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@@ -8,4 +8,10 @@ You should be able to create sufficient DDoc documentation for the bindings
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using your favourite build tool (such as Rebuild). Please refer to the main
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(Doxygen-generated) documentation for general topics.
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+Currently, there is a bug which causes aiGetMaterialProperty() to receive a
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+wrong name in the dynamic library (the C++ symbol naming convention is used
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+instead of the plain C name). Since the bindings loader looks up all function
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+adresses at runtime using the symbol name, this function is not accessible
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+at the moment.
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+
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Please contact <[email protected]> for any bindings-specific issues.
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