@@ -449,6 +449,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
unsigned int iWidth,
unsigned int iHeight) {
std::unique_ptr<aiTexture> pcNew;
+ if (szCurrent == nullptr) {
+ return;
+ }
// get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF);