delete all elements
+    if (!NodeElement_List.empty()) {
+        for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
             delete *it;
         }
-		NodeElement_List.clear();
-	}
+        NodeElement_List.clear();
+    }
 }
 
-
 /*********************************************************************************************************************************************/
 /************************************************************ Functions: find set ************************************************************/
 /*********************************************************************************************************************************************/
 
-bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-	for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
-	{
-		if(((*it)->Type == pType) && ((*it)->ID == pID))
-		{
-			if(pElement != nullptr) *pElement = *it;
+bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
+    for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
+        if (((*it)->Type == pType) && ((*it)->ID == pID)) {
+            if (pElement != nullptr) *pElement = *it;
 
-			return true;
-		}
-	}// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
+            return true;
+        }
+    } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
 
-	return false;
+    return false;
 }
 
-bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
-													const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-    bool found = false;// flag: true - if requested element is found.
+bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
+        const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
+    bool found = false; // flag: true - if requested element is found.
 
-	// Check if pStartNode - this is the element, we are looking for.
-	if((pStartNode->Type == pType) && (pStartNode->ID == pID))
-	{
-		found = true;
-        if ( pElement != nullptr )
-        {
+    // Check if pStartNode - this is the element, we are looking for.
+    if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) {
+        found = true;
+        if (pElement != nullptr) {
             *pElement = pStartNode;
         }
 
-		goto fne_fn_end;
-	}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
+        goto fne_fn_end;
+    } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
 
-	// Check childs of pStartNode.
-	for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
-	{
-		found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
-        if ( found )
-        {
+    // Check children of pStartNode.
+    for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it) {
+        found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
+        if (found) {
             break;
         }
-	}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
+    } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
 
 fne_fn_end:
 
-	return found;
+    return found;
 }
 
-bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-    CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
-    bool static_search = false;// flag: true if searching in static node.
+bool X3DImporter::FindNodeElement(const std::string &pID, const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
+    X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node.
+    bool static_search = false; // flag: true if searching in static node.
 
     // At first check if we have deal with static node. Go up through parent nodes and check flag.
-    while(tnd != nullptr)
-    {
-		if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
-		{
-			if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
-			{
-				static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
-				break;
-			}
-		}
-
-		tnd = tnd->Parent;// go up in graph.
-    }// while(tnd != nullptr)
+    while (tnd != nullptr) {
+        if (tnd->Type == X3DNodeElementBase::ENET_Group) {
+            if (((X3DGroup *)tnd)->Static) {
+                static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable.
+                break;
+            }
+        }
+
+        tnd = tnd->Parent; // go up in graph.
+    } // while(tnd != nullptr)
 
     // at now call appropriate search function.
-    if ( static_search )
-    {
-        return FindNodeElement_FromNode( tnd, pID, pType, pElement );
-    }
-    else
-    {
-        return FindNodeElement_FromRoot( pID, pType, pElement );
+    if (static_search) {
+        return FindNodeElement_FromNode(tnd, pID, pType, pElement);
+    } else {
+        return FindNodeElement_FromRoot(pID, pType, pElement);
     }
 }
 
@@ -231,219 +266,160 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
 /************************************************************ Functions: throw set ***********************************************************/
 /*********************************************************************************************************************************************/
 
-void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
-{
-	throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
-}
-
-void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
-{
-	throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
-}
-
-void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
-{
-	throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
-							"\" from string to array of floats.");
-}
-
-void X3DImporter::Throw_DEF_And_USE()
-{
-	throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
-}
-
-void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
-{
-	throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
-}
-
-void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
-{
-	throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
-}
-
-void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
-{
-	throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
-}
-
-void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
-{
-	throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
-}
-
-void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
-{
-	throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
-}
-
 /*********************************************************************************************************************************************/
 /************************************************************* Functions: XML set ************************************************************/
 /*********************************************************************************************************************************************/
 
-void X3DImporter::XML_CheckNode_MustBeEmpty()
-{
-	if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
+void X3DImporter::XML_CheckNode_MustBeEmpty() {
+    if (!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
 }
 
-void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
-{
+void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
     static const size_t Uns_Skip_Len = 192;
-    const char* Uns_Skip[ Uns_Skip_Len ] = {
-	    // CAD geometry component
-	    "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
-	    // Core
-	    "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
-	    // Distributed interactive simulation (DIS) component
-	    "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
-	    // Cube map environmental texturing component
-	    "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
-	    // Environmental effects component
-	    "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
-	    // Environmental sensor component
-	    "ProximitySensor", "TransformSensor", "VisibilitySensor",
-	    // Followers component
-	    "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
-	    "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
-	    // Geospatial component
-	    "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
-	    "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
-	    // Humanoid Animation (H-Anim) component
-	    "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
-	    // Interpolation component
-	    "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
-	    "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
-	    "SplineScalarInterpolator", "SquadOrientationInterpolator",
-	    // Key device sensor component
-	    "KeySensor", "StringSensor",
-	    // Layering component
-	    "Layer", "LayerSet", "Viewport",
-	    // Layout component
-	    "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
-	    // Navigation component
-	    "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
-	    // Networking component
-	    "EXPORT", "IMPORT", "Anchor", "LoadSensor",
-	    // NURBS component
-	    "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
-	    "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
-	    "NurbsTrimmedSurface",
-	    // Particle systems component
-	    "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
-	    "VolumeEmitter", "WindPhysicsModel",
-	    // Picking component
-	    "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
-	    // Pointing device sensor component
-	    "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
-	    // Rendering component
-	    "ClipPlane",
-	    // Rigid body physics
-	    "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
-	    "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
-	    // Scripting component
-	    "Script",
-	    // Programmable shaders component
-	    "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
-	    "ShaderProgram",
-	    // Shape component
-	    "FillProperties", "LineProperties", "TwoSidedMaterial",
-	    // Sound component
-	    "AudioClip", "Sound",
-	    // Text component
-	    "FontStyle", "Text",
-	    // Texturing3D Component
-	    "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
-	    // Texturing component
-	    "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
-	    // Time component
-	    "TimeSensor",
-	    // Event Utilities component
-	    "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
-	    // Volume rendering component
-	    "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
-	    "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
-	    "VolumeData"
+    const char *Uns_Skip[Uns_Skip_Len] = {
+        // CAD geometry component
+        "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
+        // Core
+        "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
+        // Distributed interactive simulation (DIS) component
+        "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
+        // Cube map environmental texturing component
+        "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
+        // Environmental effects component
+        "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
+        // Environmental sensor component
+        "ProximitySensor", "TransformSensor", "VisibilitySensor",
+        // Followers component
+        "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
+        "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
+        // Geospatial component
+        "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
+        "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
+        // Humanoid Animation (H-Anim) component
+        "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
+        // Interpolation component
+        "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
+        "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
+        "SplineScalarInterpolator", "SquadOrientationInterpolator",
+        // Key device sensor component
+        "KeySensor", "StringSensor",
+        // Layering component
+        "Layer", "LayerSet", "Viewport",
+        // Layout component
+        "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
+        // Navigation component
+        "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
+        // Networking component
+        "EXPORT", "IMPORT", "Anchor", "LoadSensor",
+        // NURBS component
+        "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
+        "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
+        "NurbsTrimmedSurface",
+        // Particle systems component
+        "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
+        "VolumeEmitter", "WindPhysicsModel",
+        // Picking component
+        "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
+        // Pointing device sensor component
+        "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
+        // Rendering component
+        "ClipPlane",
+        // Rigid body physics
+        "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
+        "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
+        // Scripting component
+        "Script",
+        // Programmable shaders component
+        "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
+        "ShaderProgram",
+        // Shape component
+        "FillProperties", "LineProperties", "TwoSidedMaterial",
+        // Sound component
+        "AudioClip", "Sound",
+        // Text component
+        "FontStyle", "Text",
+        // Texturing3D Component
+        "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
+        // Texturing component
+        "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
+        // Time component
+        "TimeSensor",
+        // Event Utilities component
+        "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
+        // Volume rendering component
+        "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
+        "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
+        "VolumeData"
     };
 
-    const std::string nn( mReader->getNodeName() );
+    const std::string nn(mReader->getNodeName());
     bool found = false;
     bool close_found = false;
 
-	for(size_t i = 0; i < Uns_Skip_Len; i++)
-	{
-		if(nn == Uns_Skip[i])
-		{
-			found = true;
-			if(mReader->isEmptyElement())
-			{
-				close_found = true;
-
-				goto casu_cres;
-			}
-
-			while(mReader->read())
-			{
-				if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
-				{
-					close_found = true;
-
-					goto casu_cres;
-				}
-			}
-		}
-	}
+    for (size_t i = 0; i < Uns_Skip_Len; i++) {
+        if (nn == Uns_Skip[i]) {
+            found = true;
+            if (mReader->isEmptyElement()) {
+                close_found = true;
+
+                goto casu_cres;
+            }
+
+            while (mReader->read()) {
+                if ((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName())) {
+                    close_found = true;
+
+                    goto casu_cres;
+                }
+            }
+        }
+    }
 
 casu_cres:
 
-	if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
+    if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
 
-	if(close_found)
-		LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
-	else
-		Throw_CloseNotFound(nn);
+    if (close_found)
+        LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+    else
+        Throw_CloseNotFound(nn);
 }
 
-bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
-{
-	while(mReader->read())
-	{
-		if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
-	}
+bool X3DImporter::XML_SearchNode(const std::string &pNodeName) {
+    while (mReader->read()) {
+        if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
+    }
 
-	return false;
+    return false;
 }
 
-bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
-{
+bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx) {
     auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (boolValue) {
         if (boolValue->value.size() == 1) {
             return boolValue->value.front();
         }
         throw DeadlyImportError("Invalid bool value");
-    }
-    else {
+    } else {
         std::string val(mReader->getAttributeValue(pAttrIdx));
 
-        if(val == "false")
+        if (val == "false")
             return false;
-        else if(val == "true")
+        else if (val == "true")
             return true;
         else
             throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
     }
 }
 
-float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
-{
+float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx) {
     auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (floatValue) {
         if (floatValue->value.size() == 1) {
             return floatValue->value.front();
         }
         throw DeadlyImportError("Invalid float value");
-    }
-    else {
+    } else {
         std::string val;
         float tvalf;
 
@@ -454,68 +430,61 @@ float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
     }
 }
 
-int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
-{
+int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx) {
     auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (intValue) {
         if (intValue->value.size() == 1) {
             return intValue->value.front();
         }
         throw DeadlyImportError("Invalid int value");
-    }
-    else {
+    } else {
         return strtol10(mReader->getAttributeValue(pAttrIdx));
     }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D &pValue) {
     std::vector<float> tlist;
     std::vector<float>::iterator it;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+    if (tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
 
-	it = tlist.begin();
-	pValue.r = *it++;
-	pValue.g = *it++;
-	pValue.b = *it;
+    it = tlist.begin();
+    pValue.r = *it++;
+    pValue.g = *it++;
+    pValue.b = *it;
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D &pValue) {
     std::vector<float> tlist;
     std::vector<float>::iterator it;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+    if (tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
 
-	it = tlist.begin();
-	pValue.x = *it++;
-	pValue.y = *it;
+    it = tlist.begin();
+    pValue.x = *it++;
+    pValue.y = *it;
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D &pValue) {
     std::vector<float> tlist;
     std::vector<float>::iterator it;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+    if (tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
 
-	it = tlist.begin();
-	pValue.x = *it++;
-	pValue.y = *it++;
-	pValue.z = *it;
+    it = tlist.begin();
+    pValue.x = *it++;
+    pValue.y = *it++;
+    pValue.z = *it;
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool> &pValue) {
     auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (boolValue) {
         pValue = boolValue->value;
-    }
-    else {
+    } else {
         const char *val = mReader->getAttributeValue(pAttrIdx);
         pValue.clear();
 
@@ -529,13 +498,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector
     }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t> &pValue) {
     auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (intValue) {
         pValue = intValue->value;
-    }
-    else {
+    } else {
         const char *val = mReader->getAttributeValue(pAttrIdx);
         pValue.clear();
 
@@ -549,13 +516,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vect
     }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float> &pValue) {
     auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (floatValue) {
         pValue = floatValue->value;
-    }
-    else {
+    } else {
         const char *val = mReader->getAttributeValue(pAttrIdx);
         pValue.clear();
 
@@ -569,13 +534,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector
     }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double> &pValue) {
     auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
     if (doubleValue) {
         pValue = doubleValue->value;
-    }
-    else {
+    } else {
         const char *val = mReader->getAttributeValue(pAttrIdx);
         pValue.clear();
 
@@ -589,1147 +552,986 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector
     }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D> &pValue) {
     std::vector<float> tlist;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-	if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
+    if (tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
 
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiColor3D tcol;
+    // copy data to array
+    for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
+        aiColor3D tcol;
 
-		tcol.r = *it++;
-		tcol.g = *it++;
-		tcol.b = *it++;
-		pValue.push_back(tcol);
-	}
+        tcol.r = *it++;
+        tcol.g = *it++;
+        tcol.b = *it++;
+        pValue.push_back(tcol);
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D> &pValue) {
     std::list<aiColor3D> tlist;
 
-	XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-		for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
-	}
+    XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist); // read as list
+    // and copy to array
+    if (!tlist.empty()) {
+        pValue.reserve(tlist.size());
+        for (std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
+            pValue.push_back(*it);
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D> &pValue) {
     std::vector<float> tlist;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-	if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
+    if (tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
 
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiColor4D tcol;
+    // copy data to array
+    for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
+        aiColor4D tcol;
 
-		tcol.r = *it++;
-		tcol.g = *it++;
-		tcol.b = *it++;
-		tcol.a = *it++;
-		pValue.push_back(tcol);
-	}
+        tcol.r = *it++;
+        tcol.g = *it++;
+        tcol.b = *it++;
+        tcol.a = *it++;
+        pValue.push_back(tcol);
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D> &pValue) {
     std::list<aiColor4D> tlist;
 
-	XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
+    XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist); // read as list
+    // and copy to array
+    if (!tlist.empty()) {
+        pValue.reserve(tlist.size());
+        for (std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
+            pValue.push_back(*it);
         }
-	}
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D> &pValue) {
     std::vector<float> tlist;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-    if ( tlist.size() % 2 )
-    {
-        Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
+    if (tlist.size() % 2) {
+        Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
     }
 
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiVector2D tvec;
+    // copy data to array
+    for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
+        aiVector2D tvec;
 
-		tvec.x = *it++;
-		tvec.y = *it++;
-		pValue.push_back(tvec);
-	}
+        tvec.x = *it++;
+        tvec.y = *it++;
+        pValue.push_back(tvec);
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D> &pValue) {
     std::list<aiVector2D> tlist;
 
-	XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
+    XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist); // read as list
+    // and copy to array
+    if (!tlist.empty()) {
+        pValue.reserve(tlist.size());
+        for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
+            pValue.push_back(*it);
         }
-	}
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D> &pValue) {
     std::vector<float> tlist;
 
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-    if ( tlist.size() % 3 )
-    {
-        Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+    XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
+    if (tlist.size() % 3) {
+        Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
     }
 
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiVector3D tvec;
+    // copy data to array
+    for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
+        aiVector3D tvec;
 
-		tvec.x = *it++;
-		tvec.y = *it++;
-		tvec.z = *it++;
-		pValue.push_back(tvec);
-	}
+        tvec.x = *it++;
+        tvec.y = *it++;
+        tvec.z = *it++;
+        pValue.push_back(tvec);
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
-{
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D> &pValue) {
     std::list<aiVector3D> tlist;
 
-	XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
+    XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist); // read as list
+    // and copy to array
+    if (!tlist.empty()) {
+        pValue.reserve(tlist.size());
+        for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
+            pValue.push_back(*it);
         }
-	}
+    }
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
-{
-	// make copy of attribute value - strings list.
-	const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
-    if ( 0 == tok_str_len )
-    {
-        Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string> &pValue) {
+    // make copy of attribute value - strings list.
+    const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
+    if (0 == tok_str_len) {
+        Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
     }
 
-	// get pointer to begin of value.
-    char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
+    // get pointer to begin of value.
+    char *tok_str = const_cast<char *>(mReader->getAttributeValue(pAttrIdx));
     char *tok_str_end = tok_str + tok_str_len;
-	// string list has following format: attr_name='"s1" "s2" "sn"'.
-	do
-	{
-		char* tbeg;
-		char* tend;
-		size_t tlen;
-		std::string tstr;
-
-		// find begin of string(element of string list): "sn".
-		tbeg = strstr(tok_str, "\"");
-		if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
-
-		tbeg++;// forward pointer from '\"' symbol to next after it.
-		tok_str = tbeg;
-		// find end of string(element of string list): "sn".
-		tend = strstr(tok_str, "\"");
-		if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
-
-		tok_str = tend + 1;
-		// create storage for new string
-		tlen = tend - tbeg;
-		tstr.resize(tlen);// reserve enough space and copy data
-		memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
-		// and store string in output list.
-		pValue.push_back(tstr);
-	} while(tok_str < tok_str_end);
+    // string list has following format: attr_name='"s1" "s2" "sn"'.
+    do {
+        char *tbeg;
+        char *tend;
+        size_t tlen;
+        std::string tstr;
+
+        // find begin of string(element of string list): "sn".
+        tbeg = strstr(tok_str, "\"");
+        if (tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+
+        tbeg++; // forward pointer from '\"' symbol to next after it.
+        tok_str = tbeg;
+        // find end of string(element of string list): "sn".
+        tend = strstr(tok_str, "\"");
+        if (tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+
+        tok_str = tend + 1;
+        // create storage for new string
+        tlen = tend - tbeg;
+        tstr.resize(tlen); // reserve enough space and copy data
+        memcpy((void *)tstr.data(), tbeg, tlen); // not strcpy because end of copied string from tok_str has no terminator.
+        // and store string in output list.
+        pValue.push_back(tstr);
+    } while (tok_str < tok_str_end);
 }
 
 /*********************************************************************************************************************************************/
 /****************************************************** Functions: geometry helper set  ******************************************************/
 /*********************************************************************************************************************************************/
 
-aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
-{
-	return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
+aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius) {
+    return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
 }
 
 void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
-												std::list<aiVector3D>& pVertices)
-{
-	// check argument values ranges.
-    if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
+        std::list<aiVector3D> &pVertices) {
+    // check argument values ranges.
+    if ((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) {
+        Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pStartAngle");
     }
-    if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
+    if ((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) {
+        Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pEndAngle");
     }
-    if ( pRadius <= 0 )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
+    if (pRadius <= 0) {
+        Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pRadius");
     }
 
-	// calculate arc angle and check type of arc
-	float angle_full = std::fabs(pEndAngle - pStartAngle);
-    if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
-    {
+    // calculate arc angle and check type of arc
+    float angle_full = std::fabs(pEndAngle - pStartAngle);
+    if ((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) {
         angle_full = AI_MATH_TWO_PI_F;
     }
 
-	// calculate angle for one step - angle to next point of line.
-	float angle_step = angle_full / (float)pNumSegments;
-	// make points
-	for(size_t pi = 0; pi <= pNumSegments; pi++)
-	{
-		float tangle = pStartAngle + pi * angle_step;
-		pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
-	}// for(size_t pi = 0; pi <= pNumSegments; pi++)
+    // calculate angle for one step - angle to next point of line.
+    float angle_step = angle_full / (float)pNumSegments;
+    // make points
+    for (size_t pi = 0; pi <= pNumSegments; pi++) {
+        float tangle = pStartAngle + pi * angle_step;
+        pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
+    } // for(size_t pi = 0; pi <= pNumSegments; pi++)
 
-	// if we making full circle then add last vertex equal to first vertex
-	if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
+    // if we making full circle then add last vertex equal to first vertex
+    if (angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
 }
 
-void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
-{
+void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine) {
     std::list<aiVector3D>::const_iterator pit = pPoint.begin();
     std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
 
-	--pit_last;
+    --pit_last;
 
-    if ( pPoint.size() < 2 )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
+    if (pPoint.size() < 2) {
+        Throw_ArgOutOfRange("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
     }
 
-	// add first point of first line.
-	pLine.push_back(*pit++);
-	// add internal points
-	while(pit != pit_last)
-	{
-		pLine.push_back(*pit);// second point of previous line
-		pLine.push_back(*pit);// first point of next line
-		++pit;
-	}
-	// add last point of last line
-	pLine.push_back(*pit);
-}
-
-void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
-{
+    // add first point of first line.
+    pLine.push_back(*pit++);
+    // add internal points
+    while (pit != pit_last) {
+        pLine.push_back(*pit); // second point of previous line
+        pLine.push_back(*pit); // first point of next line
+        ++pit;
+    }
+    // add last point of last line
+    pLine.push_back(*pit);
+}
+
+void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx) {
     std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
 
-	while(plit != pPolylineCoordIdx.end())
-	{
-		// add first point of polyline
-		pLineCoordIdx.push_back(*plit++);
-		while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
-		{
-			std::list<int32_t>::const_iterator plit_next;
+    while (plit != pPolylineCoordIdx.end()) {
+        // add first point of polyline
+        pLineCoordIdx.push_back(*plit++);
+        while ((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) {
+            std::list<int32_t>::const_iterator plit_next;
 
-			plit_next = plit, ++plit_next;
-			pLineCoordIdx.push_back(*plit);// second point of previous line.
-			pLineCoordIdx.push_back(-1);// delimiter
-			if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
+            plit_next = plit, ++plit_next;
+            pLineCoordIdx.push_back(*plit); // second point of previous line.
+            pLineCoordIdx.push_back(-1); // delimiter
+            if ((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break; // current polyline is finished
 
-			pLineCoordIdx.push_back(*plit);// first point of next line.
-			plit = plit_next;
-		}// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
-	}// while(plit != pPolylineCoordIdx.end())
+            pLineCoordIdx.push_back(*plit); // first point of next line.
+            plit = plit_next;
+        } // while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
+    } // while(plit != pPolylineCoordIdx.end())
 }
 
 #define MESH_RectParallelepiped_CREATE_VERT \
-aiVector3D vert_set[8]; \
-float x1, x2, y1, y2, z1, z2, hs; \
- \
-	hs = pSize.x / 2, x1 = -hs, x2 = hs; \
-	hs = pSize.y / 2, y1 = -hs, y2 = hs; \
-	hs = pSize.z / 2, z1 = -hs, z2 = hs; \
-	vert_set[0].Set(x2, y1, z2); \
-	vert_set[1].Set(x2, y2, z2); \
-	vert_set[2].Set(x2, y2, z1); \
-	vert_set[3].Set(x2, y1, z1); \
-	vert_set[4].Set(x1, y1, z2); \
-	vert_set[5].Set(x1, y2, z2); \
-	vert_set[6].Set(x1, y2, z1); \
-	vert_set[7].Set(x1, y1, z1)
-
-void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
-{
-	MESH_RectParallelepiped_CREATE_VERT;
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
+    aiVector3D vert_set[8];                 \
+    float x1, x2, y1, y2, z1, z2, hs;       \
+                                            \
+    hs = pSize.x / 2, x1 = -hs, x2 = hs;    \
+    hs = pSize.y / 2, y1 = -hs, y2 = hs;    \
+    hs = pSize.z / 2, z1 = -hs, z2 = hs;    \
+    vert_set[0].Set(x2, y1, z2);            \
+    vert_set[1].Set(x2, y2, z2);            \
+    vert_set[2].Set(x2, y2, z1);            \
+    vert_set[3].Set(x2, y1, z1);            \
+    vert_set[4].Set(x1, y1, z2);            \
+    vert_set[5].Set(x1, y2, z2);            \
+    vert_set[6].Set(x1, y2, z1);            \
+    vert_set[7].Set(x1, y1, z1)
+
+void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices) {
+    MESH_RectParallelepiped_CREATE_VERT;
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0); // front
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5); // back
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4); // left
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1); // right
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4); // top
+    MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3); // bottom
 }
 
 #undef MESH_RectParallelepiped_CREATE_VERT
 
-void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
-{
+void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) const {
     std::vector<int32_t> f_data(pCoordIdx);
     std::vector<unsigned int> inds;
     unsigned int prim_type = 0;
 
-    if ( f_data.back() != ( -1 ) )
-    {
-        f_data.push_back( -1 );
+    if (f_data.back() != (-1)) {
+        f_data.push_back(-1);
     }
 
-	// reserve average size.
-	pFaces.reserve(f_data.size() / 3);
-	inds.reserve(4);
+    // reserve average size.
+    pFaces.reserve(f_data.size() / 3);
+    inds.reserve(4);
     //PrintVectorSet("build. ci", pCoordIdx);
-	for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
-	{
-		// when face is got count how many indices in it.
-		if(*it == (-1))
-		{
-			aiFace tface;
-			size_t ts;
-
-			ts = inds.size();
-			switch(ts)
-			{
-				case 0: goto mg_m_err;
-				case 1: prim_type |= aiPrimitiveType_POINT; break;
-				case 2: prim_type |= aiPrimitiveType_LINE; break;
-				case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
-				default: prim_type |= aiPrimitiveType_POLYGON; break;
-			}
-
-			tface.mNumIndices = static_cast<unsigned int>(ts);
-			tface.mIndices = new unsigned int[ts];
-			memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
-			pFaces.push_back(tface);
-			inds.clear();
-		}// if(*it == (-1))
-		else
-		{
-			inds.push_back(*it);
-		}// if(*it == (-1)) else
-	}// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
-//PrintVectorSet("build. faces", pCoordIdx);
-
-	pPrimitiveTypes = prim_type;
-
-	return;
+    for (std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it) {
+        // when face is got count how many indices in it.
+        if (*it == (-1)) {
+            aiFace tface;
+            size_t ts;
+
+            ts = inds.size();
+            switch (ts) {
+            case 0: goto mg_m_err;
+            case 1: prim_type |= aiPrimitiveType_POINT; break;
+            case 2: prim_type |= aiPrimitiveType_LINE; break;
+            case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
+            default: prim_type |= aiPrimitiveType_POLYGON; break;
+            }
+
+            tface.mNumIndices = static_cast<unsigned int>(ts);
+            tface.mIndices = new unsigned int[ts];
+            memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
+            pFaces.push_back(tface);
+            inds.clear();
+        } // if(*it == (-1))
+        else {
+            inds.push_back(*it);
+        } // if(*it == (-1)) else
+    } // for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
+    //PrintVectorSet("build. faces", pCoordIdx);
+
+    pPrimitiveTypes = prim_type;
+
+    return;
 
 mg_m_err:
 
-	for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
+    for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++)
+        delete[] pFaces.at(i).mIndices;
 
-	pFaces.clear();
+    pFaces.clear();
 }
 
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
-{
-std::list<aiColor4D> tcol;
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) const {
+    std::list<aiColor4D> tcol;
 
-	// create RGBA array from RGB.
-	for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
+    // create RGBA array from RGB.
+    for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
+        tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
 
-	// call existing function for adding RGBA colors
-	MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
+    // call existing function for adding RGBA colors
+    MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
 }
 
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
-{
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex) const {
     std::list<aiColor4D>::const_iterator col_it = pColors.begin();
 
-	if(pColorPerVertex)
-	{
-		if(pColors.size() < pMesh.mNumVertices)
-		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
-									to_string(pMesh.mNumVertices) +  ").");
-		}
-
-		// copy colors to mesh
-		pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
-		for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
-	}// if(pColorPerVertex)
-	else
-	{
-		if(pColors.size() < pMesh.mNumFaces)
-		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
-									to_string(pMesh.mNumFaces) +  ").");
-		}
-
-		// copy colors to mesh
-		pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			// apply color to all vertices of face
-            for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
-            {
-                pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
+    if (pColorPerVertex) {
+        if (pColors.size() < pMesh.mNumVertices) {
+            throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+                                    to_string(pMesh.mNumVertices) + ").");
+        }
+
+        // copy colors to mesh
+        pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
+        for (size_t i = 0; i < pMesh.mNumVertices; i++)
+            pMesh.mColors[0][i] = *col_it++;
+    } // if(pColorPerVertex)
+    else {
+        if (pColors.size() < pMesh.mNumFaces) {
+            throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+                                    to_string(pMesh.mNumFaces) + ").");
+        }
+
+        // copy colors to mesh
+        pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
+        for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
+            // apply color to all vertices of face
+            for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) {
+                pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
             }
 
-			++col_it;
-		}
-	}// if(pColorPerVertex) else
+            ++col_it;
+        }
+    } // if(pColorPerVertex) else
 }
 
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-										const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
-{
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
+        const std::list<aiColor3D> &pColors, const bool pColorPerVertex) const {
     std::list<aiColor4D> tcol;
 
-	// create RGBA array from RGB.
-    for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
-    {
-        tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
+    // create RGBA array from RGB.
+    for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
+        tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
     }
 
-	// call existing function for adding RGBA colors
-	MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
+    // call existing function for adding RGBA colors
+    MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
 }
 
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-										const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
-{
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
+        const std::list<aiColor4D> &pColors, const bool pColorPerVertex) const {
     std::vector<aiColor4D> col_tgt_arr;
     std::list<aiColor4D> col_tgt_list;
     std::vector<aiColor4D> col_arr_copy;
 
-    if ( pCoordIdx.size() == 0 )
-    {
-        throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
+    if (pCoordIdx.size() == 0) {
+        throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
     }
 
-	// copy list to array because we are need indexed access to colors.
-	col_arr_copy.reserve(pColors.size());
-    for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
-    {
-        col_arr_copy.push_back( *it );
+    // copy list to array because we are need indexed access to colors.
+    col_arr_copy.reserve(pColors.size());
+    for (std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
+        col_arr_copy.push_back(*it);
     }
 
-	if(pColorPerVertex)
-	{
-		if(pColorIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pColorIdx.size() < pCoordIdx.size())
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
-										") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) +  ").");
-			}
-			// create list with colors for every vertex.
-			col_tgt_arr.resize(pMesh.mNumVertices);
-			for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
-			{
-                if ( *colidx_it == ( -1 ) )
-                {
-                    continue;// skip faces delimiter
+    if (pColorPerVertex) {
+        if (pColorIdx.size() > 0) {
+            // check indices array count.
+            if (pColorIdx.size() < pCoordIdx.size()) {
+                throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+                                        ") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
+            }
+            // create list with colors for every vertex.
+            col_tgt_arr.resize(pMesh.mNumVertices);
+            for (std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it) {
+                if (*colidx_it == (-1)) {
+                    continue; // skip faces delimiter
                 }
-                if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
-                {
-                    throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
+                if ((unsigned int)(*coordidx_it) > pMesh.mNumVertices) {
+                    throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
                 }
-                if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
-                {
-                    throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
+                if ((unsigned int)*colidx_it > pMesh.mNumVertices) {
+                    throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
                 }
 
-				col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
-			}
-		}// if(pColorIdx.size() > 0)
-		else
-		{
-			// when color indices list is absent use CoordIdx.
-			// check indices array count.
-			if(pColors.size() < pMesh.mNumVertices)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
-										to_string(pMesh.mNumVertices) +  ").");
-			}
-			// create list with colors for every vertex.
-			col_tgt_arr.resize(pMesh.mNumVertices);
-            for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
-            {
-                col_tgt_arr[ i ] = col_arr_copy[ i ];
+                col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
+            }
+        } // if(pColorIdx.size() > 0)
+        else {
+            // when color indices list is absent use CoordIdx.
+            // check indices array count.
+            if (pColors.size() < pMesh.mNumVertices) {
+                throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+                                        to_string(pMesh.mNumVertices) + ").");
+            }
+            // create list with colors for every vertex.
+            col_tgt_arr.resize(pMesh.mNumVertices);
+            for (size_t i = 0; i < pMesh.mNumVertices; i++) {
+                col_tgt_arr[i] = col_arr_copy[i];
             }
-		}// if(pColorIdx.size() > 0) else
-	}// if(pColorPerVertex)
-	else
-	{
-		if(pColorIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pColorIdx.size() < pMesh.mNumFaces)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
-										") can not be less than Faces count(" + to_string(pMesh.mNumFaces) +  ").");
-			}
-			// create list with colors for every vertex using faces indices.
-			col_tgt_arr.resize(pMesh.mNumFaces);
-
-			std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
-			for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-			{
-				if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
-
-				col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
-			}
-		}// if(pColorIdx.size() > 0)
-		else
-		{
-			// when color indices list is absent use CoordIdx.
-			// check indices array count.
-			if(pColors.size() < pMesh.mNumFaces)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
-										to_string(pMesh.mNumFaces) +  ").");
-			}
-			// create list with colors for every vertex using faces indices.
-			col_tgt_arr.resize(pMesh.mNumFaces);
-			for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
-
-		}// if(pColorIdx.size() > 0) else
-	}// if(pColorPerVertex) else
-
-	// copy array to list for calling function that add colors.
-	for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
-	// add prepared colors list to mesh.
-	MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
-}
-
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
-								const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
-{
+        } // if(pColorIdx.size() > 0) else
+    } // if(pColorPerVertex)
+    else {
+        if (pColorIdx.size() > 0) {
+            // check indices array count.
+            if (pColorIdx.size() < pMesh.mNumFaces) {
+                throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+                                        ") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
+            }
+            // create list with colors for every vertex using faces indices.
+            col_tgt_arr.resize(pMesh.mNumFaces);
+
+            std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
+            for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
+                if ((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
+
+                col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
+            }
+        } // if(pColorIdx.size() > 0)
+        else {
+            // when color indices list is absent use CoordIdx.
+            // check indices array count.
+            if (pColors.size() < pMesh.mNumFaces) {
+                throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+                                        to_string(pMesh.mNumFaces) + ").");
+            }
+            // create list with colors for every vertex using faces indices.
+            col_tgt_arr.resize(pMesh.mNumFaces);
+            for (size_t fi = 0; fi < pMesh.mNumFaces; fi++)
+                col_tgt_arr[fi] = col_arr_copy[fi];
+
+        } // if(pColorIdx.size() > 0) else
+    } // if(pColorPerVertex) else
+
+    // copy array to list for calling function that add colors.
+    for (std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it)
+        col_tgt_list.push_back(*it);
+    // add prepared colors list to mesh.
+    MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
+}
+
+void X3DImporter::MeshGeometry_AddNormal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
+        const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) const {
     std::vector<size_t> tind;
     std::vector<aiVector3D> norm_arr_copy;
 
-	// copy list to array because we are need indexed access to normals.
-	norm_arr_copy.reserve(pNormals.size());
-    for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
-    {
-        norm_arr_copy.push_back( *it );
+    // copy list to array because we are need indexed access to normals.
+    norm_arr_copy.reserve(pNormals.size());
+    for (std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it) {
+        norm_arr_copy.push_back(*it);
     }
 
-	if(pNormalPerVertex)
-	{
-		if(pNormalIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
-
-			tind.reserve(pNormalIdx.size());
-			for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
-			{
-				if(*it != (-1)) tind.push_back(*it);
-			}
-
-			// copy normals to mesh
-			pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-			for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
-			{
-				if(tind[i] >= norm_arr_copy.size())
-					throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
-											") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
-
-				pMesh.mNormals[i] = norm_arr_copy[tind[i]];
-			}
-		}
-		else
-		{
-			if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
-			// copy normals to mesh
-			pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-			std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
-			for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
-		}
-	}// if(pNormalPerVertex)
-	else
-	{
-		if(pNormalIdx.size() > 0)
-		{
-			if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
-
-			std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
-
-			tind.reserve(pNormalIdx.size());
-			for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
-
-		}
-		else
-		{
-			tind.reserve(pMesh.mNumFaces);
-			for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
-
-		}
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			aiVector3D tnorm;
-
-			tnorm = norm_arr_copy[tind[fi]];
-			for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
-		}
-	}// if(pNormalPerVertex) else
-}
-
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
-{
+    if (pNormalPerVertex) {
+        if (pNormalIdx.size() > 0) {
+            // check indices array count.
+            if (pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
+
+            tind.reserve(pNormalIdx.size());
+            for (std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it) {
+                if (*it != (-1)) tind.push_back(*it);
+            }
+
+            // copy normals to mesh
+            pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+            for (size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++) {
+                if (tind[i] >= norm_arr_copy.size())
+                    throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
+                                            ") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
+
+                pMesh.mNormals[i] = norm_arr_copy[tind[i]];
+            }
+        } else {
+            if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
+
+            // copy normals to mesh
+            pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+            std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
+            for (size_t i = 0; i < pMesh.mNumVertices; i++)
+                pMesh.mNormals[i] = *norm_it++;
+        }
+    } // if(pNormalPerVertex)
+    else {
+        if (pNormalIdx.size() > 0) {
+            if (pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
+
+            std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
+
+            tind.reserve(pNormalIdx.size());
+            for (size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++)
+                tind.push_back(*normidx_it++);
+
+        } else {
+            tind.reserve(pMesh.mNumFaces);
+            for (size_t i = 0; i < pMesh.mNumFaces; i++)
+                tind.push_back(i);
+        }
+
+        // copy normals to mesh
+        pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+        for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
+            aiVector3D tnorm;
+
+            tnorm = norm_arr_copy[tind[fi]];
+            for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
+                pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
+        }
+    } // if(pNormalPerVertex) else
+}
+
+void X3DImporter::MeshGeometry_AddNormal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) const {
     std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
 
