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@@ -468,7 +468,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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}
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// Copy all vertex colors
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- if (!pModel->m_VertexColors.empty()) {
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+ if (vertex < pModel->m_VertexColors.size()) {
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const aiVector3D &color = pModel->m_VertexColors[vertex];
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pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
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}
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