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iamAdrianIusca 5 năm trước cách đây
mục cha
commit
a5524ffcd9
1 tập tin đã thay đổi với 3 bổ sung5 xóa
  1. 3 5
      code/PostProcessing/TextureTransform.cpp

+ 3 - 5
code/PostProcessing/TextureTransform.cpp

@@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
      *  are applied is - as always - scaling, rotation, translation.
      */
 
-    char szTemp[512];
-    int rounded = 0;
-
+	int rounded;
+	char szTemp[512];
 
     /* Optimize the rotation angle. That's slightly difficult as
      * we have an inprecise floating-point number (when comparing
@@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
             info.mTranslation.y = out;
         }
     }
-    return;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
         // at the end of the list
         bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
         for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
-            ref[n] = (!mesh->mTextureCoords[n] ? true : false);
+            ref[n] = !mesh->mTextureCoords[n];
 
         for (it = trafo.begin();it != trafo.end(); ++it)
             ref[(*it).uvIndex] = true;