-	if(pNormalPerVertex)
-	{
-		if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
-	}// if(pNormalPerVertex)
-	else
-	{
-		if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			// apply color to all vertices of face
-			for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
-
-			++norm_it;
-		}
-	}// if(pNormalPerVertex) else
-}
-
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
-								const std::list<aiVector2D>& pTexCoords) const
-{
+    if (pNormalPerVertex) {
+        if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
+
+        // copy normals to mesh
+        pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+        for (size_t i = 0; i < pMesh.mNumVertices; i++)
+            pMesh.mNormals[i] = *norm_it++;
+    } // if(pNormalPerVertex)
+    else {
+        if (pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
+
+        // copy normals to mesh
+        pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+        for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
+            // apply color to all vertices of face
+            for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
+                pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
+
+            ++norm_it;
+        }
+    } // if(pNormalPerVertex) else
+}
+
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
+        const std::list<aiVector2D> &pTexCoords) const {
     std::vector<aiVector3D> texcoord_arr_copy;
     std::vector<aiFace> faces;
     unsigned int prim_type;
 
-	// copy list to array because we are need indexed access to normals.
-	texcoord_arr_copy.reserve(pTexCoords.size());
-	for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
-	{
-		texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
-	}
-
-	if(pTexCoordIdx.size() > 0)
-	{
-		GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
-        if ( faces.empty() )
-        {
-            throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
+    // copy list to array because we are need indexed access to normals.
+    texcoord_arr_copy.reserve(pTexCoords.size());
+    for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
+        texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
+    }
+
+    if (pTexCoordIdx.size() > 0) {
+        GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
+        if (faces.empty()) {
+            throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
+        }
+        if (faces.size() != pMesh.mNumFaces) {
+            throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
         }
-        if ( faces.size() != pMesh.mNumFaces )
-        {
-            throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
+    } else {
+        GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
+    }
+
+    pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
+    pMesh.mNumUVComponents[0] = 2;
+    for (size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) {
+        if (pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
+            throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
+
+        for (size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++) {
+            size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
+            size_t tc_idx = faces.at(fi).mIndices[ii];
+
+            pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
         }
-	}
-	else
-	{
-		GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
-	}
-
-	pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
-	pMesh.mNumUVComponents[0] = 2;
-	for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
-	{
-		if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
-			throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
-
-		for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
-		{
-			size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
-			size_t tc_idx = faces.at(fi).mIndices[ii];
-
-			pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
-		}
-	}// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
-}
-
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
-{
+    } // for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
+}
+
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) const {
     std::vector<aiVector3D> tc_arr_copy;
 
-    if ( pTexCoords.size() != pMesh.mNumVertices )
-    {
-        throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
+    if (pTexCoords.size() != pMesh.mNumVertices) {
+        throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
     }
 
-	// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
-	tc_arr_copy.reserve(pTexCoords.size());
-    for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
-    {
-        tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
+    // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
+    tc_arr_copy.reserve(pTexCoords.size());
+    for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
+        tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
     }
 
-	// copy texture coordinates to mesh
-	pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
-	pMesh.mNumUVComponents[0] = 2;
-    for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
-    {
-        pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
+    // copy texture coordinates to mesh
+    pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
+    pMesh.mNumUVComponents[0] = 2;
+    for (size_t i = 0; i < pMesh.mNumVertices; i++) {
+        pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
     }
 }
 
-aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
-{
+aiMesh *X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) const {
     std::vector<aiFace> faces;
     unsigned int prim_type = 0;
 
-	// create faces array from input string with vertices indices.
-	GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
-    if ( !faces.size() )
-    {
-        throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
+    // create faces array from input string with vertices indices.
+    GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
+    if (!faces.size()) {
+        throw DeadlyImportError("Failed to create mesh, faces list is empty.");
     }
 
-	//
-	// Create new mesh and copy geometry data.
-	//
+    //
+    // Create new mesh and copy geometry data.
+    //
     aiMesh *tmesh = new aiMesh;
     size_t ts = faces.size();
-	// faces
-	tmesh->mFaces = new aiFace[ts];
-	tmesh->mNumFaces = static_cast<unsigned int>(ts);
-	for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
-
-	// vertices
-	std::list<aiVector3D>::const_iterator vit = pVertices.begin();
-
-	ts = pVertices.size();
-	tmesh->mVertices = new aiVector3D[ts];
-	tmesh->mNumVertices = static_cast<unsigned int>(ts);
-    for ( size_t i = 0; i < ts; i++ )
-    {
-        tmesh->mVertices[ i ] = *vit++;
+    // faces
+    tmesh->mFaces = new aiFace[ts];
+    tmesh->mNumFaces = static_cast<unsigned int>(ts);
+    for (size_t i = 0; i < ts; i++)
+        tmesh->mFaces[i] = faces.at(i);
+
+    // vertices
+    std::list<aiVector3D>::const_iterator vit = pVertices.begin();
+
+    ts = pVertices.size();
+    tmesh->mVertices = new aiVector3D[ts];
+    tmesh->mNumVertices = static_cast<unsigned int>(ts);
+    for (size_t i = 0; i < ts; i++) {
+        tmesh->mVertices[i] = *vit++;
     }
 
-	// set primitives type and return result.
-	tmesh->mPrimitiveTypes = prim_type;
+    // set primitives type and return result.
+    tmesh->mPrimitiveTypes = prim_type;
 
-	return tmesh;
+    return tmesh;
 }
 
 /*********************************************************************************************************************************************/
 /************************************************************ Functions: parse set ***********************************************************/
 /*********************************************************************************************************************************************/
 
-void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
-{
-    CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
+void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) {
+    X3DGroup *new_group = new X3DGroup(mNodeElementCur, pStatic); // create new node with current node as parent.
 
-	// if we are adding not the root element then add new element to current element child list.
-    if ( NodeElement_Cur != nullptr )
-    {
-        NodeElement_Cur->Child.push_back( new_group );
+    // if we are adding not the root element then add new element to current element child list.
+    if (mNodeElementCur != nullptr) {
+        mNodeElementCur->Child.push_back(new_group);
     }
 
-	NodeElement_List.push_back(new_group);// it's a new element - add it to list.
-	NodeElement_Cur = new_group;// switch current element to new one.
+    NodeElement_List.push_back(new_group); // it's a new element - add it to list.
+    mNodeElementCur = new_group; // switch current element to new one.
 }
 
-void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
-{
-	NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
-	NodeElement_Cur = pNode;// switch current element to new one.
+void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
+    mNodeElementCur->Child.push_back(pNode); // add new element to current element child list.
+    mNodeElementCur = pNode; // switch current element to new one.
 }
 
-void X3DImporter::ParseHelper_Node_Exit()
-{
-	// check if we can walk up.
-    if ( NodeElement_Cur != nullptr )
-    {
-        NodeElement_Cur = NodeElement_Cur->Parent;
+void X3DImporter::ParseHelper_Node_Exit() {
+    // check if we can walk up.
+    if (mNodeElementCur != nullptr) {
+        mNodeElementCur = mNodeElementCur->Parent;
     }
 }
 
-void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
-{
-	pOutString.clear();
+void X3DImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
+    pOutString.clear();
     const size_t instr_len = strlen(pInStr);
-    if ( 0 == instr_len )
-    {
+    if (0 == instr_len) {
         return;
     }
 
-	pOutString.reserve(instr_len * 3 / 2);
-	// check and correct floats in format ".x". Must be "x.y".
-    if ( pInStr[ 0 ] == '.' )
-    {
-        pOutString.push_back( '0' );
+    pOutString.reserve(instr_len * 3 / 2);
+    // check and correct floats in format ".x". Must be "x.y".
+    if (pInStr[0] == '.') {
+        pOutString.push_back('0');
     }
 
-	pOutString.push_back(pInStr[0]);
-	for(size_t ci = 1; ci < instr_len; ci++)
-	{
-		if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
-		{
-			pOutString.push_back('0');
-			pOutString.push_back('.');
-		}
-		else
-		{
-			pOutString.push_back(pInStr[ci]);
-		}
-	}
+    pOutString.push_back(pInStr[0]);
+    for (size_t ci = 1; ci < instr_len; ci++) {
+        if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
+            pOutString.push_back('0');
+            pOutString.push_back('.');
+        } else {
+            pOutString.push_back(pInStr[ci]);
+        }
+    }
 }
 
 extern FIVocabulary X3D_vocabulary_3_2;
 extern FIVocabulary X3D_vocabulary_3_3;
 
-void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
-{
-    std::unique_ptr<FIReader> OldReader = std::move(mReader);// store current XMLreader.
+void X3DImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
+    //std::unique_ptr<FIReader> OldReader = std::move(mReader); // store current XMLreader.
     std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
 
-	// Check whether we can read from the file
-    if ( file.get() == nullptr )
-    {
-        throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
+    // Check whether we can read from the file
+    if (file.get() == nullptr) {
+        throw DeadlyImportError("Failed to open X3D file " + pFile + ".");
     }
-	mReader = FIReader::create(file.get());
-    if ( !mReader )
-    {
-        throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
+    mReader = FIReader::create(file.get());
+    if (!mReader) {
+        throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
     }
     mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
     mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
-	// start reading
-	ParseNode_Root();
+    // start reading
+    ParseNode_Root();
 
-	// restore old XMLreader
-	mReader = std::move(OldReader);
+    // restore old XMLreader
+    mReader = std::move(OldReader);
 }
 
-void X3DImporter::ParseNode_Root()
-{
-	// search for root tag <X3D>
-    if ( !XML_SearchNode( "X3D" ) )
-    {
-        throw DeadlyImportError( "Root node \"X3D\" not found." );
+void X3DImporter::ParseNode_Root() {
+    // search for root tag <X3D>
+    if (!XML_SearchNode("X3D")) {
+        throw DeadlyImportError("Root node \"X3D\" not found.");
     }
 
-	ParseHelper_Group_Begin();// create root node element.
-	// parse other contents
-	while(mReader->read())
-	{
-        if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
-        {
+    ParseHelper_Group_Begin(); // create root node element.
+    // parse other contents
+    while (mReader->read()) {
+        if (mReader->getNodeType() != irr::io::EXN_ELEMENT) {
             continue;
         }
 
-		if(XML_CheckNode_NameEqual("head"))
-			ParseNode_Head();
-		else if(XML_CheckNode_NameEqual("Scene"))
-			ParseNode_Scene();
-		else
-			XML_CheckNode_SkipUnsupported("Root");
-	}
-
-	// exit from root node element.
-	ParseHelper_Node_Exit();
-}
-
-void X3DImporter::ParseNode_Head()
-{
-    bool close_found = false;// flag: true if close tag of node are found.
-
-	while(mReader->read())
-	{
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if(XML_CheckNode_NameEqual("meta"))
-			{
-				XML_CheckNode_MustBeEmpty();
-
-				// adding metadata from <head> as MetaString from <Scene>
-                bool added( false );
-                CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
-
-				ms->Name = mReader->getAttributeValueSafe("name");
-				// name must not be empty
-				if(!ms->Name.empty())
-				{
-					ms->Value.push_back(mReader->getAttributeValueSafe("content"));
-					NodeElement_List.push_back(ms);
-                    if ( NodeElement_Cur != nullptr )
-                    {
-                        NodeElement_Cur->Child.push_back( ms );
+        if (XML_CheckNode_NameEqual("head"))
+            ParseNode_Head();
+        else if (XML_CheckNode_NameEqual("Scene"))
+            ParseNode_Scene();
+        else
+            XML_CheckNode_SkipUnsupported("Root");
+    }
+
+    // exit from root node element.
+    ParseHelper_Node_Exit();
+}
+
+void X3DImporter::ParseNode_Head() {
+    bool close_found = false; // flag: true if close tag of node are found.
+
+    while (mReader->read()) {
+        if (mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+            if (XML_CheckNode_NameEqual("meta")) {
+                XML_CheckNode_MustBeEmpty();
+
+                // adding metadata from <head> as MetaString from <Scene>
+                bool added(false);
+                X3DMetaString *ms = new X3DMetaString(mNodeElementCur);
+
+                ms->Name = mReader->getAttributeValueSafe("name");
+                // name must not be empty
+                if (!ms->Name.empty()) {
+                    ms->Value.push_back(mReader->getAttributeValueSafe("content"));
+                    NodeElement_List.push_back(ms);
+                    if (mNodeElementCur != nullptr) {
+                        mNodeElementCur->Child.push_back(ms);
                         added = true;
                     }
-				}
+                }
                 // if an error has occurred, release instance
-                if ( !added ) {
+                if (!added) {
                     delete ms;
                 }
-			}// if(XML_CheckNode_NameEqual("meta"))
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if(XML_CheckNode_NameEqual("head"))
-			{
-				close_found = true;
-				break;
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
-	}// while(mReader->read())
-
-    if ( !close_found )
-    {
-        Throw_CloseNotFound( "head" );
+            } // if(XML_CheckNode_NameEqual("meta"))
+        } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+        else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+            if (XML_CheckNode_NameEqual("head")) {
+                close_found = true;
+                break;
+            }
+        } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
+    } // while(mReader->read())
+
+    if (!close_found) {
+        Throw_CloseNotFound("head");
     }
 }
 
-void X3DImporter::ParseNode_Scene()
-{
-    auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
-    {
-	    pCounter++;
-	    if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
-};
+void X3DImporter::ParseNode_Scene() {
+    auto GroupCounter_Increase = [](size_t &pCounter, const char *pGroupName) -> void {
+        pCounter++;
+        if (pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
+    };
 
-auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
-{
-	if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
+    auto GroupCounter_Decrease = [&](size_t &pCounter, const char *pGroupName) -> void {
+        if (pCounter == 0) Throw_TagCountIncorrect(pGroupName);
 
-	pCounter--;
-};
+        pCounter--;
+    };
 
-static const char* GroupName_Group = "Group";
-static const char* GroupName_StaticGroup = "StaticGroup";
-static const char* GroupName_Transform = "Transform";
-static const char* GroupName_Switch = "Switch";
-
-bool close_found = false;
-size_t counter_group = 0;
-size_t counter_transform = 0;
-size_t counter_switch = 0;
-
-	// while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
-	ParseHelper_Group_Begin(true);
-	while(mReader->read())
-	{
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if(XML_CheckNode_NameEqual("Shape"))
-			{
-				ParseNode_Shape_Shape();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Group))
-			{
-				GroupCounter_Increase(counter_group, GroupName_Group);
-				ParseNode_Grouping_Group();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
-			{
-				GroupCounter_Increase(counter_group, GroupName_StaticGroup);
-				ParseNode_Grouping_StaticGroup();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Transform))
-			{
-				GroupCounter_Increase(counter_transform, GroupName_Transform);
-				ParseNode_Grouping_Transform();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Switch))
-			{
-				GroupCounter_Increase(counter_switch, GroupName_Switch);
-				ParseNode_Grouping_Switch();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
-			}
-			else if(XML_CheckNode_NameEqual("DirectionalLight"))
-		{
-				ParseNode_Lighting_DirectionalLight();
-			}
-			else if(XML_CheckNode_NameEqual("PointLight"))
-			{
-				ParseNode_Lighting_PointLight();
-			}
-			else if(XML_CheckNode_NameEqual("SpotLight"))
-			{
-				ParseNode_Lighting_SpotLight();
-			}
-			else if(XML_CheckNode_NameEqual("Inline"))
-			{
-				ParseNode_Networking_Inline();
-			}
-			else if(!ParseHelper_CheckRead_X3DMetadataObject())
-			{
-				XML_CheckNode_SkipUnsupported("Scene");
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if(XML_CheckNode_NameEqual("Scene"))
-			{
-				close_found = true;
-
-				break;
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Group))
-			{
-				GroupCounter_Decrease(counter_group, GroupName_Group);
-				ParseNode_Grouping_GroupEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
-			{
-				GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
-				ParseNode_Grouping_StaticGroupEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Transform))
-			{
-				GroupCounter_Decrease(counter_transform, GroupName_Transform);
-				ParseNode_Grouping_TransformEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Switch))
-			{
-				GroupCounter_Decrease(counter_switch, GroupName_Switch);
-				ParseNode_Grouping_SwitchEnd();
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
-	}// while(mReader->read())
-
-	ParseHelper_Node_Exit();
-
-	if(counter_group) Throw_TagCountIncorrect("Group");
-	if(counter_transform) Throw_TagCountIncorrect("Transform");
-	if(counter_switch) Throw_TagCountIncorrect("Switch");
-	if(!close_found) Throw_CloseNotFound("Scene");
+    static const char *GroupName_Group = "Group";
+    static const char *GroupName_StaticGroup = "StaticGroup";
+    static const char *GroupName_Transform = "Transform";
+    static const char *GroupName_Switch = "Switch";
 
+    bool close_found = false;
+    size_t counter_group = 0;
+    size_t counter_transform = 0;
+    size_t counter_switch = 0;
+
+    // while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
+    ParseHelper_Group_Begin(true);
+    while (mReader->read()) {
+        if (mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+            if (XML_CheckNode_NameEqual("Shape")) {
+                ParseNode_Shape_Shape();
+            } else if (XML_CheckNode_NameEqual(GroupName_Group)) {
+                GroupCounter_Increase(counter_group, GroupName_Group);
+                ParseNode_Grouping_Group();
+                // if node is empty then decrease group counter at this place.
+                if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
+            } else if (XML_CheckNode_NameEqual(GroupName_StaticGroup)) {
+                GroupCounter_Increase(counter_group, GroupName_StaticGroup);
+                ParseNode_Grouping_StaticGroup();
+                // if node is empty then decrease group counter at this place.
+                if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
+            } else if (XML_CheckNode_NameEqual(GroupName_Transform)) {
+                GroupCounter_Increase(counter_transform, GroupName_Transform);
+                ParseNode_Grouping_Transform();
+                // if node is empty then decrease group counter at this place.
+                if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
+            } else if (XML_CheckNode_NameEqual(GroupName_Switch)) {
+                GroupCounter_Increase(counter_switch, GroupName_Switch);
+                ParseNode_Grouping_Switch();
+                // if node is empty then decrease group counter at this place.
+                if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
+            } else if (XML_CheckNode_NameEqual("DirectionalLight")) {
+                ParseNode_Lighting_DirectionalLight();
+            } else if (XML_CheckNode_NameEqual("PointLight")) {
+                ParseNode_Lighting_PointLight();
+            } else if (XML_CheckNode_NameEqual("SpotLight")) {
+                ParseNode_Lighting_SpotLight();
+            } else if (XML_CheckNode_NameEqual("Inline")) {
+                ParseNode_Networking_Inline();
+            } else if (!ParseHelper_CheckRead_X3DMetadataObject()) {
+                XML_CheckNode_SkipUnsupported("Scene");
+            }
+        } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+        else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+            if (XML_CheckNode_NameEqual("Scene")) {
+                close_found = true;
+
+                break;
+            } else if (XML_CheckNode_NameEqual(GroupName_Group)) {
+                GroupCounter_Decrease(counter_group, GroupName_Group);
+                ParseNode_Grouping_GroupEnd();
+            } else if (XML_CheckNode_NameEqual(GroupName_StaticGroup)) {
+                GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
+                ParseNode_Grouping_StaticGroupEnd();
+            } else if (XML_CheckNode_NameEqual(GroupName_Transform)) {
+                GroupCounter_Decrease(counter_transform, GroupName_Transform);
+                ParseNode_Grouping_TransformEnd();
+            } else if (XML_CheckNode_NameEqual(GroupName_Switch)) {
+                GroupCounter_Decrease(counter_switch, GroupName_Switch);
+                ParseNode_Grouping_SwitchEnd();
+            }
+        } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
+    } // while(mReader->read())
+
+    ParseHelper_Node_Exit();
+
+    if (counter_group) Throw_TagCountIncorrect("Group");
+    if (counter_transform) Throw_TagCountIncorrect("Transform");
+    if (counter_switch) Throw_TagCountIncorrect("Switch");
+    if (!close_found) Throw_CloseNotFound("Scene");
 }
 
