@@ -126,16 +126,16 @@ struct Header {
int32_t version;
//! scale factors for each axis
- aiVector3D scale;
+ ai_real scale[3];
//! translation factors for each axis
- aiVector3D translate;
+ ai_real translate[3];
//! bounding radius of the mesh
float boundingradius;
//! Position of the viewer's exe. Ignored
- aiVector3D vEyePos;
+ ai_real vEyePos[3];
//! Number of textures
int32_t num_skins;