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@@ -321,6 +321,8 @@ struct Mesh
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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mNumUVComponents[i] = 2;
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mNumUVComponents[i] = 2;
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}
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}
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+
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+ std::string mName;
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// just to check if there's some sophisticated addressing involved...
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// just to check if there's some sophisticated addressing involved...
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// which we don't support, and therefore should warn about.
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// which we don't support, and therefore should warn about.
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