 /*********************************************************************************************************************************************/
 /******************************************************** Functions: BaseImporter set ********************************************************/
 /*********************************************************************************************************************************************/
 
-bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
-{
+bool X3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
     const std::string extension = GetExtension(pFile);
 
-	if((extension == "x3d") || (extension == "x3db")) return true;
-
-	if(!extension.length() || pCheckSig)
-	{
-		const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
-
-		return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
-	}
-
-	return false;
-}
-
-void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
-{
-	pExtensionList.insert("x3d");
-	pExtensionList.insert("x3db");
-}
-
-const aiImporterDesc* X3DImporter::GetInfo () const
-{
-	return &Description;
-}
-
-void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
-{
-	mpIOHandler = pIOHandler;
+    if ((extension == "x3d") || (extension == "x3db")) return true;
 
-	Clear();// delete old graph.
-	std::string::size_type slashPos = pFile.find_last_of("\\/");
-	pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
-	ParseFile(pFile, pIOHandler);
-	pIOHandler->PopDirectory();
-	//
-	// Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
-	// We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
-	// are stored. So at first we need to count how meshes and materials are stored in scene graph.
-	//
-	// at first creating root node for aiScene.
-	pScene->mRootNode = new aiNode;
-	pScene->mRootNode->mParent = nullptr;
-	pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
-	//search for root node element
-	NodeElement_Cur = NodeElement_List.front();
-	while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
+    if (!extension.length() || pCheckSig) {
+        const char *tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
 
-	{// fill aiScene with objects.
-		std::list<aiMesh*> mesh_list;
-		std::list<aiMaterial*> mat_list;
-		std::list<aiLight*> light_list;
-
-		// create nodes tree
-		Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
-		// copy needed data to scene
-		if(!mesh_list.empty())
-		{
-			std::list<aiMesh*>::const_iterator it = mesh_list.begin();
+        return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
+    }
 
-			pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
-			pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-			for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
-		}
+    return false;
+}
+
+void X3DImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
+    pExtensionList.insert("x3d");
+    pExtensionList.insert("x3db");
+}
+
+const aiImporterDesc *X3DImporter::GetInfo() const {
+    return &Description;
+}
+
+void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+    mpIOHandler = pIOHandler;
+
+    Clear(); // delete old graph.
+    std::string::size_type slashPos = pFile.find_last_of("\\/");
+    pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
+    ParseFile(pFile, pIOHandler);
+    pIOHandler->PopDirectory();
+    //
+    // Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
+    // We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
+    // are stored. So at first we need to count how meshes and materials are stored in scene graph.
+    //
+    // at first creating root node for aiScene.
+    pScene->mRootNode = new aiNode;
+    pScene->mRootNode->mParent = nullptr;
+    pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
+    //search for root node element
+    mNodeElementCur = NodeElement_List.front();
+    while (mNodeElementCur->Parent != nullptr)
+        mNodeElementCur = mNodeElementCur->Parent;
+
+    { // fill aiScene with objects.
+        std::list<aiMesh *> mesh_list;
+        std::list<aiMaterial *> mat_list;
+        std::list<aiLight *> light_list;
+
+        // create nodes tree
+        Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list);
+        // copy needed data to scene
+        if (!mesh_list.empty()) {
+            std::list<aiMesh *>::const_iterator it = mesh_list.begin();
+
+            pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
+            pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
+            for (size_t i = 0; i < pScene->mNumMeshes; i++)
+                pScene->mMeshes[i] = *it++;
+        }
 
-		if(!mat_list.empty())
-		{
-			std::list<aiMaterial*>::const_iterator it = mat_list.begin();
+        if (!mat_list.empty()) {
+            std::list<aiMaterial *>::const_iterator it = mat_list.begin();
 
-			pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
-			pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
-			for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
-		}
+            pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
+            pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
+            for (size_t i = 0; i < pScene->mNumMaterials; i++)
+                pScene->mMaterials[i] = *it++;
+        }
 
-		if(!light_list.empty())
-		{
-			std::list<aiLight*>::const_iterator it = light_list.begin();
+        if (!light_list.empty()) {
+            std::list<aiLight *>::const_iterator it = light_list.begin();
 
-			pScene->mNumLights = static_cast<unsigned int>(light_list.size());
-			pScene->mLights = new aiLight*[pScene->mNumLights];
-			for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
-		}
-	}// END: fill aiScene with objects.
+            pScene->mNumLights = static_cast<unsigned int>(light_list.size());
+            pScene->mLights = new aiLight *[pScene->mNumLights];
+            for (size_t i = 0; i < pScene->mNumLights; i++)
+                pScene->mLights[i] = *it++;
+        }
+    } // END: fill aiScene with objects.
 
-	///TODO: IME optimize tree
+    ///TODO: IME optimize tree
 }
 
-}// namespace Assimp
+} // namespace Assimp
 
 #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 34 - 106
code/AssetLib/X3D/X3DImporter.hpp

@@ -194,7 +194,7 @@ namespace Assimp {
 class X3DImporter : public BaseImporter
 {
 public:
-    std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
+    std::list<X3DNodeElementBase*> NodeElement_List;///< All elements of scene graph.
 
 public:
     /***********************************************/
@@ -246,7 +246,7 @@ private:
 	/// \param [in] pType - type of requested element.
 	/// \param [out] pElement - pointer to pointer to item found.
 	/// \return true - if the element is found, else - false.
-	bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
+	bool FindNodeElement_FromRoot(const std::string& pID, const X3DNodeElementBase::EType pType, X3DNodeElementBase** pElement);
 
 	/// Find requested node element. Search will be made from pointed node down to childs.
 	/// \param [in] pStartNode - pointer to start node.
@@ -254,15 +254,15 @@ private:
 	/// \param [in] pType - type of requested element.
 	/// \param [out] pElement - pointer to pointer to item found.
 	/// \return true - if the element is found, else - false.
-	bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
-									CX3DImporter_NodeElement** pElement);
+	bool FindNodeElement_FromNode(X3DNodeElementBase* pStartNode, const std::string& pID, const X3DNodeElementBase::EType pType,
+									X3DNodeElementBase** pElement);
 
 	/// Find requested node element. For "Node"'s accounting flag "Static".
 	/// \param [in] pName - name of requested element.
 	/// \param [in] pType - type of requested element.
 	/// \param [out] pElement - pointer to pointer to item found.
 	/// \return true - if the element is found, else - false.
-	bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
+	bool FindNodeElement(const std::string& pName, const X3DNodeElementBase::EType pType, X3DNodeElementBase** pElement);
 
 	/***********************************************/
 	/********* Functions: postprocess set **********/
@@ -274,34 +274,34 @@ private:
 	/// Check if child elements of node element is metadata and add it to temporary list.
 	/// \param [in] pNodeElement - node element where metadata is searching.
 	/// \param [out] pList - temporary list for collected metadata.
-	void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
+	void PostprocessHelper_CollectMetadata(const X3DNodeElementBase& pNodeElement, std::list<X3DNodeElementBase*>& pList) const;
 
 	/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
 	/// \param [in] pType - checked type.
 	/// \return true - if the type corresponds to the metadata.
-	bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
+	bool PostprocessHelper_ElementIsMetadata(const X3DNodeElementBase::EType pType) const;
 
 	/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
 	/// \param [in] pType - checked type.
 	/// \return true - if the type corresponds to the mesh.
-	bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
+	bool PostprocessHelper_ElementIsMesh(const X3DNodeElementBase::EType pType) const;
 
 	/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
 	/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
 	/// \param [out] pSceneLightList - reference to list of the lights.
-	void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
+	void Postprocess_BuildLight(const X3DNodeElementBase& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
 
 	/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
 	/// all needed data from scene graph.
 	/// \param [in] pNodeElement - reference to material element(<Appearance>).
 	/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
-	void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
+	void Postprocess_BuildMaterial(const X3DNodeElementBase& pNodeElement, aiMaterial** pMaterial) const;
 
 	/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
 	/// all needed data from scene graph.
 	/// \param [in] pNodeElement - reference to geometry object.
 	/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
-	void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
+	void Postprocess_BuildMesh(const X3DNodeElementBase& pNodeElement, aiMesh** pMesh) const;
 
 	/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
 	/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
@@ -310,7 +310,7 @@ private:
 	/// \param [out] pSceneMeshList - list with aiMesh which belong to scene.
 	/// \param [out] pSceneMaterialList - list with aiMaterial which belong to scene.
 	/// \param [out] pSceneLightList - list with aiLight which belong to scene.
-	void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
+	void Postprocess_BuildNode(const X3DNodeElementBase& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
 								std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
 
 	/// To create mesh and material kept in <Schape>.
@@ -318,85 +318,13 @@ private:
 	/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
 	/// \param pSceneMeshList - reference to list with meshes. When pShapeNodeElement will read new mesh will be added to this list.
 	/// \param pSceneMaterialList - reference to list with materials. When pShapeNodeElement will read new material will be added to this list.
-	void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
+	void Postprocess_BuildShape(const X3DShape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
 								std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
 
 	/// Check if child elements of node element is metadata and add it to scene node.
 	/// \param [in] pNodeElement - node element where metadata is searching.
 	/// \param [out] pSceneNode - scene node in which metadata will be added.
-	void Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const;
-
-	/***********************************************/
-	/************* Functions: throw set ************/
-	/***********************************************/
-
-	/// Call that function when argument is out of range and exception must be raised.
-	/// \throw DeadlyImportError.
-	/// \param [in] pArgument - argument name.
-	void Throw_ArgOutOfRange(const std::string& pArgument);
-
-	/// Call that function when close tag of node not found and exception must be raised.
-	/// E.g.:
-	/// <Scene>
-	///     <Shape>
-	/// </Scene> <!--- shape not closed --->
-	/// \throw DeadlyImportError.
-	/// \param [in] pNode - node name in which exception happened.
-	void Throw_CloseNotFound(const std::string& pNode);
-
-	/// Call that function when string value can not be converted to floating point value and exception must be raised.
-	/// \param [in] pAttrValue - attribute value.
-	/// \throw DeadlyImportError.
-	void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
-
-	/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
-	/// E.g.: <Box DEF="BigBox" USE="MegaBox">
-	/// \throw DeadlyImportError.
-	void Throw_DEF_And_USE();
-
-	/// Call that function when attribute name is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttr(const std::string& pAttrName);
-
-	/// Call that function when attribute value is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttrValue(const std::string& pAttrName);
-
-	/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
-	/// E.g.:
-	/// <Shape>
-	///     <Box/>    <!--- first geometry node --->
-	///     <Sphere/> <!--- second geometry node. raise exception --->
-	/// </Shape>
-	/// \throw DeadlyImportError.
-	/// \param [in] pNodeType - type of node which defined one more time.
-	/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
-	void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
-
-	/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
-	/// E.g.:
-	/// <Scene>
-	///     <Transform>  <!--- first grouping node begin --->
-	///         <Group>  <!--- second grouping node begin --->
-	///     </Transform> <!--- first grouping node end --->
-	/// </Scene> <!--- one grouping node still not closed --->
-	/// \throw DeadlyImportError.
-	/// \param [in] pNode - node name in which exception happened.
-	void Throw_TagCountIncorrect(const std::string& pNode);
-
-	/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
-	/// \param [in] pAttrValue - "USE" attribute value.
-	/// \throw DeadlyImportError.
-	void Throw_USE_NotFound(const std::string& pAttrValue);
-
-	/***********************************************/
-	/************** Functions: LOG set *************/
-	/***********************************************/
-
-	/// Short variant for calling \ref DefaultLogger::get()->info()
-	void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
+	void Postprocess_CollectMetadata(const X3DNodeElementBase& pNodeElement, aiNode& pSceneNode) const;
 
 	/***********************************************/
 	/************** Functions: XML set *************/
@@ -408,7 +336,7 @@ private:
 	/// Check if current node name is equal to pNodeName.
 	/// \param [in] pNodeName - name for checking.
 	/// return true if current node name is equal to pNodeName, else - false.
-	bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
+	//bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
 
 	/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
 	/// \param [in] pParentNodeName - parent node name. Used for reporting.
@@ -612,7 +540,7 @@ private:
 
 	/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
 	/// \param [in] pNode - new current node.
-	void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
+	void ParseHelper_Node_Enter(X3DNodeElementBase* pNode);
 
 	/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
 	void ParseHelper_Node_Exit();
@@ -649,7 +577,7 @@ private:
 	/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
 	/// and error reporing.
 	/// \param [in] pParentElement - parent metadata element.
-	void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
+	void ParseNode_Metadata(X3DNodeElementBase* pParentElement, const std::string& pNodeName);
 
 	/// Parse <MetadataBoolean> node of the file.
 	void ParseNode_MetadataBoolean();
@@ -671,52 +599,52 @@ private:
 	void ParseNode_MetadataString();
 
 	/// Parse <Arc2D> node of the file.
-	void ParseNode_Geometry2D_Arc2D();
+	void ParseNode_Geometry2D_Arc2D(XmlNode &node);
 
 	/// Parse <ArcClose2D> node of the file.
-	void ParseNode_Geometry2D_ArcClose2D();
+    void ParseNode_Geometry2D_ArcClose2D(XmlNode &node);
 
 	/// Parse <Circle2D> node of the file.
-	void ParseNode_Geometry2D_Circle2D();
+    void ParseNode_Geometry2D_Circle2D(XmlNode &node);
 
 	/// Parse <Disk2D> node of the file.
-	void ParseNode_Geometry2D_Disk2D();
+    void ParseNode_Geometry2D_Disk2D(XmlNode &node);
 
 	/// Parse <Polyline2D> node of the file.
-	void ParseNode_Geometry2D_Polyline2D();
+    void ParseNode_Geometry2D_Polyline2D(XmlNode &node);
 
 	/// Parse <Polypoint2D> node of the file.
-	void ParseNode_Geometry2D_Polypoint2D();
+    void ParseNode_Geometry2D_Polypoint2D(XmlNode &node);
 
 	/// Parse <Rectangle2D> node of the file.
-	void ParseNode_Geometry2D_Rectangle2D();
+    void ParseNode_Geometry2D_Rectangle2D(XmlNode &node);
 
 	/// Parse <TriangleSet2D> node of the file.
-	void ParseNode_Geometry2D_TriangleSet2D();
+    void ParseNode_Geometry2D_TriangleSet2D(XmlNode &node);
 
 	/// Parse <Box> node of the file.
-	void ParseNode_Geometry3D_Box();
+    void ParseNode_Geometry3D_Box(XmlNode &node);
 
 	/// Parse <Cone> node of the file.
-	void ParseNode_Geometry3D_Cone();
+    void ParseNode_Geometry3D_Cone(XmlNode &node);
 
 	/// Parse <Cylinder> node of the file.
-	void ParseNode_Geometry3D_Cylinder();
+    void ParseNode_Geometry3D_Cylinder(XmlNode &node);
 
 	/// Parse <ElevationGrid> node of the file.
-	void ParseNode_Geometry3D_ElevationGrid();
+    void ParseNode_Geometry3D_ElevationGrid(XmlNode &node);
 
 	/// Parse <Extrusion> node of the file.
-	void ParseNode_Geometry3D_Extrusion();
+    void ParseNode_Geometry3D_Extrusion(XmlNode &node);
 
 	/// Parse <IndexedFaceSet> node of the file.
-	void ParseNode_Geometry3D_IndexedFaceSet();
+    void ParseNode_Geometry3D_IndexedFaceSet(XmlNode &node);
 
 	/// Parse <Sphere> node of the file.
-	void ParseNode_Geometry3D_Sphere();
+    void ParseNode_Geometry3D_Sphere(XmlNode &node);
 
 	/// Parse <Group> node of the file. And create new node in scene graph.
-	void ParseNode_Grouping_Group();
+    void ParseNode_Grouping_Group(XmlNode &node);
 
 	/// Doing actions at an exit from <Group>. Walk up in scene graph.
 	void ParseNode_Grouping_GroupEnd();
@@ -824,7 +752,7 @@ private:
     /***********************************************/
     /****************** Variables ******************/
     /***********************************************/
-    CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
+    X3DNodeElementBase* mNodeElementCur;///< Current element.
     std::unique_ptr<FIReader> mReader;///< Pointer to XML-reader object
     IOSystem *mpIOHandler;
 };// class X3DImporter

+ 52 - 53
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp

@@ -64,20 +64,19 @@ namespace Assimp
 // towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
 // counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
 // angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
-void X3DImporter::ParseNode_Geometry2D_Arc2D()
-{
+void X3DImporter::ParseNode_Geometry2D_Arc2D() {
     std::string def, use;
     float endAngle = AI_MATH_HALF_PI_F;
     float radius = 1;
     float startAngle = 0;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne = nullptr;
 
-	MACRO_ATTRREAD_LOOPBEG;
+	/*MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
 		MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
 		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
 		MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
+	MACRO_ATTRREAD_LOOPEND;*/
 
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
@@ -87,20 +86,20 @@ void X3DImporter::ParseNode_Geometry2D_Arc2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Arc2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Arc2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// create point list of geometry object and convert it to line set.
 		std::list<aiVector3D> tlist;
 
 		GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
+		GeometryHelper_Extend_PointToLine(tlist, ((X3DGeometry2D*)ne)->Vertices);
+		((X3DGeometry2D*)ne)->NumIndices = 2;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Arc2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -133,7 +132,7 @@ void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
     float radius = 1;
     bool solid = false;
     float startAngle = 0;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -152,16 +151,16 @@ void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_ArcClose2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_ArcClose2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
+		((X3DGeometry2D*)ne)->Solid = solid;
 		// create point list of geometry object.
-		GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);///TODO: IME - AI_CONFIG for NumSeg
+		GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, ((X3DGeometry2D*)ne)->Vertices);///TODO: IME - AI_CONFIG for NumSeg
 		// add chord or two radiuses only if not a circle was defined
 		if(!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle)))
 		{
-			std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
+			std::list<aiVector3D>& vlist = ((X3DGeometry2D*)ne)->Vertices;// just short alias.
 
 			if((closureType == "PIE") || (closureType == "\"PIE\""))
 				vlist.push_back(aiVector3D(0, 0, 0));// center point - first radial line
@@ -171,12 +170,12 @@ void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
 			vlist.push_back(*vlist.begin());// arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
 		}
 
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.size();
+		((X3DGeometry2D*)ne)->NumIndices = ((X3DGeometry2D*)ne)->Vertices.size();
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "ArcClose2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -191,7 +190,7 @@ void X3DImporter::ParseNode_Geometry2D_Circle2D()
 {
     std::string def, use;
     float radius = 1;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -206,20 +205,20 @@ void X3DImporter::ParseNode_Geometry2D_Circle2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Circle2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Circle2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// create point list of geometry object and convert it to line set.
 		std::list<aiVector3D> tlist;
 
 		GeometryHelper_Make_Arc2D(0, 0, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
+		GeometryHelper_Extend_PointToLine(tlist, ((X3DGeometry2D*)ne)->Vertices);
+		((X3DGeometry2D*)ne)->NumIndices = 2;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Circle2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -244,7 +243,7 @@ void X3DImporter::ParseNode_Geometry2D_Disk2D()
     float innerRadius = 0;
     float outerRadius = 1;
     bool solid = false;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -265,7 +264,7 @@ void X3DImporter::ParseNode_Geometry2D_Disk2D()
 		if(innerRadius > outerRadius) Throw_IncorrectAttrValue("innerRadius");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Disk2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Disk2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// create point list of geometry object.
@@ -274,18 +273,18 @@ void X3DImporter::ParseNode_Geometry2D_Disk2D()
 		if(innerRadius == 0.0f)
 		{// make filled disk
 			// in tlist_o we already have points of circle. just copy it and sign as polygon.
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices = tlist_o;
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = tlist_o.size();
+			((X3DGeometry2D*)ne)->Vertices = tlist_o;
+			((X3DGeometry2D*)ne)->NumIndices = tlist_o.size();
 		}
 		else if(innerRadius == outerRadius)
 		{// make circle
 			// in tlist_o we already have points of circle. convert it to line set.
-			GeometryHelper_Extend_PointToLine(tlist_o, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
+			GeometryHelper_Extend_PointToLine(tlist_o, ((X3DGeometry2D*)ne)->Vertices);
+			((X3DGeometry2D*)ne)->NumIndices = 2;
 		}
 		else
 		{// make disk
-			std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
+			std::list<aiVector3D>& vlist = ((X3DGeometry2D*)ne)->Vertices;// just short alias.
 
 			GeometryHelper_Make_Arc2D(0, 0, innerRadius, 10, tlist_i);// inner circle
 			//
@@ -309,15 +308,15 @@ void X3DImporter::ParseNode_Geometry2D_Disk2D()
 			vlist.push_back(*tlist_o.begin());// 3rd point
 			vlist.push_back(*tlist_o.begin());// 4th point
 
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
+			((X3DGeometry2D*)ne)->NumIndices = 4;
 		}
 
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
+		((X3DGeometry2D*)ne)->Solid = solid;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Disk2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -332,7 +331,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
 {
     std::string def, use;
     std::list<aiVector2D> lineSegments;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -347,7 +346,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polyline2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Polyline2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		//
@@ -359,13 +358,13 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
 		for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
 
 		// convert point set to line set
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
+		GeometryHelper_Extend_PointToLine(tlist, ((X3DGeometry2D*)ne)->Vertices);
+		((X3DGeometry2D*)ne)->NumIndices = 2;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Polyline2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -380,7 +379,7 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
 {
     std::string def, use;
     std::list<aiVector2D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -395,21 +394,21 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polypoint2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Polypoint2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// convert vec2 to vec3
 		for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
 		{
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
+			((X3DGeometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
 		}
 
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 1;
+		((X3DGeometry2D*)ne)->NumIndices = 1;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Polypoint2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -426,7 +425,7 @@ void X3DImporter::ParseNode_Geometry2D_Rectangle2D()
     std::string def, use;
     aiVector2D size(2, 2);
     bool solid = false;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -442,26 +441,26 @@ void X3DImporter::ParseNode_Geometry2D_Rectangle2D()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Rectangle2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_Rectangle2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		float x1 = -size.x / 2.0f;
 		float x2 = size.x / 2.0f;
 		float y1 = -size.y / 2.0f;
 		float y2 = size.y / 2.0f;
-		std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
+		std::list<aiVector3D>& vlist = ((X3DGeometry2D*)ne)->Vertices;// just short alias.
 
 		vlist.push_back(aiVector3D(x2, y1, 0));// 1st point
 		vlist.push_back(aiVector3D(x2, y2, 0));// 2nd point
 		vlist.push_back(aiVector3D(x1, y2, 0));// 3rd point
 		vlist.push_back(aiVector3D(x1, y1, 0));// 4th point
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
+		((X3DGeometry2D*)ne)->Solid = solid;
+		((X3DGeometry2D*)ne)->NumIndices = 4;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Rectangle2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -478,7 +477,7 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
     std::string def, use;
     bool solid = false;
     std::list<aiVector2D> vertices;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -496,22 +495,22 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
 		if(vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_TriangleSet2D, NodeElement_Cur);
+		ne = new X3DGeometry2D(X3DNodeElementBase::ENET_TriangleSet2D, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// convert vec2 to vec3
 		for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
 		{
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
+			((X3DGeometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
 		}
 
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 3;
+		((X3DGeometry2D*)ne)->Solid = solid;
+		((X3DGeometry2D*)ne)->NumIndices = 3;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "TriangleSet2D");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else

+ 38 - 38
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp

@@ -69,7 +69,7 @@ void X3DImporter::ParseNode_Geometry3D_Box()
     std::string def, use;
     bool solid = true;
     aiVector3D size(2, 2, 2);
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -85,17 +85,17 @@ void X3DImporter::ParseNode_Geometry3D_Box()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Box, NodeElement_Cur);
+		ne = new X3DGeometry3D(X3DNodeElementBase::ENET_Box, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		GeometryHelper_MakeQL_RectParallelepiped(size, ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices);// get quad list
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 4;
+		GeometryHelper_MakeQL_RectParallelepiped(size, ((X3DGeometry3D*)ne)->Vertices);// get quad list
+		((X3DGeometry3D*)ne)->Solid = solid;
+		((X3DGeometry3D*)ne)->NumIndices = 4;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Box");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -118,7 +118,7 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
     float height = 2;
     bool side = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -141,7 +141,7 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
 		std::vector<aiVector3D> tvec;// temp array for vertices.
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cone, NodeElement_Cur);
+		ne = new X3DGeometry3D(X3DNodeElementBase::ENET_Cone, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// make cone or parts according to flags.
@@ -157,15 +157,15 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
 		}
 
 		// copy data from temp array
-		for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
+		for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((X3DGeometry3D*)ne)->Vertices.push_back(*it);
 
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
+		((X3DGeometry3D*)ne)->Solid = solid;
+		((X3DGeometry3D*)ne)->NumIndices = 3;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Cone");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -190,7 +190,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
     bool side = true;
     bool solid = true;
     bool top = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -215,7 +215,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
 		std::vector<aiVector3D> tcir;// temp array for vertices of circle.
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cylinder, NodeElement_Cur);
+		ne = new X3DGeometry3D(X3DNodeElementBase::ENET_Cylinder, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		// make cilynder or parts according to flags.
@@ -224,7 +224,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
 		height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
 		if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
 		// copy data from temp arrays
-		std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
+		std::list<aiVector3D>& vlist = ((X3DGeometry3D*)ne)->Vertices;// just short alias.
 
 		for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
 
@@ -246,13 +246,13 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
 			}
 		}// if(top)
 
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
+		((X3DGeometry3D*)ne)->Solid = solid;
+		((X3DGeometry3D*)ne)->NumIndices = 3;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Cylinder");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -293,7 +293,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
     float xSpacing = 1;
     int32_t zDimension = 0;
     float zSpacing = 1;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -321,10 +321,10 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
 		if((size_t)(xDimension * zDimension) != height.size()) Throw_IncorrectAttrValue("Heights count must be equal to \"xDimension * zDimension\"");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ElevationGrid(CX3DImporter_NodeElement::ENET_ElevationGrid, NodeElement_Cur);
+		ne = new X3DElevationGrid(X3DNodeElementBase::ENET_ElevationGrid, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_ElevationGrid& grid_alias = *((CX3DImporter_NodeElement_ElevationGrid*)ne);// create alias for conveience
+		X3DElevationGrid& grid_alias = *((X3DElevationGrid*)ne);// create alias for conveience
 
 		{// create grid vertices list
 			std::vector<float>::const_iterator he_it = height.begin();
@@ -346,7 +346,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
 		// check if we have quads
 		if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set.
 		{
-			((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
+			((X3DElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
 			for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
 			{
 				grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
@@ -356,7 +356,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
 		}
 		else// two or more elements in every dimension is set. create quad set.
 		{
-			((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 4;
+			((X3DElevationGrid*)ne)->NumIndices = 4;
 			for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows
 			{
 				for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns
@@ -410,7 +410,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}// if(!mReader->isEmptyElement()) else
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -584,7 +584,7 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
     std::vector<aiVector2D> scale;
     bool solid = true;
     std::vector<aiVector3D> spine;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -667,10 +667,10 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
 		//
 		// create and if needed - define new geometry object.
 		//
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_Extrusion, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_Extrusion, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ext_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);// create alias for conveience
+		X3DIndexedSet& ext_alias = *((X3DIndexedSet*)ne);// create alias for conveience
 		// assign part of input data
 		ext_alias.CCW = ccw;
 		ext_alias.Convex = convex;
@@ -834,7 +834,7 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Extrusion");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -873,7 +873,7 @@ void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
     bool normalPerVertex = true;
     bool solid = true;
     std::vector<int32_t> texCoordIndex;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -900,10 +900,10 @@ void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
 		if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedFaceSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_IndexedFaceSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
+		X3DIndexedSet& ne_alias = *((X3DIndexedSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorIndex = colorIndex;
@@ -934,7 +934,7 @@ void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -952,7 +952,7 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
     std::string use, def;
     ai_real radius = 1;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -972,23 +972,23 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
 		std::vector<aiVector3D> tlist;
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Sphere, NodeElement_Cur);
+		ne = new X3DGeometry3D(X3DNodeElementBase::ENET_Sphere, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
 		StandardShapes::MakeSphere(tess, tlist);
 		// copy data from temp array and apply scale
 		for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
 		{
-			((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
+			((X3DGeometry3D*)ne)->Vertices.push_back(*it * radius);
 		}
 
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
+		((X3DGeometry3D*)ne)->Solid = solid;
+		((X3DGeometry3D*)ne)->NumIndices = 3;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Sphere");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else

+ 11 - 11
code/AssetLib/X3D/X3DImporter_Group.cpp

@@ -76,7 +76,7 @@ void X3DImporter::ParseNode_Grouping_Group()
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
 	{
-		CX3DImporter_NodeElement* ne;
+		X3DNodeElementBase* ne;
 
 		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
 	}
@@ -84,7 +84,7 @@ void X3DImporter::ParseNode_Grouping_Group()
 	{
 		ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
 		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
+		if(!def.empty()) mNodeElementCur->ID = def;
 		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
 
 		// for empty element exit from node in that place
@@ -122,7 +122,7 @@ void X3DImporter::ParseNode_Grouping_StaticGroup()
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
 	{
-		CX3DImporter_NodeElement* ne;
+		X3DNodeElementBase* ne;
 
 		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
 	}
@@ -130,7 +130,7 @@ void X3DImporter::ParseNode_Grouping_StaticGroup()
 	{
 		ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
 		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
+		if(!def.empty()) mNodeElementCur->ID = def;
 		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
 
 		// for empty element exit from node in that place
@@ -172,7 +172,7 @@ void X3DImporter::ParseNode_Grouping_Switch()
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
 	{
-		CX3DImporter_NodeElement* ne;
+		X3DNodeElementBase* ne;
 
 		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
 	}
@@ -180,11 +180,11 @@ void X3DImporter::ParseNode_Grouping_Switch()
 	{
 		ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
 		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
+		if(!def.empty()) mNodeElementCur->ID = def;
 
 		// also set values specific to this type of group
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true;
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice;
+		((X3DGroup*)mNodeElementCur)->UseChoice = true;
+		((X3DGroup*)mNodeElementCur)->Choice = whichChoice;
 		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
 
 		// for empty element exit from node in that place
@@ -266,7 +266,7 @@ void X3DImporter::ParseNode_Grouping_Transform()
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
 	{
-		CX3DImporter_NodeElement* ne( nullptr );
+		X3DNodeElementBase* ne( nullptr );
 
 		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
 	}
@@ -276,7 +276,7 @@ void X3DImporter::ParseNode_Grouping_Transform()
 		// at this place new group mode created and made current, so we can name it.
         if ( !def.empty() )
         {
-            NodeElement_Cur->ID = def;
+            mNodeElementCur->ID = def;
         }
 
 		//
@@ -297,7 +297,7 @@ void X3DImporter::ParseNode_Grouping_Transform()
 		aiMatrix4x4::Translation(-center, tmatr);// -C
 		matr *= tmatr;
 		// and assign it
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr;
+		((X3DGroup*)mNodeElementCur)->Transformation = matr;
 		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
 
 		// for empty element exit from node in that place

+ 34 - 34
code/AssetLib/X3D/X3DImporter_Light.cpp

@@ -71,7 +71,7 @@ void X3DImporter::ParseNode_Lighting_DirectionalLight()
     bool global = false;
     float intensity = 1;
     bool on = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -93,27 +93,27 @@ void X3DImporter::ParseNode_Lighting_DirectionalLight()
 		if(on)
 		{
 			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
+			ne = new X3DLight(X3DNodeElementBase::ENET_DirectionalLight, mNodeElementCur);
 			if(!def.empty())
 				ne->ID = def;
 			else
 				ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name
 
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
+			((X3DLight*)ne)->AmbientIntensity = ambientIntensity;
+			((X3DLight*)ne)->Color = color;
+			((X3DLight*)ne)->Direction = direction;
+			((X3DLight*)ne)->Global = global;
+			((X3DLight*)ne)->Intensity = intensity;
 			// Assimp want a node with name similar to a light. "Why? I don't no." )
 			ParseHelper_Group_Begin(false);
 
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
+			mNodeElementCur->ID = ne->ID;// assign name to node and return to light element.
 			ParseHelper_Node_Exit();
 			// check for child nodes
 			if(!mReader->isEmptyElement())
 				ParseNode_Metadata(ne, "DirectionalLight");
 			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+				mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 		}// if(on)
@@ -143,7 +143,7 @@ void X3DImporter::ParseNode_Lighting_PointLight()
     aiVector3D location( 0, 0, 0 );
     bool on = true;
     float radius = 100;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -167,28 +167,28 @@ void X3DImporter::ParseNode_Lighting_PointLight()
 		if(on)
 		{
 			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
+			ne = new X3DLight(X3DNodeElementBase::ENET_PointLight, mNodeElementCur);
 			if(!def.empty()) ne->ID = def;
 
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Location = location;
-			((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
+			((X3DLight*)ne)->AmbientIntensity = ambientIntensity;
+			((X3DLight*)ne)->Attenuation = attenuation;
+			((X3DLight*)ne)->Color = color;
+			((X3DLight*)ne)->Global = global;
+			((X3DLight*)ne)->Intensity = intensity;
+			((X3DLight*)ne)->Location = location;
+			((X3DLight*)ne)->Radius = radius;
 			// Assimp want a node with name similar to a light. "Why? I don't no." )
 			ParseHelper_Group_Begin(false);
 			// make random name
 			if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
 
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
+			mNodeElementCur->ID = ne->ID;// assign name to node and return to light element.
 			ParseHelper_Node_Exit();
 			// check for child nodes
 			if(!mReader->isEmptyElement())
 				ParseNode_Metadata(ne, "PointLight");
 			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+				mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 		}// if(on)
@@ -224,7 +224,7 @@ void X3DImporter::ParseNode_Lighting_SpotLight()
     aiVector3D location( 0, 0, 0 );
     bool on = true;
     float radius = 100;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -251,34 +251,34 @@ void X3DImporter::ParseNode_Lighting_SpotLight()
 		if(on)
 		{
 			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
+			ne = new X3DLight(X3DNodeElementBase::ENET_SpotLight, mNodeElementCur);
 			if(!def.empty()) ne->ID = def;
 
 			if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
 
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
-			((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
-			((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Location = location;
-			((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
+			((X3DLight*)ne)->AmbientIntensity = ambientIntensity;
+			((X3DLight*)ne)->Attenuation = attenuation;
+			((X3DLight*)ne)->BeamWidth = beamWidth;
+			((X3DLight*)ne)->Color = color;
+			((X3DLight*)ne)->CutOffAngle = cutOffAngle;
+			((X3DLight*)ne)->Direction = direction;
+			((X3DLight*)ne)->Global = global;
+			((X3DLight*)ne)->Intensity = intensity;
+			((X3DLight*)ne)->Location = location;
+			((X3DLight*)ne)->Radius = radius;
 
 			// Assimp want a node with name similar to a light. "Why? I don't no." )
 			ParseHelper_Group_Begin(false);
 			// make random name
 			if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
 
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
+			mNodeElementCur->ID = ne->ID;// assign name to node and return to light element.
 			ParseHelper_Node_Exit();
 			// check for child nodes
 			if(!mReader->isEmptyElement())
 				ParseNode_Metadata(ne, "SpotLight");
 			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+				mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 		}// if(on)

+ 15 - 15
code/AssetLib/X3D/X3DImporter_Metadata.cpp

@@ -106,7 +106,7 @@ bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
 	return true;
 }
 
-void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
+void X3DImporter::ParseNode_Metadata(X3DNodeElementBase* pParentElement, const std::string& /*pNodeName*/)
 {
 	ParseHelper_Node_Enter(pParentElement);
 	MACRO_NODECHECK_METADATA(mReader->getNodeName());
@@ -125,7 +125,7 @@ void X3DImporter::ParseNode_MetadataBoolean()
     std::string def, use;
     std::string name, reference;
     std::vector<bool> value;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -134,7 +134,7 @@ void X3DImporter::ParseNode_MetadataBoolean()
 		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrB);
 	MACRO_ATTRREAD_LOOPEND;
 
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
+	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, X3DMetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
 }
 
 // <MetadataDouble
@@ -149,7 +149,7 @@ void X3DImporter::ParseNode_MetadataDouble()
     std::string def, use;
     std::string name, reference;
     std::vector<double> value;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -158,7 +158,7 @@ void X3DImporter::ParseNode_MetadataDouble()
 		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrD);
 	MACRO_ATTRREAD_LOOPEND;
 
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaDouble, "MetadataDouble", ENET_MetaDouble);
+	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, X3DMetaDouble, "MetadataDouble", ENET_MetaDouble);
 }
 
