mLookAt is a position vector inside the nodes reference frame, not a direction vector, so translation should be applied to it.
@@ -577,7 +577,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
// multiply all properties of the camera with the absolute
// transformation of the corresponding node
cam->mPosition = nd->mTransformation * cam->mPosition;
- cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt;
+ cam->mLookAt = nd->mTransformation * cam->mLookAt;
cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp;
}