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fixed issue with texcoordinate bufferview target

Angelo Scandaliato 9 年之前
父节点
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7dd2e7011d
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      code/glTFExporter.cpp

+ 1 - 1
code/glTFExporter.cpp

@@ -397,7 +397,7 @@ void glTFExporter::ExportMeshes()
 
 				if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
 
-				Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
+				Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
 				if (tc) p.attributes.texcoord.push_back(tc);
 			}
 		}