 // <MetadataFloat
@@ -173,7 +173,7 @@ void X3DImporter::ParseNode_MetadataFloat()
     std::string def, use;
     std::string name, reference;
     std::vector<float> value;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -182,7 +182,7 @@ void X3DImporter::ParseNode_MetadataFloat()
 		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrF);
 	MACRO_ATTRREAD_LOOPEND;
 
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaFloat, "MetadataFloat", ENET_MetaFloat);
+	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, X3DMetaFloat, "MetadataFloat", ENET_MetaFloat);
 }
 
 // <MetadataInteger
@@ -197,7 +197,7 @@ void X3DImporter::ParseNode_MetadataInteger()
     std::string def, use;
     std::string name, reference;
     std::vector<int32_t> value;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -206,7 +206,7 @@ void X3DImporter::ParseNode_MetadataInteger()
 		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrI32);
 	MACRO_ATTRREAD_LOOPEND;
 
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaInteger, "MetadataInteger", ENET_MetaInteger);
+	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, X3DMetaInteger, "MetadataInteger", ENET_MetaInteger);
 }
 
 // <MetadataSet
@@ -219,7 +219,7 @@ void X3DImporter::ParseNode_MetadataSet()
 {
     std::string def, use;
     std::string name, reference;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -234,15 +234,15 @@ void X3DImporter::ParseNode_MetadataSet()
 	}
 	else
 	{
-		ne = new CX3DImporter_NodeElement_MetaSet(NodeElement_Cur);
+		ne = new X3DMetaSet(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_MetaSet*)ne)->Reference = reference;
+		((X3DMetaSet*)ne)->Reference = reference;
 		// also metadata node can contain childs
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "MetadataSet");
 		else
-			NodeElement_Cur->Child.push_back(ne);// made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// made object as child to current element
 
 		NodeElement_List.push_back(ne);// add new element to elements list.
 	}// if(!use.empty()) else
@@ -260,7 +260,7 @@ void X3DImporter::ParseNode_MetadataString()
     std::string def, use;
     std::string name, reference;
     std::list<std::string> value;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -269,7 +269,7 @@ void X3DImporter::ParseNode_MetadataString()
 		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListS);
 	MACRO_ATTRREAD_LOOPEND;
 
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaString, "MetadataString", ENET_MetaString);
+	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, X3DMetaString, "MetadataString", ENET_MetaString);
 }
 
 }// namespace Assimp

+ 3 - 3
code/AssetLib/X3D/X3DImporter_Networking.cpp

@@ -83,7 +83,7 @@ void X3DImporter::ParseNode_Networking_Inline()
 	// if "USE" defined then find already defined element.
 	if(!use.empty())
 	{
-		CX3DImporter_NodeElement* ne;
+		X3DNodeElementBase* ne;
 
 		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
 	}
@@ -91,7 +91,7 @@ void X3DImporter::ParseNode_Networking_Inline()
 	{
 		ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
 		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
+		if(!def.empty()) mNodeElementCur->ID = def;
 
 		if(load && !url.empty())
 		{
@@ -122,7 +122,7 @@ void X3DImporter::ParseNode_Networking_Inline()
 		}
 
 		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement()) ParseNode_Metadata(NodeElement_Cur, "Inline");
+		if(!mReader->isEmptyElement()) ParseNode_Metadata(mNodeElementCur, "Inline");
 
 		// exit from node in that place
 		ParseHelper_Node_Exit();

+ 352 - 625
code/AssetLib/X3D/X3DImporter_Node.hpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -53,728 +52,456 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Header files, stdlib.
 #include <list>
-#include <vector>
 #include <string>
+#include <vector>
 
-/// \class CX3DImporter_NodeElement
 /// Base class for elements of nodes.
-class CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/******************** Types ********************/
-	/***********************************************/
-
-public:
-
-	/// \enum EType
-	/// Define what data type contain node element.
-	enum EType
-	{
-		ENET_Group,                  ///< Element has type "Group".
-		ENET_MetaBoolean,            ///< Element has type "Metadata boolean".
-		ENET_MetaDouble,             ///< Element has type "Metadata double".
-		ENET_MetaFloat,              ///< Element has type "Metadata float".
-		ENET_MetaInteger,            ///< Element has type "Metadata integer".
-		ENET_MetaSet,                ///< Element has type "Metadata set".
-		ENET_MetaString,             ///< Element has type "Metadata string".
-		ENET_Arc2D,                  ///< Element has type "Arc2D".
-		ENET_ArcClose2D,             ///< Element has type "ArcClose2D".
-		ENET_Circle2D,               ///< Element has type "Circle2D".
-		ENET_Disk2D,                 ///< Element has type "Disk2D".
-		ENET_Polyline2D,             ///< Element has type "Polyline2D".
-		ENET_Polypoint2D,            ///< Element has type "Polypoint2D".
-		ENET_Rectangle2D,            ///< Element has type "Rectangle2D".
-		ENET_TriangleSet2D,          ///< Element has type "TriangleSet2D".
-		ENET_Box,                    ///< Element has type "Box".
-		ENET_Cone,                   ///< Element has type "Cone".
-		ENET_Cylinder,               ///< Element has type "Cylinder".
-		ENET_Sphere,                 ///< Element has type "Sphere".
-		ENET_ElevationGrid,          ///< Element has type "ElevationGrid".
-		ENET_Extrusion,              ///< Element has type "Extrusion".
-		ENET_Coordinate,             ///< Element has type "Coordinate".
-		ENET_Normal,                 ///< Element has type "Normal".
-		ENET_TextureCoordinate,      ///< Element has type "TextureCoordinate".
-		ENET_IndexedFaceSet,         ///< Element has type "IndexedFaceSet".
-		ENET_IndexedLineSet,         ///< Element has type "IndexedLineSet".
-		ENET_IndexedTriangleSet,     ///< Element has type "IndexedTriangleSet".
-		ENET_IndexedTriangleFanSet,  ///< Element has type "IndexedTriangleFanSet".
-		ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
-		ENET_LineSet,                ///< Element has type "LineSet".
-		ENET_PointSet,               ///< Element has type "PointSet".
-		ENET_TriangleSet,            ///< Element has type "TriangleSet".
-		ENET_TriangleFanSet,         ///< Element has type "TriangleFanSet".
-		ENET_TriangleStripSet,       ///< Element has type "TriangleStripSet".
-		ENET_Color,                  ///< Element has type "Color".
-		ENET_ColorRGBA,              ///< Element has type "ColorRGBA".
-		ENET_Shape,                  ///< Element has type "Shape".
-		ENET_Appearance,             ///< Element has type "Appearance".
-		ENET_Material,               ///< Element has type "Material".
-		ENET_ImageTexture,           ///< Element has type "ImageTexture".
-		ENET_TextureTransform,       ///< Element has type "TextureTransform".
-		ENET_DirectionalLight,       ///< Element has type "DirectionalLight".
-		ENET_PointLight,             ///< Element has type "PointLight".
-		ENET_SpotLight,              ///< Element has type "SpotLight".
-
-		ENET_Invalid                 ///< Element has invalid type and possible contain invalid data.
-	};
-
-	/***********************************************/
-	/****************** Constants ******************/
-	/***********************************************/
-
+class X3DNodeElementBase {
 public:
-
-	const EType Type;
-
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
-	CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
-	std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
+    /// Define what data type contain node element.
+    enum EType {
+        ENET_Group, ///< Element has type "Group".
+        ENET_MetaBoolean, ///< Element has type "Metadata boolean".
+        ENET_MetaDouble, ///< Element has type "Metadata double".
+        ENET_MetaFloat, ///< Element has type "Metadata float".
+        ENET_MetaInteger, ///< Element has type "Metadata integer".
+        ENET_MetaSet, ///< Element has type "Metadata set".
+        ENET_MetaString, ///< Element has type "Metadata string".
+        ENET_Arc2D, ///< Element has type "Arc2D".
+        ENET_ArcClose2D, ///< Element has type "ArcClose2D".
+        ENET_Circle2D, ///< Element has type "Circle2D".
+        ENET_Disk2D, ///< Element has type "Disk2D".
+        ENET_Polyline2D, ///< Element has type "Polyline2D".
+        ENET_Polypoint2D, ///< Element has type "Polypoint2D".
+        ENET_Rectangle2D, ///< Element has type "Rectangle2D".
+        ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
+        ENET_Box, ///< Element has type "Box".
+        ENET_Cone, ///< Element has type "Cone".
+        ENET_Cylinder, ///< Element has type "Cylinder".
+        ENET_Sphere, ///< Element has type "Sphere".
+        ENET_ElevationGrid, ///< Element has type "ElevationGrid".
+        ENET_Extrusion, ///< Element has type "Extrusion".
+        ENET_Coordinate, ///< Element has type "Coordinate".
+        ENET_Normal, ///< Element has type "Normal".
+        ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
+        ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
+        ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
+        ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
+        ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
+        ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet".
+        ENET_LineSet, ///< Element has type "LineSet".
+        ENET_PointSet, ///< Element has type "PointSet".
+        ENET_TriangleSet, ///< Element has type "TriangleSet".
+        ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
+        ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
+        ENET_Color, ///< Element has type "Color".
+        ENET_ColorRGBA, ///< Element has type "ColorRGBA".
+        ENET_Shape, ///< Element has type "Shape".
+        ENET_Appearance, ///< Element has type "Appearance".
+        ENET_Material, ///< Element has type "Material".
+        ENET_ImageTexture, ///< Element has type "ImageTexture".
+        ENET_TextureTransform, ///< Element has type "TextureTransform".
+        ENET_DirectionalLight, ///< Element has type "DirectionalLight".
+        ENET_PointLight, ///< Element has type "PointLight".
+        ENET_SpotLight, ///< Element has type "SpotLight".
+
+        ENET_Invalid ///< Element has invalid type and possible contain invalid data.
+    };
+
+    const EType Type;
+
+    std::string ID; ///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
+    X3DNodeElementBase *Parent; ///< Parent element. If nullptr then this node is root.
+    std::list<X3DNodeElementBase *> Child; ///< Child elements.
 
     /// @brief  The destructor, virtual.
-    virtual ~CX3DImporter_NodeElement() {
+    virtual ~X3DNodeElementBase() {
         // empty
     }
 
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
-
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement();
-
 protected:
-	/// In constructor inheritor must set element type.
-	/// \param [in] pType - element type.
-	/// \param [in] pParent - parent element.
-	CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
-		: Type(pType), Parent(pParent)
-	{}
-};// class IX3DImporter_NodeElement
+    /// In constructor inheritor must set element type.
+    /// \param [in] pType - element type.
+    /// \param [in] pParent - parent element.
+    X3DNodeElementBase(const EType pType, X3DNodeElementBase *pParent) :
+            Type(pType), Parent(pParent) {}
+
+    X3DNodeElementBase(const X3DNodeElementBase &pNodeElement) = delete;
+    X3DNodeElementBase &operator=(const X3DNodeElementBase &pNodeElement) = delete;
+    X3DNodeElementBase() = delete;
+}; // class IX3DImporter_NodeElement
 
 /// \class CX3DImporter_NodeElement_Group
 /// Class that define grouping node. Define transformation matrix for children.
 /// Also can select which child will be kept and others are removed.
-class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class X3DGroup : public X3DNodeElementBase {
 public:
+    aiMatrix4x4 Transformation; ///< Transformation matrix.
 
-	aiMatrix4x4 Transformation;///< Transformation matrix.
-
-	/// \var bool Static
-	/// As you know node elements can use already defined node elements when attribute "USE" is defined.
-	/// Standard search when looking for an element in the whole scene graph, existing at this moment.
-	/// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
-	bool Static;
+    /// \var bool Static
+    /// As you know node elements can use already defined node elements when attribute "USE" is defined.
+    /// Standard search when looking for an element in the whole scene graph, existing at this moment.
+    /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
+    bool Static;
 
-	bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
-	int32_t Choice;///< Number of the child which will be kept.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Group()
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement_Group();
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pStatic - static node flag.
-	CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
-		: CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
-	{}
-
-};// class CX3DImporter_NodeElement_Group
-
-/// \class CX3DImporter_NodeElement_Meta
-/// This struct describe metavalue.
-class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
+    bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
+    int32_t Choice; ///< Number of the child which will be kept.
 
 public:
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pStatic - static node flag.
+    X3DGroup(X3DNodeElementBase *pParent, const bool pStatic = false) :
+            X3DNodeElementBase(ENET_Group, pParent),
+            Static(pStatic),
+            UseChoice(false) {
+        // empty
+    }
+}; // class CX3DImporter_NodeElement_Group
 
-	std::string Name;///< Name of metadata object.
-	/// \var std::string Reference
-	/// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
-	/// empty, the meaning of the name field is considered implicit to the characters in the string.
-	std::string Reference;
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Meta()
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement_Meta();
-
+/// This struct describe meta-value.
+class X3DMeta : public X3DNodeElementBase {
 public:
+    std::string Name; ///< Name of metadata object.
 
-	/// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// In constructor inheritor must set element type.
-	/// \param [in] pType - element type.
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pType, pParent)
-	{}
+    /// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
+    /// empty, the meaning of the name field is considered implicit to the characters in the string.
+    std::string Reference;
 
-};// class CX3DImporter_NodeElement_Meta
+    /// In constructor inheritor must set element type.
+    /// \param [in] pType - element type.
+    /// \param [in] pParent - pointer to parent node.
+    X3DMeta(const EType pType, X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(pType, pParent) {}
+}; // class CX3DImporter_NodeElement_Meta
 
 /// \struct CX3DImporter_NodeElement_MetaBoolean
 /// This struct describe metavalue of type boolean.
-struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<bool> Value;///< Stored value.
+struct X3DMetaBoolean : public X3DMeta {
+    std::vector<bool> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
-	{}
+    /// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaBoolean(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaBoolean, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaBoolean
+}; // struct CX3DImporter_NodeElement_MetaBoolean
 
 /// \struct CX3DImporter_NodeElement_MetaDouble
 /// This struct describe metavalue of type double.
-struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<double> Value;///< Stored value.
+struct X3DMetaDouble : public X3DMeta {
+    std::vector<double> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaDouble(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaDouble, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaDouble
+}; // struct CX3DImporter_NodeElement_MetaDouble
 
-/// \struct CX3DImporter_NodeElement_MetaFloat
 /// This struct describe metavalue of type float.
-struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<float> Value;///< Stored value.
+struct X3DMetaFloat : public X3DMeta {
+    std::vector<float> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaFloat(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaFloat, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaFloat
+}; // struct CX3DImporter_NodeElement_MetaFloat
 
-/// \struct CX3DImporter_NodeElement_MetaInteger
 /// This struct describe metavalue of type integer.
-struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<int32_t> Value;///< Stored value.
+struct X3DMetaInteger : public X3DMeta {
+    std::vector<int32_t> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaInteger(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaInteger, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaInteger
+}; // struct CX3DImporter_NodeElement_MetaInteger
 
-/// \struct CX3DImporter_NodeElement_MetaSet
 /// This struct describe container for metaobjects.
-struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
-{
-	std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
+struct X3DMetaSet : public X3DMeta {
+    std::list<X3DMeta> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaSet(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaSet, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaSet
+}; // struct CX3DImporter_NodeElement_MetaSet
 
-/// \struct CX3DImporter_NodeElement_MetaString
 /// This struct describe metavalue of type string.
-struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
-{
-	std::list<std::string> Value;///< Stored value.
+struct X3DMetaString : public X3DMeta {
+    std::list<std::string> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DMetaString(X3DNodeElementBase *pParent) :
+            X3DMeta(ENET_MetaString, pParent) {}
 
-};// struct CX3DImporter_NodeElement_MetaString
+}; // struct CX3DImporter_NodeElement_MetaString
 
-/// \struct CX3DImporter_NodeElement_Color
 /// This struct hold <Color> value.
-struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
-{
-	std::list<aiColor3D> Value;///< Stored value.
+struct X3DColor : public X3DNodeElementBase {
+    std::list<aiColor3D> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Color, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DColor(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Color, pParent) {}
 
-};// struct CX3DImporter_NodeElement_Color
+}; // struct CX3DImporter_NodeElement_Color
 
-/// \struct CX3DImporter_NodeElement_ColorRGBA
 /// This struct hold <ColorRGBA> value.
-struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
-{
-	std::list<aiColor4D> Value;///< Stored value.
+struct X3DColorRGBA : public X3DNodeElementBase {
+    std::list<aiColor4D> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DColorRGBA(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_ColorRGBA, pParent) {}
 
-};// struct CX3DImporter_NodeElement_ColorRGBA
+}; // struct CX3DImporter_NodeElement_ColorRGBA
 
-/// \struct CX3DImporter_NodeElement_Coordinate
 /// This struct hold <Coordinate> value.
-struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
-{
-	std::list<aiVector3D> Value;///< Stored value.
+struct X3DCoordinate : public X3DNodeElementBase {
+    std::list<aiVector3D> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Coordinate, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DCoordinate(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Coordinate, pParent) {}
 
-};// struct CX3DImporter_NodeElement_Coordinate
+}; // struct CX3DImporter_NodeElement_Coordinate
 
-/// \struct CX3DImporter_NodeElement_Normal
 /// This struct hold <Normal> value.
-struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
-{
-	std::list<aiVector3D> Value;///< Stored value.
+struct X3DNormal : public X3DNodeElementBase {
+    std::list<aiVector3D> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Normal, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DNormal(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Normal, pParent) {}
 
-};// struct CX3DImporter_NodeElement_Normal
+}; // struct CX3DImporter_NodeElement_Normal
 
-/// \struct CX3DImporter_NodeElement_TextureCoordinate
 /// This struct hold <TextureCoordinate> value.
-struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
-{
-	std::list<aiVector2D> Value;///< Stored value.
+struct X3DTextureCoordinate : public X3DNodeElementBase {
+    std::list<aiVector2D> Value; ///< Stored value.
 
