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@@ -449,6 +449,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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unsigned int iWidth,
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unsigned int iWidth,
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unsigned int iHeight) {
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unsigned int iHeight) {
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std::unique_ptr<aiTexture> pcNew;
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std::unique_ptr<aiTexture> pcNew;
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+ if (szCurrent == nullptr) {
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+ return;
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+ }
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// get the type of the skin
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// get the type of the skin
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unsigned int iMasked = (unsigned int)(iType & 0xF);
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unsigned int iMasked = (unsigned int)(iType & 0xF);
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