Browse Source

fixed issue with texcoordinate bufferview target

Angelo Scandaliato 9 years ago
parent
commit
7dd2e7011d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/glTFExporter.cpp

+ 1 - 1
code/glTFExporter.cpp

@@ -397,7 +397,7 @@ void glTFExporter::ExportMeshes()
 
 				if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
 
-				Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
+				Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
 				if (tc) p.attributes.texcoord.push_back(tc);
 			}
 		}