-	/// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
-	{}
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DTextureCoordinate(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_TextureCoordinate, pParent) {}
 
-};// struct CX3DImporter_NodeElement_TextureCoordinate
+}; // struct CX3DImporter_NodeElement_TextureCoordinate
 
-/// \class CX3DImporter_NodeElement_Geometry2D
 /// Two-dimensional figure.
-class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	std::list<aiVector3D> Vertices;///< Vertices list.
-	size_t NumIndices;///< Number of indices in one face.
-	bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
+class X3DGeometry2D : public X3DNodeElementBase {
 public:
+    std::list<aiVector3D> Vertices; ///< Vertices list.
+    size_t NumIndices; ///< Number of indices in one face.
+    bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
 
-	/// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pType, pParent), Solid(true)
-	{}
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DGeometry2D(const EType pType, X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(pType, pParent), Solid(true) {}
 
-};// class CX3DImporter_NodeElement_Geometry2D
+}; // class CX3DImporter_NodeElement_Geometry2D
 
-/// \class CX3DImporter_NodeElement_Geometry3D
 /// Three-dimensional body.
-class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
+class X3DGeometry3D : public X3DNodeElementBase {
 public:
-	std::list<aiVector3D> Vertices;  ///< Vertices list.
-	size_t                NumIndices;///< Number of indices in one face.
-	bool                  Solid;     ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
-	: CX3DImporter_NodeElement(pType, pParent)
-	, Vertices()
-	, NumIndices( 0 )
-	, Solid(true) {
-        // empty		
-	}
-
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
-};// class CX3DImporter_NodeElement_Geometry3D
+    std::list<aiVector3D> Vertices; ///< Vertices list.
+    size_t NumIndices; ///< Number of indices in one face.
+    bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
+
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DGeometry3D(const EType pType, X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(pType, pParent), Vertices(), NumIndices(0), Solid(true) {
+        // empty
+    }
+}; // class CX3DImporter_NodeElement_Geometry3D
 
 /// \class CX3DImporter_NodeElement_ElevationGrid
 /// Uniform rectangular grid of varying height.
-class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class X3DElevationGrid : public X3DGeometry3D {
 public:
+    bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
+    bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
+    /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
+    /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
+    float CreaseAngle;
+    std::vector<int32_t> CoordIdx; ///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
 
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	/// \var CreaseAngle
-	/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
-	/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
-	float CreaseAngle;
-	std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DElevationGrid(const EType pType, X3DNodeElementBase *pParent) :
+            X3DGeometry3D(pType, pParent) {}
 
-	/// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
+}; // class CX3DImporter_NodeElement_IndexedSet
 
-	/// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_IndexedSet
 /// Shape with indexed vertices.
-class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class X3DIndexedSet : public X3DGeometry3D {
 public:
+    /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
+    /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
+    /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
+    /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
+    /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
+    /// ccw field, results are undefined.
+    bool CCW;
+    std::vector<int32_t> ColorIndex; ///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
+    bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
+    /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
+    /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
+    /// even if the convex field is FALSE.
+    bool Convex;
+    std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
+    /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
+    /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
+    float CreaseAngle;
+    std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
+    bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
+    std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
+
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DIndexedSet(const EType pType, X3DNodeElementBase *pParent) :
+            X3DGeometry3D(pType, pParent) {}
+
+}; // class CX3DImporter_NodeElement_IndexedSet
 
-	/// \var CCW
-	/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
-	/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
-	/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
-	/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
-	/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
-	/// ccw field, results are undefined.
-	bool CCW;
-	std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	/// \var Convex
-	/// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
-	/// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
-	/// even if the convex field is FALSE.
-	bool Convex;
-	std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
-	/// \var CreaseAngle
-	/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
-	/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
-	float CreaseAngle;
-	std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_Set
 /// Shape with set of vertices.
-class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class X3DSet : public X3DGeometry3D {
 public:
+    /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
+    /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
+    /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
+    /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
+    /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
+    /// ccw field, results are undefined.
+    bool CCW;
+    bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
+    bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
+    std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
+    std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
+    std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
+    std::vector<int32_t> VertexCount; ///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
+
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DSet(const EType pType, X3DNodeElementBase *pParent) :
+            X3DGeometry3D(pType, pParent) {}
+
+}; // class CX3DImporter_NodeElement_Set
 
-	/// \var CCW
-	/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
-	/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
-	/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
-	/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
-	/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
-	/// ccw field, results are undefined.
-	bool CCW;
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
-	std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
-	std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-	std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
+/// This struct hold <Shape> value.
+struct X3DShape : public X3DNodeElementBase {
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DShape(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Shape, pParent) {}
 
-public:
+}; // struct CX3DImporter_NodeElement_Shape
 
-	/// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
+/// This struct hold <Appearance> value.
+struct X3DAppearance : public X3DNodeElementBase {
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DAppearance(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Appearance, pParent) {}
 
-};// class CX3DImporter_NodeElement_Set
+}; // struct CX3DImporter_NodeElement_Appearance
 
-/// \struct CX3DImporter_NodeElement_Shape
-/// This struct hold <Shape> value.
-struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
-{
-	/// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Shape, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Shape
-
-/// \struct CX3DImporter_NodeElement_Appearance
-/// This struct hold <Appearance> value.
-struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
-{
-	/// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Appearance, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Appearance
-
-/// \class CX3DImporter_NodeElement_Material
 /// Material.
-class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
+class X3DMaterial : public X3DNodeElementBase {
 public:
-	float     AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
-	aiColor3D DiffuseColor;    ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
-	aiColor3D EmissiveColor;   ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
-	float     Shininess;       ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
-	aiColor3D SpecularColor;   ///< The specularColor and shininess fields determine the specular highlights.
-	float     Transparency;    ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
-	: CX3DImporter_NodeElement(ENET_Material, pParent)
-	, AmbientIntensity( 0.0f )
-	, DiffuseColor()
-	, EmissiveColor()
-	, Shininess( 0.0f )
-	, SpecularColor()
-	, Transparency( 1.0f ) {
-		// empty
-	}
-
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
-};// class CX3DImporter_NodeElement_Material
-
-/// \struct CX3DImporter_NodeElement_ImageTexture
+    float AmbientIntensity; ///< Specifies how much ambient light from light sources this surface shall reflect.
+    aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
+    aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
+    float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
+    aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
+    float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
+
+    /// Constructor.
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pType - type of geometry object.
+    X3DMaterial(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_Material, pParent),
+            AmbientIntensity(0.0f),
+            DiffuseColor(),
+            EmissiveColor(),
+            Shininess(0.0f),
+            SpecularColor(),
+            Transparency(1.0f) {
+        // empty
+    }
+}; // class CX3DImporter_NodeElement_Material
+
 /// This struct hold <ImageTexture> value.
-struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
-{
-	/// \var RepeatS
-	/// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
-	/// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
-	/// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
-	bool RepeatS;
-	bool RepeatT;///< See \ref RepeatS.
-	std::string URL;///< URL of the texture.
-	/// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_ImageTexture
-
-/// \struct CX3DImporter_NodeElement_TextureTransform
+struct X3DImageTexture : public X3DNodeElementBase {
+    /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
+    /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
+    /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
+    bool RepeatS;
+    bool RepeatT; ///< See \ref RepeatS.
+    std::string URL; ///< URL of the texture.
+
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DImageTexture(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_ImageTexture, pParent) {}
+}; // struct CX3DImporter_NodeElement_ImageTexture
+
 /// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
-{
-	aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
-	float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
-	aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
-	aiVector2D Translation;///<  Specifies a translation of the texture coordinates.
-
-	/// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_TextureTransform
-
-/// \struct CX3DImporter_NodeElement_Light
+struct X3DTextureTransform : public X3DNodeElementBase {
+    aiVector2D Center; ///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
+    float Rotation; ///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
+    aiVector2D Scale; ///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
+    aiVector2D Translation; ///<  Specifies a translation of the texture coordinates.
+
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    X3DTextureTransform(X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(ENET_TextureTransform, pParent) {}
+
+}; // struct CX3DImporter_NodeElement_TextureTransform
+
 /// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
-{
-	float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
-	aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
-	aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
-	/// \var Global
-	/// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
-	/// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
-	bool Global;
-	float Intensity;///< Specifies the brightness of the direct emission from the light.
-	/// \var Attenuation
-	/// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
-	/// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
-	aiVector3D Attenuation;
-	aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
-	float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
-	float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
-	float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
-
-	/// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pLightType - type of the light source.
-	CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pLightType, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Light
+struct X3DLight : public X3DNodeElementBase {
+    float AmbientIntensity; ///< Specifies the intensity of the ambient emission from the light.
+    aiColor3D Color; ///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
+    aiVector3D Direction; ///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
+    /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
+    /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
+    bool Global;
+    float Intensity; ///< Specifies the brightness of the direct emission from the light.
+
+    /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
+    /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
+    aiVector3D Attenuation;
+    aiVector3D Location; ///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
+    float Radius; ///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
+    float BeamWidth; ///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
+    float CutOffAngle; ///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
+
+    /// Constructor
+    /// \param [in] pParent - pointer to parent node.
+    /// \param [in] pLightType - type of the light source.
+    X3DLight(EType pLightType, X3DNodeElementBase *pParent) :
+            X3DNodeElementBase(pLightType, pParent) {}
+
+}; // struct CX3DImporter_NodeElement_Light
 
 #endif // INCLUDED_AI_X3D_IMPORTER_NODE_H

+ 215 - 215
code/AssetLib/X3D/X3DImporter_Postprocess.cpp

@@ -63,18 +63,18 @@ namespace Assimp
 
 aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
 {
-    CX3DImporter_NodeElement* cur_node;
+    X3DNodeElementBase* cur_node;
     std::list<aiMatrix4x4> matr;
     aiMatrix4x4 out_matr;
 
 	// starting walk from current element to root
-	cur_node = NodeElement_Cur;
+	cur_node = mNodeElementCur;
 	if(cur_node != nullptr)
 	{
 		do
 		{
 			// if cur_node is group then store group transformation matrix in list.
-			if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
+			if(cur_node->Type == X3DNodeElementBase::ENET_Group) matr.push_back(((X3DGroup*)cur_node)->Transformation);
 
 			cur_node = cur_node->Parent;
 		} while(cur_node != nullptr);
@@ -86,29 +86,29 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
 	return out_matr;
 }
 
-void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
+void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase& pNodeElement, std::list<X3DNodeElementBase*>& pList) const
 {
 	// walk through childs and find for metadata.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
+	for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
 	{
-		if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
-			((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
-			((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
+		if(((*el_it)->Type == X3DNodeElementBase::ENET_MetaBoolean) || ((*el_it)->Type == X3DNodeElementBase::ENET_MetaDouble) ||
+			((*el_it)->Type == X3DNodeElementBase::ENET_MetaFloat) || ((*el_it)->Type == X3DNodeElementBase::ENET_MetaInteger) ||
+			((*el_it)->Type == X3DNodeElementBase::ENET_MetaString))
 		{
 			pList.push_back(*el_it);
 		}
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
+		else if((*el_it)->Type == X3DNodeElementBase::ENET_MetaSet)
 		{
 			PostprocessHelper_CollectMetadata(**el_it, pList);
 		}
 	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
 }
 
-bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
+bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DNodeElementBase::EType pType) const
 {
-	if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
-		(pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
-		(pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
+	if((pType == X3DNodeElementBase::ENET_MetaBoolean) || (pType == X3DNodeElementBase::ENET_MetaDouble) ||
+		(pType == X3DNodeElementBase::ENET_MetaFloat) || (pType == X3DNodeElementBase::ENET_MetaInteger) ||
+		(pType == X3DNodeElementBase::ENET_MetaString) || (pType == X3DNodeElementBase::ENET_MetaSet))
 	{
 		return true;
 	}
@@ -118,20 +118,20 @@ bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeEle
 	}
 }
 
-bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
+bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DNodeElementBase::EType pType) const
 {
-	if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
-		(pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
-		(pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
-		(pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
+	if((pType == X3DNodeElementBase::ENET_Arc2D) || (pType == X3DNodeElementBase::ENET_ArcClose2D) ||
+		(pType == X3DNodeElementBase::ENET_Box) || (pType == X3DNodeElementBase::ENET_Circle2D) ||
+		(pType == X3DNodeElementBase::ENET_Cone) || (pType == X3DNodeElementBase::ENET_Cylinder) ||
+		(pType == X3DNodeElementBase::ENET_Disk2D) || (pType == X3DNodeElementBase::ENET_ElevationGrid) ||
+		(pType == X3DNodeElementBase::ENET_Extrusion) || (pType == X3DNodeElementBase::ENET_IndexedFaceSet) ||
+		(pType == X3DNodeElementBase::ENET_IndexedLineSet) || (pType == X3DNodeElementBase::ENET_IndexedTriangleFanSet) ||
+		(pType == X3DNodeElementBase::ENET_IndexedTriangleSet) || (pType == X3DNodeElementBase::ENET_IndexedTriangleStripSet) ||
+		(pType == X3DNodeElementBase::ENET_PointSet) || (pType == X3DNodeElementBase::ENET_LineSet) ||
+		(pType == X3DNodeElementBase::ENET_Polyline2D) || (pType == X3DNodeElementBase::ENET_Polypoint2D) ||
+		(pType == X3DNodeElementBase::ENET_Rectangle2D) || (pType == X3DNodeElementBase::ENET_Sphere) ||
+		(pType == X3DNodeElementBase::ENET_TriangleFanSet) || (pType == X3DNodeElementBase::ENET_TriangleSet) ||
+		(pType == X3DNodeElementBase::ENET_TriangleSet2D) || (pType == X3DNodeElementBase::ENET_TriangleStripSet))
 	{
 		return true;
 	}
@@ -141,9 +141,9 @@ bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement
 	}
 }
 
-void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
+void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase& pNodeElement, std::list<aiLight*>& pSceneLightList) const
 {
-    const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
+    const X3DLight& ne = *( ( X3DLight* ) &pNodeElement );
     aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
     aiLight* new_light = new aiLight;
 
@@ -153,12 +153,12 @@ void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeEl
 	new_light->mColorSpecular = ne.Color * ne.Intensity;
 	switch(pNodeElement.Type)
 	{
-		case CX3DImporter_NodeElement::ENET_DirectionalLight:
+		case X3DNodeElementBase::ENET_DirectionalLight:
 			new_light->mType = aiLightSource_DIRECTIONAL;
 			new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
 
 			break;
-		case CX3DImporter_NodeElement::ENET_PointLight:
+		case X3DNodeElementBase::ENET_PointLight:
 			new_light->mType = aiLightSource_POINT;
 			new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
 			new_light->mAttenuationConstant = ne.Attenuation.x;
@@ -166,7 +166,7 @@ void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeEl
 			new_light->mAttenuationQuadratic = ne.Attenuation.z;
 
 			break;
-		case CX3DImporter_NodeElement::ENET_SpotLight:
+		case X3DNodeElementBase::ENET_SpotLight:
 			new_light->mType = aiLightSource_SPOT;
 			new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
 			new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
@@ -184,7 +184,7 @@ void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeEl
 	pSceneLightList.push_back(new_light);
 }
 
-void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
+void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase& pNodeElement, aiMaterial** pMaterial) const
 {
 	// check argument
 	if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
@@ -194,13 +194,13 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
 	aiMaterial& taimat = **pMaterial;// creating alias for convenience.
 
 	// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
+	for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
 	{
-		if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
+		if((*el_it)->Type == X3DNodeElementBase::ENET_Material)
 		{
 			aiColor3D tcol3;
 			float tvalf;
-			CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
+			X3DMaterial& tnemat = *((X3DMaterial*)*el_it);
 
 			tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
 			taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
@@ -213,9 +213,9 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
 			tvalf = 1.0f - tnemat.Transparency;
 			taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
 		}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
+		else if((*el_it)->Type == X3DNodeElementBase::ENET_ImageTexture)
 		{
-			CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
+			X3DImageTexture& tnetex = *((X3DImageTexture*)*el_it);
 			aiString url_str(tnetex.URL.c_str());
 			int mode = aiTextureOp_Multiply;
 
@@ -224,10 +224,10 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
 			taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
 			taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
 		}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
+		else if((*el_it)->Type == X3DNodeElementBase::ENET_TextureTransform)
 		{
 			aiUVTransform trans;
-			CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
+			X3DTextureTransform& tnetextr = *((X3DTextureTransform*)*el_it);
 
 			trans.mTranslation = tnetextr.Translation - tnetextr.Center;
 			trans.mScaling = tnetextr.Scale;
@@ -237,7 +237,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
 	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
 }
 
-void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
+void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase& pNodeElement, aiMesh** pMesh) const
 {
 	// check argument
 	if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
@@ -246,12 +246,12 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	/************************************************************************************************************************************/
 	/************************************************************ Geometry2D ************************************************************/
 	/************************************************************************************************************************************/
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
+	if((pNodeElement.Type == X3DNodeElementBase::ENET_Arc2D) || (pNodeElement.Type == X3DNodeElementBase::ENET_ArcClose2D) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_Circle2D) || (pNodeElement.Type == X3DNodeElementBase::ENET_Disk2D) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_Polyline2D) || (pNodeElement.Type == X3DNodeElementBase::ENET_Polypoint2D) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_Rectangle2D) || (pNodeElement.Type == X3DNodeElementBase::ENET_TriangleSet2D))
 	{
-		CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
+		X3DGeometry2D& tnemesh = *((X3DGeometry2D*)&pNodeElement);// create alias for convenience
 		std::vector<aiVector3D> tarr;
 
 		tarr.reserve(tnemesh.Vertices.size());
@@ -266,10 +266,10 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	//
 	// Predefined figures
 	//
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
+	if((pNodeElement.Type == X3DNodeElementBase::ENET_Box) || (pNodeElement.Type == X3DNodeElementBase::ENET_Cone) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_Cylinder) || (pNodeElement.Type == X3DNodeElementBase::ENET_Sphere))
 	{
-		CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
+		X3DGeometry3D& tnemesh = *((X3DGeometry3D*)&pNodeElement);// create alias for convenience
 		std::vector<aiVector3D> tarr;
 
 		tarr.reserve(tnemesh.Vertices.size());
@@ -282,23 +282,23 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	//
 	// Parametric figures
 	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_ElevationGrid)
 	{
-		CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
+		X3DElevationGrid& tnemesh = *((X3DElevationGrid*)&pNodeElement);// create alias for convenience
 
 		// at first create mesh from existing vertices.
 		*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh,  ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		{
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh,  ((X3DNormal*)*ch_it)->Value, tnemesh.NormalPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
@@ -308,34 +308,34 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	//
 	// Indexed primitives sets
 	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_IndexedFaceSet)
 	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
+		X3DIndexedSet& tnemesh = *((X3DIndexedSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColorRGBA*)*ch_it)->Value,
 										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNormal*)*ch_it)->Value,
 										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
@@ -343,29 +343,29 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_IndexedLineSet)
 	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
+		X3DIndexedSet& tnemesh = *((X3DIndexedSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColorRGBA*)*ch_it)->Value,
 										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
@@ -374,37 +374,37 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
 
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
+	if((pNodeElement.Type == X3DNodeElementBase::ENET_IndexedTriangleSet) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_IndexedTriangleFanSet) ||
+		(pNodeElement.Type == X3DNodeElementBase::ENET_IndexedTriangleStripSet))
 	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
+		X3DIndexedSet& tnemesh = *((X3DIndexedSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DColorRGBA*)*ch_it)->Value,
 										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNormal*)*ch_it)->Value,
 										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
 																	IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
@@ -413,9 +413,9 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_Extrusion)
 	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
+		X3DIndexedSet& tnemesh = *((X3DIndexedSet*)&pNodeElement);// create alias for convenience
 
 		*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
 
@@ -425,20 +425,20 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	//
 	// Primitives sets
 	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_PointSet)
 	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
+		X3DSet& tnemesh = *((X3DSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
 				std::vector<aiVector3D> vec_copy;
 
-				vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
-				for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
-					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
+				vec_copy.reserve(((X3DCoordinate*)*ch_it)->Value.size());
+				for(std::list<aiVector3D>::const_iterator it = ((X3DCoordinate*)*ch_it)->Value.begin();
+					it != ((X3DCoordinate*)*ch_it)->Value.end(); ++it)
 				{
 					vec_copy.push_back(*it);
 				}
@@ -448,14 +448,14 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value, true);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, true);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
@@ -464,28 +464,28 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_LineSet)
 	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
+		X3DSet& tnemesh = *((X3DSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value, true);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, true);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
@@ -494,36 +494,36 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_TriangleFanSet)
 	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
+		X3DSet& tnemesh = *((X3DSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			if ( nullptr == *pMesh ) {
 				break;
 			}
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value,tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNormal*)*ch_it)->Value,
 										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
@@ -531,20 +531,20 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_TriangleSet)
 	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
+		X3DSet& tnemesh = *((X3DSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
 				std::vector<aiVector3D> vec_copy;
 
-				vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
-				for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
-					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
+				vec_copy.reserve(((X3DCoordinate*)*ch_it)->Value.size());
+				for(std::list<aiVector3D>::const_iterator it = ((X3DCoordinate*)*ch_it)->Value.begin();
+					it != ((X3DCoordinate*)*ch_it)->Value.end(); ++it)
 				{
 					vec_copy.push_back(*it);
 				}
@@ -554,20 +554,20 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNormal*)*ch_it)->Value,
 										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
@@ -575,34 +575,34 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
 
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_TriangleStripSet)
 	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
+		X3DSet& tnemesh = *((X3DSet*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
+				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((X3DCoordinate*)*ch_it)->Value);
 			}
 		}
 
 		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
+		for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
+			if((*ch_it)->Type == X3DNodeElementBase::ENET_Color)
+				MeshGeometry_AddColor(**pMesh, ((X3DColor*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_ColorRGBA)
+				MeshGeometry_AddColor(**pMesh, ((X3DColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Coordinate)
 				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_Normal)
+				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNormal*)*ch_it)->Value,
 										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
+			else if((*ch_it)->Type == X3DNodeElementBase::ENET_TextureCoordinate)
+				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DTextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
@@ -613,20 +613,20 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 	throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + to_string(pNodeElement.Type) + ".");
 }
 
-void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
+void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
 										std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
 {
-    std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
-    std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
+    std::list<X3DNodeElementBase*>::const_iterator chit_begin = pNodeElement.Child.begin();
+    std::list<X3DNodeElementBase*>::const_iterator chit_end = pNodeElement.Child.end();
     std::list<aiNode*> SceneNode_Child;
     std::list<unsigned int> SceneNode_Mesh;
 
 	// At first read all metadata
 	Postprocess_CollectMetadata(pNodeElement, pSceneNode);
 	// check if we have deal with grouping node. Which can contain transformation or switch
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
+	if(pNodeElement.Type == X3DNodeElementBase::ENET_Group)
 	{
-		const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
+		const X3DGroup& tne_group = *((X3DGroup*)&pNodeElement);// create alias for convenience
 
 		pSceneNode.mTransformation = tne_group.Transformation;
 		if(tne_group.UseChoice)
@@ -648,9 +648,9 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
 
 	// Reserve memory for fast access and check children.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
+	for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; ++it)
 	{// in this loop we do not read metadata because it's already read at begin.
-		if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
+		if((*it)->Type == X3DNodeElementBase::ENET_Group)
 		{
 			// if child is group then create new node and do recursive call.
 			aiNode* new_node = new aiNode;
@@ -660,15 +660,15 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 			SceneNode_Child.push_back(new_node);
 			Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
 		}
-		else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
+		else if((*it)->Type == X3DNodeElementBase::ENET_Shape)
 		{
 			// shape can contain only one geometry and one appearance nodes.
-			Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
+			Postprocess_BuildShape(*((X3DShape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
 		}
-		else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
-				((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
+		else if(((*it)->Type == X3DNodeElementBase::ENET_DirectionalLight) || ((*it)->Type == X3DNodeElementBase::ENET_PointLight) ||
+				((*it)->Type == X3DNodeElementBase::ENET_SpotLight))
 		{
-			Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
+			Postprocess_BuildLight(*((X3DLight*)*it), pSceneLightList);
 		}
 		else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
 		{
@@ -698,15 +698,15 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 	// that's all. return to previous deals
 }
 
-void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
+void X3DImporter::Postprocess_BuildShape(const X3DShape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
 							std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
 {
     aiMaterial* tmat = nullptr;
     aiMesh* tmesh = nullptr;
-    CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
+    X3DNodeElementBase::EType mesh_type = X3DNodeElementBase::ENET_Invalid;
     unsigned int mat_ind = 0;
 
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
+	for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
 	{
 		if(PostprocessHelper_ElementIsMesh((*it)->Type))
 		{
@@ -720,7 +720,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
 				mesh_type = (*it)->Type;
 			}
 		}
-		else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
+		else if((*it)->Type == X3DNodeElementBase::ENET_Appearance)
 		{
 			Postprocess_BuildMaterial(**it, &tmat);
 			if(tmat != nullptr)
@@ -744,14 +744,14 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
 
 			switch(mesh_type)
 			{
-				case CX3DImporter_NodeElement::ENET_Box:
+				case X3DNodeElementBase::ENET_Box:
 					tm = aiTextureMapping_BOX;
 					break;
-				case CX3DImporter_NodeElement::ENET_Cone:
-				case CX3DImporter_NodeElement::ENET_Cylinder:
+				case X3DNodeElementBase::ENET_Cone:
+				case X3DNodeElementBase::ENET_Cylinder:
 					tm = aiTextureMapping_CYLINDER;
 					break;
-				case CX3DImporter_NodeElement::ENET_Sphere:
+				case X3DNodeElementBase::ENET_Sphere:
 					tm = aiTextureMapping_SPHERE;
 					break;
 				default:
@@ -764,9 +764,9 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
 	}// if((tmesh != nullptr) && (tmat != nullptr))
 }
 
-void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
+void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase& pNodeElement, aiNode& pSceneNode) const
 {
-    std::list<CX3DImporter_NodeElement*> meta_list;
+    std::list<X3DNodeElementBase*> meta_list;
     size_t meta_idx;
 
 	PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
@@ -779,39 +779,39 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
 		// copy collected metadata to output node.
         pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
 		meta_idx = 0;
-		for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
+		for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
 		{
-			CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
+			X3DMeta* cur_meta = (X3DMeta*)*it;
 
 			// due to limitations we can add only first element of value list.
 			// Add an element according to its type.
-			if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
+			if((*it)->Type == X3DNodeElementBase::ENET_MetaBoolean)
 			{
-				if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0) {
-					const bool v = (bool) *( ( (CX3DImporter_NodeElement_MetaBoolean*) cur_meta )->Value.begin());
+				if(((X3DMetaBoolean*)cur_meta)->Value.size() > 0) {
+					const bool v = (bool) *( ( (X3DMetaBoolean*) cur_meta )->Value.begin());
                     pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, v);
                 }
 			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
+			else if((*it)->Type == X3DNodeElementBase::ENET_MetaDouble)
 			{
-				if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
+				if(((X3DMetaDouble*)cur_meta)->Value.size() > 0)
+					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DMetaDouble*)cur_meta)->Value.begin()));
 			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
+			else if((*it)->Type == X3DNodeElementBase::ENET_MetaFloat)
 			{
-				if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
+				if(((X3DMetaFloat*)cur_meta)->Value.size() > 0)
+					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DMetaFloat*)cur_meta)->Value.begin()));
 			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
+			else if((*it)->Type == X3DNodeElementBase::ENET_MetaInteger)
 			{
-				if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
+				if(((X3DMetaInteger*)cur_meta)->Value.size() > 0)
+					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DMetaInteger*)cur_meta)->Value.begin()));
 			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
+			else if((*it)->Type == X3DNodeElementBase::ENET_MetaString)
 			{
-				if(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.size() > 0)
+				if(((X3DMetaString*)cur_meta)->Value.size() > 0)
 				{
-					aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
+					aiString tstr(((X3DMetaString*)cur_meta)->Value.begin()->data());
 
 					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
 				}

+ 51 - 51
code/AssetLib/X3D/X3DImporter_Rendering.cpp

@@ -61,7 +61,7 @@ void X3DImporter::ParseNode_Rendering_Color()
 {
     std::string use, def;
     std::list<aiColor3D> color;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -76,15 +76,15 @@ void X3DImporter::ParseNode_Rendering_Color()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Color(NodeElement_Cur);
+		ne = new X3DColor(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_Color*)ne)->Value = color;
+		((X3DColor*)ne)->Value = color;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Color");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -99,7 +99,7 @@ void X3DImporter::ParseNode_Rendering_ColorRGBA()
 {
     std::string use, def;
     std::list<aiColor4D> color;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -114,15 +114,15 @@ void X3DImporter::ParseNode_Rendering_ColorRGBA()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ColorRGBA(NodeElement_Cur);
+		ne = new X3DColorRGBA(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_ColorRGBA*)ne)->Value = color;
+		((X3DColorRGBA*)ne)->Value = color;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "ColorRGBA");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -137,7 +137,7 @@ void X3DImporter::ParseNode_Rendering_Coordinate()
 {
     std::string use, def;
     std::list<aiVector3D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -152,15 +152,15 @@ void X3DImporter::ParseNode_Rendering_Coordinate()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Coordinate(NodeElement_Cur);
+		ne = new X3DCoordinate(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_Coordinate*)ne)->Value = point;
+		((X3DCoordinate*)ne)->Value = point;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Coordinate");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -184,7 +184,7 @@ void X3DImporter::ParseNode_Rendering_IndexedLineSet()
     std::vector<int32_t> colorIndex;
     bool colorPerVertex = true;
     std::vector<int32_t> coordIndex;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -205,10 +205,10 @@ void X3DImporter::ParseNode_Rendering_IndexedLineSet()
 			throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedLineSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_IndexedLineSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
+		X3DIndexedSet& ne_alias = *((X3DIndexedSet*)ne);
 
 		ne_alias.ColorIndex = colorIndex;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -230,7 +230,7 @@ void X3DImporter::ParseNode_Rendering_IndexedLineSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -260,7 +260,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
     std::vector<int32_t> index;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -282,10 +282,10 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
 		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_IndexedTriangleFanSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
+		X3DIndexedSet& ne_alias = *((X3DIndexedSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -348,7 +348,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -378,7 +378,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
     std::vector<int32_t> index;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -400,10 +400,10 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
 		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_IndexedTriangleSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
+		X3DIndexedSet& ne_alias = *((X3DIndexedSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -454,7 +454,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -484,7 +484,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
     std::vector<int32_t> index;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -506,10 +506,10 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
 		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_IndexedTriangleStripSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
+		X3DIndexedSet& ne_alias = *((X3DIndexedSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -568,7 +568,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -589,7 +589,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
 {
     std::string use, def;
     std::vector<int32_t> vertexCount;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -607,10 +607,10 @@ void X3DImporter::ParseNode_Rendering_LineSet()
 		if(vertexCount.size() == 0) throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_LineSet, NodeElement_Cur);
+		ne = new X3DSet(X3DNodeElementBase::ENET_LineSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
+		X3DSet& ne_alias = *((X3DSet*)ne);
 
 		ne_alias.VertexCount = vertexCount;
 		// create CoordIdx
@@ -643,7 +643,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -662,7 +662,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
 void X3DImporter::ParseNode_Rendering_PointSet()
 {
     std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -676,7 +676,7 @@ void X3DImporter::ParseNode_Rendering_PointSet()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_PointSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_PointSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
         // check for child nodes
@@ -696,7 +696,7 @@ void X3DImporter::ParseNode_Rendering_PointSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -726,7 +726,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
     std::vector<int32_t> fanCount;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -748,10 +748,10 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
 		if(fanCount.size() == 0) throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleFanSet, NodeElement_Cur);
+		ne = new X3DSet(X3DNodeElementBase::ENET_TriangleFanSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
+		X3DSet& ne_alias = *((X3DSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -813,7 +813,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -841,7 +841,7 @@ void X3DImporter::ParseNode_Rendering_TriangleSet()
     bool colorPerVertex = true;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -859,10 +859,10 @@ void X3DImporter::ParseNode_Rendering_TriangleSet()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_TriangleSet, NodeElement_Cur);
+		ne = new X3DIndexedSet(X3DNodeElementBase::ENET_TriangleSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
+		X3DSet& ne_alias = *((X3DSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -887,7 +887,7 @@ void X3DImporter::ParseNode_Rendering_TriangleSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -917,7 +917,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
     std::vector<int32_t> stripCount;
     bool normalPerVertex = true;
     bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -939,10 +939,10 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
 		if(stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute.");
 
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleStripSet, NodeElement_Cur);
+		ne = new X3DSet(X3DNodeElementBase::ENET_TriangleStripSet, mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
+		X3DSet& ne_alias = *((X3DSet*)ne);
 
 		ne_alias.CCW = ccw;
 		ne_alias.ColorPerVertex = colorPerVertex;
@@ -1021,7 +1021,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -1037,7 +1037,7 @@ void X3DImporter::ParseNode_Rendering_Normal()
 {
 std::string use, def;
 std::list<aiVector3D> vector;
-CX3DImporter_NodeElement* ne;
+X3DNodeElementBase* ne;
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -1052,15 +1052,15 @@ CX3DImporter_NodeElement* ne;
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Normal(NodeElement_Cur);
+		ne = new X3DNormal(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_Normal*)ne)->Value = vector;
+		((X3DNormal*)ne)->Value = vector;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Normal");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else

+ 15 - 15
code/AssetLib/X3D/X3DImporter_Shape.cpp

@@ -70,7 +70,7 @@ namespace Assimp
 void X3DImporter::ParseNode_Shape_Shape()
 {
     std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -84,7 +84,7 @@ void X3DImporter::ParseNode_Shape_Shape()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur);
+		ne = new X3DShape(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
         // check for child nodes
@@ -127,7 +127,7 @@ void X3DImporter::ParseNode_Shape_Shape()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -147,7 +147,7 @@ void X3DImporter::ParseNode_Shape_Shape()
 void X3DImporter::ParseNode_Shape_Appearance()
 {
     std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -161,7 +161,7 @@ void X3DImporter::ParseNode_Shape_Appearance()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur);
+		ne = new X3DAppearance(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
         // check for child nodes
@@ -180,7 +180,7 @@ void X3DImporter::ParseNode_Shape_Appearance()
 		}// if(!mReader->isEmptyElement())
 		else
 		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 		}
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
@@ -206,7 +206,7 @@ void X3DImporter::ParseNode_Shape_Material()
     aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
     aiColor3D emissiveColor(0, 0, 0);
     aiColor3D specularColor(0, 0, 0);
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -226,20 +226,20 @@ void X3DImporter::ParseNode_Shape_Material()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur);
+		ne = new X3DMaterial(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity;
-		((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess;
-		((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency;
-		((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor;
-		((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor;
-		((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor;
+		((X3DMaterial*)ne)->AmbientIntensity = ambientIntensity;
+		((X3DMaterial*)ne)->Shininess = shininess;
+		((X3DMaterial*)ne)->Transparency = transparency;
+		((X3DMaterial*)ne)->DiffuseColor = diffuseColor;
+		((X3DMaterial*)ne)->EmissiveColor = emissiveColor;
+		((X3DMaterial*)ne)->SpecularColor = specularColor;
         // check for child nodes
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "Material");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else

+ 18 - 18
code/AssetLib/X3D/X3DImporter_Texturing.cpp

@@ -66,7 +66,7 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
     bool repeatS = true;
     bool repeatT = true;
     std::list<std::string> url;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -83,22 +83,22 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
+		ne = new X3DImageTexture(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
-		((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
+		((X3DImageTexture*)ne)->RepeatS = repeatS;
+		((X3DImageTexture*)ne)->RepeatT = repeatT;
 		// Attribute "url" can contain list of strings. But we need only one - first.
 		if(!url.empty())
-			((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
+			((X3DImageTexture*)ne)->URL = url.front();
 		else
-			((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
+			((X3DImageTexture*)ne)->URL = "";
 
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "ImageTexture");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -113,7 +113,7 @@ void X3DImporter::ParseNode_Texturing_TextureCoordinate()
 {
     std::string use, def;
     std::list<aiVector2D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -128,15 +128,15 @@ void X3DImporter::ParseNode_Texturing_TextureCoordinate()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
+		ne = new X3DTextureCoordinate(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
+		((X3DTextureCoordinate*)ne)->Value = point;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "TextureCoordinate");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else
@@ -157,7 +157,7 @@ void X3DImporter::ParseNode_Texturing_TextureTransform()
     float rotation = 0;
     aiVector2D scale(1, 1);
     aiVector2D translation(0, 0);
-    CX3DImporter_NodeElement* ne( nullptr );
+    X3DNodeElementBase* ne( nullptr );
 
 	MACRO_ATTRREAD_LOOPBEG;
 		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
@@ -175,18 +175,18 @@ void X3DImporter::ParseNode_Texturing_TextureTransform()
 	else
 	{
 		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
+		ne = new X3DTextureTransform(mNodeElementCur);
 		if(!def.empty()) ne->ID = def;
 
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
+		((X3DTextureTransform*)ne)->Center = center;
+		((X3DTextureTransform*)ne)->Rotation = rotation;
+		((X3DTextureTransform*)ne)->Scale = scale;
+		((X3DTextureTransform*)ne)->Translation = translation;
 		// check for X3DMetadataObject childs.
 		if(!mReader->isEmptyElement())
 			ParseNode_Metadata(ne, "TextureTransform");
 		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+			mNodeElementCur->Child.push_back(ne);// add made object as child to current element
 
 		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
 	}// if(!use.empty()) else

+ 2 - 1
code/AssetLib/X3D/X3DVocabulary.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -48,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "FIReader.hpp"
 
+#include <memory>
+
 namespace Assimp {
 
 static const char *encodingAlgorithmTable_3_2[] = {

+ 3 - 3
code/CMakeLists.txt

@@ -812,9 +812,9 @@ ADD_ASSIMP_IMPORTER( X3D
   AssetLib/X3D/X3DImporter_Rendering.cpp
   AssetLib/X3D/X3DImporter_Shape.cpp
   AssetLib/X3D/X3DImporter_Texturing.cpp
-  AssetLib/X3D/FIReader.hpp
-  AssetLib/X3D/FIReader.cpp
-  AssetLib/X3D/X3DVocabulary.cpp
+  #AssetLib/X3D/FIReader.hpp
+  #AssetLib/X3D/FIReader.cpp
+  #AssetLib/X3D/X3DVocabulary.cpp
 )
 
 ADD_ASSIMP_IMPORTER( GLTF

部分文件因文件數量過多而無法顯示